Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.14 @ 21:42:09 Player: dANNYdAMAGE Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1480) 1480 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3805 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 134/300 Energy 281/540 System Corruption 1% Temperature Critical (828) Movement Rolling (110) Ox2 Location -8/Storage Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ Medium Storage Unit Large Battery Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Medium Laser Heavy Laser Heavy Particle Cannon Advanced EMP Blaster > --- INVENTORY (10) --- Compact Wheel Small Storage Unit System Shield Beam Rifle Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Large Battery Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Laser Heavy Particle Cannon Advanced EMP Blaster > --- INVENTORY -------- Compact Wheel Small Storage Unit System Shield Beam Rifle Mini Grenade Launcher Mining Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 5 | . 1 . 2 2 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . 1 . . 1 . Parts Attached 61 | 9 1 2 17 24 8 Power 11 | 2 . . 3 4 2 Engine 11 | 2 . . 3 4 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . . 2 5 2 Treads . | . . . . . . Leg 5 | 2 . . 2 1 . Wheel 6 | . . . . 4 2 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 3 . . 4 5 1 Device 2 | . . . 1 1 . Storage 5 | 1 . . 2 2 . Processor 1 | 1 . . . . . Hackware 1 | . . . 1 . . Protection 4 | 1 . . . 2 1 Artifact . | . . . . . . Weapon 26 | 2 1 2 8 10 3 Energy Gun 10 | 2 . . 3 3 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . 1 . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . . . 3 2 1 Special Weapon 5 | . . 2 2 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 8 | . . 2 . 5 1 Power 3 | . . 1 . 1 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 2 | . . . . 2 . Highest Loss Streak 2 | . . 2 . 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 100 94 88 86 98 Engine 14 | . 12 9 9 17 23 Leg 12 | . 25 25 19 1 . Wheel 6 | . . . . 12 16 Device 2 | . . . 6 3 . Storage 7 | . . . 9 9 16 Processor 2 | . 12 9 . . . Hackware 3 | . . . 3 6 . Protection 7 | . 12 12 10 2 8 Energy Gun 15 | . 25 16 18 10 16 Energy Cannon 2 | . . . . 5 8 Ballistic Gun 4 | . 12 12 2 . . Ballistic Cannon 1 | . . . . 3 5 Launcher 4 | . . . 6 7 2 Special Weapon 2 | . . 8 2 1 . Naked Turns . | . . . . . . Heaviest Build 59 | 22 11 11 33 51 59 Greatest Support 32 | 20 20 20 23 32 26 Greatest Overweight (x) 6 | 6 . . 2 4 3 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 10 5 5 10 10 10 Average Capacity 7 | 5 5 5 9 10 10 Most Carried 6 | 5 4 5 5 6 6 Average Carried 3 | 2 3 3 3 3 4 Final Capacity 10 | 5 5 5 10 10 10 Final Carried 6 | 5 3 4 4 4 6 Class Distribution -------------------- 66% | Hacker-Gunner 19% | Hacker-Tank 10% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1142 | 290 15 2 161 494 180 Remotely . | . . . . . . Salvage Created 1629 | . 52 34 479 725 339 Parts 96 | . 4 3 30 38 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 32 | 1 . 2 10 13 6 Guns 12 | 1 . 2 5 4 . Cannons 7 | . . . . 2 5 AOE 11 | . . . 4 7 . Classes Destroyed 11 | 1 1 1 4 3 1 Worker 5 | . . . 3 1 1 Builder 1 | . . . . . 1 Tunneler 2 | . . . 1 1 . Recycler 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 7 | . 2 . 1 3 1 Swarmer 5 | . . 2 2 1 . Grunt 15 | . . . 6 5 4 Sentry 10 | . . . 2 6 2 Hunter 1 | . . . . 1 . Assembled 1 | 1 . . . . . Best Kill Streak 5 | 1 1 2 5 4 3 Combat Bots Only 3 | 1 . 2 3 3 2 Max Kills in Single Turn 3 | 1 1 1 3 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1732 | . . 276 208 469 779 Core 651 | . . 66 34 120 431 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 111 | . . . 83 28 . Core Remaining (%) 88 | 100 . 73 91 . . Volleys Fired 81 | 3 5 10 20 29 14 Largest 4 | 2 3 3 3 4 4 Hottest 240 | 90 110 200 240 208 236 Shots Fired 225 | 6 15 22 49 89 44 Gun 124 | 6 15 6 39 39 19 Cannon 50 | . . . . 30 20 Launcher 33 | . . . 8 20 5 Special 18 | . . 16 2 . . Kinetic 27 | . 5 2 2 12 6 Thermal 125 | 3 5 18 20 46 33 Explosive 24 | . . . 4 20 . Electromagnetic 49 | 3 5 2 23 11 5 Robot Hit Streak 31 | 1 3 3 21 31 17 Robot Miss Streak 3 | . 2 1 1 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 145 | 1 8 3 33 67 33 Core Hits 93 | 1 3 2 20 47 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 3 . Burn 4 | . . . 1 3 . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3897 | 11 98 48 858 1930 952 Guns 1215 | 11 98 36 341 474 255 Cannons 959 | . . . . 539 420 Explosions 1708 | . . . 517 914 277 Melee . | . . . . . . Ramming 15 | . . 12 . 3 . Kinetic 347 | . 31 . 6 165 145 Thermal 1523 | . 25 24 148 747 579 Explosive 1323 | . . . 336 914 73 Electromagnetic 689 | 11 42 12 368 101 155 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 6 1 1 1 Average Corruption 1 | . 1 2 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 1 7 5 1 2 Message Errors 4 | . . 1 2 . 1 Matter Fused 6 | . . 3 1 1 1 Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 1 2 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 67 | . . . 24 27 16 Projectiles 16 | . . . . . 16 Explosions 51 | . . . 24 27 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . 7 40 79 Shots 9 | . . . 2 4 3 Rammed 1 | . . . . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 1053 | 78 228 278 288 589 1053 Average Temperature 162 | 34 96 93 77 183 290 Received Heat Transfer 486 | . . . 153 189 144 Effects 59 | . . 1 4 24 30 Shutdowns 23 | . . . . 9 14 Energy Bleed 6 | . . 1 1 . 4 Interference 10 | . . . 3 3 4 Matter Decay 3 | . . . . 2 1 Short Circuit 2 | . . . . 2 . Damage (minor) 5 | . . . . 3 2 Damage (major) 4 | . . . . 4 . Damage (core) 6 | . . . . 1 5 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . 1 . . 1 3 Heat Transferred 3380 | . 74 74 518 1702 1012 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 329 | . 31 61 255 329 298 Initial 60 | . . 8 . . 60 Average 49 | . 12 43 51 143 119 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 92 | 100 100 100 96 71 88 Level 1 7 | . . . 3 28 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 2 3 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison 3 | . . . . 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . 3 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | 1 2 1 17 23 7 Peak Tracking Total 6 | 1 1 1 6 5 2 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 10 | . 1 . 2 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . . 1 2 3 Max in Single Turn 2 | . . . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 10 | . 2 . 3 5 . Terminals 6 | . 2 . 2 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 5 . 5 8 . Successful 16 | . 5 . 4 7 . Failed 2 | . . . 1 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 5 . 3 3 . Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 5 . 2 2 . Record 6 | . 4 . . 2 . Prototype ID Bank 1 | . . . 1 . . Dispatch Records 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 70 | . . . 32 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 3 | . . . . 3 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 5469 | 2344 317 509 834 1117 348 Spaces Moved 3885 | 1919 248 345 432 699 242 Core 21 | 11 . . . 10 . Treads . | . . . . . . Legs 3005 | 1908 248 345 432 72 . Wheels 859 | . . . . 617 242 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 105 Average Speed 125 | 120 120 120 163 126 114 Slowest Speed 350 | 350 120 120 260 260 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 47 | 88 44 48 35 49 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 12 . . . Terrain Destroyed 239 | . . 12 21 173 33 Melee . | . . . . . . Projectile 15 | . . 12 . 2 1 AOE 224 | . . . 21 171 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 4247 | 1936 258 388 520 865 280 Wait 169 | . . 28 33 97 11 Move 3880 | 1918 247 344 431 698 242 Hop . | . . . . . . Pick Up 13 | 4 2 1 2 4 . Fast Attach 42 | 9 . . 11 16 6 Attach 17 | . 1 2 6 8 . Detach 17 | 1 . 2 9 5 . Swap 2 | . . . . . 2 Drop 21 | 1 3 . 8 4 5 Fire 81 | 3 5 10 20 29 14 Melee 3 | . . . . 3 . Ram 1 | . . . . 1 . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Storage History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 1429 | -11/Scrapyard | Assembled infested the area 2345 | -11/Scrapyard | Entered Materials 2345 | -10/Materials | Evolved 1 slot: Weapon x1 2366 | -10/Materials | Build established: Hacker-Gunner 2620 | -10/Materials | Identified exit to Materials 2620 | -10/Materials | Discovered exit to Materials (range 9) 2629 | -10/Materials | Identified exit to Mines 2629 | -10/Materials | Discovered exit to Mines (range 16) 2662 | -10/Materials | Entered Mines 2687 | -10/Mines | Met a Derelict bent on vengeance 2708 | -10/Mines | Discovered exit to Materials (range 3) 2740 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2912 | -10/Mines | Discovered exit to Materials (range 5) 3067 | -10/Mines | Crushed by falling debris 3171 | -10/Mines | Entered Materials 3171 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3602 | -9/Materials | Repaired Imp. Aluminum Leg 3709 | -9/Materials | Identified exit to Materials 3709 | -9/Materials | Discovered exit to Materials (range 10) 4005 | -9/Materials | Entered another Materials area 4005 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4124 | -8/Materials | Identified exit to Garrison 4249 | -8/Materials | Identified exit to Factory 4249 | -8/Materials | Discovered exit to Factory (range 16) 4824 | -8/Materials | Repaired Deuterium Engine 4836 | -8/Materials | Garrison activated, responded to threat 5022 | -8/Materials | Identified exit to Storage 5022 | -8/Materials | Discovered exit to Storage (range 5) 5122 | -8/Materials | Entered Storage 5230 | -8/Storage | Garrison activated, responded to threat 5457 | -8/Storage | Garrison activated, responded to threat 5461 | -8/Storage | Core integrity fell below 50% 5468 | -8/Storage | Core integrity fell below 20% 5471 | -8/Storage | Core destroyed Last Messages --------------- 05457_ G-50 Soldier destroyed. 05458_ The unstable cave ceiling collapses. 05459_ Overheating: Imp. Ion Engine damaged (-30). 05460_ Power failure, Lgt. Angular Momentum Engine shutdown. 05460_ K-01 Serf collects debris. 05461_ Overheating: Core damaged (-110). 05463_ Overheating: Energy bleed (-42). 05464_ Power failure, Lgt. Ion Engine shutdown. 05464_ K-01 Serf collects debris. 05465_ Power failure, Imp. Ion Engine shutdown. 05465_ Overheating: Core damaged (-77). 05466_ U-05 Engineer builds a Wall. 05467_ K-01 Serf collects debris. 05468_ Overheating: Core damaged (-104). 05469_ Overheating: System interference. 05469_ Hvy. Particle Cannon temporarily disabled. 05470_ Power failure, Lgt. Angular Momentum Engine shutdown. 05470_ K-01 Serf collects debris. 05471_ Power failure, Lgt. Ion Engine shutdown. 05471_ Overheating: Core damaged (-66). 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Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat It's Just You Novice Programmer Part-time Mechanic Challenges ------------ None Game ------ Seed VisualBiomechanicalAirjet Manual? 0 Play Time 01:00:00 Cumulative 6.6 hours Start 2022.12.14 @ 20:35:58 End 2022.12.14 @ 21:42:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 13 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0bb1fe6-0153-449d-9ade-0204f8972c87