Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.28 @ 17:27:29 Player: Cipherpunk Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1954) 1954 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 5738 Bonus ------- Follower Combat Kills 234 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 229/300 System Corruption 4% Temperature Cool (21) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Improved Particle Charger Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Arc Projector Arc Projector High-powered Shock Rifle Advanced Beam Cannon Heavy Particle Cannon Plasma Cannon Gauss Rifle Grenade Launcher Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 6 | . . 1 . 1 2 2 Weapon . | . . . . . . . Parts Attached 71 | 7 6 11 7 9 7 24 Power 8 | 1 1 2 1 1 1 1 Engine 5 | 1 1 2 1 . . . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 22 | 2 1 1 6 2 2 8 Treads 16 | . . . 6 2 2 6 Leg 5 | 2 1 1 . . . 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 23 | 2 2 4 . 3 2 10 Device 11 | . 2 1 . 1 1 6 Storage 4 | 2 . 1 . 1 . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 6 | . . 2 . . 1 3 Artifact . | . . . . . . . Weapon 18 | 2 2 4 . 3 2 5 Energy Gun 2 | . . 1 . . . 1 Energy Cannon 9 | . . 2 . 3 2 2 Ballistic Gun 5 | 2 2 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 32 | . . 3 1 2 3 23 Power 1 | . . . . 1 . . Propulsion 11 | . . . . . 2 9 Utility 9 | . . 1 1 . . 7 Weapon 11 | . . 2 . 1 1 7 Highest Loss Streak 9 | . . 2 1 1 2 9 Average Slot Usage (%) 94 | . 99 99 99 100 97 78 Engine 6 | . 14 11 11 5 . . Core 2 | . . . . 3 7 5 Treads 15 | . . . 23 36 28 15 Leg 12 | . 28 33 9 . . . Device 10 | . 6 10 11 9 15 13 Storage 14 | . 21 11 11 18 15 11 Processor 3 | . . . . 9 7 6 Protection 7 | . . 11 11 . 7 11 Energy Cannon 10 | . . 8 22 18 13 9 Ballistic Gun 6 | . 28 8 . . . . Naked Turns 16 | . . . . . . 16 Heaviest Build 98 | 14 14 53 55 84 88 98 Greatest Support 80 | 20 20 30 60 80 80 80 Greatest Overweight (x) 26 | 1 . 1 5 1 1 26 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 12 12 20 20 20 Average Capacity 13 | 5 7 7 12 19 20 18 Most Carried 20 | 3 8 12 12 20 20 20 Average Carried 12 | 1 6 7 11 18 19 17 Final Capacity 20 | 8 6 12 12 20 20 4 Final Carried 20 | 3 6 12 12 20 20 . Class Distribution -------------------- 54% | Scavenger-Mutant 31% | Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 938 | 242 216 150 70 80 35 145 Remotely . | . . . . . . . Salvage Created 2944 | 66 361 361 523 390 187 1056 Parts 158 | 2 22 24 35 18 9 48 Haulers Intercepted 4 | . 1 . 2 1 . . Recyclers Shooed 4 | . . . 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 45 | . 9 7 5 5 6 13 Guns 15 | . 9 6 . . . . Cannons 23 | . . . 5 5 5 8 AOE 7 | . . 1 . . 1 5 Classes Destroyed 12 | 1 3 1 2 1 . 4 Worker 2 | . . . . . . 2 Builder 6 | . . . 2 . . 4 Tunneler 1 | . . . . . . 1 Hauler 4 | . 1 . 2 1 . . Recycler 8 | 1 . 1 2 1 . 3 Watcher 1 | . . . . . . 1 Swarmer 12 | . 3 2 . . 4 3 Grunt 15 | . 6 2 1 3 . 3 Duelist 1 | . . . 1 . . . Sentry 11 | . . 3 3 1 1 3 Hunter 4 | . . . . 1 1 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 1 3 3 3 4 5 6 Combat Bots Only 5 | . 3 3 2 3 5 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 5611 | . 419 331 466 472 690 3233 Core 1132 | . 95 22 35 53 72 855 Absorbed by Shields 171 | . 43 128 . . . . Core Remaining (%) 85 | 100 62 . 85 90 89 . Volleys Fired 183 | 4 40 27 22 15 11 64 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 40 40 150 150 150 143 136 Shots Fired 344 | 8 80 53 44 30 22 107 Gun 140 | 8 80 51 . . . 1 Cannon 188 | . . 2 44 30 22 90 Launcher 16 | . . . . . . 16 Special . | . . . . . . . Kinetic 127 | 8 80 39 . . . . Thermal 188 | . . 2 44 30 22 90 Explosive 16 | . . . . . . 16 Electromagnetic 13 | . . 12 . . . 1 Robot Hit Streak 41 | 2 11 6 5 10 9 41 Robot Miss Streak 4 | 1 2 3 4 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 232 | 6 54 36 21 23 14 78 Core Hits 112 | 3 24 16 11 11 7 40 Critical Hits 14 | . . . . 3 2 9 Critical Kills 8 | . . . . 1 2 5 Critical Parts Destroyed 6 | . . . . 2 . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5469 | 57 532 387 638 542 432 2881 Guns 922 | 57 529 325 . . . 11 Cannons 3071 | . . 25 625 542 269 1610 Explosions 1452 | . . 29 . . 163 1260 Melee . | . . . . . . . Ramming 24 | . 3 8 13 . . . Kinetic 802 | 57 529 216 . . . . Thermal 3425 | . . 54 625 542 432 1772 Explosive 1098 | . . . . . . 1098 Electromagnetic 120 | . . 109 . . . 11 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . 2 . 4 Average Corruption 2 | . 1 . . 2 . 3 Corruption Purged . | . . . . . . . Effects 14 | . 2 . . 4 . 8 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 4 | . 1 . . 1 . 2 Data Loss (minor) 4 | . 1 . . 2 . 1 Targeting Errors 4 | . . . . 1 . 3 Overload Shots . | . . . . . . . Overflow Damage 108 | . . . . . . 108 Projectiles 21 | . . . . . . 21 Explosions 87 | . . . . . . 87 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 290 | . 1 . . . 62 227 Shots 9 | . . . . . 1 8 Rammed 3 | . 1 . 2 . . . Targets Rammed 5 | . 1 2 2 . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 417 | . 18 73 417 146 8 192 Average Temperature 72 | . 8 23 125 62 5 69 Received Heat Transfer 873 | . 185 106 177 171 60 174 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . . 2 . 3 11 Heat Transferred 5023 | . . 87 925 851 581 2579 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 310 | 5 173 219 310 246 189 298 Average Influence 113 | 2 73 92 134 122 64 177 Maximum Alert Level 1 | . . 1 1 1 . 1 Low Security (%) 82 | 100 100 84 74 87 100 61 Level 1 17 | . . 15 25 12 . 38 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 1 1 2 . 5 Investigation 2 | . . . . 1 . 1 Extermination . | . . . . . . . Reinforcement 9 | . 3 1 1 1 . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 9 | . 2 . 3 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 19 14 19 13 6 32 Peak Tracking Total 6 | . 3 5 6 6 5 6 Tactical Retreats 6 | . 3 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . 1 . . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 4 | . . 2 1 . 1 . Terminals 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . 3 2 . 3 . Successful 6 | . . 3 1 . 2 . Failed 2 | . . . 1 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . 1 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 1 1 . . . Record 1 | . . 1 . . . . Part Schematic 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 51 | . . . . . 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 9 | . . . 9 . . . Highest-Rated Group 80 | . . . 80 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 90 | . . . 90 . . . Total Damage 1013 | . . . 1013 . . . Kills 11 | . . . 11 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 3248 | 91 576 582 465 400 357 777 Spaces Moved 1552 | 59 335 341 221 179 144 273 Core 53 | 8 . . . . . 45 Treads 726 | . . . 179 179 144 224 Legs 769 | 51 335 341 42 . . . Wheels . | . . . . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 160 180 50 Average Speed 153 | 112 120 129 161 172 180 201 Slowest Speed 1350 | 120 120 150 270 180 180 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 59 29 43 22 5 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 125 | . . 3 16 3 28 75 Melee . | . . . . . . . Projectile 22 | . . 1 16 3 1 1 AOE 103 | . . 2 . . 27 74 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2103 | 73 444 439 290 242 220 395 Wait 169 | . 38 25 16 17 53 20 Move 1546 | 58 334 340 220 178 143 273 Hop . | . . . . . . . Pick Up 72 | 4 12 19 8 17 5 7 Fast Attach 22 | 6 2 4 3 . 1 6 Attach 32 | 1 . 5 . 6 5 15 Detach 3 | . . 1 . 1 . 1 Swap 17 | . 4 2 4 3 1 3 Drop 54 | . 13 14 15 5 1 6 Fire 183 | 4 40 27 22 15 11 64 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 1 2 . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 6) 630 | -10/Materials | Discovered new exit (range 8) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Discovered new exit (range 10) 913 | -9/Materials | Discovered new exit (range 15) 1055 | -9/Materials | Discovered new exit (range 5) 1250 | -9/Materials | Entered Storage 1277 | -9/Storage | Build established: Scavenger-Mutant 1513 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1707 | -9/Storage | Discovered new exit (range 5) 1715 | -9/Storage | Entered Materials 1715 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -8/Materials | Discovered new exit (range 14) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Utility x2 2273 | -7/Factory | Repaired Adv. Beam Cannon 2376 | -7/Factory | Discovered new exit (range 15) 2472 | -7/Factory | Entered another Factory area 2472 | -6/Factory | Evolved 2 slots: Utility x2 2835 | -6/Factory | Lost 3 parts (2n1u) 3049 | -6/Factory | Lost 9 parts (4n2u3w) 3179 | -6/Factory | Released all parts (4) 3189 | -6/Factory | Core integrity fell below 50% 3207 | -6/Factory | Lost 5 parts (1n2u2w) 3239 | -6/Factory | Core integrity fell below 20% 3241 | -6/Factory | Garrison activated, responded to threat 3249 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03235_ Penetrated by Slug. 03235_ Adv. Treads destroyed. 03235_ Slug penetrates Wall. 03235_ Imp. Particle Charger destroyed. 03238_ K-01 Serf collects debris. 03238_ Slug penetrates Wall. 03239_ Destroyed Phase Shifter. 03241_ H-66 Slayer calls for garrison reinforcements. 03241_ ALERT: Activating Garrison Access F001. 03241_ Penetrated by Slug. 03241_ R-10 Processor collects Lgt. Ion Engine. 03242_ Y-54 Guardian emerges from the garrison. 03242_ Slug penetrates Wall. 03242_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03242_ K-01 Serf collects debris. 03245_ Hvy. Particle Cannon destroyed. 03246_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 03248_ K-01 Serf collects debris. 03249_ Penetrated by Slug. 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