Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 17:10:05 Player: AllieBrymm Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (218) 1090 Value Destroyed (7958) 7958 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (1292) 1292 TOTAL SCORE: 18240 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 478 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -232 Cogmind --------- Core Integrity 0/1300 Matter 90/300 Energy 100/100 System Corruption 39% Temperature Cool (1) Movement Flying (40) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (9) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Advanced Heat Sink Quantum Rifle Peak State ------------ > --- POWER ------------ Fusion Reactor Particle Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Improved Phase Shifter Improved Power Shielding > --- WEAPON ----------- Quantum Rifle Hypervelocity Railgun Enhanced Gauss Cannon Plasma Sword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Biometal Medium Treads Armored Heavy Treads Shield Leg Improved Thunder Leg Advanced Heat Sink Improved Matter Compressor Makeshift Trap Scanner Long-range Terrain Scanner Energy Filter Weapon Cycler Improved Weapon Shielding Thermal Shield Improved Hardlight Generator Improved Force Field Advanced Force Field Z-Drone Bay Gamma Rifle Cooled Proton Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Rocket Array [Rating: 154] Favorites ----------- Power Neutrino Core Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Powered Armor Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Plasma Flamer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Slots Evolved 14 | . . 2 . 2 . 2 . . . 4 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . . . 2 . . . . . . . Utility 7 | . . 1 . 1 . 2 . . . 1 . . . . . 2 . Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . Parts Attached 220 | 6 5 32 9 14 26 20 6 2 4 17 11 1 5 13 13 24 12 Power 23 | 1 . 6 1 1 4 3 . . . 2 . . . 3 . 1 1 Engine 14 | 1 . 5 1 1 3 3 . . . . . . . . . . . Core 6 | . . 1 . . 1 . . . . 2 . . . 2 . . . Reactor 3 | . . . . . . . . . . . . . . 1 . 1 1 Propulsion 69 | 2 . 10 2 7 10 3 4 . 4 1 1 1 3 3 2 8 8 Treads 46 | 2 . 10 1 4 10 3 4 . 4 1 1 . . 1 . 5 . Leg 8 | . . . . . . . . . . . . 1 3 2 1 1 . Wheel 4 | . . . 1 3 . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . 1 2 6 Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 70 | 1 4 5 2 5 5 9 1 2 . 7 7 . 2 5 6 8 1 Device 37 | . 3 1 2 2 1 3 . 2 . 3 6 . . 4 5 4 1 Storage 4 | 1 1 1 . . . . . . . . . . 1 . . . . Processor 10 | . . . . 1 1 3 . . . 3 . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 19 | . . 3 . 2 3 3 1 . . 1 1 . 1 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 58 | 2 1 11 4 1 7 5 1 . . 7 3 . . 2 5 7 2 Energy Gun 15 | 1 . 4 . . 3 2 . . . 2 . . . . . 3 . Energy Cannon 8 | . . 2 . . 1 . . . . 1 2 . . . . 2 . Ballistic Gun 8 | 1 . 2 1 . 2 . . . . . . . . 1 . 1 . Ballistic Cannon 15 | . 1 2 . . . 1 1 . . 3 . . . 1 5 . 1 Launcher 7 | . . 1 3 . . 1 . . . . 1 . . . . . 1 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 4 . . 2 3 . 1 . . 1 . 4 1 1 1 2 Corrupted Parts 7 | . . . . . . . . . . 1 . . . 2 1 3 . System Corruption 24 | . . . . . . . . . . 1 . . . 5 2 16 . Parts Lost 77 | . . 3 5 8 3 5 1 . . 6 5 . . 9 4 11 17 Power 6 | . . . 1 . 1 . . . . . . . . 2 1 . 1 Propulsion 29 | . . 2 2 3 1 2 . . . 3 2 . . 3 2 4 5 Utility 22 | . . . . 3 . 3 1 . . 2 3 . . 1 1 3 5 Weapon 20 | . . 1 2 2 1 . . . . 1 . . . 3 . 4 6 Highest Loss Streak 10 | . . 2 3 4 1 3 1 . . 3 3 . . 8 3 6 10 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . Average Backups 22 | . 12 22 23 22 24 23 24 24 24 24 21 16 21 22 22 24 17 Power 2 | . 4 4 1 1 1 1 2 2 2 2 3 2 2 2 1 2 1 Propulsion . | . 1 2 . . 2 . . . 1 . . . . . . . 2 Utility 12 | . 3 9 13 12 11 12 14 14 13 12 10 9 11 14 17 15 9 Weapon 6 | . 3 6 8 7 7 7 8 8 8 9 6 5 6 4 3 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 67 | . 2 23 1 1 7 4 . 2 3 2 5 . . . 4 5 8 Power 16 | . 1 6 . . 1 1 . . 1 1 2 . . . . 1 2 Propulsion 6 | . . 3 . . 1 . . . . . . . . . . 1 1 Utility 31 | . 1 6 1 . 4 1 . 2 2 1 3 . . . 3 3 4 Weapon 14 | . . 8 . 1 1 2 . . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 87 97 98 99 100 100 94 76 81 75 95 95 90 79 Engine 5 | . 14 9 10 9 8 3 7 7 7 1 . . . . . . . Core 1 | . . 1 . . . 3 . . . 3 5 5 5 . 3 . . Reactor 1 | . . . . . . . . . . . . . . 3 5 7 7 Treads 23 | . 28 32 32 20 35 29 30 30 30 29 12 11 7 3 3 8 10 Leg 3 | . . . . . . . . . . . . 4 14 27 25 10 . Device 17 | . 13 19 22 15 9 17 19 21 20 15 11 17 17 20 20 21 18 Storage 7 | . 14 11 11 9 9 7 7 7 7 5 5 5 5 5 5 4 3 Processor 9 | . . . . 7 9 12 15 15 15 11 15 11 11 11 10 11 9 Protection 3 | . . 2 . 1 8 6 3 1 2 6 5 5 4 2 . 1 3 Energy Gun 3 | . 14 8 4 . 5 7 . . . . . . . . . 2 3 Energy Cannon 2 | . . 2 . . 1 . . . . . 11 11 . 4 3 1 . Ballistic Gun 3 | . 7 5 15 16 7 2 . . . . . . . 4 3 . 2 Ballistic Cannon 5 | . 7 6 . . . 3 10 15 7 11 1 . . 3 7 11 3 Slashing Weapon 1 | . . . . . 1 . 3 . 6 3 . . . . . . 3 Peak Build Rating 154 | 6 9 21 21 38 36 41 51 52 61 83 85 84 90 110 121 141 154 Average Rating 56 | 4 7 16 20 27 29 37 42 44 47 70 78 83 80 104 116 128 114 On Entrance 53 | . 6 9 19 21 27 32 38 47 44 49 71 79 84 90 109 112 122 Avg Prop Armor Cover (%) 6 | . . . 18 13 . . . . . 5 . 5 15 6 4 4 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 12 49 102 97 103 106 112 113 110 110 126 140 136 113 132 137 169 151 Greatest Support 152 | 40 40 60 60 80 92 83 96 96 96 152 118 98 110 140 140 151 151 Greatest Overweight (x) 11 | 3 1 4 9 9 3 1 1 1 1 2 1 1 3 1 1 11 10 Average Overweight (x) . | . . . 1 2 . 1 1 1 1 . 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Most Carried 25 | 1 20 25 25 25 25 25 25 25 25 25 25 17 25 25 25 25 25 Average Carried 22 | . 13 22 23 22 24 23 24 24 24 24 21 16 21 22 23 24 18 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 20 25 22 23 25 23 25 25 25 24 15 17 25 23 25 22 4 Class Distribution -------------------- 48% | Scavenger-Mutant 27% | Mutant 7% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Matter Collected 8452 | 202 210 1020 232 118 1063 459 482 27 266 638 873 231 294 626 435 1003 273 Remotely 10 | . . . . . . . . . . . . . . . . 10 . Salvage Created 8218 | . 306 1447 88 180 1247 576 312 . 182 451 912 183 294 671 402 659 308 Parts 436 | . 27 116 9 12 67 36 9 . 4 40 23 5 2 19 17 24 26 Haulers Intercepted 11 | . 1 4 . 1 3 1 . . . . 1 . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . . . . . . Parts Field Recycled 17 | . . . . . 9 8 . . . . . . . . . . . Retrieved Matter 130 | . . . . . 82 48 . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 5 1 11 . 8 3 . 9 . . . Prevented 9 | . . . . . . . 1 . 2 . 2 1 . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Combat Hostiles Destroyed 171 | . 9 41 9 5 18 10 6 . 4 11 15 5 . 13 7 7 11 Melee 7 | . . . . 2 1 . . . . 2 . . . . . . 2 Guns 46 | . 6 7 5 2 14 9 . . . . . . . 2 1 . . Cannons 76 | . 3 27 . 1 3 1 6 . 4 9 4 2 . 3 6 6 1 AOE 41 | . . 7 4 . . . . . . . 11 3 . 8 . . 8 Classes Destroyed 21 | . 5 4 3 . 1 1 1 . . 3 2 . . . . . 1 Worker 15 | . 1 1 . . 5 2 . . . 3 . . . . . 3 . Builder 6 | . . . 1 . 1 1 . . . 2 . . . . 1 . . Tunneler 6 | . . 2 1 . . 2 . . . 1 . . . . . . . Hauler 11 | . 1 4 . 1 3 1 . . . . 1 . . . . . . Recycler 4 | . . . . . 2 . . . . 1 . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 7 | . 1 4 . 1 . 1 . . . . . . . . . . . Swarmer 40 | . 4 10 3 . . 2 2 . . 5 1 2 . 2 . . 9 Grunt 69 | . 5 21 . 3 7 6 3 . 4 . 11 . . 4 4 . 1 Brawler 4 | . . 1 . . 1 1 . . . . 1 . . . . . . Duelist 3 | . . . . . . . . . . . 1 . . 2 . . . Sentry 29 | . . 9 . 2 10 . 1 . . . 1 1 . 1 1 3 . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . Hunter 6 | . . . . . . . . . . 1 . 2 . 2 . . 1 Programmer 12 | . . . . . . 1 . . . 3 . . . 2 2 4 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . Samaritan 2 | . . . . . . . 1 . 1 . . . . . . . . Assembled 5 | . . . 5 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 6 4 3 3 4 3 . 4 8 9 4 . 6 4 4 7 Combat Bots Only 9 | . 2 5 3 3 2 3 3 . 4 5 9 4 . 6 4 3 7 Max Kills in Single Turn 7 | . 1 4 3 1 2 1 2 . 1 1 5 2 . 3 1 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 7 | . . 4 3 . . . . . . . 5 2 . 3 . . 7 Melee 1 | . . . . 1 1 . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Hostile Shots Fired 1501 | . 38 180 40 100 170 47 39 . 31 139 75 28 . 165 38 157 254 Missed 477 | . 11 52 6 26 49 12 18 . 12 43 25 8 . 61 13 52 89 Hits 1024 | . 27 128 34 74 121 35 21 . 19 96 50 20 . 104 25 105 165 Melee 12 | . . 2 . . . 7 . . . . . . . . . . 3 Projectile 1012 | . 27 126 34 74 121 28 21 . 19 96 50 20 . 104 25 105 162 AOE 27 | . . . 10 . . . . . . . . . . . . 6 11 Critical Strikes 42 | . . 4 1 7 9 6 . . . . 1 . . 3 1 8 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . 1 1 Part Disruptions 8 | . . . . . . . . . . 7 . 1 . . . . . Damage Taken 19141 | . 286 1620 750 1342 1755 740 197 . 357 1789 1152 416 . 1573 644 2790 3730 Core 2517 | . 63 171 76 220 131 87 28 . 19 55 148 23 . 202 81 133 1080 Absorbed by Shields 350 | . . . . . . . . . . 116 . . . . . 96 138 Redirected to Shielding 294 | . . . . . . . . . . 16 12 . . 69 . 94 103 Ignored by Resistances 169 | . . . . . 46 . . . . . 23 . . 34 . 66 . Regen/Repaired (Parts) 221 | . . 23 . . 84 48 . . 4 62 . . . . . . . Core Remaining (%) 68 | 100 74 . 38 . 36 . . . 80 . . . . 57 92 . . Volleys Fired 417 | . 27 105 21 18 67 37 13 . 9 24 15 6 . 20 12 37 6 Largest 4 | . 2 2 2 2 2 2 2 . 2 3 3 3 . 3 4 4 2 Hottest 288 | . 80 108 66 100 130 116 80 . 80 124 269 288 . 255 188 284 214 Shots Fired 887 | . 54 206 41 30 131 69 26 . 18 73 39 13 . 45 38 95 9 Gun 422 | . 47 92 30 24 117 60 . . . . . . . 17 7 25 3 Cannon 421 | . 7 112 . . 14 9 26 . 18 73 30 8 . 20 31 70 3 Launcher 35 | . . 2 11 . . . . . . . 9 3 . 7 . . 3 Special 9 | . . . . 6 . . . . . . . 2 . 1 . . . Kinetic 499 | . 27 109 30 24 66 27 26 . 18 73 4 . . 7 31 56 1 Thermal 250 | . 27 76 . 6 51 28 . . . . 19 9 . 17 7 8 2 Explosive 35 | . . 2 11 . . . . . . . 9 3 . 7 . . 3 Electromagnetic 103 | . . 19 . . 14 14 . . . . 7 1 . 14 . 31 3 Robot Hit Streak 22 | . 13 12 4 11 16 22 5 . 14 20 10 4 . 10 9 11 3 Robot Miss Streak 7 | . 2 5 6 3 6 3 4 . 1 4 2 5 . 7 2 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 4 | . . . 3 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 652 | . 40 139 26 26 103 52 14 . 17 59 33 8 8 32 24 58 13 Core Hits 445 | . 17 71 22 20 41 27 11 . 8 28 70 13 4 54 15 20 24 Critical Kills 3 | . . . . . 1 . . . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 1 1 . . Critical Strikes 59 | . 2 2 . 2 7 6 6 . 3 4 3 1 . 3 6 11 3 Burn 13 | . 2 2 . 2 4 2 . . . . . 1 . . . . . Destroy 6 | . . . . . 1 . . . . . . . . 2 1 1 1 Blast 30 | . . . . . . 3 6 . 3 4 . . . . 5 9 . Corrupt 3 | . . . . . . 1 . . . . 1 . . . . 1 . Sever 4 | . . . . . 2 . . . . . . . . . . . 2 Impale 3 | . . . . . . . . . . . 2 . . 1 . . . Melee Attacks 77 | . . . . . 14 1 2 . 2 18 6 . 8 4 2 7 13 Impact . | . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . 14 1 2 . 2 11 . . . . . 3 13 Piercing 31 | . . . . . . . . . . 7 6 . 8 4 2 4 . Sneak Attacks 17 | . . . . . 4 . 2 . 2 5 1 . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21705 | . 524 2800 635 626 2336 1260 520 . 569 1894 2857 378 441 2110 873 1873 2009 Guns 5347 | . 452 917 336 360 1616 1001 . . . . . . . 247 107 242 69 Cannons 7415 | . 65 1403 . . 253 157 377 . 440 1283 604 138 . 426 705 1462 102 Explosions 5511 | . . 375 299 . . 63 . . . . 1878 226 . 1179 . . 1491 Melee 2916 | . . . . . 431 . 143 . 129 611 375 . 441 245 61 169 311 Ramming 409 | . 7 105 . 186 36 39 . . . . . . . . . . 36 Kinetic 7525 | . 231 1332 336 360 936 472 377 . 440 1283 25 . . 103 605 1014 11 Thermal 3706 | . 286 844 . 80 680 523 . . . . 379 120 . 388 207 141 58 Explosive 5448 | . . 375 299 . . . . . . . 1878 226 . 1179 . . 1491 Electromagnetic 1701 | . . 144 . . 253 226 . . . . 200 32 . 195 . 549 102 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1630 | . . . . . 431 . 143 . 129 447 . . . . . 169 311 Piercing 1286 | . . . . . . . . . . 164 375 . 441 245 61 . . Highest Corruption 39 | . . 5 5 4 9 13 13 13 . 12 12 9 9 15 6 32 39 Average Corruption 9 | . . 3 5 1 8 9 13 13 . 6 9 9 9 13 5 21 32 Corruption Purged 3 | . . . . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 425 | . . 49 18 3 54 47 32 2 . 15 49 34 13 32 5 37 35 Message Errors 109 | . . 9 8 . 15 11 6 . . 2 11 7 4 8 3 15 10 Matter Fused 93 | . . 14 5 1 14 15 7 . . 4 9 10 3 3 1 5 2 Heat Flow Errors 37 | . . 4 . 1 6 4 2 . . 1 6 5 1 3 . . 4 Energy Discharges 54 | . . 9 2 . 6 5 5 1 . 2 6 5 1 4 1 4 3 Parts Rejected 7 | . . . . . 3 1 . . . . 1 . . . . 1 1 Parts Fused 5 | . . 1 . . . 1 . . . . . 1 1 . . . 1 Data Loss (minor) 53 | . . 3 2 . 3 6 5 1 . 3 9 4 3 6 . 4 4 Data Loss (major) 23 | . . 2 . 1 3 . 6 . . 1 1 1 . 3 . 4 1 Misfires 20 | . . 5 . . 2 1 . . . 1 5 1 . 1 . 3 1 Alerts 4 | . . . . . . . 1 . . 1 1 . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . 8 Weapon Failures 12 | . . 2 1 . 2 3 . . . . . . . 4 . . . Overload Shots 6 | . . . . . . . . . . . . . . . . 4 2 Overflow Damage 628 | . . 55 . . . . 2 . 37 113 82 6 . 99 . 87 147 Projectiles 31 | . . 1 . . . . 2 . . . . . . . . 28 . Explosions 213 | . . 52 . . . . . . . . 8 6 . . . . 147 Melee 384 | . . 2 . . . . . . 37 113 74 . . 99 . 59 . Knockbacks 37 | . . 11 . . . 3 2 . 4 7 . . . . 6 4 . Impact 1 | . . 1 . . . . . . . . . . . . . . . Kinetic 36 | . . 10 . . . 3 2 . 4 7 . . . . 6 4 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 748 | . . 38 74 58 . 82 . . . . 179 20 . 110 . . 187 Shots 22 | . . 1 4 . . 2 . . . . 7 1 . 5 . . 2 Rammed 56 | . 2 7 . 29 5 4 . . . . . . . . . . 9 Targets Rammed 66 | . 3 11 . 31 8 4 . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 10 | . 1 4 . 2 3 . . . . . . . . . . . . Highest Temperature 579 | . 105 249 14 351 441 224 246 . 9 147 579 337 102 221 324 466 203 Average Temperature 97 | . 38 57 11 136 116 93 103 . 9 86 167 112 53 82 119 132 77 Received Heat Transfer 3859 | . 78 582 120 567 945 171 63 . 156 . 232 . . 60 102 545 238 Effects 21 | . . 3 . . 7 4 . . . . 4 . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . 1 1 . . . . 1 . . . . . . Interference 9 | . . 3 . . 3 3 . . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . 1 . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 13 | . . 1 . . 1 . . . . . 1 . . 1 . 9 . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 1 2 . . 3 . . . . . 1 4 . 1 . 1 . Heat Transferred 8319 | . 999 2037 . 800 1591 1099 . . . . 511 351 . 450 222 185 74 Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Maximum Alert Level 2 | . . 2 1 . 1 . . . . . . . . . . . 1 Low Security (%) 79 | 100 100 11 94 100 94 100 . . . 100 . . . . 100 100 98 Level 1 4 | . . 16 5 . 5 . . . . . . . . . . . 1 Level 2 15 | . . 72 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 603 | . 70 603 212 60 208 92 . . . 135 . . . . 142 145 305 Initial 212 | . . 7 212 . . 88 . . . . . . . . . 43 5 Average 124 | . 21 440 103 11 49 29 . . . 45 . . . . 26 30 36 Influence Increases 5763 | . 285 1245 134 177 659 370 140 . 326 356 335 120 5 300 264 419 628 Destroy 0b10 Robot/C 3560 | . 180 820 80 100 360 200 120 . 240 220 300 100 . 260 140 180 260 Destroy 0b10 Robot/NC 285 | . 15 60 10 10 55 35 5 . . 35 15 . 5 10 5 25 . Destroy Leader 744 | . 44 216 10 34 136 44 . . 20 40 20 20 . 30 30 60 40 Allied During Kill 112 | . . . . . . . . . 66 . . . . . . 23 23 Successful Hack 90 | . . 16 . 17 9 . . . . 24 . . . . 24 . . Disable Machine 225 | . . . . . 45 45 . . . 15 . . . . 45 . 75 Destroy Structure 357 | . 1 28 34 1 9 16 . . . 22 . . . . 20 116 110 Partial Spotted 30 | . . 30 . . . . . . . . . . . . . . . Lose Combat Pursuer 360 | . 45 75 . 15 45 30 15 . . . . . . . . 15 120 Influence Decreases 5478 | . 267 717 680 177 464 565 128 12 326 295 396 120 5 300 180 492 354 Entered New Map 535 | . . 11 334 . . 107 . 12 . . 24 . . . . 41 6 Time Decay 4062 | . 267 676 296 152 412 413 118 . 180 235 332 120 5 220 120 398 118 Lost Part 612 | . . 30 50 25 29 45 10 . . 60 40 . . 80 40 33 170 Lost Ally 246 | . . . . . . . . . 146 . . . . . 20 20 60 Purge Threat 23 | . . . . . 23 . . . . . . . . . . . . Squads Dispatched 29 | . 2 5 1 . 3 3 . . . 6 . . . . 3 4 2 Investigation 12 | . 1 3 1 . 2 2 . . . 1 . . . . 1 . 1 Extermination 9 | . . . . . . 1 . . . 2 . . . . 2 3 1 Reinforcement 7 | . 1 2 . . . . . . . 3 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Distress Signals 11 | . 2 4 . . 2 1 . . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 15 58 18 14 30 16 6 . 12 24 18 5 . 13 7 15 24 Peak Tracking Total 12 | . 4 6 4 5 4 4 3 . 5 5 12 3 . 6 4 3 11 Tactical Retreats 20 | . 2 4 2 1 3 2 1 . . . . . . . . 1 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Traps Triggered 9 | . 2 3 . . . . . . . 3 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Machines Disabled 15 | . . . . . 3 3 . . . 1 . . . . 3 . 5 Max in Single Turn 2 | . . . . . 1 1 . . . 1 . . . . 1 . 2 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Machines Accessed 39 | . . 10 1 5 7 4 . . . 2 . . 5 . 3 1 1 Terminals 17 | . . 7 . 3 6 1 . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . 1 . . Repair Stations 2 | . . 1 . . . . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . 1 . . . . . . 1 Scanalyzers 6 | . . 2 . 1 . . . . . 1 . . . . 1 1 . Garrison Access 4 | . . . . 1 1 2 . . . . . . . . . . . Total Hacks 107 | . . 31 1 17 14 9 . . . 5 . . 18 . 7 2 3 Successful 54 | . . 14 1 9 5 . . . . 2 . . 18 . 4 . 1 Failed 52 | . . 16 . 8 9 9 . . . 3 . . . . 3 2 2 Catastrophic 9 | . . 3 . 1 . 1 . . . 1 . . . . 2 . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . Manual 67 | . . 20 . 6 4 2 . . . 8 . . . . 16 9 2 Terminals 47 | . . 23 . 9 13 2 . . . . . . . . . . . Fabricators 6 | . . . . . . 3 . . . . . . . . 3 . . Repair Stations 4 | . . 2 . . . . . . . . . . . . 2 . . Recycling Units 5 | . . . . . . . . . . 2 . . . . . . 3 Scanalyzers 18 | . . 6 . 5 . . . . . 3 . . . . 2 2 . Garrison Access 8 | . . . . 3 1 4 . . . . . . . . . . . Terminal Hacks 29 | . . 4 1 2 4 . . . . . . . 18 . . . . Record 6 | . . . . . . . . . . . . . 6 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . 1 . 2 . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . 2 . . . . . . . . . . . . 1 . . Scan Component 2 | . . 1 . . . . . . . . . . . . 1 . . Repair 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 12 | . . 5 . 4 . . . . . 1 . . . . 2 . . Insert Component 6 | . . 3 . 1 . . . . . 1 . . . . 1 . . Analyze 2 | . . 1 . 1 . . . . . . . . . . . . . Retrieve Study 4 | . . 1 . 2 . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . . 3 . 2 . . . . . . . . . . . . . Terminals 5 | . . 3 . 2 . . . . . . . . . . . . . Botnet 5 | . . 3 . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . . 8 . 5 4 4 . . . 2 . . . . 3 1 1 Full Trace Events 11 | . . 4 . . 2 2 . . . 1 . . . . 1 . 1 Feedback Events 2 | . . 1 . . . 1 . . . . . . . . . . . Corruption 2 | . . 1 . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 1 . 1 . . . 15 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . 1 . . . . . . . . . . 1 . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Total Allies 21 | . . . . . . . . 10 . . 2 . . . 3 2 4 Largest Group 10 | . . . . . . . . 10 10 . 2 . . . 2 4 4 Highest-Rated Group 278 | . . . . . . . . 278 278 . 58 . . . 100 262 156 Highest-Rated Ally 81 | . . . . . . . . 39 39 . 29 . . . 50 81 39 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 3 1 1 Recon 1 | . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . 2 3 . DROP 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . 1 3 . Ally Attacks 72 | . . . . . . . . . 42 . 1 . . . . 25 4 Total Damage 1576 | . . . . . . . . . 744 . 18 . . . . 724 90 Kills 15 | . . . . . . . . . 8 . . . . . . 5 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Active Infowar (turns) 16030 | . 829 2628 680 607 1019 1082 872 1273 844 804 1207 947 460 609 970 1102 97 Optics 2 | . . . . . . . . . . . . . . . 2 . . Sensors 5811 | . . . . 88 . . . . . 387 1181 947 460 601 957 1093 97 Terrain 7774 | . 444 . 612 514 851 . . . . . 1202 947 460 603 961 1094 86 Structural 9617 | . 359 2127 680 584 996 1082 872 1273 841 803 . . . . . . . Traps 1802 | . . . . . . . . . . . . . . 488 861 453 . Seismic 5575 | . 26 1847 . . . 839 536 1068 842 417 . . . . . . . Robot Analysis Total 5 | . . . . 1 . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . . 1 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 2 2 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . Zionite Intel Received 6 | . . . . . . . . . . 2 . . . . 3 1 . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . 1 . . Active Terminals 2 | . . . . . . . . . . 1 . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Turns Passed 19537 | 75 845 2712 680 693 1895 1411 918 1273 1005 1434 1573 947 460 709 1054 1294 559 Spaces Moved 7689 | 41 315 1060 247 243 609 490 354 524 304 677 577 366 199 451 387 479 366 Core 20 | 17 . . . . . . . . . . . . . . . . 3 Treads 6099 | 24 315 1060 236 114 597 490 354 524 304 677 577 366 88 . . 206 167 Legs 1219 | . . . . . . . . . . . . . 111 451 387 270 . Wheels 152 | . . . 11 129 12 . . . . . . . . . . . . Hover 188 | . . . . . . . . . . . . . . . . 3 185 Flight 11 | . . . . . . . . . . . . . . . . . 11 Fastest Speed 37 | 50 160 160 215 115 115 240 240 240 225 162 219 240 120 120 114 158 37 Average Speed 204 | 161 221 203 239 195 232 240 240 240 234 179 236 240 211 121 134 199 119 Slowest Speed 1060 | 200 240 480 320 480 400 240 240 240 240 250 240 240 330 190 190 770 1060 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 5 48 92 48 24 71 17 42 78 48 17 76 55 62 62 13 16 22 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . 2 . . . . 3 . . . . Known Exits Taken 4 | . . 1 . 1 . . . . . . 1 . . 1 . . . Unknown Exits Taken 13 | 1 1 . 1 . 1 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 14 | . . . . . . . 2 5 1 . . 2 . 4 . . . Spaces Dug 23 | . . 7 . . 1 4 . . . 1 . . . . 1 9 . Terrain Destroyed 520 | . . 22 61 . 1 15 6 . 3 16 168 53 . 90 9 16 60 Melee 7 | . . . . . 1 1 . . . 1 . . . . 1 3 . Projectile 69 | . . 4 . . . 5 6 . 3 15 6 4 . 5 8 13 . AOE 444 | . . 18 61 . . 9 . . . . 162 49 . 85 . . 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Total 10448 | 47 404 1428 291 398 931 643 393 541 575 812 730 419 221 540 888 733 454 Wait 1307 | . 29 107 4 71 129 40 11 10 231 28 40 40 . 12 423 110 22 Move 7672 | 40 314 1059 246 242 608 489 353 523 303 676 576 365 198 450 386 478 366 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 202 | 1 21 45 3 4 26 20 2 3 5 12 9 2 5 10 9 18 7 Fast Attach 104 | 6 1 11 1 7 13 4 2 . . 13 3 1 4 3 13 12 10 Attach 83 | . . 6 4 4 8 7 1 . 2 8 7 . 1 11 5 12 7 Detach 13 | . . 1 . 2 . . . . . 1 1 . 3 . 3 . 2 Swap 279 | . 6 33 9 12 30 23 5 2 15 15 29 5 1 30 19 39 6 Drop 199 | . 3 50 3 7 28 18 3 3 8 17 16 . 1 . 16 20 6 Fire 417 | . 27 105 21 18 67 37 13 . 9 24 15 6 . 20 12 37 6 Melee 77 | . . . . . 14 1 2 . 2 18 6 . 8 4 2 7 13 Ram 27 | . . . . 18 . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . Crush 39 | . 3 11 . 13 8 4 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 29 | . . . . . . . 1 . . . 28 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 12) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -9/Materials | Identified exit to Mines 1264 | -9/Materials | Discovered new exit (range 3) 1708 | -9/Materials | Central database locked down 1829 | -9/Materials | Discovered new exit (range 9) 1878 | -9/Materials | Repaired Lgt. Armor Plating 2713 | -9/Materials | Discovered new exit (range 14) 3072 | -9/Materials | Build established: Scavenger-Mutant 3633 | -9/Materials | Entered Mines 3702 | -9/Mines | Met a Derelict shopkeep closing up shop 3934 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4065 | -9/Mines | Assembled infested the area 4070 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4070 | -9/Mines | Discovered new exit (range 9) 4071 | -9/Mines | Core integrity fell below 50% 4118 | -9/Mines | Lost 3 parts (1p2w) 4313 | -9/Mines | Entered Materials 4313 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4530 | -8/Materials | Identified exit to Storage 5006 | -8/Materials | Entered Storage 5029 | -8/Storage | Lost 4 parts (2u2w) 5131 | -8/Storage | Build established: Mutant 5475 | -8/Storage | Found Prototype Protection 5476 | -8/Storage | Identified Lgt. Regenerative Plating 5718 | -8/Storage | Garrison activated, responded to threat 5779 | -8/Storage | Core integrity fell below 50% 5937 | -8/Storage | Discovered new exit (range 16) 6458 | -8/Storage | Build established: Scavenger-Mutant 6901 | -8/Storage | Entered Factory 6901 | -7/Factory | Evolved 2 slots: Utility x2 7181 | -7/Factory | Lost 3 parts (1n2u) 7686 | -7/Factory | System corruption reached 10% 7704 | -7/Factory | Found Prototype Launcher 7705 | -7/Factory | Identified Rocket Array 7710 | -7/Factory | Found Rocket Array 8255 | -7/Factory | Discovered new exit (range 7) 8312 | -7/Factory | Entered Lower Caves 8682 | -7/Lower Caves | Learned location of 1 exit from Factory 9024 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9183 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9230 | -7/Lower Caves | Entered Zion 9257 | -6/Zion | Given the Hacking Drone Bay 9257 | -6/Zion | Found Prototype Device 9304 | -6/Zion | System corruption cleaned by Quarantine Array 9431 | -6/Zion | Identified Hacking Drone Bay 9496 | -6/Zion | Gained Derelict followers 9563 | -6/Zion | Gained Derelict followers 9907 | -6/Zion | Learned Factory terminal intel 9952 | -6/Zion | Met Imprinter 9998 | -6/Zion | Imprinted 10000 | -6/Zion | Declared Zion's savior 10226 | -6/Zion | Learned location of Armory (-3) 10433 | -6/Zion | Discovered new exit (range 16) 10503 | -6/Zion | Entered Proximity Caves 10503 | -5/Proximity Caves | Accompanied by 10 allies 10892 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10923 | -5/Proximity Caves | Lost 4 allies 10995 | -5/Proximity Caves | Lost 3 allies 11105 | -5/Proximity Caves | Lost 3 allies 11169 | -5/Proximity Caves | Discovered new exit (range 16) 11392 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11508 | -5/Proximity Caves | Entered Factory 11508 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 11509 | -5/Factory | Identified exit to Factory 11510 | -5/Factory | Loaded intel: 27 terminal locations 11704 | -5/Factory | Allied Derelicts emerged from ambush trap array 11756 | -5/Factory | Retrieved Zion intel report: Active Terminals 11838 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12027 | -5/Factory | Lost 3 allies 12158 | -5/Factory | Discovered new exit (range 15) 12661 | -5/Factory | Lost 3 parts (1n1u1w) 12677 | -5/Factory | System corruption reached 10% 12942 | -5/Factory | Entered Upper Caves 12943 | -5/Upper Caves | Encountered a Warlord checkpoint 12989 | -5/Upper Caves | Build established: Mutant 12992 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13026 | -5/Upper Caves | Destroyed 9 combat bots 13050 | -5/Upper Caves | Lost 3 parts (1n2u) 13181 | -5/Upper Caves | Found Imp. Powered Armor 13448 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13619 | -5/Upper Caves | Identified exit to Upper Caves 13807 | -5/Upper Caves | Build established: Gunner 14119 | -5/Upper Caves | Spotted B-75 Beast 14156 | -5/Upper Caves | Destroyed B-75 Beast 14515 | -5/Upper Caves | Entered another Upper Caves area 14518 | -5/Upper Caves | Discovered exit to Factory (range 7) 14542 | -5/Upper Caves | Build established: Mutant 14879 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14999 | -5/Upper Caves | Learned Factory stockpile data 15168 | -5/Upper Caves | Build established: Scavenger-Mutant 15431 | -5/Upper Caves | Discovered new exit (range 15) 15462 | -5/Upper Caves | Entered Zhirov 15464 | -5/Zhirov | Discovered new exit (range 3) 15507 | -5/Zhirov | Met Zhirov 15552 | -5/Zhirov | Learned location of Command (-1) 15552 | -5/Zhirov | Learned location of Testing (-3) 15552 | -5/Zhirov | Learned location of Quarantine (-2) 15574 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15610 | -5/Zhirov | Found Alien Artifact 15611 | -5/Zhirov | Identified Integrated Reactor 15611 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15639 | -5/Zhirov | Found Alien Artifact 15922 | -5/Zhirov | Entered Proximity Caves 16017 | -4/Proximity Caves | Lost 8 parts (2p3n1u2w) 16364 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16499 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 16621 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16631 | -4/Proximity Caves | Entered Factory 16631 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 16704 | -4/Factory | Found Unknown Device 16704 | -4/Factory | Identified Quantum Capacitor 16778 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17062 | -4/Factory | Build established: Scavenger-Assassin 17273 | -4/Factory | Identified Transdimensional Reconstructor 17315 | -4/Factory | Retrieved Zion intel report: Branch Access 17315 | -4/Factory | Identified exit to Upper Caves 17338 | -4/Factory | Retrieved Zion intel report: Emergency Access 17339 | -4/Factory | Zion Defense Resupply teleported in 17420 | -4/Factory | Lost 3 parts (1p1n1u) 17584 | -4/Factory | Zion Recon squad teleported in 17612 | -4/Factory | Discovered new exit (range 18) 17621 | -4/Factory | Zion Demo squad teleported in 17685 | -4/Factory | Entered Research 17685 | -3/Research | Accompanied by 3 allies 17685 | -3/Research | Evolved 2 slots: Utility x2 17753 | -3/Research | Retrieved Zion intel report: Active Terminals 17754 | -3/Research | Zion Hacker squad teleported in 17806 | -3/Research | P-80 Master assimilated allied W2-5P3(d) 17840 | -3/Research | Warped through subspace 18208 | -3/Research | System corruption reached 10% 18239 | -3/Research | Lost 6 parts (3n1u2w) 18363 | -3/Research | Discovered new exit (range 28) 18538 | -3/Research | Build established: Scavenger-Gunner 18644 | -3/Research | System corruption reached 30% 18775 | -3/Research | Found Unknown Protection 18775 | -3/Research | Identified Hvy. Insulated Plating 18878 | -3/Research | Spotted B-86 Titan 18947 | -3/Research | Terminal network hard line cut 18977 | -3/Research | Lost 3 parts (2u1w) 18979 | -3/Research | Entered Armory 19060 | -3/Armory | Spotted B-86 Titan 19217 | -3/Armory | Zion Fire squad teleported in 19278 | -3/Armory | Lost 4 allies 19447 | -3/Armory | Lost 5 parts (2u3w) 19463 | -3/Armory | Found Prototype Launcher 19463 | -3/Armory | Identified Hellfire Missile Launcher 19496 | -3/Armory | Core integrity fell below 50% 19531 | -3/Armory | Core integrity fell below 20% 19535 | -3/Armory | Crushed by falling debris 19538 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19527_ Destroyed Xenon Bombardment Thruster. 19527_ S-43 Plague destroyed. 19527_ Reinforced Shell breached. 19527_ S-43 Plague destroyed. 19527_ Hellfire Missile Launcher destroyed. 19527_ Destroyed Hellfire Missile Launcher. 19529_ 6JATR965PXE#TRC0 JI1YF6NM| P3CS 19529_ Acquired 14 matter. 19530_ Acquired 16 matter. 19531_ Acquired Xenon Bombardment Thruster. 19532_ Acquired 26 matter. 19533_ The unstable cave ceiling collapses. 19533_ Acquired Xenon Bombardment Thruster. 19535_ The unstable cave ceiling collapses. 19535_ Crushed by falling debris. 19535_ Xenon Bombardment Thruster destroyed. 19535_ System corrupted by crushing effect (+5). 19535_ Adv. Targeting Computer destroyed. 19535_ System corrupted by crushing effect (+1). 19535_ Lgt. Antimatter Reactor crushed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###########??###### | | ?????????????????????????????? ? ? # | | ????????????????????????????? ! # | | ????????????????????????????? """ # ] | | ?????????????????????????????? """ """ # ] | | ??????????????????????????????"" F"" """ # ] | | ??????????????????????????????"""""" !!!# | | ????????????????????????????# """" = !!!# | | ????????????????????????????# !!!# | | ??????????????#+#+######+###########+#+########### | | ??????????????# @ ^ | | ??????????????# | | ??????????????# = | | ??????????????# ==s=s ^ | | ??????????????# ########s [% ##########/##### | | ??????????????# ?######## [ #??# | | ??????????????# ???# #??# """ | | ???????????????????# * ##??# "Y" | | ???????????????????# """ x # #??# " " "" """ | | ???????????????????# ???"" " ###??# """ """ | | ???????????????????+ ???? #????# """ """ | | ???????????????????#????? ##????# ! | | ???????????????????????? #?????# | | ???????????????????????#########?????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 51 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Resistance: EM 30 Power Shielding 66 Utility Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Plasma Flamer | -8/Materials | Scanalyzed Plasma Rifle | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 74% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Myomer Leg | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Explorer I Survived The Infestation My Bad Ooh, Shiny! Quick And Dirty Resistances Are Futile Safety First Challenges ------------ None Game ------ Seed SupersonicMachineScrapsphere Manual? 0 Play Time 02:41:42 Cumulative 31.7 hours Start 2025.11.15 @ 11:32:32 End 2025.11.15 @ 17:10:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21091f58-98e4-49ad-8224-98e1d1e6f3e1