Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 22:22:00 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (221) 221 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2721 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/800 Matter 83/300 Energy 109/125 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Improved VTOL Module > --- UTILITY (3) ------ Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy EM Shotgun Assault Cannon > --- INVENTORY (2) ---- Light Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Improved VTOL Module > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Assault Cannon > --- INVENTORY -------- Light Cannon Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Sensor Array Processor Improved Targeting Computer Weapon Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | 2 . . . 2 . Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 2 | 1 . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 20 | 2 1 3 . 10 4 Power 4 | 1 . . . 3 . Engine 4 | 1 . . . 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . . 2 . 1 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . 2 . 1 1 Utility 6 | . . 1 . 4 1 Device 3 | . . . . 2 1 Storage . | . . . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 1 1 . . 2 2 Energy Gun 2 | . . . . 1 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 69 | . 33 43 83 97 97 Engine 14 | . 16 16 16 12 12 Flight 16 | . . 7 33 25 25 Device 5 | . . . . 11 12 Processor 12 | . . 2 16 20 25 Energy Gun 2 | . . . . 1 10 Energy Cannon 11 | . 9 16 16 11 . Ballistic Cannon 5 | . . . . 12 11 Naked Turns . | . . . . . . Heaviest Build 13 | 7 8 8 8 13 13 Greatest Support 15 | 8 8 13 13 15 15 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 2 Average Carried 1 | 1 2 2 2 1 2 Final Capacity 2 | 2 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 2 Class Distribution -------------------- 54% | Mutant 33% | Hacker-Scout 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Scout | -8/Materials Hacker-Scout | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 318 | 220 . . . 75 23 Remotely . | . . . . . . Salvage Created 343 | . . 142 . 167 34 Parts 22 | . . 2 . 16 4 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 10 | . . 2 . 5 3 Guns 3 | . . . . . 3 Cannons 6 | . . 2 . 4 . AOE 1 | . . . . 1 . Classes Destroyed 5 | . . 2 . 3 . Hauler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 7 | . . . . 4 3 Grunt 1 | . . 1 . . . Sentry 2 | . . 1 . 1 . Best Kill Streak 5 | . . 2 . 5 3 Combat Bots Only 5 | . . 2 . 5 3 Max Kills in Single Turn 1 | . . 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 955 | . . 150 168 197 440 Core 815 | . . 124 151 163 377 Absorbed by Shields 33 | . . . . . 33 Redirected to Core 470 | . . 95 63 116 196 Core Remaining (%) 84 | 100 100 . 54 . . Volleys Fired 35 | . . 7 1 18 9 Largest 2 | . . 1 1 2 2 Hottest 104 | . . 60 60 104 94 Shots Fired 62 | . . 7 1 36 18 Gun 9 | . . . . . 9 Cannon 53 | . . 7 1 36 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 27 | . . . . 18 9 Thermal 26 | . . 7 1 18 . Explosive . | . . . . . . Electromagnetic 9 | . . . . . 9 Robot Hit Streak 14 | . . 4 . 14 3 Robot Miss Streak 5 | . . 2 1 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 37 | . . 5 . 22 10 Core Hits 13 | . . 3 . 7 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 660 | . . 87 . 420 153 Guns 78 | . . . . . 78 Cannons 507 | . . 87 . 420 . Explosions 75 | . . . . . 75 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 210 | . . . . 210 . Thermal 372 | . . 87 . 210 75 Explosive . | . . . . . . Electromagnetic 78 | . . . . . 78 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . 6 6 Projectiles 6 | . . . . 6 . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 127 | . . 127 26 10 . Average Temperature 45 | . . 61 20 5 . Received Heat Transfer 183 | . . 33 6 27 117 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 779 | . . 185 . 444 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 273 | . 75 216 84 273 267 Initial 177 | . . 31 84 32 177 Average 125 | . 30 88 84 137 242 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 72 | 100 100 96 100 64 16 Level 1 27 | . . 3 . 35 83 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . 1 . Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 5 15 5 9 8 Peak Tracking Total 12 | . 4 12 5 4 5 Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 6 | . . 1 . 5 . Terminals 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . . 1 . 17 . Successful 16 | . . 1 . 15 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 17 | . . 1 . 16 . Terminals 15 | . . . . 15 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . . . . 9 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Machine Index 1 | . . . . 1 . Unreport Threat 3 | . . . . 3 . Reprogram Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 6 | . . 1 . 5 . Terminals 4 | . . . . 4 . Botnet 3 | . . . . 3 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Extract 2 | . . 1 . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 5 . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 844 | 23 51 356 22 229 163 Spaces Moved 873 | 37 72 245 54 315 150 Core 242 | 37 72 133 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 631 | . . 112 54 315 150 Fastest Speed 34 | 50 50 37 37 34 34 Average Speed 39 | 50 50 44 37 36 34 Slowest Speed 50 | 50 50 50 37 37 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . 4 2 . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 2 25 19 19 32 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 5 | . . . . 5 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1288 | 40 86 479 52 389 242 Wait 344 | . 13 229 . 38 64 Move 850 | 36 71 236 49 314 144 Hop 9 | . . 4 2 . 3 Pick Up 5 | 2 . . . 3 . Fast Attach 15 | 2 1 3 . 6 3 Attach . | . . . . . . Detach . | . . . . . . Swap 5 | . . . . 4 1 Drop 11 | . 1 . . 6 4 Fire 35 | . . 7 1 18 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 3) 75 | -10/Materials | Entered another Materials area 77 | -9/Materials | Reached level 2 317 | -9/Materials | Build established: Mutant 425 | -9/Materials | Discovered new exit (range 14) 431 | -9/Materials | Entered Mines 432 | -9/Mines | Assembled infested the area 441 | -9/Mines | Discovered new exit (range 12) 445 | -9/Mines | Discovered new exit (range 16) 453 | -9/Mines | Entered Materials 455 | -8/Materials | Reached level 3 455 | -8/Materials | Upgraded with Weapon slot (x1) 487 | -8/Materials | Identified exit to Factory 525 | -8/Materials | Reached level 4 553 | -8/Materials | Upgraded with Utility slot (x1) 608 | -8/Materials | Core integrity fell below 50% 680 | -8/Materials | Identified exit to Garrison 682 | -8/Materials | Entered Garrison 684 | -8/Garrison | Reached level 5 694 | -8/Garrison | Triggered checkpoint 760 | -8/Garrison | Triggered checkpoint 815 | -8/Garrison | Core integrity fell below 20% 845 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00825_ Field strength at 75. 00826_ Field strength at 70. 00827_ Field strength at 65. 00828_ Dropped Hvy. EM Shotgun. 00828_ Dropped Assault Cannon. 00831_ Field strength at 46. 00832_ Field strength at 32. 00833_ Dropped Imp. Sensor Array. 00833_ Field strength at 20. 00834_ Field strength at 8. 00834_ Stasis field depleted. 00836_ Acquired Assault Cannon. 00838_ Acquired Imp. Sensor Array. 00840_ Acquired Hvy. EM Shotgun. 00842_ Triggered Stasis Trap. 00842_ A bubble of rippling energy engulfs the area. 00842_ Field strength at 95. 00843_ Field strength at 90. 00844_ Field strength at 81. 00845_ Field strength at 69. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????#########?????????###???????????????????? | | ????????? ????????? #???????????????????? | | ?????????? ?????????# #???????????????????? | | ???????????? #????????# #???????????????????? | | ?????????????# #????????# ##??????????????????? | | ?????????????# #####????# !#??????????????????? | | ?????????????# " #????# !#??????????????????? | | ?????????????# ### #????# !#??????????????????? | | ?????????????# ###=##???# ##??#######?????????? | | ?????????????# ##% #???# #???#"""""#?????????? | | ??# ######### ##=**##### ###### ####???????? | | ??# #???????? | | ??# #???????? | | ??????######## ########################???????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# ########################???????? | | ?????????????# @ #???????? | | ?????????????# Y Y Y ^ #???????? | | ?????????????# ## Y ##### ###### ####???????? | | ?????????????# ## #???# #???????????????????? | | ?????????????# ###+##???# ##??????????????????? | | ?????????????# #?# #????# !#??????????????????? | | ?????????????# #?# #????# !#??????????????????? | | ?????????????# #?# ###### !#??????????????????? | | ?????????????# #?# ###??????????????????? | | ?????????????# #?# #######????????????????????? | | ?????????????# #?# #??????????????????????????? | | ?????????????# #?# #??????????????????????????? | | ?????????????# #?# #??????????????????????????? | | ?????????????# #?# #??????????????????????????? | | ?????????????# ### #??????????????????????????? | | ?????????????# # #??????????????????????????? | | ?????????????# + #??????????????????????????? | | ?????????????# ###??????????????????????????? | | ?????????????#######????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 10 Resistance: TH 10 Resistance: EX 5 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 15 Item Schematics ----------------- Shield Generator | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Imp. Signal Interpreter | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Imp. Datajack | -8/Materials | Hacked Target Analyzer | -8/Materials | Extracted Arm. Treads | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Levels Raised 4 | . . 1 . 2 1 XP Earned 9425 | 3000 250 2050 500 2725 900 XP Spent 8970 | 2950 . . . 4465 1555 Upgrades 30 | 10 . . . 15 5 Propulsion Slot 1 | 1 . . . . . Utility Slot 2 | 1 . . . 1 . Weapon Slot 1 | . . . . 1 . Core Integrity 4 | . . . . 3 1 Heat Dissipation 3 | . . . . 3 . Mass Support 1 | 1 . . . . . Inventory Capacity 2 | 2 . . . . . Sight Range 2 | 1 . . . 1 . Melee Accuracy 1 | 1 . . . . . Hack Attack % 4 | 2 . . . 2 . Hack Defense % 3 | 1 . . . 1 1 KI Resistance % 2 | . . . . 2 . TH Resistance % 2 | . . . . 1 1 EX Resistance % 1 | . . . . . 1 KI Damage % 1 | . . . . . 1 Protomatter Created 7 | . . . . 2 5 Integrity Restored 15 | . . . . . 15 Core 15 | . . . . . 15 Protomatter Decayed . | . . . . . . Game ------ Seed MicroSuperchargedSteel Manual? 0 Play Time 00:19:28 Cumulative 100.0 hours Start 2021.12.20 @ 22:02:31 End 2021.12.20 @ 22:22:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c277a9-ebb5-4a1e-9a9c-77df92b1f7af