Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 21:32:02 Player: m1m1c Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (686) 686 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2611 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 126/300 Energy 54/160 System Corruption 0% Temperature Cool (16) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Advanced ECM Suite > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Airjet Medium Storage Unit Improved Sensor Array Advanced ECM Suite Hardened Medium Armor Plating Small Laser Beam Rifle Heavy Assault Rifle Proton Missile Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Beam Rifle Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Airjet Medium Storage Unit Improved Sensor Array Advanced ECM Suite Hardened Medium Armor Plating Small Laser Heavy Assault Rifle Proton Missile Launcher Improved Datajack Katana [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 43 | 6 4 2 . 31 Power 8 | 1 1 . . 6 Engine 5 | 1 1 . . 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 14 | 2 2 2 . 8 Treads . | . . . . . Leg 8 | 2 . . . 6 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 4 | . 2 2 . . Utility 12 | 1 1 . . 10 Device 4 | . 1 . . 3 Storage 6 | 1 . . . 5 Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . . . 7 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . 1 . . 11 Power 3 | . 1 . . 2 Propulsion 5 | . . . . 5 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 9 | . 1 . . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 79 | . 87 100 100 72 Engine 5 | . 13 11 11 1 Core 3 | . . . . 5 Leg 14 | . 17 . . 17 Flight 14 | . 9 44 44 7 Device 9 | . 3 11 11 10 Storage 10 | . 14 11 11 9 Processor 2 | . . . . 3 Energy Gun 14 | . 28 22 22 9 Ballistic Gun 1 | . . . . 1 Launcher 1 | . . . . 2 Slashing Weapon 1 | . . . . 1 Naked Turns . | . . . . . Heaviest Build 39 | 12 12 12 12 39 Greatest Support 55 | 20 20 22 16 55 Greatest Overweight (x) 5 | . 3 . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 6 8 8 8 11 Most Carried 13 | 2 5 3 3 13 Average Carried 5 | 1 3 2 2 7 Final Capacity 15 | 8 8 8 8 15 Final Carried 13 | 2 4 2 3 13 Class Distribution -------------------- 42% | Mutant 33% | Sprinter 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 684 | 234 34 . 35 381 Remotely . | . . . . . Salvage Created 884 | . 34 . . 850 Parts 49 | . 1 . . 48 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 13 | . 1 . . 12 Melee 1 | . . . . 1 Guns 9 | . 1 . . 8 Cannons 1 | . . . . 1 AOE 2 | . . . . 2 Classes Destroyed 10 | . 1 . . 9 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . . . . 3 Grunt 8 | . 1 . . 7 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 3 | . . . . 3 Best Kill Streak 7 | . 1 . . 7 Combat Bots Only 4 | . 1 . . 4 Max Kills in Single Turn 2 | . 1 . . 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 144 | . 6 . 3 135 Missed 42 | . . . 3 39 Damage Taken 1695 | . 67 . . 1628 Core 587 | . . . . 587 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . 100 . Volleys Fired 100 | . 8 . . 92 Largest 2 | . 2 . . 2 Hottest 100 | . 100 . . 100 Shots Fired 158 | . 13 . . 145 Gun 141 | . 13 . . 128 Cannon 10 | . . . . 10 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 45 | . . . . 45 Thermal 106 | . 13 . . 93 Explosive 5 | . . . . 5 Electromagnetic 2 | . . . . 2 Robot Hit Streak 9 | . 6 . . 9 Robot Miss Streak 10 | . 4 . . 10 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 80 | . 8 . . 72 Core Hits 42 | . 2 . . 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . . 4 Burn 5 | . 1 . . 4 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1570 | . 98 . . 1472 Guns 1090 | . 98 . . 992 Cannons 105 | . . . . 105 Explosions 252 | . . . . 252 Melee 123 | . . . . 123 Ramming . | . . . . . Kinetic 449 | . . . . 449 Thermal 746 | . 98 . . 648 Explosive 77 | . . . . 77 Electromagnetic 175 | . . . . 175 Impact . | . . . . . Slashing 123 | . . . . 123 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . . . . 13 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee 3 | . . . . 3 Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 470 | . 285 1 1 470 Average Temperature 198 | . 185 1 1 203 Received Heat Transfer 630 | . 36 . . 594 Effects 17 | . 1 . . 16 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Interference 2 | . 1 . . 1 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2442 | . 370 . . 2072 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 272 | . 61 39 45 272 Initial 25 | . . 25 15 17 Average 112 | . 15 34 35 165 Maximum Alert Level 1 | . . . . 1 Low Security (%) 74 | 100 100 100 100 59 Level 1 25 | . . . . 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 2 . 3 29 Peak Tracking Total 8 | . 1 . 2 8 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 2 3 . 4 Terminals 8 | . 2 2 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 21 | . 3 5 . 13 Successful 10 | . 3 3 . 4 Failed 11 | . . 2 . 9 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 3 4 . 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 3 . 4 Branch Access Points 1 | . . . . 1 Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Patrol Status 1 | . 1 . . . Investigation Status 1 | . . 1 . . Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 . 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1168 | 61 179 47 142 739 Spaces Moved 1439 | 49 175 174 542 499 Core 27 | 11 1 . . 15 Treads . | . . . . . Legs 406 | 38 95 . . 273 Wheels . | . . . . . Hover 7 | . . . . 7 Flight 999 | . 79 174 542 204 Fastest Speed 26 | 50 32 26 26 26 Average Speed 57 | 104 83 26 26 87 Slowest Speed 300 | 120 200 26 26 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 19 | . 3 1 13 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 20 15 83 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 56 | . . . . 56 Melee . | . . . . . Projectile . | . . . . . AOE 56 | . . . . 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1610 | 56 192 174 529 659 Wait 3 | . . . . 3 Move 1398 | 48 168 171 516 495 Hop 18 | . 3 1 12 2 Pick Up 22 | 2 5 . 1 14 Fast Attach 27 | 6 3 . . 18 Attach 11 | . 1 2 . 8 Detach 4 | . . . . 4 Swap 5 | . . . . 5 Drop 18 | . 4 . . 14 Fire 100 | . 8 . . 92 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 8) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x2 283 | -9/Materials | Discovered new exit (range 6) 288 | -9/Materials | Entered Mines 321 | -9/Mines | Discovered new exit (range 3) 362 | -9/Mines | Learned Materials emergency access door positions 372 | -9/Mines | Discovered new exit (range 12) 430 | -9/Mines | Entered Materials 430 | -8/Materials | Evolved 2 slots: Utility x2 483 | -8/Materials | Build established: Sprinter 642 | -8/Materials | Core integrity fell below 50% 660 | -8/Materials | Core integrity fell below 20% 679 | -8/Materials | Lost 9 parts (2p4n1u2w) 1169 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Discarded Adv. Visual Processing Unit. Connecting with Terminal... You are not limited to hacking targets listed on a Terminal. Any hack can be entered via the Manual option at the bottom, simply start typing and use autocomplete if desired (Up/Down/Tab/Enter). So-called indirect hacking has a lower chance of success, and is described in more detail in the manual. Connecting with Terminal... B-36 Bruiser destroyed. G-47 Trooper shuts down. Door malfunctions. U-05 Engineer lays Concrete. Destroyed Terrain Scanner. U-05 Engineer destroyed. G-47 Trooper destroyed. K-01 Serf sends out distress signal. Imp. Sensor Array destroyed. Acquired 6 matter. 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