Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 23:07:33

Player: Doske

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (46)      230
Value Destroyed (1012)     1012
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 2234

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             265/400
Matter                     300/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (6)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Structural Scanner
           Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Mace (fused)
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Visual Processing Unit
           Seismic Detector
     Light Armor Plating
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
           Mace
           Katana
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Structural Scanner
           Visual Processing Unit
           Seismic Detector
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Heavy Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 6   8   20  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 6    | 2   .   4   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | 1   4   7   
    Device                 6    | .   2   4   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   .   1   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   4   7   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   1   2   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   12   | .   14  11  
  Treads                   25   | .   28  21  
  Device                   7    | .   3   13  
  Storage                  12   | .   14  11  
  Processor                9    | .   9   11  
  Hackware                 1    | .   .   3   
  Protection               1    | .   .   4   
  Ballistic Gun            11   | .   13  7   
  Launcher                 10   | .   13  5   
  Impact Weapon            2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 11  19  28  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  9    | .   .   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 5   9   10  
  Average Carried          6    | 2   6   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 2   8   7   

 Class Distribution 
--------------------
 73% | Mutant
 15% | Scavenger-Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           933  | 150 389 394 
  Remotely                 .    | .   .   .   
Salvage Created            1134 | .   471 663 
  Parts                    77   | .   34  43  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  30   | .   15  15  
  Melee                    4    | .   .   4   
  Guns                     6    | .   1   5   
  AOE                      20   | .   14  6   
Classes Destroyed          8    | .   5   3   
  Worker                   8    | .   5   3   
  Hauler                   1    | .   .   1   
  Recycler                 2    | .   1   1   
  Watcher                  5    | .   3   2   
  Swarmer                  9    | .   5   4   
  Grunt                    15   | .   10  5   
  Duelist                  2    | .   .   2   
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        122  | .    25   97   
  Missed                   33   | .    8    25   
Damage Taken               1443 | .    455  988  
  Core                     377  | .    242  135  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   285  | .    57   228  
  Regen/Repaired (Parts)   49   | .    49   .    
Core Remaining (%)         51   | 100  3    .    
Volleys Fired              61   | .    25   36   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    50   60   
Shots Fired                71   | .    32   39   
  Gun                      41   | .    12   29   
  Cannon                   .    | .    .    .    
  Launcher                 30   | .    20   10   
  Special                  .    | .    .    .    
  Kinetic                  38   | .    12   26   
  Thermal                  3    | .    .    3    
  Explosive                30   | .    20   10   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    3    13   
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           63   | .    17   46   
  Core Hits                61   | .    29   32   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Smash                  1    | .    1    .    
Melee Attacks              25   | .    6    19   
  Impact                   13   | .    6    7    
  Slashing                 12   | .    .    12   
  Piercing                 .    | .    .    .    
  Sneak Attacks            11   | .    4    7    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        2    | .    .    2    
Damage Inflicted           2862 | .    1234 1628 
  Guns                     367  | .    64   303  
  Cannons                  .    | .    .    .    
  Explosions               1540 | .    914  626  
  Melee                    920  | .    221  699  
  Ramming                  35   | .    35   .    
  Kinetic                  334  | .    64   270  
  Thermal                  33   | .    .    33   
  Explosive                1540 | .    914  626  
  Electromagnetic          .    | .    .    .    
  Impact                   471  | .    221  250  
  Slashing                 449  | .    .    449  
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    1    3    
  Average Corruption       2    | .    1    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  4    | .    1    3    
    Message Errors         1    | .    1    .    
    Matter Fused           2    | .    .    2    
    Parts Fused            1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            347  | .    127  220  
  Projectiles              .    | .    .    .    
  Explosions               53   | .    36   17   
  Melee                    294  | .    91   203  
Knockbacks                 2    | .    2    .    
  Impact                   2    | .    2    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      127  | .    48   79   
  Shots                    6    | .    2    4    
  Rammed                   8    | .    8    .    
Targets Rammed             8    | .    8    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        11   | .    4    11   
  Average Temperature      3    | .    2    4    
  Received Heat Transfer   474  | .    90   384  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    1    2    
  Impact Corruptions       6    | .    3    3    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         75   | .    .    75   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             494  | .   265 494 
  Initial                  95   | .   .   95  
  Average                  165  | .   90  299 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         68   | 100 91  28  
  Level 1                  16   | .   8   29  
  Level 2                  15   | .   .   41  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            6    | .   5   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   21  27  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   3   3   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          13   | .   9   4   
  Terminals                12   | .   8   4   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                48   | .   31  17  
  Successful               30   | .   19  11  
  Failed                   18   | .   12  6   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   47   | .   31  16  
  Terminals                46   | .   29  17  
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   9   7   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           2    | .   1   1   
  Repair Station Index     1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          4    | .   3   1   
  Maintenance Status       1    | .   .   1   
  Security Status          1    | .   1   .   
  Coupling Status          1    | .   .   1   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         12   | .   8   4   
  Terminals                12   | .   8   4   
    Botnet                 12   | .   8   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   6   4   
  Full Trace Events        4    | .   3   1   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1967 | 53   1186 728  
Spaces Moved               977  | 36   653  288  
  Core                     17   | 16   .    1    
  Treads                   960  | 20   653  287  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 111  160  164  
  Slowest Speed            500  | 160  160  500  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       2    | .    1    1    
Exploration Rate (%)       44   | 3    87   42   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    .    3    
Terrain Destroyed          201  | .    135  66   
  Melee                    3    | .    .    3    
  Projectile               .    | .    .    .    
  AOE                      198  | .    135  63   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1271 | 49  746 476 
  Wait                     125  | .   31  94  
  Move                     976  | 35  653 288 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 8   12  14  
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   2   9   
  Detach                   1    | .   .   1   
  Swap                     17   | .   6   11  
  Drop                     11   | .   4   7   
  Fire                     61   | .   25  36  
  Melee                    22   | .   6   16  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    7    | .   7   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 3)
  310 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 4)
  431 | -10/Materials | Discovered new exit (range 10)
  473 | -10/Materials | Identified exit to Materials
  498 | -10/Materials | Discovered new exit (range 15)
  595 | -10/Materials | Identified exit to Mines
  927 | -10/Materials | Crushed by falling debris
  927 | -10/Materials | Core integrity fell below 50%
  927 | -10/Materials | Core integrity fell below 20%
 1034 | -10/Materials | Repaired Grenade Launcher
 1240 | -10/Materials | Entered another Materials area
 1240 | -9/Materials  | Evolved 2 slots: Utility x2
 1529 | -9/Materials  | Discovered new exit (range 16)
 1553 | -9/Materials  | Identified exit to Mines
 1806 | -9/Materials  | Crushed by falling debris
 1968 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01885_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Awaiting botnet instructions.
01885_ ALERT: Suspicious activity at Terminal
  M011. Dispatching Investigation squad.
01885_ Terminal unresponsive.
01892_ System corrupted: Mace fused.
01899_ G-34 Mercenary destroyed.
01901_ Acquired 22 matter.
01903_ Acquired 3 matter. <x2>
01916_ Sneak attack on K-01 Serf.
01916_ K-01 Serf destroyed.
01933_ Lgt. Treads destroyed.
01939_ Critical hit (Burn: +37).
01960_ Lgt. Treads destroyed.
01960_ G-47 Trooper destroyed.
01965_ Hvy. Assault Rifle destroyed.

 Map 
-----
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|          ??????????????   ##?????????????######### |
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|          ????????????????????????????????##        |
|          ????????????????????????????????##!!      |
|          ????????????????????????????????##!!      |
|          ????????????????????????????????######### |
|          ????????????????????????????????#####     |
|          ???????????????????????????????????##     |
|          ???????????????????????????????????##     |
|          ???????????????????????????????????##     |
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|          ???????????????????????????????????###### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Quantum Hacking
Unlikely Earthworm
root@

 Challenges 
------------
None

 Game 
------
Seed              KineticDisposableRefractor
  Manual?         0
Play Time         00:33:05
  Cumulative      10.4 hours
  Start           2024.04.05 @ 22:32:06
  End             2024.04.05 @ 23:07:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          10
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e31b6a85-3647-498e-9d0c-dc4c03ac9db4