Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 14:30:21 Player: TheRose202 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3473) 3473 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6743 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 98/100 System Corruption 14% Temperature Warm (163) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Graphene Brace > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Improved Signal Interpreter Improved Melee Analysis Suite Matter Filter Kinecellerator Layered Light Armor Plating Field Laser Remote Datajack Remote Datajack Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Layered Light Armor Plating Graphene Brace Improved Shield Generator > --- WEAPON ----------- Flak Cannon Greatsword > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Signal Interpreter Improved Melee Analysis Suite Matter Filter Kinecellerator Layered Light Armor Plating Field Laser Flak Gun Flak Gun Remote Datajack Remote Datajack Spear [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Greatsword Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 108 | 5 15 1 14 31 42 Power 21 | 1 4 . 2 8 6 Engine 13 | 1 2 . 2 4 4 Core 8 | . 2 . . 4 2 Reactor . | . . . . . . Propulsion 37 | 2 4 . 7 10 14 Treads 14 | 2 . . 5 3 4 Leg 11 | . 4 . . 4 3 Wheel 8 | . . . 2 . 6 Hover 1 | . . . . . 1 Flight 3 | . . . . 3 . Utility 17 | . 5 . . 5 7 Device 8 | . 2 . . 4 2 Storage 3 | . 2 . . . 1 Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 33 | 2 2 1 5 8 15 Energy Gun 14 | 1 1 1 3 4 4 Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | 1 . . . 3 5 Ballistic Cannon 3 | . 1 . . . 2 Launcher . | . . . . . . Special Weapon 2 | . . . 1 1 . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 3 2 4 Parts Lost 50 | . 6 1 2 18 23 Power 11 | . 2 . . 4 5 Propulsion 19 | . 2 . 2 4 11 Utility 4 | . . . . 2 2 Weapon 16 | . 2 1 . 8 5 Highest Loss Streak 14 | . 5 1 2 4 14 To Critical Strikes . | . . . . . . Average Backups 11 | 1 5 12 13 12 13 Power 1 | . . 2 2 1 1 Propulsion 1 | . . 3 1 1 1 Utility 5 | . 2 4 5 7 5 Weapon 2 | . . . 1 . 4 Tool/Special . | . . . . . . Unused Backups 30 | . 1 . 6 5 18 Power 3 | . . . 2 . 1 Propulsion 4 | . 1 . 1 1 1 Utility 15 | . . . 1 4 10 Weapon 5 | . . . 2 . 3 Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 89 | . 83 98 97 87 89 Engine 8 | . 6 . 18 10 6 Core 6 | . 8 14 1 6 7 Treads 18 | . 17 . 28 9 20 Leg 7 | . 7 28 3 15 4 Wheel 1 | . . . . . 2 Device 8 | . 2 . . 8 14 Storage 8 | . 10 14 11 9 6 Processor 6 | . 8 14 11 8 2 Protection 2 | . . . . . 4 Energy Gun 7 | . 5 26 13 11 1 Energy Cannon 1 | . . . 6 2 . Ballistic Gun 4 | . 10 . . 4 3 Ballistic Cannon 3 | . 6 . . . 4 Slashing Weapon 2 | . . . . . 4 Peak Build Rating 53 | 5 10 11 20 40 53 Average Rating 31 | 3 7 10 17 28 47 On Entrance 14 | . 5 10 11 20 39 Avg Prop Armor Cover (%) 7 | . . . 7 5 7 Naked Turns . | . . . . . . Heaviest Build 57 | 8 29 30 42 47 57 Greatest Support 80 | 40 40 20 60 60 80 Greatest Overweight (x) 7 | . 5 1 2 2 7 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 14 Most Carried 15 | 5 10 13 15 15 15 Average Carried 12 | 1 5 12 14 12 13 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | . 10 13 15 14 10 Class Distribution -------------------- 49% | Scavenger-Mutant 36% | Mutant 10% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2336 | 117 472 49 140 559 999 Remotely . | . . . . . . Salvage Created 4410 | . 655 276 595 1488 1396 Parts 225 | . 44 12 39 69 61 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 10 | . 1 . 1 3 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 87 | . 16 4 14 28 25 Melee 14 | . . . . 1 13 Guns 55 | . 5 3 13 25 9 Cannons 16 | . 11 . 1 2 2 AOE 1 | . . . . . 1 Classes Destroyed 17 | . 5 1 3 4 4 Worker 7 | . . 1 . 2 4 Builder 2 | . . . . . 2 Tunneler 3 | . 1 . . . 2 Hauler 2 | . . . 1 1 . Recycler 10 | . 1 1 . 2 6 Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 7 | . 2 . 2 1 2 Swarmer 11 | . 3 . 2 6 . Grunt 37 | . 13 4 7 13 . Brawler 1 | . . . 1 . . Sentry 16 | . . . 4 4 8 Specialist 2 | . . . . 2 . Hunter 5 | . . . . 2 3 Programmer 4 | . . . . . 4 Heavy 1 | . . . . 1 . Assembled 10 | . . . . . 10 Best Kill Streak 8 | . 7 3 3 5 8 Combat Bots Only 8 | . 7 2 3 5 8 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 939 | . 98 34 62 203 542 Missed 292 | . 25 8 21 62 176 Hits 647 | . 73 26 41 141 366 Melee 19 | . . . . . 19 Projectile 628 | . 73 26 41 141 347 AOE 7 | . . . . . 7 Critical Strikes 12 | . . . . 4 8 Actively Blocked 9 | . . . . 1 8 Damage Taken 8124 | . 856 336 453 2209 4270 Core 1496 | . 140 82 88 478 708 Absorbed by Shields 416 | . . . . . 416 Regen/Repaired (Parts) 342 | . . . . . 342 Core Remaining (%) 50 | 100 . 11 78 13 . Volleys Fired 341 | . 62 20 48 127 84 Largest 3 | . 2 2 2 3 3 Hottest 190 | . 80 105 130 190 136 Shots Fired 552 | . 95 35 83 236 103 Gun 430 | . 63 35 62 219 51 Cannon 114 | . 32 . 15 15 52 Launcher . | . . . . . . Special 8 | . . . 6 2 . Kinetic 245 | . 80 . . 83 82 Thermal 258 | . . 8 83 153 14 Explosive . | . . . . . . Electromagnetic 49 | . 15 27 . . 7 Robot Hit Streak 18 | . 9 11 8 12 18 Robot Miss Streak 8 | . 3 2 4 6 8 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . . 1 1 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 406 | . 63 25 51 146 121 Core Hits 228 | . 32 13 31 59 93 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 1 2 4 7 Burn 7 | . . 1 2 4 . Corrupt 2 | . . . . . 2 Sever 5 | . . . . . 5 Melee Attacks 60 | . . . . . 60 Impact . | . . . . . . Slashing 60 | . . . . . 60 Piercing . | . . . . . . Sneak Attacks 13 | . . . . . 13 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9589 | . 788 376 846 2922 4657 Guns 4862 | . 382 372 691 2609 808 Cannons 1198 | . 405 . 102 184 507 Explosions 198 | . . . . . 198 Melee 3110 | . . . . . 3110 Ramming 150 | . 1 4 5 106 34 Kinetic 2569 | . 645 . . 964 960 Thermal 3046 | . . 73 841 1852 280 Explosive 198 | . . . . . 198 Electromagnetic 516 | . 142 299 . . 75 Impact . | . . . . . . Slashing 3110 | . . . . . 3110 Piercing . | . . . . . . Highest Corruption 13 | . 2 2 1 . 13 Average Corruption 3 | . 2 2 1 . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . 10 1 2 . 53 Message Errors 20 | . 3 1 . . 16 Matter Fused 17 | . 3 . . . 14 Heat Flow Errors 9 | . . . 1 . 8 Energy Discharges 9 | . . . 1 . 8 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . 1 . . . 2 Data Loss (major) 4 | . 1 . . . 3 Misfires 1 | . . . . . 1 Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 844 | . . . . 6 838 Projectiles 5 | . . . . 5 . Explosions 27 | . . . . . 27 Melee 812 | . . . . 1 811 Knockbacks 28 | . 2 . . 1 25 Impact 1 | . . . . 1 . Kinetic 25 | . 2 . . . 23 Secondary 2 | . . . . . 2 Self-Inflicted Damage 104 | . . . . . 104 Shots 2 | . . . . . 2 Rammed 6 | . 1 . 1 . 4 Targets Rammed 22 | . 3 2 1 12 4 Kicked 16 | . 2 2 . 12 . Crushed . | . . . . . . Highest Temperature 574 | . 81 318 450 574 294 Average Temperature 115 | . 18 145 150 140 68 Received Heat Transfer 1869 | . 435 156 156 792 330 Effects 24 | . . 1 6 17 . Shutdowns 11 | . . . 5 6 . Energy Bleed 3 | . . 1 1 1 . Interference 3 | . . . . 3 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 . 1 . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . . 1 . 2 1 Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 18 | . . 1 3 13 1 Heat Transferred 6703 | . . 259 1860 3959 625 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | 100 100 100 100 96 90 Level 1 4 | . . . . 3 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 209 | . 170 57 92 209 209 Initial 91 | . . 22 17 9 91 Average 75 | . 91 27 27 95 83 Influence Increases 2528 | . 454 125 440 858 651 Destroy 0b10 Robot/C 1540 | . 320 80 280 560 300 Destroy 0b10 Robot/NC 165 | . 20 10 15 35 85 Destroy Leader 428 | . 54 20 86 144 124 Successful Hack 59 | . . . 14 11 34 Disable Machine 120 | . 15 . 15 30 60 Destroy Structure 21 | . . . . 3 18 Partial Spotted 45 | . 15 . . . 30 Lose Combat Pursuer 150 | . 30 15 30 75 . Influence Decreases 2484 | . 396 138 461 681 808 Entered New Map 189 | . . 36 28 15 110 Time Decay 1723 | . 336 92 341 486 468 Lost Part 480 | . 60 10 . 180 230 Purge Threat 92 | . . . 92 . . Squads Dispatched 22 | . 2 . 1 8 11 Investigation 4 | . 2 . . 1 1 Extermination 5 | . . . . . 5 Reinforcement 7 | . . . 1 5 1 Assault . | . . . . . . Garrison 6 | . . . . 2 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 2 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | . 21 14 22 45 41 Peak Tracking Total 15 | . 4 15 4 7 8 Tactical Retreats 8 | . 1 1 2 4 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 11 | . 5 . 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 8 | . 1 . 1 2 4 Max in Single Turn 4 | . 1 . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 19 | . 2 . 4 4 9 Terminals 11 | . 1 . 4 2 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units 3 | . 1 . . 1 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 47 | . 3 . 11 15 18 Successful 22 | . 2 . 7 7 6 Failed 25 | . 1 . 4 8 12 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 30 | . 1 . 11 11 7 Fabricators . | . . . . . . Repair Stations 7 | . . . . 2 5 Recycling Units 6 | . 2 . . 2 2 Scanalyzers 2 | . . . . . 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 14 | . . . 7 5 2 Record 3 | . . . . 2 1 Prototype ID Bank 2 | . . . 2 . . Open DSF 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . . 1 1 . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . . 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 1 4 Scan Component 3 | . . . . 1 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 1 . 2 4 8 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 51 | . . . . . 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6212 | 52 905 231 944 1276 2804 Spaces Moved 2911 | 45 403 89 473 559 1342 Core 32 | 26 4 . . . 2 Treads 1971 | 19 293 . 413 193 1053 Legs 689 | . 106 89 48 366 80 Wheels 219 | . . . 12 . 207 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 190 95 113 93 Average Speed 158 | 96 170 190 155 140 162 Slowest Speed 400 | 160 300 190 260 270 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 71 16 36 42 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . . 21 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3915 | 54 530 115 598 858 1760 Wait 200 | . 5 . 17 82 96 Move 2906 | 44 402 88 472 558 1342 Hop . | . . . . . . Pick Up 163 | 5 30 4 25 32 67 Fast Attach . | . . . . . . Attach 80 | 5 15 1 5 20 34 Detach 4 | . . . . . 4 Swap 61 | . 8 . 11 16 26 Drop 78 | . 5 . 19 11 43 Fire 341 | . 62 20 48 127 84 Melee 60 | . . . . . 60 Ram 4 | . 1 . . . 3 Kick 16 | . 2 2 . 12 . Crush 2 | . . . 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Destroyed 7 combat bots 256 | -10/Materials | Discovered new exit (range 15) 327 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 9) 756 | -10/Materials | Core integrity fell below 50% 784 | -10/Materials | Lost 5 parts (2p1n2w) 840 | -10/Materials | Discovered new exit (range 9) 944 | -10/Materials | Discovered new exit (range 4) 958 | -10/Materials | Entered Mines 958 | -10/Mines | Discovered new exit (range 5) 1095 | -10/Mines | Assembled infested the area 1138 | -10/Mines | Discovered new exit (range 8) 1146 | -10/Mines | Core integrity fell below 20% 1189 | -10/Mines | Entered Materials 1189 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1473 | -9/Materials | Discovered new exit (range 15) 1505 | -9/Materials | Discovered new exit (range 15) 2030 | -9/Materials | Discovered new exit (range 15) 2133 | -9/Materials | Entered another Materials area 2133 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2440 | -8/Materials | Build established: Scavenger-Gunner 2521 | -8/Materials | Lost 4 parts (1n1u2w) 2576 | -8/Materials | Lost 4 parts (1p2n1w) 2617 | -8/Materials | Lost 3 parts (1p1n1w) 2750 | -8/Materials | Core integrity fell below 50% 2878 | -8/Materials | Lost 3 parts (1p2w) 2968 | -8/Materials | Build established: Scavenger-Mutant 3237 | -8/Materials | Discovered new exit (range 6) 3249 | -8/Materials | Garrison activated, responded to threat 3315 | -8/Materials | Core integrity fell below 20% 3409 | -8/Materials | Entered Factory 3409 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3445 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4355 | -7/Factory | Garrison activated, responded to threat 4459 | -7/Factory | Lost 8 parts (3p3n2w) 4646 | -7/Factory | Repaired Lrg. Storage Unit 5384 | -7/Factory | Core integrity fell below 50% 5685 | -7/Factory | System corruption reached 10% 6017 | -7/Factory | Allied Derelicts emerged from ambush trap array 6124 | -7/Factory | Assembled infested ambush trap array 6181 | -7/Factory | Core integrity fell below 20% 6213 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 8 matter. Titanium Leg destroyed. System corrupted: Energy discharge (-133). as-59498 destroyed. as-27070 destroyed. Acquired 5 matter. Enh. Nuclear Core destroyed. as-93248 destroyed. as-35738 destroyed. Switching to secondary target: as-69575. as-69575 destroyed. Acquired Lgt. Treads. Lgt. Treads destroyed. Flak Gun destroyed. System corrupted: Heat flow error (+250). The unstable cave ceiling collapses. G-47 Trooper destroyed. Mic. Nuclear Core destroyed. The unstable cave ceiling collapses. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | #??# # #???????????????????? | | ##### # ! #???????????????????? | | #########??????????????????? | | #????????????????? | | #????????????????? | | ####+##############????????????????? | | + #?????????????????????? | | ### #?????????????????????? | | ??# """ """ #?????????????????????? | | ??# """S""" #?????????????????????? | | ??# #?????????????????????? | | ?###############?????????????????????? | | ?# #?????????????????????????????? | | ?# #?????????????????????????????? | | ?# #??????????????????????????#??? | | ?# #????????????????????????? ???? | | ?# #######???? ????????????? ????? | | ?# / + ???""??????????? ?????? | | ?# ## #### ????????? ??????? | | ## ! ## #??# """???????#+###+#??? | | #!%[ ## #??# """ ###### #??? | | ##/##### #???? """ # #??? | | !#?### ###???? # t #??? | | ##=#?# ##+##### #??? | | ## ### = #??? | | ### !p % % = @ #??? | | ??##### [^ [ = = #??? | | ??????# ## !=*%= % ##??? | | ??????######## b% = * #???? | | ?????????????# * d #???? | | ?????????????# """ %"" """ %"" #???? | | ?????????????# """ """d""" """ #???? | | ???????????? """ """ """ """ #???? | | ?????????? #???? | | ????????? ^ """ """ <<< """??#???? | | ????????? """ """ "" ""???????? | | ???????? """ """ "" "????????? | | ??????? ? ? ?????????? | | ???????## ? ? ?? ?????????? | | ??????????#######?# ? ????????????? | | ??????????????????? ? ????????????? | | ??????????????????? ????????????????? | | ??????????????????? ?????????????????? | | ??????????????????? ?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 29 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 20% | -7/Factory Lrg. Storage Unit | 16% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Laugh At Your Crits I Survived The Infestation More Dakka Please Slippery One Challenges ------------ None Game ------ Seed PowerPhaseScrapsphere Manual? 0 Play Time 01:11:20 Cumulative 7.0 hours Start 2026.01.20 @ 13:18:22 End 2026.01.20 @ 14:30:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4835b46-cc65-43e9-b0a6-99eba2f664ea