Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.29 @ 14:51:18 Player: shisihs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2073) 2073 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6088 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 69/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (2100) Ox41 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Small Storage Unit High-capacity Storage Unit Huge Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Advanced Weight Redist. System Improved Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Compact Wheel Aerolev Unit Makeshift Flight Unit > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun Mini Assault Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Cryofiber Web Small Storage Unit Huge Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Matter Filter Phase Shifter Weapon Shielding Hardened Heavy Armor Plating Improved Heavy Armor Plating Insulated Plating Focal Shield Improved System Restoration Module Heavy Flak Cannon Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Makeshift Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 2 . . 1 . Weapon . | . . . . . . . . . Parts Attached 111 | 6 5 15 37 5 2 9 6 26 Power 15 | 1 . 3 6 . 1 . 2 2 Engine 9 | 1 . 3 5 . . . . . Core 6 | . . . 1 . 1 . 2 2 Reactor . | . . . . . . . . . Propulsion 39 | 2 2 7 16 1 . 2 2 7 Treads 5 | . . 2 1 . . . 1 1 Leg 25 | . 2 5 11 1 . 1 . 5 Wheel 3 | 2 . . . . . 1 . . Hover 5 | . . . 4 . . . 1 . Flight 1 | . . . . . . . . 1 Utility 35 | 1 3 2 6 4 . 4 2 13 Device 13 | . . . 1 2 . 3 1 6 Storage 7 | 1 1 . 2 . . 1 . 2 Processor 8 | . 2 . 3 1 . . . 2 Hackware . | . . . . . . . . . Protection 7 | . . 2 . 1 . . 1 3 Artifact . | . . . . . . . . . Weapon 22 | 2 . 3 9 . 1 3 . 4 Energy Gun 5 | 2 . . 3 . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | . . 2 2 . . 2 . . Ballistic Cannon 4 | . . . 1 . . 1 . 2 Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 3 | . . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 1 . . Parts Lost 55 | . . 4 17 . 5 2 . 27 Power 8 | . . . 3 . 1 . . 4 Propulsion 20 | . . 3 8 . 2 1 . 6 Utility 17 | . . 1 1 . 1 . . 14 Weapon 10 | . . . 5 . 1 1 . 3 Highest Loss Streak 10 | . . 3 6 . 5 1 . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 98 96 95 94 72 64 65 81 Engine 4 | . 14 10 7 7 . . . . Core 2 | . . . . . 4 . 1 10 Treads 1 | . . . . . . . 2 4 Leg 14 | . 5 29 28 29 19 6 . 3 Wheel 3 | . 22 . . . . 2 6 1 Hover 2 | . . . 5 . . . . 4 Device 8 | . . . 2 13 5 17 14 14 Storage 11 | . 14 11 19 15 10 7 6 6 Processor 12 | . 13 11 11 10 15 15 13 12 Protection 3 | . . 10 1 1 4 . 4 5 Energy Gun 3 | . 28 3 3 . . . . . Ballistic Gun 4 | . . 10 3 7 5 6 6 1 Ballistic Cannon 3 | . . . 3 7 1 7 6 5 Slashing Weapon 2 | . . 8 5 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 127 | 13 18 25 33 41 48 51 83 127 Greatest Support 45 | 20 20 30 43 45 45 16 16 36 Greatest Overweight (x) 42 | . 1 1 2 . 2 14 5 42 Average Overweight (x) 1 | . . . . . . 3 3 3 Largest Inventory Capacity 25 | 8 10 10 10 10 10 20 20 25 Average Capacity 14 | 7 9 10 10 10 8 19 20 20 Most Carried 20 | 7 10 10 10 10 10 8 20 20 Average Carried 10 | 4 8 9 9 9 8 2 12 15 Final Capacity 25 | 8 10 10 10 10 5 20 20 25 Final Carried 20 | 6 9 10 9 10 5 8 20 2 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Matter Collected 1642 | 108 178 371 526 . . 32 228 199 Remotely . | . . . . . . . . . Salvage Created 2311 | . 178 466 1214 . . 32 27 394 Parts 141 | . 9 45 65 . . 3 . 19 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 20 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 55 | . 4 16 21 . . 1 1 12 Melee 4 | . . 1 3 . . . . . Guns 32 | . 4 15 11 . . . 1 1 Cannons 9 | . . . 2 . . 1 . 6 AOE 10 | . . . 5 . . . . 5 Classes Destroyed 10 | . 1 3 3 . . 1 . 2 Worker 2 | . . . 2 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . 2 . . . . . Watcher 3 | . . 1 2 . . . . . Swarmer 17 | . . 10 4 . . . . 3 Grunt 26 | . 4 3 12 . . . . 7 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 3 5 . . . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | . 2 6 8 . . 1 1 5 Combat Bots Only 7 | . 2 6 7 . . 1 1 5 Max Kills in Single Turn 6 | . 1 2 6 . . 1 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . . 5 . . . . 2 Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Damage Taken 8596 | . 248 810 2187 101 171 512 302 4265 Core 1746 | . 65 168 441 15 88 119 53 797 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . . . . . . 50 Regen/Repaired (Parts) 84 | . . 32 52 . . . . . Core Remaining (%) 63 | 100 74 58 19 . . 68 . . Volleys Fired 210 | . 13 75 81 1 . 6 4 30 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 90 | . 90 90 89 69 . 71 73 73 Shots Fired 253 | . 24 90 84 2 . 12 8 33 Gun 200 | . 24 90 72 1 . 6 4 3 Cannon 44 | . . . 12 1 . 6 4 21 Launcher 9 | . . . . . . . . 9 Special . | . . . . . . . . . Kinetic 179 | . . 72 61 2 . 12 8 24 Thermal 42 | . 24 18 . . . . . . Explosive 9 | . . . . . . . . 9 Electromagnetic 23 | . . . 23 . . . . . Robot Hit Streak 26 | . 21 21 26 16 . 17 13 21 Robot Miss Streak 3 | . 1 2 3 . . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 234 | . 22 71 91 2 . 5 8 35 Core Hits 138 | . 12 26 48 . . 1 3 48 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . 4 . . 1 . 1 Destroy 1 | . . . 1 . . . . . Blast 3 | . . . 1 . . 1 . 1 Sever 2 | . . . 2 . . . . . Melee Attacks 18 | . . 1 15 . . . . 2 Impact 2 | . . . . . . . . 2 Slashing 16 | . . 1 15 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5121 | . 263 756 2235 42 . 145 234 1446 Guns 2153 | . 257 725 960 19 . 16 100 76 Cannons 1096 | . . . 307 23 . 129 115 522 Explosions 1232 | . . . 468 . . . . 764 Melee 611 | . . 31 500 . . . . 80 Ramming 29 | . 6 . . . . . 19 4 Kinetic 2422 | . . 564 858 42 . 145 215 598 Thermal 886 | . 257 161 468 . . . . . Explosive 764 | . . . . . . . . 764 Electromagnetic 409 | . . . 409 . . . . . Impact 80 | . . . . . . . . 80 Slashing 531 | . . 31 500 . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . 6 . . . . . Message Errors 1 | . . . 1 . . . . . Matter Fused 2 | . . . 2 . . . . . Heat Flow Errors 2 | . . . 2 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 203 | . . . 203 . . . . . Projectiles 2 | . . . 2 . . . . . Explosions 181 | . . . 181 . . . . . Melee 20 | . . . 20 . . . . . Knockbacks 14 | . 1 . . 1 . 1 . 11 Impact 1 | . 1 . . . . . . . Kinetic 12 | . . . . 1 . 1 . 10 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 383 | . . . 263 . . . 9 111 Shots 8 | . . . 4 . . . . 4 Rammed 4 | . . . . . . . 2 2 Targets Rammed 7 | . 3 . . . . . 2 2 Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 502 | . 313 129 244 . . . 1 502 Average Temperature 109 | . 132 49 57 . . . 1 193 Received Heat Transfer 3907 | . 168 345 1269 . . 54 60 2011 Effects 16 | . 4 . . . . . . 12 Shutdowns 5 | . . . . . . . . 5 Interference 8 | . 4 . . . . . . 4 Short Circuit 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1539 | . 682 457 400 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Peak Influence 393 | . 145 335 393 89 25 84 55 . Initial 99 | . . . 99 74 25 9 10 . Average 124 | . 45 204 234 75 17 23 25 . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 74 | 100 100 51 45 100 100 100 100 . Level 1 25 | . . 48 54 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 3 3 . . 1 . . Investigation 3 | . 1 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 2 2 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 12 19 30 2 4 8 2 16 Peak Tracking Total 8 | . 5 4 7 2 4 2 1 8 Tactical Retreats 9 | . 1 1 7 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Traps Triggered 8 | . 2 1 2 1 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 2 | . . . 2 . . . . . Garrison Access 2 | . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Machines Accessed 6 | . . 2 3 . . 1 . . Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 15 | . . 5 7 . . 3 . . Successful 10 | . . 4 5 . . 1 . . Failed 5 | . . 1 2 . . 2 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 3 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 5 | . . . 2 . . 3 . . Terminal Hacks 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . . . Scan Component 3 | . . 2 1 . . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Seal Access 2 | . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 2 . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 56 | . . 26 30 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Turns Passed 5736 | 78 418 766 1327 250 132 753 631 1381 Spaces Moved 2726 | 50 293 291 710 135 116 297 367 467 Core 95 | 13 . . . . 67 9 . 6 Treads 72 | . . 6 . . . . . 66 Legs 1507 | . 60 285 710 135 49 106 . 162 Wheels 1028 | 37 233 . . . . 182 367 209 Hover 24 | . . . . . . . . 24 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 50 50 145 175 Average Speed 162 | 72 88 128 134 120 100 238 158 264 Slowest Speed 2150 | 80 190 240 260 120 190 750 175 2150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 32 29 48 4 80 11 10 63 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 94 | . . . 32 . . . . 62 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 94 | . . . 32 . . . . 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Total 3742 | 91 426 605 977 221 130 327 408 557 Wait 522 | 24 94 203 76 77 10 8 11 19 Move 2720 | 49 293 290 709 135 115 296 366 467 Hop . | . . . . . . . . . Pick Up 92 | 12 11 8 33 . 1 5 16 6 Fast Attach 40 | . 2 11 10 4 1 8 3 1 Attach 55 | 6 1 4 18 1 . 1 3 21 Detach 4 | . . 2 . 2 . . . . Swap 16 | . 2 . 9 . 1 . . 4 Drop 56 | . 8 11 26 1 2 3 3 2 Fire 210 | . 13 75 81 1 . 6 4 30 Melee 18 | . . 1 15 . . . . 2 Ram 4 | . . . . . . . 2 2 Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 13) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 748 | -9/Materials | Lost 3 parts (2n1u) 795 | -9/Materials | Repaired Aluminum Leg 1233 | -9/Materials | Discovered new exit (range 16) 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -8/Materials | Build established: Scavenger-Mutant 1602 | -8/Materials | Lost 6 parts (1p3n1u1w) 1696 | -8/Materials | Lost 5 parts (3n2w) 1884 | -8/Materials | Core integrity fell below 50% 1996 | -8/Materials | Repaired Aerolev Unit 2050 | -8/Materials | Core integrity fell below 20% 2101 | -8/Materials | Destroyed 7 combat bots 2166 | -8/Materials | Discovered new exit (range 7) 2590 | -8/Materials | Entered Factory 2590 | -7/Factory | Evolved 2 slots: Utility x2 2840 | -7/Factory | Sucked down chute 2840 | -7/Factory | Entered Waste 2871 | -7/Waste | Found Prototype Launcher 2872 | -7/Waste | Identified Tesla Bomb Launcher 2885 | -7/Waste | Spotted C-40 Crusher 2910 | -7/Waste | Spotted C-40 Crusher 2920 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2921 | -7/Waste | Spotted C-40 Crusher 2923 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2926 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2937 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2940 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2945 | -7/Waste | Spotted C-40 Crusher 2954 | -7/Waste | Spotted C-40 Crusher 2966 | -7/Waste | Discovered new exit (range 13) 2971 | -7/Waste | Lost 5 parts (1p2n1u1w) 2972 | -7/Waste | Entered Factory 3153 | -7/Factory | Build established: Mutant 3557 | -7/Factory | Discovered new exit (range 16) 3715 | -7/Factory | Discovered new exit (range 8) 3725 | -7/Factory | Entered another Factory area 3725 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4344 | -6/Factory | Discovered new exit (range 8) 4356 | -6/Factory | Entered Lower Caves 4642 | -6/Lower Caves | Encountered a Warlord checkpoint 4653 | -6/Lower Caves | Learned 4 Factory zone layouts 4801 | -6/Lower Caves | Lost 7 parts (1p2n3u1w) 5402 | -6/Lower Caves | Identified exit to Lower Caves 5534 | -6/Lower Caves | Lost 10 parts (2p4n3u1w) 5601 | -6/Lower Caves | Core integrity fell below 50% 5613 | -6/Lower Caves | Lost 6 parts (1p5u) 5644 | -6/Lower Caves | Core integrity fell below 20% 5737 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05647_ VTOL Module fries itself beyond repair. 05647_ S-27 Virus destroyed. 05648_ VTOL Module fries itself beyond repair. 05649_ G-50 Soldier knocked back. 05659_ S-27 Virus knocked back. 05659_ G-50 Soldier destroyed. 05661_ S-27 Virus destroyed. 05669_ Critical hit (Burn: +37). 05670_ Lgt. Nuclear Core fries itself beyond repair. 05672_ VTOL Module fries itself beyond repair. 05673_ Carbon-fiber Leg fries itself beyond repair. 05673_ Critical hit (Burn: +37). 05675_ Acquired 12 matter. 05677_ Adv. Heat Sink fries itself beyond repair. 05681_ Hrd. Heavy Armor Plating destroyed. 05685_ Hvy. Flak Cannon destroyed. 05688_ Acquired 21 matter. 05711_ Adv. Sensor Array destroyed. 05713_ Imp. Cryofiber Web destroyed. 05727_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????##### ###?????? | | ????????????????????????????????# "" #?????? | | ????????????????????????????????# " "" #?????? | | ????????????????????????????????# " " """ ####??? | | ???????????????????????????###### """ #### | | ??????????????????????????## ## "" "" | | ????????????????#?????????# # """" " # | | ????????????? ## ???????????# "" ### | | ????????????? ??????????# #?# | | ????????????## ?????????# ### ##?# | | ????????????? ??####??# #?# #### | | ???????????? ## ### #?# | | ???????????? ### %# | | ???????????? ! / ### | | ?????????????????# ## ##?## | | ?????????????????# #### ##########???## | | ?????????????????# ????## #?????????????## | | ?????????????????# ## #??????????????# | | ?????????????????# #??????????????# | | ??????????# #????????????? | | ????????? ####### ###???????????? | | ?????????? ???????# #?????????????## | | ?????????? ### ????????## %#############??# | | ?????????????????????????## ### | | ???????????????????# #### % ###????????# | | ???????????????????# g@ #??????????# | | ???????????????????# #### ### #?????????? | | ?????????????????????????## ##??# #??????????## | | ??????????????????????????###???? #???????????# | | ?????????????????????????????????? #?????????? ## | | ?????????????????????????????????? #????????? ?# | | ??????????????????????>???????????? #???????? ?? | | ???????????????????????????????????? #?????? ?? | | ???????????????????????????????????? ??????? ?? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????? ##???????? | | ???????????????????????????????????????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakBiomechanicalWand Manual? 0 Play Time 01:11:27 Cumulative 24.0 hours Start 2022.11.24 @ 13:05:35 End 2022.11.29 @ 14:51:18 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 19 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86032224-c524-4bb8-9ecd-05e3f2cc3db1