Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 01:20:19 Player: Infomantis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (4884) 4884 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 9277 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 372 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 277/280 System Corruption 10% Temperature Cool (18) Movement Rolling (115) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Huge Storage Unit Compact Battery (200) Medium Matter Pod (100) Experimental Sensor Array Advanced Targeting Computer Trap Extractor (0/4) Shock Rifle Light EM Pulse Cannon Light EM Pulse Cannon Shock Bomb Launcher Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Bore Cannon Flail > --- INVENTORY -------- Heavy Ion Engine Light Treads Compact Wheel Huge Storage Unit Compact Battery Medium Matter Pod Experimental Sensor Array Advanced Targeting Computer Trap Extractor Light EM Pulse Cannon Light EM Pulse Cannon Shock Bomb Launcher Missile Launcher Datajack Plasma Flamer [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 78 | 7 8 4 14 1 . 25 13 6 Power 10 | 1 1 1 2 . . 4 . 1 Engine 8 | 1 1 . 2 . . 3 . 1 Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 1 1 3 . . 8 2 2 Treads 18 | 2 1 1 3 . . 8 2 1 Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 3 . 4 1 . 5 5 1 Device 10 | 1 2 . 1 . . 3 2 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . . . 1 . . 1 2 . Hackware . | . . . . . . . . . Protection 5 | . . . 2 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 28 | 2 3 2 5 . . 8 6 2 Energy Gun 7 | . . 1 3 . . . 2 1 Energy Cannon 4 | . . . . . . . 4 . Ballistic Gun 9 | 2 3 1 . . . 3 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 3 | . . . 1 . . 1 . 1 Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 29 | . 1 4 2 . 1 10 2 9 Power 4 | . . 1 1 . . 1 . 1 Propulsion 9 | . . 1 . . 1 2 1 4 Utility 7 | . 1 1 . . . 3 1 1 Weapon 9 | . . 1 1 . . 4 . 3 Highest Loss Streak 4 | . 1 3 1 . 1 2 1 4 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 10 13 13 14 15 14 14 13 Power . | . 1 . . 1 1 1 1 . Propulsion 2 | . 2 2 1 1 1 2 3 1 Utility 5 | 1 2 4 5 7 7 6 5 6 Weapon 4 | 1 4 5 4 4 5 3 3 5 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 6 . 6 . . 2 3 9 Power 2 | . 1 . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 13 | . 1 . 3 . . 2 1 6 Weapon 8 | . 4 . 2 . . . 1 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 94 96 100 81 88 94 88 Engine 9 | . 14 11 8 11 9 7 . 2 Core 1 | . . 2 1 . . 1 9 6 Treads 28 | . 27 28 31 33 27 25 26 22 Device 8 | . 13 8 10 11 9 4 6 8 Storage 11 | . 14 14 11 11 9 9 9 9 Processor 3 | . . . 2 . . 8 10 9 Protection 5 | . . . 7 11 9 8 8 . Energy Gun 7 | . . 5 15 22 18 2 6 . Energy Cannon 1 | . . . . . . . 8 10 Ballistic Gun 10 | . 27 22 4 . . 10 . . Impact Weapon 1 | . . . 1 . . . 5 9 Slashing Weapon 1 | . . . . . . 5 1 . Peak Build Rating 29 | 7 9 11 22 22 22 28 27 29 Average Rating 17 | 5 7 9 18 21 21 22 25 26 On Entrance 16 | . 7 9 11 21 22 21 28 25 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 30 31 38 38 38 47 48 48 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 Greatest Overweight (x) 2 | . 1 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 Average Carried 13 | 4 10 14 14 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 7 15 13 14 15 15 14 15 13 Class Distribution -------------------- 53% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2392 | 333 430 244 345 20 . 587 276 157 Remotely . | . . . . . . . . . Salvage Created 4375 | 181 698 124 1214 427 . 776 703 252 Parts 266 | 21 43 . 84 32 . 41 29 16 Haulers Intercepted 7 | . 2 . 5 . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 104 | . 18 7 24 13 . 22 11 9 Melee 5 | . . . 2 . . 2 1 . Guns 56 | . 18 7 13 9 . 5 4 . Cannons 9 | . . . . . . 2 3 4 AOE 30 | . . . 7 4 . 12 2 5 Classes Destroyed 16 | 2 5 1 4 1 . 2 . 1 Worker 2 | . 1 . 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 6 | 5 . 1 . . . . . . Hauler 7 | . 2 . 5 . . . . . Recycler 4 | 1 . . 1 1 . . 1 . Mechanic 2 | . . . 2 . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 30 | . 7 . 8 7 . 4 . 4 Grunt 40 | . 11 . 12 5 . 5 4 3 Brawler 2 | . . . . . . 1 1 . Duelist 4 | . . . . . . 3 1 . Protector 1 | . . . . 1 . . . . Sentry 18 | . . . 4 . . 9 5 . Programmer 2 | . . . . . . . . 2 Assembled 7 | . . 7 . . . . . . Best Kill Streak 7 | 3 3 4 7 3 . 5 5 5 Combat Bots Only 6 | . 3 4 6 3 . 5 4 5 Max Kills in Single Turn 3 | 1 1 1 3 2 . 3 2 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . 1 2 . 3 1 2 Melee 1 | . . . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 526 | . 81 32 99 29 6 99 78 102 Missed 136 | . 19 3 22 10 4 23 23 32 Hits 390 | . 62 29 77 19 2 76 55 70 Melee 18 | . . 8 . . . 9 1 . Projectile 372 | . 62 21 77 19 2 67 54 70 Critical Strikes 14 | . . . 2 . . 6 2 4 Part Disruptions 3 | . . 1 . . . . . 2 Damage Taken 5419 | . 651 444 935 205 31 1313 885 955 Core 845 | . 135 79 64 16 . 144 103 304 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 138 | . 110 . 28 . . . . . Core Remaining (%) 64 | 100 . 14 . 80 . . . . Volleys Fired 322 | 21 61 24 69 19 . 72 36 20 Largest 3 | 2 2 2 2 2 . 3 2 2 Hottest 148 | 40 40 76 90 90 . 148 112 123 Shots Fired 555 | 36 122 48 130 36 . 93 63 27 Gun 456 | 36 122 48 125 34 . 58 33 . Cannon 61 | . . . . . . 13 30 18 Launcher 23 | . . . 5 2 . 11 . 5 Special 15 | . . . . . . 11 . 4 Kinetic 295 | 36 122 37 34 . . 56 2 8 Thermal 77 | . . 11 31 . . 11 10 14 Explosive 18 | . . . 5 2 . 11 . . Electromagnetic 165 | . . . 60 34 . 15 51 5 Robot Hit Streak 20 | 8 13 6 20 14 . 10 19 7 Robot Miss Streak 5 | 3 3 5 4 5 . 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 3 2 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 388 | 22 78 29 96 25 . 57 59 22 Core Hits 213 | 10 38 17 48 21 1 39 23 16 Critical Kills 5 | . . 1 . . . 1 1 2 Critical Parts Destroyed 4 | . 2 . 2 . . . . . Critical Strikes 17 | . 2 1 4 . . 4 4 2 Burn 5 | . . . 2 . . 1 2 . Destroy 6 | . 2 1 . . . 1 . 2 Corrupt 1 | . . . . . . . 1 . Smash 3 | . . . 2 . . . 1 . Sever 2 | . . . . . . 2 . . Melee Attacks 44 | . . . 9 . . 16 8 11 Impact 29 | . . . 9 . . 1 8 11 Slashing 15 | . . . . . . 15 . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8839 | 221 938 369 2465 812 5 1939 1290 800 Guns 4354 | 220 915 369 1408 458 . 515 469 . Cannons 815 | . . . . . . 50 516 249 Explosions 2485 | . . . 711 354 . 917 139 364 Melee 982 | . . . 343 . . 353 166 120 Ramming 32 | 1 23 . 3 . 5 . . . Kinetic 2300 | 220 915 299 318 . . 401 41 106 Thermal 1794 | . . 70 729 216 . 184 270 325 Explosive 1262 | . . . 287 138 . 837 . . Electromagnetic 2469 | . . . 785 458 . 164 813 249 Impact 669 | . . . 343 . . 40 166 120 Slashing 313 | . . . . . . 313 . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 13 . . . . . 10 Average Corruption 10 | . . 11 . . . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . 15 . . . . . 6 Message Errors 7 | . . 5 . . . . . 2 Matter Fused 5 | . . 4 . . . . . 1 Heat Flow Errors 3 | . . 2 . . . . . 1 Energy Discharges 3 | . . 2 . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 277 | . . . 209 20 . . 40 8 Projectiles 8 | . . . . . . . . 8 Explosions 68 | . . . 48 20 . . . . Melee 201 | . . . 161 . . . 40 . Knockbacks 3 | . . . 3 . . . . . Impact 3 | . . . 3 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 267 | . . . 76 . . 152 39 . Shots 7 | . . . 2 . . 4 1 . Rammed 5 | 1 2 . 1 . 1 . . . Targets Rammed 6 | 1 3 . 1 . 1 . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 304 | . 18 257 9 2 . 184 269 304 Average Temperature 74 | . 8 130 3 2 . 38 96 81 Received Heat Transfer 1710 | . 273 120 297 81 18 450 369 102 Effects 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Robots Corrupted 5 | . . . 4 . . . 1 . Combat Hostiles 3 | . . . 2 . . . 1 . Parts Fried 6 | . . . 6 . . . . . Impact Corruptions 5 | . . . 4 . . . 1 . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 6 | . . . . . . 2 2 2 Heat Transferred 4133 | . . 185 1625 237 . 850 581 655 Parts Sabotaged 5 | . . . . . . 5 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . . . 6 2 . 1 2 2 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 4 | . 1 . 1 1 . 4 3 3 Low Security (%) 63 | 100 99 100 87 96 100 12 . . Level 1 8 | . . . 12 3 . 26 . . Level 2 14 | . . . . . . 17 90 62 Level 3 11 | . . . . . . 36 10 37 Level 4 1 | . . . . . . 7 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1315 | 10 201 58 390 214 46 1315 717 771 Initial 640 | . . 58 . 141 46 13 640 417 Average 280 | . 85 4 96 137 36 619 654 596 Influence Increases 4065 | 30 590 5 799 418 4 1462 353 404 Destroy 0b10 Robot/C 2160 | . 360 . 480 300 . 600 240 180 Destroy 0b10 Robot/NC 135 | 30 20 5 60 10 . 5 5 . Destroy Leader 388 | . 76 . 132 50 . 30 80 20 Allied During Kill 85 | . . . . 20 . 61 4 . Trap Triggered on 0b10 10 | . . . . 10 . . . . Successful Hack 45 | . 11 . 11 . 4 7 12 . Select Force Hacks 90 | . 60 . 30 . . . . . Disable Machine 75 | . 30 . . . . 30 . 15 Anti-Garrison Action 600 | . . . . . . 550 . 50 Destroy Structure 297 | . 3 . 56 13 . 179 12 34 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 165 | . 30 . 15 15 . . . 105 Influence Decreases 3334 | 30 439 156 435 663 103 167 1025 316 Entered New Map 1297 | . . 93 . 223 73 7 675 226 Time Decay 1707 | 30 429 63 415 440 20 . 310 . Lost Part 250 | . 10 . 20 . 10 100 20 90 Lost Ally 80 | . . . . . . 60 20 . Squads Dispatched 19 | . 5 . 5 1 2 . 6 . Investigation 6 | . 3 . 2 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 3 . 1 . 2 . Assault 1 | . . . . 1 . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 4 | . . 1 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 31 11 39 18 4 34 17 18 Peak Tracking Total 11 | . 5 11 9 5 4 5 5 11 Tactical Retreats 5 | . 1 1 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 5 | . 2 . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . 2 . 1 . . . . Triggered 1 | . . . . 1 . . . . Most Traps Carried 1 | . . 1 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 18 | . 2 . 1 . . 13 . 2 Max in Single Turn 2 | . 1 . 1 . . 2 . 1 Garrison Relay 5 | . . . . . . 4 . 1 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 24 | . 8 . 8 . 1 3 4 . Terminals 16 | . 5 . 6 . . 3 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 59 | . 18 . 25 . 2 5 9 . Successful 32 | . 9 . 15 . 1 1 6 . Failed 27 | . 9 . 10 . 1 4 3 . Catastrophic 3 | . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 30 | . 15 . 15 . . . . . Terminals 47 | . 14 . 22 . . 5 6 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 10 | . 1 . 4 . . 1 4 . Part Schematic 2 | . 1 . 1 . . . . . Open Door 1 | . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . Registered Components 2 | . . . 1 . . . 1 . Zone Layout 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 15 | . 6 . 9 . . . . . Terminals 12 | . 4 . 8 . . . . . Botnet 3 | . 1 . 2 . . . . . Operators 1 | . . . 1 . . . . . Skim 8 | . 3 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 6 . 6 . 1 2 2 . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . 1 . 6 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 64 | . 26 . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . 12 . 3 Machine Destruction 15 | . . . . . . 12 . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 5 | . . . . 1 . 4 . . Largest Group 4 | . . . . 1 1 4 1 . Highest-Rated Group 89 | . . . . 31 31 89 22 . Highest-Rated Ally 39 | . . . . 31 31 39 22 . Initial Warlord ECA Mod 22 | . . . . . . . 11 11 Total Orders . | . . . . . . . . . Ally Attacks 78 | . . . . 22 3 48 5 . Total Damage 1143 | . . . . 289 41 694 119 . Kills 13 | . . . . 3 . 9 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 2372 | 128 1225 600 330 . . . 89 . Optics 330 | . . . 330 . . . . . Seismic 1953 | 128 1225 600 . . . . . . T.N.C. 89 | . . . . . . . 89 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 7738 | 253 1292 937 1267 1089 55 1838 690 317 Spaces Moved 3876 | 112 631 515 595 596 33 933 320 141 Core 3 | 3 . . . . . . . . Treads 3806 | 109 631 515 595 596 33 933 320 74 Legs . | . . . . . . . . . Wheels 67 | . . . . . . . . 67 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 115 Average Speed 159 | 157 160 160 160 160 160 160 160 145 Slowest Speed 240 | 160 240 160 160 160 160 240 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 6 92 72 52 98 7 95 19 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 7 | . . . . 5 . . 2 . Terrain Destroyed 335 | . . . 56 13 . 244 10 12 Melee 2 | . . . . . . . 2 . Projectile 3 | . . . . . . 1 1 1 AOE 330 | . . . 56 13 . 243 7 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 4816 | 154 797 585 771 697 34 1152 422 204 Wait 292 | 6 62 29 57 72 . 22 25 19 Move 3870 | 111 630 514 594 595 33 932 320 141 Hop . | . . . . . . . . . Pick Up 58 | 8 14 6 10 4 . 10 5 1 Fast Attach 42 | 6 6 1 6 . . 15 6 2 Attach 21 | 1 1 3 3 . . 8 2 3 Detach 4 | . . . . . . 2 2 . Swap 49 | . 8 . 9 3 . 15 7 7 Drop 61 | . 12 6 13 3 . 16 11 . Fire 322 | 21 61 24 69 19 . 72 36 20 Melee 44 | . . . 9 . . 16 8 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | 1 3 . 1 . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 44 | . . . . . . 44 . . Trap 3 | . . 2 . 1 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 254 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 10) 858 | -10/Materials | Discovered new exit (range 10) 1255 | -10/Materials | Core integrity fell below 50% 1279 | -10/Materials | Discovered new exit (range 12) 1517 | -10/Materials | Repaired Lgt. Treads 1532 | -10/Materials | Discovered new exit (range 7) 1546 | -10/Materials | Entered Mines 1550 | -10/Mines | Met a Derelict bent on vengeance 1736 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1911 | -10/Mines | Found a hidden stash of uninstalled traps 1952 | -10/Mines | Assembled infested the area 2162 | -10/Mines | Core integrity fell below 20% 2162 | -10/Mines | System corruption reached 10% 2193 | -10/Mines | Lost 3 parts (1n1u1w) 2382 | -10/Mines | Discovered new exit (range 6) 2393 | -10/Mines | Learned Materials terminal intel 2393 | -10/Mines | Discovered new exit (range 6) 2446 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2448 | -10/Mines | Discovered new exit (range 5) 2483 | -10/Mines | Entered Materials 2483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2484 | -9/Materials | Loaded intel: 12 terminal locations 2775 | -9/Materials | Discovered new exit (range 8) 2907 | -9/Materials | Repaired Imp. Heat Sink 3097 | -9/Materials | Build established: Scavenger-Mutant 3256 | -9/Materials | Discovered new exit (range 14) 3349 | -9/Materials | Learned Storage trap positions 3420 | -9/Materials | Learned location of 1 exit from Storage 3479 | -9/Materials | Loaded intel: 16 trap records 3527 | -9/Materials | Identified exit to Materials 3595 | -9/Materials | Learned 4 Recycling zone layouts 3680 | -9/Materials | Learned location of Storage (-9) 3736 | -9/Materials | Learned Materials trap positions 3750 | -9/Materials | Entered Mines 3770 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3773 | -9/Mines | Found Prototype Device 3780 | -9/Mines | Met a Derelict testing a Signal Generator 4096 | -9/Mines | Learned Materials non-interactive machine intel 4256 | -9/Mines | Learned 2 Materials zone layouts 4428 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4839 | -9/Mines | Entered Materials 4839 | -8/Materials | Accompanied by 1 ally 4839 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4841 | -8/Materials | Loaded intel: 22 trap records 4842 | -8/Materials | Loaded intel: 25 non-interactive machine locations 4894 | -8/Materials | Identified exit to Garrison 4894 | -8/Materials | Entered Garrison 4894 | -8/Garrison | Accompanied by 1 ally 4895 | -8/Garrison | Identified exit to Materials 4931 | -8/Garrison | Triggered checkpoint 5070 | -8/Garrison | Triggered checkpoint 5116 | -8/Garrison | Triggered checkpoint 5203 | -8/Garrison | Discovered exit to Materials (range 14) 5246 | -8/Garrison | Triggered checkpoint 5305 | -8/Garrison | Garrison Relay disabled 5602 | -8/Garrison | Garrison Relay disabled 5712 | -8/Garrison | Triggered checkpoint 5770 | -8/Garrison | Phase Generator disabled 5808 | -8/Garrison | Garrison Relay disabled 5912 | -8/Garrison | Triggered checkpoint 6218 | -8/Garrison | Triggered checkpoint 6460 | -8/Garrison | Triggered checkpoint 6467 | -8/Garrison | Garrison Relay disabled 6732 | -8/Garrison | Entered Materials 6732 | -8/Materials | Accompanied by 1 ally 6925 | -8/Materials | Garrison activated, responded to threat 7326 | -8/Materials | Identified Exp. Sensor Array 7382 | -8/Materials | Garrison activated, responded to threat 7402 | -8/Materials | Build established: Mutant 7422 | -8/Materials | Identified exit to Garrison 7422 | -8/Materials | Entered Garrison 7507 | -8/Garrison | Triggered checkpoint 7603 | -8/Garrison | Core integrity fell below 50% 7666 | -8/Garrison | System corruption reached 10% 7675 | -8/Garrison | Lost 3 parts (1p1u1w) 7728 | -8/Garrison | Spotted B-75 Beast 7729 | -8/Garrison | Core integrity fell below 20% 7732 | -8/Garrison | Discovered new exit (range 11) 7739 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07671_ Imp. Heat Sink melted. 07671_ P-60 Hacker destroyed. 07672_ F#TYL&FC 07734_ Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????#### | | ??????????????????????????????# # | | ??????????????????????????????# #### ## ## | | ??????????????????????????????# #??# ## ## | | ???????????????????????## #####%#### | | ???????????????????# % " | | ???????????????????????## ##### #### | | ??????????????????????????????# ## # ## ## # | | ??????????????????????????????# #?# %=#? #???? | | ??????????????????????????????# #?# [ ######???? | | ??????????????????????????????#=#### # #??????? | | ??????????????????????????###?# [ #??????? | | ?????????????????????????? #?# ### # **###??????? | | ??????????????????????????# #?# #?###[%##????????? | | ??????????????????????????# #?# #???#[=#?????????? | | ???????????????????###????# #?# #???#= #?????????? | | ???????????????????# #####Y###"##### #?????????? | | ????????????????# # +s % #?????????? | | ????????????????# " ; / #?????????? | | ???????????????????# ###ss ####"########?????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????# ###g #### #????????????????? | | ???????????????????# gl # #????????????????? | | ???????????????????# ### ######????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????#C C#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#C C C#????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Sml. Laser | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 21% | -10/Materials Imp. Heat Sink | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedCooledBiocell Manual? 0 Play Time 01:00:25 Cumulative 502.1 hours Start 2025.05.22 @ 00:12:48 End 2025.05.22 @ 01:20:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 279 Adventurer 7 Explorer 18 Win Type - Total 39 Types 25/0/6/2/0/1/1/2/0/2 Lore% 93 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96fe3ab3-1cf4-4a1b-bf3d-187e625e7d6b