Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:29:28 Player: TheBermanGrit Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1191) 1191 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4641 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 600/700 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (6) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun Flail > --- INVENTORY (15) --- Light Treads Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Advanced Beam Cannon Flak Cannon Flail Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun Flail > --- INVENTORY -------- Light Treads Improved Heat Sink Large Matter Pod Advanced Beam Cannon Flak Cannon Flail Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . . 1 . Weapon 4 | . . 2 . 1 1 . Parts Attached 41 | 6 8 6 4 14 3 . Power 4 | 1 1 1 . 1 . . Engine 2 | 1 . 1 . . . . Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 10 | 2 2 . 1 5 . . Treads 8 | . 2 . 1 5 . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . 1 1 2 . Device 2 | . 1 . . 1 . . Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 5 2 7 1 . Energy Gun . | . . . . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 15 | 2 1 4 1 6 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 1 | . . . . 1 . . Parts Lost 8 | . . 1 2 2 . 3 Power 1 | . . . . . . 1 Propulsion 5 | . . . 1 2 . 2 Utility . | . . . . . . . Weapon 2 | . . 1 1 . . . Highest Loss Streak 3 | . . 1 3 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 100 97 97 100 92 Engine 6 | . 2 7 11 8 . . Core 4 | . 11 3 . . 7 4 Treads 23 | . 26 22 21 25 23 18 Device 7 | . 9 11 . 6 3 . Storage 10 | . 14 11 11 9 7 7 Processor 2 | . . . 10 2 3 7 Ballistic Gun 35 | . 27 44 32 34 38 38 Impact Weapon 4 | . . . 10 9 7 7 Naked Turns . | . . . . . . . Heaviest Build 40 | 12 28 35 33 40 35 34 Greatest Support 60 | 20 40 40 40 60 60 60 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 Most Carried 15 | 3 8 11 12 15 10 10 Average Carried 8 | 2 6 7 8 11 9 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 12 | 3 6 11 12 11 10 10 Class Distribution -------------------- 44% | Gunner 26% | Mutant 20% | Scavenger-Gunner 8% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 1184 | 212 135 260 58 507 . 12 Remotely . | . . . . . . . Salvage Created 1415 | . 199 445 162 562 . 47 Parts 90 | . 11 27 17 31 . 4 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 38 | . 6 13 6 12 . 1 Guns 31 | . 3 13 6 8 . 1 Cannons 3 | . . . . 3 . . AOE 4 | . 3 . . 1 . . Classes Destroyed 6 | . 1 3 . 2 . . Tunneler 1 | . . . . 1 . . Hauler 2 | . . 1 . 1 . . Watcher 1 | . . . . 1 . . Swarmer 14 | . . 7 4 3 . . Grunt 17 | . 6 4 2 5 . . Sentry 6 | . . 2 . 4 . . Thug 1 | . . . . . . 1 Best Kill Streak 6 | . 6 5 6 6 . 1 Combat Bots Only 6 | . 6 5 6 6 . 1 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 205 | . 30 55 24 52 . 44 Missed 55 | . 11 14 7 6 . 17 Damage Taken 2191 | . 304 453 179 652 . 603 Core 370 | . 24 88 37 121 . 100 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 90 . 68 78 . . Volleys Fired 96 | . 15 26 9 42 . 4 Largest 5 | . 2 4 3 4 . 5 Hottest 105 | . 50 83 60 104 . 105 Shots Fired 335 | . 24 104 24 163 . 20 Gun 321 | . 21 104 24 152 . 20 Cannon 11 | . . . . 11 . . Launcher 3 | . 3 . . . . . Special . | . . . . . . . Kinetic 332 | . 21 104 24 163 . 20 Thermal . | . . . . . . . Explosive 3 | . 3 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 6 6 5 14 . 11 Robot Miss Streak 10 | . 2 6 1 10 . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 2 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 215 | . 17 60 15 109 . 14 Core Hits 101 | . 12 26 11 44 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 3 | . . . . 3 . . Destroy 1 | . . . . 1 . . Smash 2 | . . . . 2 . . Melee Attacks 5 | . . . . 5 . . Impact 5 | . . . . 5 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2574 | . 518 690 141 1056 . 169 Guns 1909 | . 114 690 141 795 . 169 Cannons 129 | . . . . 129 . . Explosions 404 | . 404 . . . . . Melee 132 | . . . . 132 . . Ramming . | . . . . . . . Kinetic 2038 | . 114 690 141 924 . 169 Thermal . | . . . . . . . Explosive 404 | . 404 . . . . . Electromagnetic . | . . . . . . . Impact 132 | . . . . 132 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 5 . . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 103 | . . . . 103 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 103 | . . . . 103 . . Knockbacks 3 | . . . . 3 . . Impact 1 | . . . . 1 . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . 21 . . . . . Shots 3 | . 3 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 447 | . 77 38 16 447 . 67 Average Temperature 77 | . 33 10 10 131 . 25 Received Heat Transfer 805 | . 171 96 60 279 . 199 Effects 3 | . . . . 3 . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 4 | . . . . 4 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 339 | . 194 257 183 339 16 15 Initial 70 | . . 5 48 70 16 11 Average 113 | . 142 87 169 132 16 7 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 88 | 100 100 91 100 65 100 100 Level 1 11 | . . 9 . 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 2 . 3 . . Investigation 2 | . . 1 . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 2 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 5 | . 1 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 11 21 6 21 . 13 Peak Tracking Total 13 | . 7 6 4 6 . 13 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 4 | . 1 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 4 | . . . 4 4 3 3 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 9 | . 2 2 . 4 1 . Terminals 8 | . 1 2 . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 4 5 . 8 2 . Successful 7 | . . 2 . 4 1 . Failed 12 | . 4 3 . 4 1 . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 7 | . 2 3 . 2 . . Terminals 17 | . 2 5 . 8 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 2 . 4 1 . Open DSF 1 | . . . . . 1 . Alert Level 2 | . . 1 . 1 . . Unreport Threat 3 | . . 1 . 2 . . Recall Reinforcements 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 . 3 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 1971 | 59 465 500 234 543 124 46 Spaces Moved 1020 | 41 262 257 125 242 72 21 Core 2 | 2 . . . . . . Treads 952 | . 235 257 125 242 72 21 Legs 66 | 39 27 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 157 | 116 155 160 160 160 160 160 Slowest Speed 160 | 120 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 36 30 35 30 3 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . 19 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 19 | . 19 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 1208 | 49 299 295 145 315 80 25 Wait 6 | . . 1 . . 5 . Move 1014 | 40 261 256 124 241 71 21 Hop . | . . . . . . . Pick Up 31 | 3 8 5 6 8 1 . Fast Attach 11 | 6 2 1 . 2 . . Attach 13 | . 1 2 3 5 2 . Detach 1 | . . 1 . . . . Swap 17 | . 5 3 1 7 1 . Drop 14 | . 7 . 2 5 . . Fire 96 | . 15 26 9 42 . 4 Melee 5 | . . . . 5 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 11) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Weapon x2 832 | -9/Materials | Build established: Gunner 1007 | -9/Materials | Discovered new exit (range 12) 1025 | -9/Materials | Entered Mines 1060 | -9/Mines | Lost 3 parts (1n2w) 1217 | -9/Mines | Found a hidden stash of uninstalled traps 1246 | -9/Mines | Discovered new exit (range 6) 1259 | -9/Mines | Entered Materials 1259 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1260 | -8/Materials | Identified exit to Factory 1695 | -8/Materials | Build established: Scavenger-Gunner 1776 | -8/Materials | Discovered exit to Factory (range 16) 1802 | -8/Materials | Entered Factory 1802 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1926 | -7/Factory | Identified exit to DSF 1926 | -7/Factory | Entered DSF 1942 | -7/DSF | Wild Derelicts raided the area 1949 | -7/DSF | Discovered new exit (range 15) 1963 | -7/DSF | Additional patrols routed to DSF 1972 | -7/DSF | Self-destructed Last Messages --------------- DSF access unlocked. 01926_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 01948_ QU-9B6(M) triggered Alarm Trap. 01948_ An alarm sounds. 01949_ EXIT=FOUND 01952_ Penetrated by Slug. 01952_ Lgt. Nuclear Core destroyed. 01952_ Acquired 4 matter. 01955_ Acquired 8 matter. 01959_ Lgt. Treads destroyed. 01959_ Critical hit (Burn: +37). 01961_ Critical hit (Burn: +80). 01963_ DSF alarm triggered, routing additional patrols. 01963_ V8-18A(g) destroyed. 01969_ Lgt. Treads destroyed. 01969_ QU-9B6(M) suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????##???? | | ?????????????????????????????????????#""???? | | ??????????????????????###????????????#"#???? | | ????????????????????###;#####???????##"####? | | ?????????????##?##### ]]]//#########"""""#? | | ???????"""""## # # ]]]//# #&&##"""""#? | | ???????""< M !g M % ""#? | | ???????"" g gM=b % % """" | | ????????" ## #!!@### ###&&&#&&## ""## | | ????????????????#!!!#?# #?#&&&#&&### ###? | | ????????????????#####!! !!########?# #??? | | ????????????????????#!! !!#????????& &#?? | | ????????????????????#!! !!#????????& &#?? | | ????????????????????### ###???????## ##?? | | ??????????????????????] !?????????? &??? | | ??????????????????????] H !!????????? &??? | | ?????????????????????]] !!????????? &??? | | ?????????????????????## ###????????# ##?? | | ??????????????????????# #??????????# !??? | | ?????????????????????? ??????????? !??? | | ?????????????????????? ??????????? ]??? | | ??????????????????????? ??????????? ]??? | | ??????????????????????? ?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyPlasmaFlightbrick Manual? 0 Play Time 00:22:41 Cumulative 14.9 hours Start 2024.04.21 @ 14:07:03 End 2024.04.21 @ 14:29:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 566c6caf-710b-4d66-ab59-f4804f84fbab