Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 00:18:44 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4123) 4123 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2564) 2564 TOTAL SCORE: 10562 Bonus ------- High Alert Combat Kills 1234 Follower Combat Kills 2152 Friendly Fire -822 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 150/150 System Corruption 35% Temperature Cool (0) Movement Rolling (230) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Armored Treads Wheel (fused) > --- UTILITY (3) ------ Improved Cooling System Huge Storage Unit Hacking Suite > --- WEAPON (4) ------- Assault Cannon Heavy Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Nuclear Core Advanced Treads Wheel Wheel Armored Wheel Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Weapon Shielding Reactive Plating Reactive Plating Advanced Beam Rifle Assault Rifle Assault Rifle Assault Rifle Improved KE Penetrator Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Axe Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Wheel Wheel Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved KE Penetrator Improved Light Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Armored Treads Advanced Treads Armored Wheel Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Transmission Jammer Weapon Shielding Reactive Plating Beam Rifle Advanced Beam Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Assault Cannon Mini Grenade Launcher Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Axe Axe [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . . . 2 1 Utility 1 | . . . . . . . . 1 Weapon 2 | . . . 2 . . . . . Parts Attached 90 | 5 9 1 23 1 . 1 16 34 Power 10 | 1 . . 3 . . . 2 4 Engine 6 | 1 . . 3 . . . 1 1 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 29 | 2 1 . 5 . . . 5 16 Treads 4 | . . . 2 . . . . 2 Leg 3 | 2 1 . . . . . . . Wheel 22 | . . . 3 . . . 5 14 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 4 1 5 . . 1 2 7 Device 9 | . 4 1 . . . 1 1 2 Storage 4 | 1 . . 2 . . . 1 . Processor . | . . . . . . . . . Hackware 2 | . . . . . . . . 2 Protection 6 | . . . 3 . . . . 3 Artifact . | . . . . . . . . . Weapon 30 | 1 4 . 10 1 . . 7 7 Energy Gun 5 | 1 . . 2 . . . 1 1 Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 13 | . 2 . 4 . . . 5 2 Ballistic Cannon 6 | . 1 . 1 . . . 1 3 Launcher 3 | . . . 1 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 19 | . . . . . . . . 19 Parts Lost 33 | . 2 . 3 . . 2 8 18 Power 5 | . . . 1 . . 1 1 2 Propulsion 13 | . . . 1 . . . 4 8 Utility 7 | . 2 . 1 . . 1 . 3 Weapon 8 | . . . . . . . 3 5 Highest Loss Streak 8 | . 2 . 1 . . 2 3 8 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 17 | 3 5 8 13 19 20 19 19 23 Power . | . . . . 1 1 . . 1 Propulsion 2 | 3 2 2 2 3 3 3 2 3 Utility 5 | . 2 3 4 6 7 6 7 6 Weapon 8 | . 1 3 5 9 9 9 9 11 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 4 . 4 . . . . 15 Power 1 | . . . . . . . . 1 Propulsion 8 | . 3 . 2 . . . . 3 Utility 8 | . 1 . . . . . . 7 Weapon 6 | . . . 2 . . . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 99 100 100 100 94 91 Engine 8 | . 13 14 10 11 11 11 5 5 Treads 5 | . . . 4 11 11 11 8 7 Leg 7 | . 28 28 10 . . . . . Wheel 14 | . . . 6 11 11 11 23 24 Device 7 | . 12 14 3 . . 8 9 6 Storage 9 | . 14 14 11 11 11 11 9 7 Protection 4 | . . . 7 11 11 2 . 5 Energy Gun 5 | . 4 . 2 10 11 1 11 5 Ballistic Gun 18 | . 12 14 24 31 33 42 22 12 Ballistic Cannon 6 | . 4 14 12 . . . . 6 Slashing Weapon 1 | . . . 4 . . . . 2 Peak Build Rating 48 | 5 8 7 20 21 21 21 29 48 Average Rating 23 | 3 6 7 13 20 21 18 25 37 On Entrance 14 | . 5 7 7 20 21 21 19 29 Avg Prop Armor Cover (%) 8 | . . . 7 8 8 11 8 9 Naked Turns . | . . . . . . . . . Heaviest Build 125 | 12 16 15 62 61 61 61 98 125 Greatest Support 40 | 20 26 20 20 10 10 10 30 40 Greatest Overweight (x) 10 | 1 . . 6 6 6 6 5 10 Average Overweight (x) 2 | . . . 3 5 6 5 1 2 Largest Inventory Capacity 25 | 8 8 8 20 20 20 20 25 25 Average Capacity 19 | 6 8 8 17 20 20 20 20 25 Most Carried 25 | 4 8 8 20 20 20 20 25 25 Average Carried 17 | 3 5 8 13 19 20 19 19 23 Final Capacity 25 | 8 8 8 20 20 20 20 25 25 Final Carried 25 | 4 8 8 19 20 20 19 25 22 Class Distribution -------------------- 46% | Scavenger-Tank 22% | Mutant 19% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 4048 | 236 332 33 482 29 . 175 756 2005 Remotely 163 | . 163 . . . . . . . Salvage Created 4210 | . 251 76 451 27 . 181 1414 1810 Parts 261 | . 11 2 34 . . 8 88 118 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 6 | . 1 . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 93 | . 3 2 11 13 . 2 32 30 Guns 37 | . 3 . 6 . . 2 11 15 Cannons 17 | . . 2 2 . . . . 13 AOE 39 | . . . 3 13 . . 21 2 Classes Destroyed 19 | . 3 . 5 1 . . 7 3 Worker 10 | . . . . . . . 3 7 Builder 15 | . . . 1 . . . 4 10 Tunneler 1 | . . . . . . . 1 . Hauler 2 | . 2 . . . . . . . Recycler 8 | . . . 1 . . 1 3 3 Mechanic 2 | . . . . . . . 1 1 Operator 2 | . 1 . 1 . . . . . Watcher 7 | . . . 1 . . . 3 3 Swarmer 5 | . . . 2 . . . . 3 Grunt 47 | . 3 2 5 . . 2 19 16 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . . . . . 1 . Protector 3 | . . . . . . . 3 . Sentry 12 | . . . 4 . . . 6 2 Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . . . . 2 2 Programmer 2 | . . . . . . . . 2 Heavy 3 | . . . . . . . . 3 Assembled 13 | . . . . 13 . . . . Best Kill Streak 23 | . 2 1 3 13 . 2 23 8 Combat Bots Only 15 | . 2 1 2 13 . 2 15 6 Max Kills in Single Turn 5 | . 1 1 2 5 . 1 5 2 Gunslinging . | . . . . . . . . . Exploded 5 | . . . 2 5 . . 5 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 613 | . 32 5 61 24 . 18 105 368 Missed 171 | . 11 . 17 6 . 6 30 101 Hits 442 | . 21 5 44 18 . 12 75 267 Melee 4 | . . . . . . . 1 3 Projectile 438 | . 21 5 44 18 . 12 74 264 Critical Strikes 15 | . . . 2 . . . 3 10 Damage Taken 6451 | . 285 78 736 271 . 252 1378 3451 Core 860 | . 93 . 78 37 . 69 248 335 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 41 | . . . . . . . . 41 Ignored by Resistances 78 | . . . . . . . . 78 Regen/Repaired (Parts) 289 | . 64 . . . . . 168 57 Core Remaining (%) 52 | 100 . 45 . . . 17 48 . Volleys Fired 228 | . 29 4 26 4 . 8 43 114 Largest 4 | . 2 2 4 2 . 4 4 4 Hottest 196 | . 80 50 127 60 . 86 196 173 Shots Fired 673 | . 42 8 78 8 . 32 143 362 Gun 485 | . 37 4 47 . . 32 121 244 Cannon 141 | . 5 4 27 . . . . 105 Launcher 47 | . . . 4 8 . . 22 13 Special . | . . . . . . . . . Kinetic 515 | . 23 8 73 . . 32 95 284 Thermal 95 | . 3 . 1 . . . 26 65 Explosive 47 | . . . 4 8 . . 22 13 Electromagnetic 16 | . 16 . . . . . . . Robot Hit Streak 21 | . 6 3 9 2 . 8 21 11 Robot Miss Streak 7 | . 3 1 3 1 . 2 6 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 382 | . 28 6 45 4 . 22 87 190 Core Hits 269 | . 11 4 20 26 . 13 105 90 Critical Kills 5 | . . . . . . . 2 3 Critical Parts Destroyed 3 | . . . . . . . 1 2 Critical Strikes 21 | . . . 1 . . . 7 13 Burn 7 | . . . . . . . 4 3 Destroy 8 | . . . . . . . 3 5 Blast 5 | . . . . . . . . 5 Sever 1 | . . . 1 . . . . . Melee Attacks 34 | . . . 5 . . . . 29 Impact . | . . . . . . . . . Slashing 34 | . . . 5 . . . . 29 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . 1 . . . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11918 | . 347 84 1026 790 . 349 4105 5217 Guns 4318 | . 312 14 321 . . 241 1079 2351 Cannons 2307 | . 35 70 262 . . . . 1940 Explosions 4778 | . . . 346 790 . 108 3026 508 Melee 515 | . . . 97 . . . . 418 Ramming . | . . . . . . . . . Kinetic 5422 | . 147 84 583 . . 241 756 3611 Thermal 1146 | . 35 . . . . 108 323 680 Explosive 4670 | . . . 346 790 . . 3026 508 Electromagnetic 165 | . 165 . . . . . . . Impact . | . . . . . . . . . Slashing 515 | . . . 97 . . . . 418 Piercing . | . . . . . . . . . Highest Corruption 35 | . . . . . . . . 35 Average Corruption 26 | . . . . . . . . 26 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 134 | . . . . . . . . 134 Message Errors 34 | . . . . . . . . 34 Matter Fused 23 | . . . . . . . . 23 Heat Flow Errors 8 | . . . . . . . . 8 Energy Discharges 20 | . . . . . . . . 20 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . 11 Data Loss (major) 4 | . . . . . . . . 4 Misfires 5 | . . . . . . . . 5 Alerts 5 | . . . . . . . . 5 Misdirections 5 | . . . . . . . . 5 Weapon Failures 17 | . . . . . . . . 17 Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . . 57 19 . . 16 119 Projectiles 31 | . . . . . . . . 31 Explosions 35 | . . . . 19 . . 16 . Melee 145 | . . . 57 . . . . 88 Knockbacks 19 | . . 1 3 . . . . 15 Impact . | . . . . . . . . . Kinetic 14 | . . 1 3 . . . . 10 Secondary 5 | . . . . . . . . 5 Self-Inflicted Damage 216 | . . . 58 . . 14 104 40 Shots 7 | . . . 2 . . 1 3 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 241 | . 30 1 66 . . 118 155 241 Average Temperature 43 | . 15 1 19 . . 49 40 54 Received Heat Transfer 2079 | . 156 42 267 . . 108 513 993 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . . . 4 4 Heat Transferred 2859 | . 74 . . . . 112 962 1711 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 5 | . 1 . 2 1 . . 4 5 Low Security (%) 36 | 100 93 100 45 76 . 100 17 . Level 1 15 | . 6 . 17 24 . . 3 25 Level 2 30 | . . . 37 . . . 4 55 Level 3 9 | . . . . . . . 59 3 Level 4 7 | . . . . . . . 14 13 Level 5 . | . . . . . . . . 1 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1736 | . 222 111 645 220 . 97 1189 1736 Initial 421 | . . 49 . 220 . . 26 421 Average 412 | . 84 29 298 167 . 67 766 578 Influence Increases 5678 | . 455 124 1036 19 . 157 1517 2370 Destroy 0b10 Robot/C 2940 | . 240 80 560 . . 80 720 1260 Destroy 0b10 Robot/NC 330 | . 25 . 45 . . 5 90 165 Destroy Leader 754 | . 68 20 148 . . 20 176 322 Allied During Kill 945 | . 77 24 177 . . 25 232 410 Successful Hack 96 | . 23 . 28 . . . 32 13 Disable Machine 105 | . 15 . 15 . . 15 30 30 Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 223 | . 7 . 33 19 . 12 72 80 Partial Spotted 30 | . . . . . . . 15 15 Lose Combat Pursuer 105 | . . . 30 . . . . 75 Influence Decreases 3930 | . 326 253 471 465 119 90 657 1549 Entered New Map 1091 | . . 80 . 345 119 . 41 506 Time Decay 2179 | . 296 173 441 120 . 70 386 693 Lost Part 510 | . 30 . 30 . . 20 80 350 Purge Threat 150 | . . . . . . . 150 . Squads Dispatched 36 | . 3 . 2 . . . 7 24 Investigation 5 | . 2 . . . . . 1 2 Extermination 4 | . . . . . . . . 4 Reinforcement 18 | . 1 . 2 . . . 1 14 Assault 6 | . . . . . . . 4 2 Garrison 3 | . . . . . . . 1 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . 2 . 3 . . . 3 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 205 | . 21 4 29 19 . 4 47 81 Peak Tracking Total 16 | . 5 2 6 16 . 3 10 9 Tactical Retreats 4 | . . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 1 . 1 . . . 1 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 8 | . 1 . 1 . . 1 3 2 Max in Single Turn 1 | . . . 1 . . 1 1 1 Garrison Access 3 | . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 45 | . 9 . 9 . 1 . 9 17 Terminals 26 | . 6 . 8 . . . 6 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 1 . . . . . 1 2 Recycling Units 7 | . 2 . 1 . . . 1 3 Scanalyzers 2 | . . . . . . . 1 1 Garrison Access 3 | . . . . . . . . 3 Total Hacks 98 | . 22 . 18 . 1 . 27 30 Successful 55 | . 12 . 12 . 1 . 17 13 Failed 43 | . 10 . 6 . . . 10 17 Catastrophic 13 | . 2 . 2 . . . 2 7 Database Lockouts . | . . . . . . . . . Manual 11 | . . . 1 . . . 4 6 Terminals 52 | . 14 . 13 . . . 14 11 Fabricators 3 | . . . . . . . . 3 Repair Stations 13 | . 4 . . . . . 5 4 Recycling Units 15 | . 4 . 5 . . . 2 4 Scanalyzers 9 | . . . . . . . 6 3 Garrison Access 5 | . . . . . . . . 5 Terminal Hacks 23 | . 6 . 8 . 1 . 6 2 Record 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . . 1 . . . 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 Emergency Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 5 | . 3 . 1 . . . . 1 Hauler Manifests 3 | . 1 . 1 . . . 1 . Registered Components 3 | . 1 . 1 . . . 1 . Registered Prototypes 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 11 | . 4 . . . . . 4 3 Scan Component 6 | . 2 . . . . . 2 2 Repair 5 | . 2 . . . . . 2 1 Recycling Unit Hacks 8 | . 2 . 3 . . . 1 2 Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 5 | . 2 . . . . . 1 2 Scanalyzer 7 | . . . . . . . 5 2 Insert Component 5 | . . . . . . . 3 2 Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 3 | . . . 1 . . . 1 1 Terminals 3 | . . . 1 . . . 1 1 Botnet 3 | . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 9 . 7 . . . 6 14 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 5 | . 2 . . . . . 2 1 Time 154 | . 52 . . . . . 70 32 Parts Recycled . | . . . . . . . . . Recycled Matter 104 | . . . 104 . . . . . Retrieved Matter 174 | . . . 174 . . . . . Retrieved Components 2 | . 1 . . . . . 1 . Parts Scanalyzed 3 | . . . . . . . 2 1 Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 105 | . 58 58 71 71 71 71 75 105 Highest-Rated Ally 105 | . 58 58 71 71 71 71 75 105 Total Orders . | . . . . . . . . . Ally Attacks 222 | . 24 5 47 7 . 6 42 91 Total Damage 8362 | . 439 160 1070 180 . 220 1020 5273 Kills 92 | . 11 2 22 6 . 2 7 42 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7216 | 48 867 579 1359 250 213 151 909 2840 Spaces Moved 4299 | 34 583 457 671 137 126 79 578 1634 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 1356 | 27 583 457 289 . . . . . Wheels 2936 | . . . 382 137 126 79 578 1634 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 155 170 155 95 110 Average Speed 130 | 110 120 120 174 169 170 155 104 121 Slowest Speed 400 | 120 120 120 400 170 170 170 155 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 2 94 84 61 53 47 27 63 51 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 25 | . . . 5 . . . . 20 Terrain Destroyed 300 | . . . 36 34 . 13 78 139 Melee 21 | . . . 1 . . . . 20 Projectile 12 | . . . . . . . . 12 AOE 267 | . . . 35 34 . 13 78 107 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5326 | 42 711 481 797 145 125 90 779 2156 Wait 475 | . 71 19 30 . . . 104 251 Move 4291 | 33 582 456 670 136 125 78 577 1634 Hop . | . . . . . . . . . Pick Up 48 | 4 7 . 14 1 . 1 7 14 Fast Attach 56 | 5 9 . 10 . . . 9 23 Attach 30 | . 1 . 6 . . 2 5 16 Detach 23 | . 4 . 6 . . . 2 11 Swap 87 | . 1 1 15 4 . 1 27 38 Drop 53 | . 7 1 15 . . . 5 25 Fire 228 | . 29 4 26 4 . 8 43 114 Melee 34 | . . . 5 . . . . 29 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 4) 689 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Repaired Assault Rifle 882 | -10/Materials | Repaired Ion Engine 916 | -10/Materials | Entered Mines 940 | -10/Mines | Learned location of Zion (-6) 952 | -10/Mines | Discovered new exit (range 14) 1289 | -10/Mines | Core integrity fell below 50% 1334 | -10/Mines | Discovered new exit (range 5) 1495 | -10/Mines | Entered Materials 1495 | -9/Materials | Evolved 2 slots: Weapon x2 1816 | -9/Materials | Discovered new exit (range 9) 2052 | -9/Materials | Identified exit to Mines 2052 | -9/Materials | Identified exit to Materials 2456 | -9/Materials | Core integrity fell below 50% 2654 | -9/Materials | Build established: Scavenger-Tank 2854 | -9/Materials | Entered Mines 2892 | -9/Mines | Learned location of 1 exit from Materials 2994 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2997 | -9/Mines | Found Prototype Device 3008 | -9/Mines | Assembled infested the area 3013 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3055 | -9/Mines | Destroyed 13 combat bots 3095 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3095 | -9/Mines | Discovered new exit (range 5) 3104 | -9/Mines | Entered Exiles 3145 | -9/Exiles | Met 8R-AWN 3174 | -9/Exiles | Met EX-HEX 3242 | -9/Exiles | Met EX-DEC 3300 | -9/Exiles | Discovered new exit (range 12) 3317 | -9/Exiles | Entered Mines 3400 | -8/Mines | Core integrity fell below 20% 3454 | -8/Mines | Discovered exit to Materials (range 8) 3468 | -8/Mines | Entered Materials 3468 | -8/Materials | Evolved 2 slots: Propulsion x2 3469 | -8/Materials | Identified exit to Factory 3613 | -8/Materials | Build established: Scavenger-Gunner 3624 | -8/Materials | Garrison activated, responded to threat 3728 | -8/Materials | Destroyed 15 combat bots 3868 | -8/Materials | First assault squad dispatched 3933 | -8/Materials | Destroyed 11 combat bots 4025 | -8/Materials | Lost 3 parts (1n2w) 4075 | -8/Materials | Core integrity fell below 50% 4161 | -8/Materials | Repaired Lgt. Nuclear Core 4195 | -8/Materials | Repaired Imp. Treads 4249 | -8/Materials | Discovered exit to Factory (range 12) 4370 | -8/Materials | Identified Exp. Sensor Array 4377 | -8/Materials | Entered Factory 4377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4378 | -7/Factory | Identified exit to Storage 4421 | -7/Factory | Repaired Imp. Ion Engine 4653 | -7/Factory | System corruption reached 10% 4683 | -7/Factory | Lost 6 parts (4n1u1w) 5079 | -7/Factory | Build established: Scavenger-Tank 5431 | -7/Factory | Cargo convoy interrupted 5482 | -7/Factory | P-60 Hacker assimilated allied NK-QU5(h) 5520 | -7/Factory | System corruption reached 30% 5522 | -7/Factory | Lost 4 allies 6270 | -7/Factory | Discovered new exit (range 5) 6489 | -7/Factory | Identified exit to Lower Caves 6777 | -7/Factory | First assault squad dispatched 6804 | -7/Factory | Discovered new exit (range 9) 7059 | -7/Factory | Garrison activated, responded to threat 7111 | -7/Factory | Core integrity fell below 50% 7153 | -7/Factory | Lost 8 parts (1p4n1u2w) 7184 | -7/Factory | Core integrity fell below 20% 7217 | -7/Factory | Core destroyed Last Messages --------------- 07198_ Player 2 suffers critical hit (Blast). 07198_ Player 2 knocked back. 07199_ U-05 Engineer builds a Wall. 07202_ Acquired 52 matter. 07202_ Player 2 drops Corrupted Prototype Energy Cannon. 07202_ Player 2 drops Corrupted Imp. KE Penetrator. 07203_ Player 2 attaches Corrupted Prototype Storage. 07204_ Slug penetrates Wall. 07206_ Player 2 knocked back. 07211_ U-05 Engineer builds a Wall. 07213_ R-06 Scavenger collects Com. Wheel. 07215_ Slug penetrates H-61 Shepherd. 07216_ Player 2 knocked back. 07217_ R-06 Scavenger collects Lgt. Treads. 07217_ Slug penetrates H-61 Shepherd. 07217_ H-61 Shepherd destroyed. 07217_ R-06 Scavenger collects VSS Leg. Map ----- +----------------------------------------------------+ | ????????????????# """ # ## """ ###### | | ????????????????# """ ] # """ ## """ # | | ????????????????# *%[# """ ## # """ | | ????????????????# = # """ ## """ # """ | | ????????????????# ## ## ^""" # """ | | ????????????????# ## """ ## """ # | | ????????????????# #? """ ## + """ | | ????????????????# #??????"" ## # """ | | ????????????????# #??????? ## !!! # """ | | ????????????????# #???????##?# !! # | | ????????????????# #??????????# !! # | | ?????????????? # #??????????# # | | ????????####/##+# #??????????# + | | ????????^ #?########## ######### | | ????????? #? ## ????????? | | ??????????# # / ????????? | | ??????????# # ##+###????????? | | ??????????# / """ ??????????????? | | ??????????# # " " """ ??????????????? | | ??????????# |%! ## "Y" """???????????????? | | ??????????###### %!*T#?""" ????>??????????? | | ???????????????# = #? !??????????????? | | ???????????????# !% % ##?#####?????????????????? | | ???????????????# !%*%############?????????????? | | ???????????????# [!%!#ru!=!![[%##?????????????? | | ?????????????? + */[|/@["!"=[%%##?????????????? | | ???????????????# %% %#r""G""=%% #?????????????? | | ???????????????# %]@*!# =%%%%= ##?????????????? | | ???????????????## ###%###########??????????????? | | ????????????????# ??#+#????????????????????????? | | ????????????????# ??? ????????????????????????? | | ????????????????+ ??? ????????????????????????? | | ??????????????? # ???""????????????????????????? | | ?????????????? # ???""????????????????????????? | | ?????????????? ?# ??????????????????????????????? | | ?????????????"??+????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 60% | -10/Materials Ion Engine | 60% | -10/Materials Lgt. Nuclear Core | 18% | -8/Materials Imp. Treads | 18% | -8/Materials Imp. Ion Engine | 18% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . 1 . . . 2 1 . Utility 1 | . . 1 . . . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 83 | . 18 . 18 . . . 8 39 Parts Lost 18 | . 1 . . . . . . 17 Damage Taken 5456 | . 351 30 507 68 . 40 395 4065 Core 598 | . 28 16 137 . . 8 36 373 Player 2/Cogmind (%) 41 | . 23 100 63 . . 10 12 52 Absorbed by Shields 75 | . . . . . . . . 75 Damage Inflicted 8362 | . 439 160 1070 180 . 220 1020 5273 Player 2/Cogmind (%) 41 | . 55 65 51 18 . 38 19 50 Combat Hostiles Destroyed 76 | . 9 2 17 6 . 2 7 33 Player 2/Cogmind (%) 44 | . 75 50 60 31 . 50 17 52 Game ------ Seed ArmageddonRecyclingMultitool Manual? 1 Play Time 01:26:48 Cumulative 20.7 hours Start 2026.06.13 @ 21:13:52 End 2026.06.14 @ 00:18:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 49% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 8a6d4dd4-332e-4348-ba94-4634b843be09