Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 14:22:25 Player: Jamuson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (4962) 4962 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1233) 1233 TOTAL SCORE: 10935 Bonus ------- High Alert Combat Kills 555 Follower Combat Kills 409 Aligned with FarCom 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (3) --- Medium Treads Compact Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Great Axe > --- INVENTORY (15) --- Hybrid Deuterium Engine Medium Treads Pulse Rifle Advanced Beam Rifle Heavy Ion Cannon Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Superbattery Advanced Targeting Computer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Medium Treads Medium Treads Compact Wheel Pulse Rifle Advanced Beam Rifle Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Gauss Cannon Heavy Missile Launcher Great Axe [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 2 . . . 1 . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 159 | 6 6 3 14 10 1 . 45 38 36 Power 13 | 1 1 . 2 . . . 3 4 2 Engine 13 | 1 1 . 2 . . . 3 4 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 1 . 1 2 . . 9 7 9 Treads 23 | . . . . . . . 8 7 8 Leg . | . . . . . . . . . . Wheel 8 | 2 1 . 1 2 . . 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 1 2 . 5 1 1 . 12 10 12 Device 15 | . . . 1 . . . 4 3 7 Storage 6 | 1 1 . 1 . 1 . . . 2 Processor 6 | . . . 1 . . . 3 2 . Hackware . | . . . . . . . . . . Protection 17 | . 1 . 2 1 . . 5 5 3 Artifact . | . . . . . . . . . . Weapon 71 | 2 2 3 6 7 . . 21 17 13 Energy Gun 25 | 1 . 1 1 3 . . 10 8 1 Energy Cannon 5 | . . . . . . . 1 1 3 Ballistic Gun 17 | 1 2 . 5 2 . . 3 2 2 Ballistic Cannon 6 | . . . . . . . . 2 4 Launcher 6 | . . 1 . 2 . . 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 3 . Slashing Weapon 8 | . . 1 . . . . 5 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 . 2 . . . . 4 . Parts Lost 45 | . . . . 3 . . 20 10 12 Power 5 | . . . . . . . 2 3 . Propulsion 10 | . . . . 2 . . 4 2 2 Utility 15 | . . . . 1 . . 4 4 6 Weapon 15 | . . . . . . . 10 1 4 Highest Loss Streak 7 | . . . . 1 . . 6 4 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 89 82 93 100 93 98 95 Engine 9 | . 14 14 11 11 11 11 8 8 6 Treads 16 | . . . . . . . 20 26 22 Wheel 8 | . 28 28 22 21 22 22 4 . . Device 3 | . . . 5 . . . 3 . 8 Storage 10 | . 14 14 11 11 16 22 13 9 7 Processor 13 | . . . 4 . . . 13 26 17 Protection 10 | . 13 14 13 17 22 22 11 8 7 Energy Gun 9 | . 14 9 6 7 22 22 12 9 6 Energy Cannon 1 | . . . . . . . . . 4 Ballistic Gun 6 | . 14 14 14 12 . . 1 6 3 Ballistic Cannon 1 | . . . . . . . . 1 6 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 27 28 47 46 50 50 57 46 64 Greatest Support 84 | 32 32 32 32 32 32 32 62 62 84 Greatest Overweight (x) 3 | . . . 1 2 1 1 3 . 3 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 14 15 15 15 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 15 15 15 Average Carried 13 | 2 8 9 13 14 15 15 13 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 4 10 10 14 15 15 15 15 15 7 Class Distribution -------------------- 59% | Mutant 22% | Scavenger-Mutant 9% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 3159 | 262 94 78 328 294 . . 685 813 605 Remotely . | . . . . . . . . . . Salvage Created 5434 | 89 215 11 476 288 . . 1581 1785 989 Parts 338 | 2 14 6 36 25 . . 91 116 48 Haulers Intercepted 7 | . 1 . 1 . . . 1 3 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 118 | . 2 3 10 17 . . 28 36 22 Melee 11 | . . . . . . . 10 . 1 Guns 68 | . 2 . 9 7 . . 14 31 5 Cannons 12 | . . . . . . . . 1 11 AOE 24 | . . 3 1 10 . . 1 4 5 Classes Destroyed 16 | 1 4 1 2 1 . . 5 1 1 Worker 1 | . . . . . . . 1 . . Builder 6 | . 1 . . . . . 2 3 . Hauler 7 | . 1 . 1 . . . 1 3 1 Recycler 3 | 1 . . . . . . 1 . 1 Operator 2 | . . . 1 . . . . 1 . Watcher 11 | . 2 . 2 . . . 3 2 2 Swarmer 30 | . . 3 2 12 . . 5 4 4 Grunt 49 | . 2 . 7 4 . . 13 15 8 Brawler 7 | . . . 1 . . . . 4 2 Duelist 5 | . . . . 1 . . . 1 3 Protector 2 | . . . . . . . . 2 . Sentry 16 | . . . . . . . 4 10 2 Specialist 4 | . . . . . . . 4 . . Hunter 1 | . . . . . . . 1 . . Programmer 3 | . . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 7 | 1 4 3 3 6 . . 4 7 5 Combat Bots Only 5 | . 2 3 3 4 . . 4 5 5 Max Kills in Single Turn 4 | 1 2 3 2 4 . . 2 2 3 Gunslinging 1 | . . . 1 . . . 1 . . Exploded 4 | . . 3 1 4 . . 1 2 3 Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 8780 | . 65 28 546 465 . . 3147 1844 2685 Core 1452 | . . 18 131 76 . . 309 218 700 Absorbed by Shields 100 | . . . . . . . . . 100 Regen/Repaired (Parts) 275 | . . . . . . . . 275 . Core Remaining (%) 61 | 100 . 92 . . . 48 . 4 . Volleys Fired 377 | 2 21 3 43 22 . . 87 127 72 Largest 3 | 2 2 2 2 2 . . 2 2 3 Hottest 176 | 70 70 70 68 53 . . 130 124 176 Shots Fired 712 | 4 41 6 84 41 . . 172 223 141 Gun 595 | 4 41 5 84 35 . . 168 208 50 Cannon 102 | . . . . . . . 3 11 88 Launcher 15 | . . 1 . 6 . . 1 4 3 Special . | . . . . . . . . . . Kinetic 293 | 2 21 3 58 35 . . 19 81 74 Thermal 250 | 2 20 2 . . . . 56 138 32 Explosive 15 | . . 1 . 6 . . 1 4 3 Electromagnetic 154 | . . . 26 . . . 96 . 32 Robot Hit Streak 21 | 2 7 1 10 6 . . 11 21 20 Robot Miss Streak 6 | 1 6 2 3 4 . . 5 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 1 . 3 . . . 2 5 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . Shots Hit Robots 541 | 3 21 1 53 23 . . 149 180 111 Core Hits 246 | 2 10 4 22 22 . . 47 85 54 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . 4 1 . Critical Strikes 35 | . 2 . 4 . . . 9 15 5 Burn 17 | . 2 . . . . . 1 14 . Destroy 2 | . . . . . . . 1 1 . Blast 3 | . . . . . . . . . 3 Corrupt 5 | . . . 4 . . . 1 . . Smash 4 | . . . . . . . 4 . . Sever 4 | . . . . . . . 2 . 2 Melee Attacks 93 | . . 1 1 . . . 71 3 17 Impact 21 | . . . . . . . 18 3 . Slashing 72 | . . 1 1 . . . 53 . 17 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 12504 | 27 267 156 893 920 . . 3597 3559 3085 Guns 6900 | 27 267 13 777 334 . . 1811 2950 721 Cannons 1763 | . . . . . . . 70 191 1502 Explosions 2068 | . . 143 41 586 . . 256 418 624 Melee 1773 | . . . 75 . . . 1460 . 238 Ramming . | . . . . . . . . . . Kinetic 3510 | 15 102 13 562 334 . . 231 1118 1135 Thermal 3648 | 12 165 . 41 . . . 897 2023 510 Explosive 1771 | . . 143 . 586 . . . 418 624 Electromagnetic 1802 | . . . 215 . . . 1009 . 578 Impact 633 | . . . . . . . 633 . . Slashing 1140 | . . . 75 . . . 827 . 238 Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 3 3 3 3 6 14 11 Average Corruption 6 | . . . 2 3 3 3 6 9 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 178 | . . . 7 18 7 1 37 82 26 Message Errors 50 | . . . 2 5 2 . 12 22 7 Matter Fused 29 | . . . 1 2 1 . 8 13 4 Heat Flow Errors 13 | . . . . 2 1 . 4 4 2 Energy Discharges 27 | . . . . 3 1 1 5 10 7 Parts Rejected 5 | . . . 1 1 . . 1 1 1 Data Loss (minor) 18 | . . . 1 2 1 . 2 12 . Data Loss (major) 11 | . . . . 1 1 . 2 5 2 Misfires 13 | . . . 1 1 . . 1 9 1 Alerts 4 | . . . . 1 . . 1 1 1 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 7 | . . . 1 . . . 1 4 1 Overload Shots . | . . . . . . . . . . Overflow Damage 359 | . . . . 52 . . 212 45 50 Projectiles 14 | . . . . . . . . . 14 Explosions 133 | . . . . 52 . . . 45 36 Melee 212 | . . . . . . . 212 . . Knockbacks 10 | . . . . . . . 4 1 5 Impact 4 | . . . . . . . 4 . . Kinetic 6 | . . . . . . . . 1 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 350 | . . 10 . 86 . . 69 35 150 Shots 10 | . . 1 . 4 . . 2 1 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 770 | 40 165 36 204 271 274 . 504 518 770 Average Temperature 136 | 23 49 18 36 69 139 . 173 107 240 Received Heat Transfer 2428 | . 39 9 321 135 . . 711 684 529 Effects 46 | . . . . . . . 10 3 33 Shutdowns 4 | . . . . . . . 2 1 1 Energy Bleed 4 | . . . . . . . 2 . 2 Interference 6 | . . . . . . . 2 2 2 Matter Decay 8 | . . . . . . . 3 . 5 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 9 | . . . . . . . 1 . 8 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 10 | . . . . . . . 10 . . Impact Corruptions 6 | . . . . . . . 6 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . . . . . . 4 7 2 Heat Transferred 8890 | 37 629 . 50 . . . 1804 5297 1073 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 3 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 937 | 5 150 149 681 808 . . 688 937 512 Initial 364 | . 3 . . 241 . . . 263 364 Average 319 | 1 88 81 420 648 . . 155 460 270 Maximum Alert Level 3 | . . . 2 3 . . 2 3 2 Low Security (%) 34 | 100 100 100 12 . . 100 63 . 34 Level 1 36 | . . . 28 . . . 32 57 54 Level 2 19 | . . . 59 71 . . 3 18 11 Level 3 8 | . . . . 27 . . . 23 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . . . 3 1 . . 8 5 9 Investigation 7 | . . . 2 1 . . 2 2 . Extermination 3 | . . . . . . . . . 3 Reinforcement 6 | . . . 1 . . . 4 1 . Assault 5 | . . . . . . . 1 2 2 Garrison 5 | . . . . . . . 1 . 4 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 7 | . . . 3 . . . 3 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 7 8 27 17 . . 39 46 35 Peak Tracking Total 7 | . 2 3 4 4 . . 4 6 7 Tactical Retreats 13 | . . . . . . . 10 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 7 | . . . 1 . . . 1 3 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 18 | . . . 5 . . . . 13 . Reprogrammed 3 | . . . 3 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 23 | . . . 1 8 . . 1 5 8 Max in Single Turn 8 | . . . 1 8 . . 1 1 4 Garrison Access 2 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 35 | . 4 1 7 1 1 . 5 11 5 Terminals 29 | . 4 1 7 . . . 4 8 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 109 | . 18 2 27 1 1 . 12 38 10 Successful 59 | . 9 1 13 1 1 . 6 22 6 Failed 50 | . 9 1 14 . . . 6 16 4 Catastrophic 5 | . 2 1 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 60 | . 14 2 11 . 1 . 12 15 5 Terminals 96 | . 18 2 27 . . . 11 28 10 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . . . . . 9 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Terminal Hacks 35 | . 5 1 8 1 1 . 2 13 4 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . . 2 . Open Door 2 | . . . . 1 . . . 1 . Open DSF 2 | . . . . . . . . . 2 Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . Terminal Index 5 | . 1 . 1 . . . 1 1 1 Alert Level 2 | . . . . . . . . 2 . Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 3 | . 1 . 2 . . . . . . Disarm Traps 5 | . . . 1 . . . . 4 . Reprogram Traps 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . 1 . Hauler Manifests 3 | . 1 . 1 . . . . . 1 Zone Layout 2 | . 1 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . Scan Component 3 | . . . . . . . . 3 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 20 | . 4 . 5 . . . 4 5 2 Terminals 18 | . 4 . 5 . . . 3 4 2 Botnet 17 | . 3 . 5 . . . 3 4 2 Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Jam 2 | . . . . . . . 1 1 . Data Cores Recovered 2 | . . . 1 . . . . 1 . Used 2 | . . . 1 . . . . 1 . Hacking Detections 27 | . 4 1 7 . . . 4 9 2 Full Trace Events 5 | . 1 . 2 . . . 1 1 . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 53 | . . . . . . . . 53 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 4 | . . 4 . . . . . . . Largest Group 4 | . . 4 4 . . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 70 | . . 6 64 . . . . . . Total Damage 823 | . . 68 755 . . . . . . Kills 18 | . . 3 15 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 9362 | 74 429 483 631 894 239 80 2005 2389 2138 Spaces Moved 5038 | 56 329 441 417 693 207 70 841 929 1055 Core 2 | 2 . . . . . . . . . Treads 2510 | . . . . . . . 536 929 1045 Legs . | . . . . . . . . . . Wheels 2526 | 54 329 441 417 693 207 70 305 . 10 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 115 115 115 115 158 145 Average Speed 134 | 98 100 100 112 115 115 115 141 158 161 Slowest Speed 165 | 100 100 100 115 130 115 115 160 165 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 54 | 3 50 91 48 97 60 21 55 91 25 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . . 1 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . Scrap Searched 5 | . . 2 . 3 . . . . . Spaces Dug 17 | . . 1 . . . . 6 1 9 Terrain Destroyed 226 | . . 7 3 89 . . 30 43 54 Melee 17 | . . 1 . . . . 6 1 9 Projectile 4 | . . . . . . . . 2 2 AOE 205 | . . 6 3 89 . . 24 40 43 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 6843 | 68 388 475 495 745 207 69 1390 1645 1361 Wait 1058 | 1 20 26 6 11 . . 331 511 152 Move 5029 | 55 328 440 416 692 206 69 840 928 1055 Hop . | . . . . . . . . . . Pick Up 52 | 4 7 1 4 6 . . 11 13 6 Fast Attach 58 | 6 2 . 9 2 1 . 11 14 13 Attach 40 | . . . 1 4 . . 18 9 8 Detach 10 | . . . 1 1 . . 3 5 . Swap 61 | . 4 3 4 4 . . 16 15 15 Drop 69 | . 6 1 10 3 . . 6 20 23 Fire 377 | 2 21 3 43 22 . . 87 127 72 Melee 89 | . . 1 1 . . . 67 3 17 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Entered Mines 534 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 551 | -10/Mines | Assembled infested the area 556 | -10/Mines | Assisted by a Guerilla fighting off Assembled 615 | -10/Mines | Identified exit to Materials 626 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 818 | -10/Mines | Discovered exit to Materials (range 9) 980 | -10/Mines | Received a Mining Laser from a helpful Derelict 987 | -10/Mines | Entered Materials 987 | -9/Materials | Accompanied by 4 allies 987 | -9/Materials | Evolved 2 slots: Utility x2 1126 | -9/Materials | Identified exit to Mines 1618 | -9/Materials | Entered Mines 1721 | -9/Mines | Discovered new exit (range 11) 1930 | -9/Mines | Discovered new exit (range 7) 1940 | -9/Mines | Core integrity fell below 50% 2194 | -9/Mines | Met a Derelict shopkeep closing up shop 2197 | -9/Mines | Learned location of Zion (-6) 2487 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2506 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2507 | -9/Mines | Discovered new exit (range 5) 2512 | -9/Mines | Entered Exiles 2540 | -9/Exiles | Met 8R-AWN 2561 | -9/Exiles | Met EX-HEX 2591 | -9/Exiles | Met EX-BIN 2607 | -9/Exiles | Aligned with FarCom system 2608 | -9/Exiles | Given EX-Vault access code 2637 | -9/Exiles | Opened EX-Vault 2645 | -9/Exiles | Found Superbattery 2669 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2701 | -9/Exiles | Met EX-DEC 2742 | -9/Exiles | Discovered new exit (range 10) 2751 | -9/Exiles | Left Exiles lab with Superbattery 2751 | -9/Exiles | Entered Mines 2822 | -8/Mines | Discovered new exit (range 9) 2831 | -8/Mines | Entered Materials 2831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3127 | -8/Materials | Lost 4 parts (1p1n2u) 3281 | -8/Materials | Crushed by falling debris 3913 | -8/Materials | Lost 6 parts (2u4w) 4067 | -8/Materials | Lost 3 parts (3w) 4111 | -8/Materials | Build established: Scavenger-Mutant 4692 | -8/Materials | Identified exit to Storage 4739 | -8/Materials | Garrison activated, responded to threat 4743 | -8/Materials | Core integrity fell below 50% 4831 | -8/Materials | First assault squad dispatched 4836 | -8/Materials | Entered Storage 4837 | -8/Storage | Identified exit to Recycling 5529 | -8/Storage | Build established: Mutant 5726 | -8/Storage | Repaired Broken Arm. Treads 6212 | -8/Storage | Identified exit to Factory 6436 | -8/Storage | First assault squad dispatched 6519 | -8/Storage | System corruption reached 10% 6695 | -8/Storage | Core integrity fell below 20% 6744 | -8/Storage | Lost 4 parts (1p2u1w) 6939 | -8/Storage | Build established: Scavenger-Mutant 7225 | -8/Storage | Entered Factory 7225 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7523 | -7/Factory | Build established: Scavenger-Gunner 7678 | -7/Factory | Discovered new exit (range 15) 7863 | -7/Factory | Discovered new exit (range 5) 8759 | -7/Factory | Build established: Gunner 8983 | -7/Factory | Garrison activated, responded to threat 9225 | -7/Factory | First assault squad dispatched 9270 | -7/Factory | System corruption reached 10% 9288 | -7/Factory | Garrison activated, responded to threat 9294 | -7/Factory | Core integrity fell below 50% 9325 | -7/Factory | Core integrity fell below 20% 9338 | -7/Factory | Lost 7 parts (1n3u3w) 9363 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09331_ R-06 Scavenger collects Broken Weapon Cycler. 09333_ Hyb. Deuterium Engine broken. 09333_ Overheating: Short circuit. 09334_ Acquired Imp. Light Armor Plating. 09334_ R-06 Scavenger collects Lgt. Nuclear Core. 09337_ Acquired 24 matter. 09338_ Acquired 1 matter. 09339_ Y%GLQR=<7DWA1I#AOCQIOBHIAWOQ2DY&6 8ADG 09342_ L-41 Fighter Imp. Deuterium Engine severed. 09344_ L-41 Fighter Carbon-fiber Leg severed. 09351_ Superbattery destroyed. 09356_ Med. Treads destroyed. 09359_ Broken Enh. Autogun destroyed. 09361_ Nuclear Reactor explodes. 09361_ L-41 Fighter destroyed. 09361_ Hrd. Heavy Armor Plating destroyed. 09361_ I-36 Angel destroyed. 09361_ B-48 Gladiator destroyed. 09361_ G-47 Trooper destroyed. 09361_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????#+#??????????????????????????? | | ????????????????##### #####????#?????????????????? | | ????????????????# #### ######????????????? | | ################# ???????????? | | ???????????? | | T ???????????? | | "" ???????????? | | ???????????? | | ???????????? | | #####+### ???????????? | | # # ###########????????????? | | + #####+########???????????????????? | | ###### """ # #???????????????????? | | ##??# """ # #???????????????????? | | ##?# """ # #???????????????????? | | #?# # ! % ##??????????????????? | | ### """ # """ +???????????????????? | | /## """ # !! """= ##??????????????????? | | ## """ # %!! """% ##?????????????????? | | ##] # =m ##????????????????? | | ## [ ?# """%* #????????????????? | | ########?# """! #?????????????????? | | #????????# """ % !!g #?????????????????? | | #????????# =%!=@%=% #?????????????????? | | #????????##### [ = * #?????????????????? | | #????????????### ##?????????????????? | | #?????????????# # # #?????????????????? | | #?????????????#########?#?????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 1790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed WardroneMicroMeganuke Manual? 0 Play Time 02:37:26 Cumulative 141.7 hours Start 2022.05.02 @ 10:18:20 End 2022.05.02 @ 14:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 42 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 248cc586-e78f-477e-9652-55fd69899d92