Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 00:57:58 Player: Sen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (454) 454 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1399 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 261/265 System Corruption 0% Temperature Cool (11) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Machine Analyzer > --- WEAPON (2) ------- EM Pulse Gun Makeshift Spear > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Aluminum Leg Wheel Medium Storage Unit Trap Scanner Sensor Array Terrain Scanner Light Armor Plating Shock Rifle Heavy Assault Rifle Mini Grenade Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer > --- WEAPON ----------- EM Pulse Gun Makeshift Spear > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Wheel Medium Storage Unit Trap Scanner Sensor Array Terrain Scanner Shock Rifle Flak Cannon Mini Grenade Launcher Improved Datajack Mining Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 6 8 1 5 8 Power 3 | 1 1 . . 1 Engine 3 | 1 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 . 3 2 Treads 5 | . 2 . 1 2 Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 1 1 2 Device 3 | . . 1 1 1 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 3 . 1 3 Energy Gun 3 | 1 1 . . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 3 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Backups 11 | 1 9 14 14 12 Power . | . 1 1 1 . Propulsion 4 | 1 4 6 5 3 Utility 2 | . 2 2 2 3 Weapon 2 | . . 4 4 3 Tool/Special . | . . . . . Unused Backups 10 | . . . . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 87 100 99 99 Engine 14 | . 14 14 14 14 Treads 26 | . 25 28 25 28 Leg 1 | . 2 . 2 . Device 6 | . . 13 14 8 Storage 14 | . 14 14 14 14 Processor 3 | . 1 . . 5 Energy Gun 11 | . 11 2 13 13 Ballistic Gun 8 | . 14 14 13 1 Ballistic Cannon 4 | . . . . 10 Special Weapon 2 | . 2 11 . . Piercing Weapon 1 | . . . . 2 Peak Build Rating 15 | 6 8 9 9 15 Average Rating 9 | 4 6 8 8 12 On Entrance 6 | . 6 8 9 7 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 13 33 31 31 37 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 11 | 1 9 14 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 14 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 599 | 155 233 26 31 154 Remotely . | . . . . . Salvage Created 616 | . 288 26 57 245 Parts 47 | . 23 3 4 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . . 4 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 20 | . 11 2 4 3 Melee 3 | . . . . 3 Guns 17 | . 11 2 4 . Classes Destroyed 4 | . 2 . . 2 Recycler 1 | . . . . 1 Swarmer 12 | . 6 2 4 . Grunt 5 | . 5 . . . Sentry 3 | . . . . 3 Best Kill Streak 4 | . 3 2 4 2 Combat Bots Only 4 | . 3 2 4 1 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 195 | . 40 18 112 25 Missed 54 | . 12 4 31 7 Hits 141 | . 28 14 81 18 Projectile 141 | . 28 14 81 18 Critical Strikes 1 | . . . . 1 Damage Taken 1244 | . 289 105 578 272 Core 264 | . 80 9 128 47 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 41 | . 28 7 5 1 Largest 2 | . 2 2 2 1 Hottest 120 | . 120 120 85 40 Shots Fired 81 | . 56 14 10 1 Gun 79 | . 55 13 10 1 Cannon . | . . . . . Launcher . | . . . . . Special 2 | . 1 1 . . Kinetic 40 | . 28 7 5 . Thermal 40 | . 28 7 5 . Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 7 | . 5 3 6 7 Robot Miss Streak 4 | . 1 3 4 . Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 57 | . 38 8 7 4 Core Hits 27 | . 17 2 4 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks 5 | . . . 2 3 Impact . | . . . . . Slashing . | . . . . . Piercing 3 | . . . . 3 Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 831 | . 400 115 86 230 Guns 614 | . 400 115 86 13 Cannons . | . . . . . Explosions 65 | . . . . 65 Melee 152 | . . . . 152 Ramming . | . . . . . Kinetic 227 | . 144 40 43 . Thermal 439 | . 256 75 43 65 Explosive . | . . . . . Electromagnetic 13 | . . . . 13 Impact . | . . . . . Slashing . | . . . . . Piercing 152 | . . . . 152 Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 167 | . 167 144 . 8 Average Temperature 57 | . 57 63 . 3 Received Heat Transfer 558 | . 99 . 396 63 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1358 | . 962 185 111 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 131 | . 131 56 . 48 Initial 38 | . . 38 . 28 Average 22 | . 47 16 . 5 Influence Increases 524 | . 277 66 110 71 Destroy 0b10 Robot/C 400 | . 220 40 80 60 Destroy 0b10 Robot/NC 5 | . . . . 5 Destroy Leader 50 | . 40 10 . . Disable Machine 15 | . 15 . . . Destroy Structure 9 | . 2 1 . 6 Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 504 | . 178 119 96 111 Entered New Map 118 | . . 61 25 32 Time Decay 356 | . 178 58 41 79 Lost Part 30 | . . . 30 . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 12 3 8 6 Peak Tracking Total 6 | . 3 3 6 5 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 14 | . 3 . . 11 Terminals 7 | . 2 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 1 . . 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 9 . . 22 Successful 15 | . 4 . . 11 Failed 16 | . 5 . . 11 Catastrophic 5 | . 2 . . 3 Database Lockouts . | . . . . . Manual 15 | . 7 . . 8 Terminals 17 | . 7 . . 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 14 | . 2 . . 12 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Prototype ID Bank 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 9 | . . . . 9 Report Inventory 6 | . . . . 6 Retrieve Components 3 | . . . . 3 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . . 1 Terminals 2 | . 2 . . . Botnet 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Monitor 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 . . 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . . . 8 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1186 | . . 201 253 732 Sensors 574 | . . 201 188 185 Terrain 65 | . . . 65 . Traps 241 | . . . . 241 Machine Analysis 306 | . . . . 306 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1884 | 76 613 209 253 733 Spaces Moved 978 | 56 275 81 139 427 Core 5 | 5 . . . . Treads 872 | . 234 81 130 427 Legs 101 | 51 41 . 9 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 155 | 113 154 160 161 160 Slowest Speed 190 | 120 160 160 190 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 43 20 10 66 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . 1 . 6 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 6 | . . . . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1250 | 65 409 144 155 477 Wait 154 | . 84 55 1 14 Move 974 | 55 274 80 138 427 Hop . | . . . . . Pick Up 23 | 4 9 . 1 9 Fast Attach 11 | 6 3 . . 2 Attach 4 | . . . 3 1 Detach 5 | . 2 . 1 2 Swap 20 | . 7 2 4 7 Drop 13 | . 2 . . 11 Fire 41 | . 28 7 5 1 Melee 5 | . . . 2 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 11) 688 | -10/Materials | Identified exit to Mines 690 | -10/Materials | Entered Mines 691 | -10/Mines | Assembled infested the area 718 | -10/Mines | Met a Derelict bent on vengeance 891 | -10/Mines | Discovered new exit (range 6) 899 | -10/Mines | Entered Subcaves 900 | -10/Subcaves | Approached by a straggling Scientist 938 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 942 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1103 | -10/Subcaves | Discovered new exit (range 13) 1131 | -10/Subcaves | Core integrity fell below 50% 1149 | -10/Subcaves | Core integrity fell below 20% 1152 | -10/Subcaves | Entered Recycling 1177 | -8/Recycling | Lost 3 parts (2n1w) 1864 | -8/Recycling | Discovered new exit (range 16) 1885 | -8/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Beam Rifle (73%). 01841_ >> MONITOR: Recycling Unit R003 accepting Imp. Ion Engine (60%). 01844_ >> MONITOR: Recycling Unit R003 accepting Heat Sink (80%). 01861_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Weapon Shielding (49%) Hvy. Particle Cannon (35%) Com. Wheel (76%) Beam Rifle (73%) Imp. Ion Engine (60%) Heat Sink (80%) 01864_ EXIT=FOUND 01873_ Y-45 Defender springs to life. 01873_ Y-45 Defender destroyed. 01875_ Acquired 35 matter. 01881_ Critical hit (Burn: +37). 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