Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.09 @ 12:06:07 Player: CreepyD Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1978) 1978 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 5992 Bonus ------- High Alert Combat Kills 189 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Shield Generator Hacking Suite Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Heavy Particle Cannon Heavy Rocket Launcher > --- INVENTORY -------- Particle Charger Improved Shield Generator Hacking Suite Hacking Suite Improved Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Target Analyzer Device Heat Sink Processor Target Analyzer Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 2 | . . 1 . . . 1 Propulsion . | . . . . . . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . 1 1 . . . Parts Attached 44 | 6 2 7 6 2 10 11 Power 9 | 1 . 1 3 . 2 2 Engine 3 | 1 . 1 . . 1 . Core 6 | . . . 3 . 1 2 Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 . 1 1 Treads . | . . . . . . . Leg 1 | . . . . . . 1 Wheel 4 | 2 . . 1 . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 . 2 1 1 2 6 Device 8 | 1 . . . 1 1 5 Storage . | . . . . . . . Processor 5 | . . 2 1 . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 2 4 1 1 5 2 Energy Gun 6 | . . . . 1 3 2 Energy Cannon 4 | . . 2 1 . 1 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 3 | . 1 2 . . . . Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 1 Parts Lost 13 | . . . . 1 . 12 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 7 | . . . . 1 . 6 Highest Loss Streak 12 | . . . . 1 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 85 83 99 99 100 79 Engine 5 | . 14 13 11 . 2 5 Core 10 | . . . 6 18 15 10 Wheel 16 | . 28 22 18 18 18 11 Device 8 | . 14 9 . 6 9 12 Processor 16 | . . 5 26 20 18 15 Energy Gun 4 | . . . . 6 9 5 Energy Cannon 17 | . . 5 27 27 23 10 Ballistic Cannon 1 | . 1 16 . . . . Launcher 5 | . 12 11 9 2 3 5 Naked Turns . | . . . . . . . Heaviest Build 48 | 9 12 22 25 25 36 48 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 2 | 2 . 1 1 1 1 2 Average Overweight (x) . | 1 . . 1 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 5 5 Class Distribution -------------------- 49% | Scavenger-Gunner 32% | Mutant 6% | Scavenger-Mutant 6% | Bomber 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 1087 | 276 18 48 393 . 148 204 Remotely . | . . . . . . . Salvage Created 2045 | 96 43 160 510 42 577 617 Parts 137 | 5 2 13 27 3 43 44 Haulers Intercepted 6 | . . 1 1 . 2 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 42 | . 2 3 14 1 6 16 Guns 2 | . 1 . . . 1 . Cannons 17 | . . 3 5 1 3 5 AOE 22 | . 1 . 8 . 2 11 Classes Destroyed 12 | 2 1 3 2 . 2 2 Worker 5 | . . . . . 3 2 Builder 5 | . . 2 1 . 2 . Tunneler 1 | 1 . . . . . . Hauler 6 | . . 1 1 . 2 2 Recycler 2 | 1 . . . . . 1 Watcher 4 | . . . . . 3 1 Swarmer 8 | . . . . . . 8 Grunt 24 | . 2 2 9 . 5 6 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . . 1 Sentry 6 | . . 1 3 1 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 13 | 2 2 3 13 1 6 9 Combat Bots Only 11 | . 2 2 11 1 3 7 Max Kills in Single Turn 3 | 1 1 2 3 1 3 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 2123 | . 89 66 201 58 57 1652 Core 776 | . 11 27 14 . 15 709 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 95 93 . . 94 . Volleys Fired 86 | 4 6 7 18 4 13 34 Largest 4 | 2 2 3 4 2 4 4 Hottest 243 | 40 50 104 234 136 243 232 Shots Fired 193 | 8 10 19 40 7 40 69 Gun 39 | 8 6 . . . 12 13 Cannon 111 | . . 14 25 6 24 42 Launcher 43 | . 4 5 15 1 4 14 Special . | . . . . . . . Kinetic 28 | 8 6 14 . . . . Thermal 109 | . . . 25 6 33 45 Explosive 43 | . 4 5 15 1 4 14 Electromagnetic 13 | . . . . . 3 10 Robot Hit Streak 11 | 2 4 4 10 11 11 10 Robot Miss Streak 6 | 1 3 2 2 1 6 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 106 | 5 6 9 28 4 20 34 Core Hits 120 | 3 4 9 39 3 23 39 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Meltdown 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5104 | 56 179 358 1389 101 1008 2013 Guns 425 | 56 46 . . . 188 135 Cannons 1478 | . . 128 410 82 324 534 Explosions 3186 | . 133 230 979 19 496 1329 Melee . | . . . . . . . Ramming 15 | . . . . . . 15 Kinetic 230 | 56 46 128 . . . . Thermal 1728 | . . . 410 82 628 608 Explosive 2926 | . 133 230 979 19 292 1273 Electromagnetic 205 | . . . . . 88 117 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 45 | . . . 5 . 15 25 Projectiles . | . . . . . . . Explosions 45 | . . . 5 . 15 25 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . . 3 . . 87 Shots 3 | . . . 1 . . 2 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 324 | . 8 100 324 268 240 278 Average Temperature 114 | . 3 48 174 140 99 83 Received Heat Transfer 438 | . 48 27 90 18 36 219 Effects 3 | . . . 3 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2829 | . . . 740 148 990 951 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 738 | 10 143 257 587 411 576 738 Initial 381 | . 6 59 108 381 200 177 Average 303 | 4 84 148 327 403 310 407 Maximum Alert Level 3 | . . 1 2 2 2 3 Low Security (%) 28 | 100 100 64 36 . . 20 Level 1 31 | . . 35 24 24 82 6 Level 2 38 | . . . 39 75 17 69 Level 3 . | . . . . . . 3 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 4 . . 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . 2 . . 1 Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 4 3 14 1 11 17 Peak Tracking Total 7 | . 3 2 6 1 3 7 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 5 | . . . 1 . 2 2 Max in Single Turn 2 | . . . 1 . 2 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 16 | . 2 1 4 . 4 5 Terminals 8 | . 2 . 2 . 2 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . . 1 1 . 1 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . . 1 Total Hacks 33 | . 6 2 6 . 9 10 Successful 12 | . 3 . 4 . 4 1 Failed 21 | . 3 2 2 . 5 9 Catastrophic 7 | . 1 . . . 2 4 Database Lockouts . | . . . . . . . Manual 5 | . . . . . 2 3 Terminals 17 | . 6 . 3 . 3 5 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 8 | . . 2 1 . 2 3 Scanalyzers 4 | . . . . . 4 . Garrison Access 3 | . . . 2 . . 1 Terminal Hacks 6 | . 3 . 2 . 1 . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . Retrieve Components 2 | . . . 1 . 1 . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . 1 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 1 1 . 4 4 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 1669 | 126 81 147 216 173 416 510 Spaces Moved 1347 | 78 60 128 153 115 361 452 Core 252 | 59 . . . . . 193 Treads . | . . . . . . . Legs 6 | . . . . . . 6 Wheels 1089 | 19 60 128 153 115 361 253 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 50 Average Speed 90 | 125 80 82 95 95 95 83 Slowest Speed 150 | 150 80 95 95 95 95 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 19 19 17 41 43 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . . 8 6 Terrain Destroyed 358 | . 33 37 67 5 90 126 Melee . | . . . . . . . Projectile 8 | . . 1 1 . 4 2 AOE 350 | . 33 36 66 5 86 124 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 1631 | 98 83 154 191 171 406 528 Wait 88 | 2 10 1 5 43 11 16 Move 1340 | 77 59 127 152 113 360 452 Hop . | . . . . . . . Pick Up 27 | 9 4 5 4 . 2 3 Fast Attach 23 | . . 5 4 1 6 7 Attach 14 | 6 2 1 1 1 . 3 Detach 1 | . . . . . . 1 Swap 7 | . . 1 1 . 4 1 Drop 32 | . 2 7 6 1 10 6 Fire 86 | 4 6 7 18 4 13 34 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 162 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 209 | -9/Materials | Discovered new exit (range 8) 315 | -9/Materials | Build established: Mutant 329 | -9/Materials | Discovered new exit (range 10) 355 | -9/Materials | Entered another Materials area 355 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 417 | -8/Materials | Garrison activated, responded to threat 506 | -8/Materials | Destroyed 11 combat bots 570 | -8/Materials | Identified exit to Garrison 571 | -8/Materials | Entered Garrison 576 | -8/Garrison | Installed Relay Interface Framework 734 | -8/Garrison | Discovered new exit (range 9) 744 | -8/Garrison | Entered Materials 941 | -8/Materials | Build established: Scavenger-Gunner 1146 | -8/Materials | Discovered new exit (range 16) 1160 | -8/Materials | Entered Factory 1160 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1308 | -7/Factory | Destroyed 7 combat bots 1589 | -7/Factory | Core integrity fell below 50% 1617 | -7/Factory | Lost 12 parts (3n3u6w) 1660 | -7/Factory | Core integrity fell below 20% 1670 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 01578_ Slug penetrates Wall. 01579_ U-05 Engineer lays Concrete. 01580_ Particle Gun destroyed. 01581_ Imp. Heat Sink destroyed. 01585_ Carbon-fiber Leg destroyed. 01586_ Slug penetrates Earth. 01586_ Imp. Heat Sink destroyed. 01610_ Connecting with Terminal... 01612_ System corrupted: Component data lost. 01631_ Acquired Disposable Heat Sink. 01650_ Acquired Imp. Signal Interpreter. 01658_ Penetrated by Slug. 01665_ Slammed into H-55 Commando. 01665_ Disposable Heat Sink broken. 01665_ Destabilizing: Short circuit. 01666_ Slammed into H-55 Commando. 01666_ Destabilizing: System corrupted (+2). 01667_ Slug penetrates Wall. 01667_ Slammed into H-55 Commando. 01670_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# #?# | | ??????????????????######?# ##############?# | | ??????????????????? ?# #??????? ?????# | | ??????????????????? """" # #???????"""????# | | ??????????????????" """" # ######?""""????# | | ??????????????????" """" + """ #?"""" ???# | | ??????????????????" 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