Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 01:05:56 Player: Cole Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3378) 3378 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 8782 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 456 Cogmind --------- Core Integrity 0/1000 Matter 53/300 Energy 40/100 System Corruption 18% Temperature Cool (2) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Triangulator IFF Parser Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Energy Well Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Gravity Neutralizer Triangulator IFF Parser Advanced Assault Cannon Heavy Rocket Launcher [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Energy Well Device Advanced ECM Suite Storage Energy Well Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy Flak Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Guided Missile Launcher Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . . . 1 . . 2 Propulsion 2 | . . . . . 1 1 . Utility 3 | . . 1 . 1 . 1 . Weapon 2 | . . 1 . . 1 . . Parts Attached 81 | 8 3 6 12 11 6 25 10 Power 15 | 2 . . 2 2 1 4 4 Engine 7 | 2 . . 2 . 1 2 . Core 7 | . . . . 2 . 1 4 Reactor 1 | . . . . . . 1 . Propulsion 16 | 2 . 2 . 1 . 10 1 Treads . | . . . . . . . . Leg 8 | . . . . . . 8 . Wheel 5 | 2 . 2 . 1 . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . . . 2 . Utility 18 | 2 1 2 3 4 2 4 . Device 8 | 1 1 . 1 2 1 2 . Storage 4 | 1 . . 2 . . 1 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 4 | . . 2 . 2 . . . Artifact . | . . . . . . . . Weapon 32 | 2 2 2 7 4 3 7 5 Energy Gun 9 | 2 . . 3 1 . 1 2 Energy Cannon 3 | . . 1 2 . . . . Ballistic Gun 5 | . . . . 3 2 . . Ballistic Cannon 9 | . 1 1 . . 1 5 1 Launcher 5 | . 1 . 2 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 4 2 1 4 1 Parts Lost 34 | . . . 5 . 2 5 22 Power 9 | . . . 1 . 1 3 4 Propulsion 4 | . . . . . . . 4 Utility 8 | . . . 2 . . 1 5 Weapon 13 | . . . 2 . 1 1 9 Highest Loss Streak 15 | . . . 2 . 2 1 15 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 4 4 4 4 4 4 4 Power . | . 1 1 1 . . . . Propulsion . | . . 1 1 . . . . Utility 2 | . . . 1 1 3 3 3 Weapon 1 | . 2 2 1 1 . . 1 Tool/Special . | . . . . . . . . Unused Backups 5 | . . 1 2 1 . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . 1 . . 1 Weapon 3 | . . 1 2 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 100 97 92 83 76 92 78 Engine 7 | . 14 11 10 15 2 5 . Core 5 | . . . . 2 11 4 16 Leg 9 | . . . . . . 14 20 Wheel 7 | . 28 22 22 11 7 . . Flight 2 | . . . . . . 5 . Device 11 | . 14 20 10 15 7 11 8 Storage 8 | . 14 2 15 11 7 7 4 Processor 6 | . . . . . 6 11 8 Protection 2 | . . 7 5 8 7 1 . Energy Gun 4 | . 7 5 6 2 . 4 2 Energy Cannon 1 | . . 2 11 . . . . Ballistic Gun 4 | . . . . 6 10 7 . Ballistic Cannon 9 | . 11 14 . . 6 13 13 Launcher 3 | . 8 11 9 9 4 . . Peak Build Rating 88 | 9 9 16 21 40 44 76 88 Average Rating 47 | 5 7 14 17 32 40 64 69 On Entrance 25 | . 9 7 16 21 40 40 71 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 87 | 13 15 21 26 41 45 53 87 Greatest Support 76 | 20 20 24 24 28 28 76 76 Greatest Overweight (x) 14 | . . . 1 1 1 14 4 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 3 5 3 Class Distribution -------------------- 39% | Gunner 11% | Mutant 11% | Commander-Tank 8% | Bomber 7% | Scavenger-Gunner 6% | Generator-Gunner 5% | Generator-Mutant 3% | Commander-Bomber 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Bomber | -9/Storage Commander-Tank | -8/Materials Commander-Bomber | -7/Factory Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 2878 | 280 144 52 571 599 212 652 368 Remotely . | . . . . . . . . Salvage Created 3972 | 154 274 53 988 834 328 668 673 Parts 206 | 10 29 5 54 47 7 30 24 Haulers Intercepted 9 | . 1 . 5 3 . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 63 | . 7 1 17 9 1 15 13 Melee 1 | . . . . . . . 1 Guns 9 | . . . 4 1 . 4 . Cannons 23 | . . 1 8 . . 10 4 AOE 27 | . 7 . 3 8 1 . 8 Classes Destroyed 13 | 2 7 1 1 . . 2 . Worker 12 | . 2 . 3 5 . 1 1 Builder 5 | . 1 . 1 1 . 2 . Tunneler 7 | 4 . . . 3 . . . Hauler 9 | . 1 . 5 3 . . . Recycler 9 | 1 1 . . 3 3 . 1 Mechanic 1 | . 1 . . . . . . Operator 2 | . . . 1 1 . . . Watcher 7 | . 1 . 1 4 . . 1 Swarmer 11 | . 3 . 7 . . 1 . Grunt 33 | . 4 . 4 8 5 5 7 Brawler 3 | . . . . . . 2 1 Sentry 15 | . . 1 6 2 . 4 2 Programmer 6 | . . . . . . 3 3 Best Kill Streak 13 | 4 8 1 9 13 2 3 8 Combat Bots Only 8 | . 5 1 7 4 1 3 8 Max Kills in Single Turn 5 | 2 5 1 2 3 2 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 1 2 1 . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 504 | . 21 2 85 20 9 130 237 Missed 147 | . 9 1 21 8 3 47 58 Hits 357 | . 12 1 64 12 6 83 179 Melee 2 | . . . . . . 2 . Projectile 355 | . 12 1 64 12 6 81 179 Critical Strikes 21 | . . 1 3 . 1 3 13 Part Disruptions 1 | . . . . . . . 1 Damage Taken 6426 | 42 163 52 770 150 361 1185 3703 Core 1278 | . 32 . 116 9 18 103 1000 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 98 | . . . . 23 70 5 . Core Remaining (%) 90 | 100 87 . 71 98 97 87 . Volleys Fired 218 | 7 22 1 44 41 14 55 34 Largest 4 | 2 2 3 3 1 4 4 4 Hottest 196 | 90 90 93 169 61 121 195 196 Shots Fired 447 | 14 34 3 92 41 29 162 72 Gun 186 | 14 6 . 30 13 15 85 23 Cannon 196 | . 16 2 47 . 10 76 45 Launcher 65 | . 12 1 15 28 4 1 4 Special . | . . . . . . . . Kinetic 220 | . 16 2 . 6 25 126 45 Thermal 119 | 7 3 . 50 7 . 35 17 Explosive 64 | . 12 1 15 28 4 . 4 Electromagnetic 44 | 7 3 . 27 . . 1 6 Robot Hit Streak 31 | 7 4 1 12 31 16 18 11 Robot Miss Streak 4 | 1 3 1 3 1 2 4 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 294 | 11 7 1 48 36 22 114 55 Core Hits 228 | 6 18 1 44 47 15 59 38 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 12 | . . . 2 . . 4 6 Burn 4 | . . . . . . 2 2 Meltdown 2 | . . . 2 . . . . Destroy 2 | . . . . . . 2 . Blast 4 | . . . . . . . 4 Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 6 | . . . . . . . 6 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11860 | 323 1056 23 1579 2480 1200 2872 2327 Guns 2480 | 145 . . 413 200 239 1213 270 Cannons 3293 | . 92 23 412 . 218 1554 994 Explosions 5880 | 178 964 . 754 2280 743 99 862 Melee 140 | . . . . . . . 140 Ramming 67 | . . . . . . 6 61 Kinetic 3810 | . 92 23 . 98 457 2146 994 Thermal 2382 | 242 . . 540 102 526 720 252 Explosive 4967 | . 964 . 644 2280 217 . 862 Electromagnetic 494 | 81 . . 395 . . . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 140 | . . . . . . . 140 Highest Corruption 18 | . . . . . . 4 18 Average Corruption 2 | . . . . . . 3 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . 16 10 Message Errors 7 | . . . . . . 5 2 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 6 | . . . . . . 4 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Alerts 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 372 | 7 31 . 9 39 96 72 118 Projectiles 84 | . . . . . . 64 20 Explosions 288 | 7 31 . 9 39 96 8 98 Melee . | . . . . . . . . Knockbacks 26 | . 1 . . . 1 13 11 Impact . | . . . . . . . . Kinetic 26 | . 1 . . . 1 13 11 Secondary . | . . . . . . . . Self-Inflicted Damage 489 | 42 47 38 82 . 78 84 118 Shots 13 | 2 2 1 3 . 1 2 2 Rammed 5 | . . . . . . . 5 Targets Rammed 18 | . . . . . . 2 16 Kicked 13 | . . . . . . 2 11 Crushed . | . . . . . . . . Highest Temperature 393 | 142 90 39 393 9 8 286 235 Average Temperature 103 | 60 35 18 148 4 3 102 77 Received Heat Transfer 1113 | . 30 27 192 45 9 270 540 Effects 5 | . . . 4 . . 1 . Shutdowns 2 | . . . 2 . . . . Energy Bleed 2 | . . . 1 . . 1 . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . 1 . Combat Hostiles 3 | . . . 2 . . 1 . Parts Melted 6 | . . . 3 1 . 2 . Heat Transferred 4284 | 385 . . 927 222 400 1600 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 3 . . 3 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 3 | . 1 . 2 3 2 1 1 Low Security (%) 61 | 100 43 100 32 . . 86 89 Level 1 17 | . 56 . 26 18 . 13 10 Level 2 17 | . . . 40 54 100 . . Level 3 3 | . . . . 27 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1014 | 20 272 129 609 1014 621 288 265 Initial 453 | . 6 110 45 250 453 288 79 Average 218 | 3 156 110 314 555 549 126 78 Influence Increases 3745 | 25 422 39 900 1086 266 553 454 Destroy 0b10 Robot/C 1500 | . 140 20 360 340 80 300 260 Destroy 0b10 Robot/NC 275 | 25 35 . 65 105 15 15 15 Destroy Leader 432 | . 34 10 102 114 20 90 62 Allied During Kill 230 | . . . 24 183 23 . . Successful Hack 75 | . 12 . 14 5 26 18 . Disable Machine 465 | . 60 . 105 165 60 60 15 Destroy Structure 588 | . 81 9 140 174 42 40 102 Partial Spotted 45 | . 15 . 30 . . . . Lose Combat Pursuer 135 | . 45 . 60 . . 30 . Influence Decreases 3737 | 15 170 192 416 681 675 980 608 Entered New Map 1492 | . 4 152 64 343 545 301 83 Time Decay 1825 | 15 166 40 302 278 110 589 325 Lost Part 320 | . . . 50 . 20 50 200 Lost Ally 100 | . . . . 60 . 40 . Squads Dispatched 17 | . . . 1 3 2 6 5 Investigation 2 | . . . . . 1 . 1 Extermination 5 | . . . . . . 3 2 Reinforcement 6 | . . . . 3 1 2 . Assault . | . . . . . . . . Garrison 4 | . . . 1 . . 1 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 12 | . 2 . 4 4 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 15 1 28 21 6 21 26 Peak Tracking Total 8 | . 4 1 8 4 3 3 8 Tactical Retreats 10 | . 2 . 3 . . 2 3 ECM-based Alert Blocks 5 | . . . . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 31 | . 4 . 7 11 4 4 1 Max in Single Turn 4 | . 3 . 2 3 4 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 17 | . 4 . 7 2 2 1 1 Terminals 16 | . 3 . 7 2 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 15 . 15 5 5 2 2 Successful 18 | . 5 . 6 3 2 2 . Failed 26 | . 10 . 9 2 3 . 2 Catastrophic 6 | . 2 . 3 . 1 . . Database Lockouts . | . . . . . . . . Manual 32 | . 11 . 9 5 5 2 . Terminals 41 | . 12 . 15 5 5 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 3 1 . 1 . Open Door 3 | . . . 3 . . . . Level Access Points 2 | . 1 . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 3 . 3 2 2 1 . Terminals 11 | . 3 . 3 2 2 1 . Botnet 11 | . 3 . 3 2 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . 6 2 2 . 1 Full Trace Events 4 | . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 10 6 2 . Highest-Rated Group 88 | . . . 88 88 54 19 . Highest-Rated Ally 16 | . . . 16 16 16 12 . Total Orders . | . . . . . . . . Ally Attacks 104 | . . . 2 57 36 9 . Total Damage 964 | . . . 24 444 402 94 . Kills 13 | . . . 1 9 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 2664 | 8 372 86 285 45 . 1048 820 Sensors 614 | . 243 86 285 . . . . Terrain 241 | 8 129 85 19 . . . . Triangulation 1056 | . . . . . . 1020 36 ECM 857 | . . . . 45 . 28 784 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 4760 | 73 372 86 660 615 220 1848 886 Spaces Moved 2664 | 50 251 67 489 430 151 831 395 Core 20 | 3 . . . . . 3 14 Treads . | . . . . . . . . Legs 877 | . . . . . . 512 365 Wheels 1460 | 47 251 67 489 430 151 25 . Hover 16 | . . . . . . . 16 Flight 291 | . . . . . . 291 . Fastest Speed 50 | 50 80 80 90 105 115 90 50 Average Speed 118 | 78 80 89 91 111 115 135 157 Slowest Speed 750 | 80 80 90 105 115 115 750 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 46 6 66 49 6 14 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 590 | 4 83 8 157 206 42 36 54 Melee . | . . . . . . . . Projectile 24 | . . . . . 1 16 7 AOE 566 | 4 83 8 157 206 41 20 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 3881 | 65 385 91 622 529 175 1441 573 Wait 789 | . 104 8 56 25 1 496 99 Move 2657 | 49 250 66 488 429 150 830 395 Hop . | . . . . . . . . Pick Up 21 | 1 1 2 6 5 . 4 2 Fast Attach 57 | 7 2 3 9 8 3 17 8 Attach 18 | . . 2 2 2 4 4 4 Detach 13 | . 2 . 1 2 2 6 . Swap 24 | 1 4 3 1 3 . 10 2 Drop 51 | . . 6 11 14 1 17 2 Fire 218 | 7 22 1 44 41 14 55 34 Melee 6 | . . . . . . . 6 Ram 5 | . . . . . . . 5 Kick 13 | . . . . . . 2 11 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 4 | . . . 4 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 471 | -9/Materials | Discovered new exit (range 16) 532 | -9/Materials | Entered Storage 705 | -9/Storage | Garrison activated, responded to threat 909 | -9/Storage | Destroyed 7 combat bots 984 | -9/Storage | Found Prototype Launcher 984 | -9/Storage | Identified Gui. Missile Launcher 1100 | -9/Storage | Discovered new exit (range 5) 1130 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1192 | -9/Storage | Entered Materials 1192 | -8/Materials | Accompanied by 10 allies 1192 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1506 | -8/Materials | Build established: Commander-Tank 1662 | -8/Materials | Discovered new exit (range 15) 1807 | -8/Materials | Entered Factory 1807 | -7/Factory | Accompanied by 6 allies 1807 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1931 | -7/Factory | Discovered new exit (range 11) 2027 | -7/Factory | Entered another Factory area 2027 | -6/Factory | Accompanied by 2 allies 2027 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2100 | -6/Factory | Garrison activated, responded to threat 2542 | -6/Factory | Build established: Scavenger-Gunner 2917 | -6/Factory | Build established: Gunner 3567 | -6/Factory | Identified exit to Factory 3875 | -6/Factory | Entered another Factory area 3875 | -5/Factory | Evolved 2 slots: Power x2 4324 | -5/Factory | Spotted B-75 Beast 4355 | -5/Factory | Garrison activated, responded to threat 4390 | -5/Factory | Build established: Generator-Gunner 4396 | -5/Factory | Destroyed 8 combat bots 4434 | -5/Factory | Lost 4 parts (2u2w) 4694 | -5/Factory | Core integrity fell below 50% 4710 | -5/Factory | System corruption reached 10% 4722 | -5/Factory | Core integrity fell below 20% 4725 | -5/Factory | Garrison activated, responded to threat 4761 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04724_ Acquired Tesla Rifle. [Achievement: Hydra] 04725_ System corrupted: Lance rejected. 04725_ P-70 Sage calls for garrison reinforcements. 04725_ ALERT: Activating Garrison Access F004. 04727_ Slammed into P-70 Sage. 04733_ K-01 Serf collects debris. 04735_ Door malfunctions. 04737_ K-01 Serf collects debris. 04739_ System corrupted: Tesla Rifle failed to cycle. 04740_ K-01 Serf collects debris. 04744_ Acquired Antigrav System. 04744_ K-01 Serf collects debris. 04746_ System corrupted: Energy discharge (-3). 04746_ Acquired 4 matter. 04747_ Tesla Rifle destroyed. 04753_ Slammed into R-10 Processor. 04753_ Destabilizing: System corrupted (+2). 04755_ Slammed into R-10 Processor. 04756_ Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ???????????????# #######################?????? | | ???????????????+ u utRw @ p u u #?????? | | ???????????????# ########### #### """" #?????? | | ???????????????????????????????# #??# """" #?????? | | ?????????????????????????####??# #??# """" #?????? | | ?????????????????????????# ??# #??# """" #?????? | | ?????????????????????????# ?# #??# #?????? | | ?????????????????????????# """?# #??###/####?????? | | ?????????????????????????# """ # #### #??????? | | ?????????????????????????# """ # ######## | | ?????????????????????????# / %%/ | | ?????????????????????????# """ # ######## | | ?????????????????????????# """ #### # ##???# | | ?????????????????????????# """??### ########?????? | | ?????????????????????????# ????# #????????????? | | ?????????????????????????# ?????# #????????????? | | ?????????????????????????# ?????# #????????????? | | ?????????????????????????###??????# #????????????? | | ?????????????????????????#####????# #????????????? | | ?????????????????????????# ###### #????????????? | | ?????????????????????????# " #????????????? | | ?????????????????????????# ## #????????????? | | ????????????????????#######/### ####?????????? | | ????????????????????# # #?????????? | | ????????????????????# # +???????### | | ????????????????????# == + " " #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 62 Energy Capacity 1190 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 8 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra I Have A Map? Challenges ------------ None Game ------ Seed NetworkedAuthchipGreatsword Manual? 0 Play Time 00:54:49 Cumulative 44.3 hours Start 2026.09.07 @ 00:13:32 End 2026.09.07 @ 01:05:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 846f8a6b-f18e-42ee-af10-c73bb3d00733