Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 22:20:41 // Halloween2020/ForbiddenLore Player: PyroL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (740) 740 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 2785 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 56/100 System Corruption 6% Temperature Cool (23) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (4) ---- Improved Heat Sink Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Visual Processing Unit > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Flight Unit Improved Signal Interpreter Missile Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Autogun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 40 | 4 8 9 14 5 Power 5 | 1 . 2 2 . Engine 4 | 1 . 1 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 1 1 4 5 1 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 1 1 . . . Hover 4 | . . . 4 . Flight 6 | . . 4 1 1 Utility 9 | 1 3 2 2 1 Device 2 | . . . 2 . Storage 4 | 1 3 . . . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 1 4 1 5 3 Energy Gun . | . . . . . Energy Cannon 2 | . . . . 2 Ballistic Gun 8 | 1 4 1 2 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . . 4 10 Power 2 | . . . 1 1 Propulsion 5 | . . . 2 3 Utility 4 | . . . . 4 Weapon 3 | . . . 1 2 Highest Loss Streak 10 | . . . 3 10 Average Slot Usage (%) 89 | . 96 88 92 58 Engine 8 | . 14 1 6 7 Core 4 | . . 12 3 . Wheel 11 | . 26 2 . . Hover 7 | . . . 26 9 Flight 7 | . . 25 1 . Device 3 | . . . 11 5 Storage 12 | . 27 4 . . Processor 13 | . . 23 22 23 Ballistic Gun 19 | . 26 17 16 . Ballistic Cannon 1 | . . . 1 6 Naked Turns 4 | . . . . 4 Heaviest Build 41 | 9 41 41 12 13 Greatest Support 27 | 10 20 20 27 18 Greatest Overweight (x) 10 | . 2 10 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 16 16 4 4 Average Capacity 7 | 5 12 6 4 4 Most Carried 16 | 6 16 16 4 4 Average Carried 6 | 3 10 5 3 3 Final Capacity 16 | 6 16 4 4 4 Final Carried 16 | 6 16 4 4 2 Class Distribution -------------------- 70% | Mutant 23% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scout | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 981 | 220 166 189 240 166 Remotely . | . . . . . Salvage Created 693 | . 181 145 312 55 Parts 70 | . 21 17 30 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 5 10 15 1 Guns 21 | . 5 10 6 . Cannons 2 | . . . 1 1 AOE 8 | . . . 8 . Classes Destroyed 5 | . 3 . 2 . Builder 3 | . . . 3 . Watcher 5 | . 3 . 1 1 Swarmer 19 | . 3 10 6 . Grunt 11 | . 2 . 8 1 Brawler 1 | . . . 1 . Best Kill Streak 9 | . 4 3 9 1 Combat Bots Only 8 | . 3 3 8 1 Max Kills in Single Turn 3 | . 2 2 3 1 Gunslinging 1 | . 1 1 . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2005 | . 174 284 536 1011 Core 835 | . 36 111 132 556 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 41 67 . Volleys Fired 93 | . 22 33 29 9 Largest 2 | . 2 2 2 2 Hottest 95 | . 46 46 59 95 Shots Fired 150 | . 44 38 54 14 Gun 127 | . 44 38 45 . Cannon 16 | . . . 2 14 Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 135 | . 44 38 47 6 Thermal 3 | . . . . 3 Explosive 7 | . . . 7 . Electromagnetic 5 | . . . . 5 Robot Hit Streak 13 | . 13 6 6 6 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 93 | . 29 24 32 8 Core Hits 61 | . 10 10 27 14 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2411 | . 440 360 1292 319 Guns 1148 | . 440 360 348 . Cannons 287 | . . . 46 241 Explosions 898 | . . . 898 . Melee . | . . . . . Ramming 78 | . . . . 78 Kinetic 1281 | . 440 360 394 87 Thermal 70 | . . . . 70 Explosive 898 | . . . 898 . Electromagnetic 84 | . . . . 84 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 37 | . . . 37 . Projectiles . | . . . . . Explosions 37 | . . . 37 . Melee . | . . . . . Knockbacks 5 | . . . 1 4 Impact . | . . . . . Kinetic 5 | . . . 1 4 Secondary . | . . . . . Self-Inflicted Damage 46 | . . . 11 35 Shots 1 | . . . 1 . Rammed 19 | . . . . 19 Targets Rammed 19 | . . . . 19 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 144 | . 46 25 44 144 Average Temperature 22 | . 12 8 17 61 Received Heat Transfer 795 | . 60 18 204 513 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . . . . 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 558 | . 171 441 558 257 Initial 235 | . . 66 171 235 Average 180 | . 46 240 362 219 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 63 | 100 100 53 20 29 Level 1 26 | . . 33 50 70 Level 2 9 | . . 12 29 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 12 16 18 6 Peak Tracking Total 7 | . 4 6 7 4 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 . 2 . Successful 3 | . 2 . 1 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Record 2 | . 1 . 1 . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1033 | 54 388 263 233 95 Spaces Moved 1035 | 50 328 382 206 69 Core 14 | 9 . . . 5 Treads . | . . . . . Legs . | . . . . . Wheels 375 | 41 328 6 . . Hover 257 | . . . 195 62 Flight 389 | . . 376 11 2 Fastest Speed 34 | 50 80 37 34 50 Average Speed 63 | 74 89 46 53 63 Slowest Speed 840 | 80 100 840 60 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 38 61 18 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . 58 . Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . . 58 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1291 | 66 392 444 282 107 Wait 25 | 3 . . 22 . Move 1031 | 49 327 381 205 69 Hop . | . . . . . Pick Up 44 | 10 24 3 4 3 Fast Attach 10 | . 1 2 7 . Attach 19 | 4 5 2 4 4 Detach 3 | . . 1 2 . Swap 11 | . 2 5 3 1 Drop 36 | . 11 17 6 2 Fire 93 | . 22 33 29 9 Melee . | . . . . . Ram 19 | . . . . 19 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 10) 296 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered Mines 685 | -10/Mines | Core integrity fell below 50% 705 | -10/Mines | Discovered new exit (range 5) 706 | -10/Mines | Entered Materials 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -9/Materials | Destroyed 8 combat bots 802 | -9/Materials | Lost 3 parts (1p1n1w) 932 | -9/Materials | Discovered new exit (range 14) 939 | -9/Materials | Entered another Materials area 939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -8/Materials | Core integrity fell below 50% 1024 | -8/Materials | Core integrity fell below 20% 1034 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01018_ Slammed into G-47 Trooper. 01021_ Visual Processing Unit destroyed. 01021_ System corrupted by crushing effect (+3). 01022_ Slammed into G-47 Trooper. 01022_ K-01 Serf collects debris. 01023_ Slammed into G-47 Trooper. 01023_ Visual Processing Unit permanently disabled. 01023_ Destabilizing: Short circuit. 01024_ Slammed into G-47 Trooper. 01024_ Broken Visual Processing Unit destroyed. 01024_ System corrupted by crushing effect (+3). 01025_ Slammed into G-47 Trooper. 01025_ G-47 Trooper destroyed. 01026_ K-01 Serf collects debris. 01026_ Acquired 60 matter. 01027_ Acquired Ion Cannon. 01029_ K-01 Serf collects debris. 01029_ G-47 Trooper destroyed. 01030_ U-05 Engineer builds a Door. 01034_ K-01 Serf collects debris. 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