Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 15:18:51 Player: Logdot Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3400) 3400 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6491 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 25/100 System Corruption 2% Temperature Cool (6) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Cooling System Large Storage Unit Sensor Array Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Particle Gun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Armored Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Cooling System Cooling System Large Storage Unit Sensor Array Medium Armor Plating Improved Medium Laser Improved Medium Laser Heavy Particle Gun Heavy Particle Gun Rocket Launcher Rocket Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 88 | 10 10 18 26 24 Power 15 | 2 2 4 5 2 Engine 11 | 2 2 4 2 1 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 20 | 4 4 4 4 4 Treads . | . . . . . Leg 2 | 2 . . . . Wheel 18 | 2 4 4 4 4 Hover . | . . . . . Flight . | . . . . . Utility 29 | 2 2 5 8 12 Device 11 | 1 1 2 2 5 Storage 4 | 1 1 1 . 1 Processor 5 | . . 2 3 . Hackware . | . . . . . Protection 9 | . . . 3 6 Artifact . | . . . . . Weapon 24 | 2 2 5 9 6 Energy Gun 19 | 2 2 4 7 4 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 3 1 Parts Lost 31 | . 1 1 6 23 Power 4 | . . . . 4 Propulsion 8 | . 1 1 3 3 Utility 13 | . . . 1 12 Weapon 6 | . . . 2 4 Highest Loss Streak 7 | . 1 1 2 7 To Critical Strikes 1 | . . . . 1 Average Backups 14 | 2 11 14 14 16 Power 2 | . 1 2 2 2 Propulsion 1 | 1 2 1 . 1 Utility 5 | . 3 5 6 6 Weapon 5 | . 3 5 6 6 Tool/Special . | . . . . . Unused Backups 21 | . 2 8 4 7 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 10 | . . 4 1 5 Weapon 9 | . . 4 3 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 97 99 96 88 Engine 7 | . 14 10 4 3 Core 2 | . . . 4 3 Wheel 18 | . 26 21 16 14 Device 15 | . 14 22 16 10 Storage 9 | . 14 11 9 7 Processor 11 | . . 10 18 11 Protection 7 | . . . 7 19 Energy Gun 19 | . 27 21 17 14 Peak Build Rating 35 | 7 8 19 31 35 Average Rating 22 | 5 7 16 27 31 On Entrance 12 | . 7 8 19 28 Naked Turns . | . . . . . Heaviest Build 126 | 13 29 93 40 126 Greatest Support 32 | 26 32 20 20 24 Greatest Overweight (x) 8 | 3 1 4 3 8 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 25 | 8 15 25 15 25 Average Capacity 17 | 7 14 15 15 24 Most Carried 19 | 4 15 15 15 19 Average Carried 14 | 2 11 14 14 16 Final Capacity 25 | 8 15 15 15 25 Final Carried 15 | 4 15 15 15 13 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1362 | 203 202 250 438 269 Remotely . | . . . . . Salvage Created 5057 | 12 530 930 1955 1630 Parts 228 | 3 27 57 81 60 Haulers Intercepted 12 | . 2 4 5 1 Recyclers Shooed 4 | . 1 . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | . 8 15 23 23 Melee 2 | . . . . 2 Guns 53 | . 8 11 19 15 AOE 9 | . . 4 3 2 Classes Destroyed 14 | 1 5 5 2 1 Worker 9 | . . 3 5 1 Builder 4 | . . 1 2 1 Tunneler 3 | 1 . . 1 1 Hauler 12 | . 2 4 5 1 Recycler 10 | . 2 . 3 5 Operator 2 | . . 1 1 . Watcher 11 | . 2 3 4 2 Swarmer 6 | . 3 . . 3 Grunt 42 | . 5 8 18 11 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 . 1 Sentry 12 | . . 6 3 3 Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Best Kill Streak 8 | 1 3 7 8 4 Combat Bots Only 5 | . 3 5 3 4 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 583 | . 45 58 93 387 Missed 196 | . 15 16 23 142 Hits 387 | . 30 42 70 245 Melee 9 | . . . . 9 Projectile 378 | . 30 42 70 236 AOE 1 | . . . . 1 Critical Strikes 13 | . . . 2 11 Damage Taken 4939 | . 310 538 1148 2943 Core 1163 | . 71 161 226 705 Absorbed by Shields 22 | . . . . 22 Regen/Repaired (Parts) 88 | . 60 . 28 . Core Remaining (%) 72 | 100 71 59 58 . Volleys Fired 313 | 1 47 63 104 98 Largest 2 | 2 2 2 2 2 Hottest 130 | 80 90 130 121 130 Shots Fired 612 | 2 92 125 204 189 Gun 601 | 2 92 120 200 187 Cannon . | . . . . . Launcher 11 | . . 5 4 2 Special . | . . . . . Kinetic . | . . . . . Thermal 601 | 2 92 120 200 187 Explosive 11 | . . 5 4 2 Electromagnetic . | . . . . . Robot Hit Streak 26 | 1 16 18 26 15 Robot Miss Streak 4 | . 4 4 4 3 Penetration Max . | . . . . . Secondary Targets 5 | . 2 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 411 | 1 51 64 146 149 Core Hits 193 | 1 26 37 73 56 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 23 | . . 6 8 9 Burn 23 | . . 6 8 9 Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8409 | 12 575 1431 3086 3305 Guns 7234 | 12 575 1051 2749 2847 Cannons . | . . . . . Explosions 1000 | . . 380 337 283 Melee 175 | . . . . 175 Ramming . | . . . . . Kinetic . | . . . . . Thermal 7234 | 12 575 1051 2749 2847 Explosive 1000 | . . 380 337 283 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 175 | . . . . 175 Piercing . | . . . . . Highest Corruption 2 | . . 2 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 5 . 7 Message Errors 3 | . . 1 . 2 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 4 | . . 2 . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . 1 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 18 | . . 17 . 1 Projectiles . | . . . . . Explosions 18 | . . 17 . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 446 | 18 260 150 446 203 Average Temperature 57 | 12 76 30 82 28 Received Heat Transfer 1689 | . 114 213 603 759 Effects 3 | . . . 3 . Shutdowns 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . . 1 4 Combat Hostiles 5 | . . . 1 4 Parts Melted 31 | . 2 5 9 15 Heat Transferred 16494 | 25 1408 2814 6105 6142 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 88 | 100 100 100 68 94 Level 1 8 | . . . 23 5 Level 2 2 | . . . 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 426 | 5 91 177 426 246 Initial 184 | . . . 39 184 Average 92 | . 24 104 127 90 Influence Increases 2485 | 5 340 565 854 721 Destroy 0b10 Robot/C 1380 | . 160 300 460 460 Destroy 0b10 Robot/NC 255 | 5 30 60 105 55 Destroy Leader 376 | . 38 104 108 126 Successful Hack 90 | . 37 27 12 14 Disable Machine 30 | . . . 30 . Destroy Structure 84 | . . 29 34 21 Partial Spotted 45 | . 30 15 . . Lose Combat Pursuer 225 | . 45 30 105 45 Influence Decreases 2280 | 5 340 470 542 923 Entered New Map 279 | . . . 56 223 Time Decay 1711 | 5 330 460 426 490 Lost Part 290 | . 10 10 60 210 Squads Dispatched 11 | . 1 2 3 5 Investigation 3 | . 1 1 1 . Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 16 27 40 30 Peak Tracking Total 7 | . 3 7 6 5 Tactical Retreats 9 | . 2 2 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 1 3 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 8 8 7 2 Terminals 17 | . 5 7 4 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 5 | . 2 1 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 79 | . 31 22 23 3 Successful 49 | . 23 11 12 3 Failed 30 | . 8 11 11 . Catastrophic 6 | . . 4 2 . Database Lockouts . | . . . . . Manual 54 | . 16 22 14 2 Terminals 53 | . 20 18 14 1 Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units 18 | . 7 4 5 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 13 | . 8 2 3 . Part Schematic 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Index 2 | . . 1 1 . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . 2 . Scan Component 3 | . 2 . 1 . Repair 3 | . 2 . 1 . Recycling Unit Hacks 5 | . 2 1 1 1 Retrieve Components 5 | . 2 1 1 1 Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 24 | . 9 8 5 2 Terminals 17 | . 6 6 4 1 Assimilate 1 | . 1 . . . Botnet 16 | . 5 6 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 2 1 1 Reject 5 | . 2 1 1 1 Mask 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 7 7 6 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . 1 . Time 96 | . 58 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 35 | . 16 9 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5251 | 67 1009 1337 1889 949 Optics 3576 | . . 738 1889 949 Sensors 1716 | . . 39 1677 . Seismic 2374 | 67 1009 1298 . . T.N.C. 519 | . . 519 . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5909 | 116 1009 1337 1889 1558 Spaces Moved 3708 | 85 733 925 1203 762 Core 17 | 17 . . . . Treads . | . . . . . Legs 33 | 33 . . . . Wheels 3658 | 35 733 925 1203 762 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 95 95 95 Average Speed 107 | 112 98 95 99 145 Slowest Speed 210 | 200 115 140 125 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 5 88 62 66 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 15 . Terrain Destroyed 92 | . . 26 51 15 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . . 26 51 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5006 | 98 933 1268 1697 1010 Wait 757 | . 116 222 323 96 Move 3704 | 84 732 924 1202 762 Hop . | . . . . . Pick Up 51 | 2 15 15 10 9 Fast Attach 38 | 8 2 2 17 9 Attach 17 | . . 4 2 11 Detach 6 | 1 . 1 3 1 Swap 54 | 2 9 15 17 11 Drop 61 | . 12 22 19 8 Fire 313 | 1 47 63 104 98 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 8) 299 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 14) 675 | -10/Materials | Identified exit to Mines 741 | -10/Materials | Discovered new exit (range 12) 1026 | -10/Materials | Repaired Cooling System 1053 | -10/Materials | Repaired Med. Laser 1126 | -10/Materials | Entered another Materials area 1126 | -9/Materials | Evolved 2 slots: Utility x2 1342 | -9/Materials | Discovered new exit (range 13) 1415 | -9/Materials | Build established: Scavenger-Mutant 1766 | -9/Materials | Discovered new exit (range 7) 2234 | -9/Materials | Discovered new exit (range 10) 2406 | -9/Materials | Discovered new exit (range 17) 2463 | -9/Materials | Entered another Materials area 2463 | -8/Materials | Evolved 2 slots: Utility x2 2521 | -8/Materials | Repaired Imp. Heat Sink 2542 | -8/Materials | Build established: Mutant 3158 | -8/Materials | Discovered new exit (range 5) 4352 | -8/Materials | Entered Factory 4352 | -7/Factory | Evolved 2 slots: Utility x2 5542 | -7/Factory | Lost 4 parts (1p1n1u1w) 5733 | -7/Factory | Core integrity fell below 50% 5780 | -7/Factory | Lost 4 parts (1p1n1u1w) 5787 | -7/Factory | Garrison activated, responded to threat 5867 | -7/Factory | Core integrity fell below 20% 5910 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05839_ U-05 Engineer lays Concrete. 05840_ U-05 Engineer builds a Wall. 05840_ U-05 Engineer lays Concrete. 05847_ System corrupted: Energy discharge (-5). 05856_ Acquired 17 matter. 05860_ L-41 Fighter suffers critical hit (Burn). 05861_ Cooling System destroyed. 05864_ Cld. Pulse Rifle destroyed. 05864_ Imp. Shield Generator destroyed. 05865_ Axe melted. 05865_ L-41 Fighter destroyed. 05867_ Acquired 5 matter. 05870_ Acquired 7 matter. 05879_ System corrupted: Hvy. Particle Gun rejected. 05879_ Component Analysis Suite destroyed. 05881_ Acquired Hvy. Particle Gun. 05892_ Acquired 10 matter. 05907_ Cld. Pulse Rifle destroyed. 05907_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????????????? | | ????????????????? | | ????????????????? | | +############/##############/#######?????????????? | | # % ##### #?????????????? | | # "" "" + %+ #?????????????? | | "" """" # "" "" ##### #?????????????? | | "" """" # """ """ #???# #?????????????? | | "" """" # """ """ #???# #?????????????? | | "" """" # """ """ #???# #?????????????? | | "" """" # #???# #?????????????? | | "" """" # ! #???# #?????????????? | | "" """" ###########???# % #?????????????? | | #?????????????# %% #?????????????? | | #?????????????# % #?????????????? | | #?????????????# #?????????????? | | #########?????????????####+#########?????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #???????????????####### | | ????????###########??????# #???????????????# | | ????????# #??????# #???????????????# "" | | ????????#= = ]#??????#%#???????????????# "" | | ????????# % [#?###### #???????????????# "" | | ????????# """ """%### ##%################# | | ????????# """ """ /k @% Y* / "" | | ????????# """ """ ### %##;################# "" | | ????????# #?## ## % ! #???????????# "" | | ????????# #??# ## #???????????# | | ????########+######### ## "" #???????????# = | | ## ""! #???????????# | | ## """! #???????????# | | ## """ #???????????####### | | ##!""" #?????????????????? | | ## /#?????????????????? | | ##########+###################?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 28% | -10/Materials Med. Laser | 65% | -10/Materials Imp. Heat Sink | 30% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassBackupExtrapolator Manual? 0 Play Time 01:24:53 Cumulative 23.4 hours Start 2025.06.22 @ 13:24:54 End 2025.06.22 @ 15:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 18c86bc2-10a3-4414-ba0e-53ecc100cf31