Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.06 @ 18:20:14 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (176) 880 Value Destroyed (5721) 5721 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10481 Bonus ------- None Cogmind --------- Core Integrity 771/1000 Matter 137/300 Energy 276/280 System Corruption 6% Temperature Cool (0) Movement Walking (195) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Huge Storage Unit Gravity Neutralizer Advanced Target Analyzer System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg Flexi-carbon Leg Trap Scanner Terrain Scanner Matter Filter Improved System Restoration Module Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Large Matter Pod Gravity Neutralizer Improved Target Analyzer Utility Shielding Improved Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Precision Assault Rifle Coil Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Advanced Heat Sink Trap Scanner Terrain Scanner Matter Filter System Shield Improved System Restoration Module Long-range Tractor Beam Light Cannon Flak Cannon Magnetic Acceleration Cannon [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Hackware System Shield Protection Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 . 1 1 2 Weapon 3 | . 1 . 1 . 1 . Parts Attached 99 | 6 10 6 17 17 24 19 Power 13 | 1 2 1 3 1 3 2 Engine 10 | 1 2 1 3 1 . 2 Core 1 | . . . . . 1 . Reactor 2 | . . . . . 2 . Propulsion 24 | 2 2 2 2 7 8 1 Treads . | . . . . . . . Leg 24 | 2 2 2 2 7 8 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 2 1 6 4 9 9 Device 18 | . . 1 5 2 7 3 Storage 5 | 1 1 . 1 1 1 . Processor 3 | . . . . 1 . 2 Hackware 1 | . . . . . . 1 Protection 5 | . 1 . . . 1 3 Artifact . | . . . . . . . Weapon 30 | 2 4 2 6 5 4 7 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 27 | 2 4 2 6 5 4 4 Ballistic Cannon 3 | . . . . . . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . Parts Lost 25 | . . . 1 1 3 20 Power 4 | . . . . . 1 3 Propulsion 3 | . . . . 1 . 2 Utility 5 | . . . 1 . . 4 Weapon 13 | . . . . . 2 11 Highest Loss Streak 11 | . . . 1 1 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 97 99 97 Engine 11 | . 11 10 16 14 5 3 Reactor 1 | . . . . . 4 6 Leg 25 | . 24 30 25 27 25 21 Device 10 | . . 10 11 14 11 13 Storage 9 | . 12 10 8 7 12 10 Processor 3 | . . . . 5 6 5 Protection 3 | . 12 10 4 . . 8 Ballistic Gun 30 | . 37 30 32 27 30 19 Naked Turns . | . . . . . . . Heaviest Build 132 | 15 30 37 51 116 129 132 Greatest Support 88 | 20 20 30 30 50 88 88 Greatest Overweight (x) 6 | 4 1 1 1 5 6 2 Average Overweight (x) 1 | 2 . 1 1 2 1 1 Largest Inventory Capacity 25 | 10 15 15 15 25 25 25 Average Capacity 20 | 8 10 15 15 24 25 25 Most Carried 25 | 5 10 14 15 20 25 24 Average Carried 15 | 3 8 10 14 14 21 20 Final Capacity 25 | 10 15 15 15 25 25 25 Final Carried 25 | 5 10 14 14 20 25 15 Class Distribution -------------------- 42% | Hacker-Gunner 28% | Hacker-Tank 15% | Hacker-Skirmisher 13% | Scavenger-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 4941 | 252 241 372 1111 1135 1053 777 Remotely 596 | . . . . 596 . . Salvage Created 7507 | . 651 521 1656 1965 1864 850 Parts 405 | . 32 35 96 105 92 45 Haulers Intercepted 11 | . 2 1 6 1 1 . Recyclers Shooed 5 | . . 1 . 1 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 120 | . 9 8 30 27 26 20 Guns 106 | . 9 8 30 27 26 6 Cannons 14 | . . . . . . 14 Classes Destroyed 13 | . 4 5 . 2 1 1 Worker 10 | . . 2 . 5 3 . Builder 1 | . . . . . 1 . Tunneler 2 | . . . . 1 1 . Hauler 11 | . 2 1 6 1 1 . Recycler 13 | . 1 1 3 6 1 1 Operator 3 | . . 1 . . 1 1 Watcher 16 | . 3 3 4 3 3 . Swarmer 31 | . . 2 15 5 3 6 Grunt 54 | . 9 4 10 11 17 3 Duelist 4 | . . 1 . 2 . 1 Sentry 9 | . . 1 5 1 2 . Hunter 1 | . . . . . . 1 Programmer 21 | . . . . 8 4 9 Best Kill Streak 8 | . 3 4 5 4 8 4 Combat Bots Only 6 | . 3 2 5 3 6 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 Gunslinging 1 | . . . 1 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 4754 | . 129 171 543 779 682 2450 Core 458 | . 32 16 44 95 42 229 Absorbed by Shields . | . . . . . . . Redirected to Shielding 207 | . 7 17 26 . . 157 Regen/Repaired (Parts) 268 | . 102 . 28 138 . . Core Remaining (%) 92 | 100 87 96 92 86 95 . Volleys Fired 323 | . 43 30 77 71 51 51 Largest 5 | . 3 3 4 4 5 5 Hottest 185 | . 60 66 92 97 120 185 Shots Fired 1290 | . 129 90 306 284 254 227 Gun 1187 | . 129 90 306 284 254 124 Cannon 103 | . . . . . . 103 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1290 | . 129 90 306 284 254 227 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 45 | . 29 23 15 30 38 45 Robot Miss Streak 3 | . 2 3 3 3 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 19 | . 2 1 7 5 4 . Max Gunslinging Chain 2 | . 1 1 1 2 1 . Shots Hit Robots 900 | . 99 68 191 207 171 164 Core Hits 396 | . 40 28 74 84 87 83 Critical Kills 8 | . . . . 4 2 2 Critical Parts Destroyed 15 | . . . 1 2 7 5 Critical Strikes 25 | . . . 1 6 9 9 Destroy 23 | . . . 1 6 9 7 Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14841 | . 807 941 2812 3530 3362 3389 Guns 13070 | . 807 941 2812 3492 3329 1689 Cannons 1693 | . . . . . . 1693 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 78 | . . . . 38 33 7 Kinetic 14763 | . 807 941 2812 3492 3329 3382 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 1 1 2 1 6 Average Corruption 1 | . 1 1 1 1 1 2 Corruption Purged 3 | . . . . . 1 2 Corruption Blocked . | . . . . . . . Effects 46 | . 1 1 12 21 4 7 Message Errors 15 | . . 1 5 7 1 1 Matter Fused 8 | . 1 . . 5 1 1 Heat Flow Errors 4 | . . . 2 . 1 1 Energy Discharges 7 | . . . 2 4 . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . 1 2 . . Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Weapon Failures 4 | . . . 2 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 34 | . . . . . . 34 Projectiles 34 | . . . . . . 34 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 33 | . . . . . . 33 Impact 1 | . . . . . . 1 Kinetic 31 | . . . . . . 31 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . . . 2 2 1 Kicked 5 | . . . . 2 2 1 Crushed . | . . . . . . . Highest Temperature 202 | . 151 1 202 13 103 145 Average Temperature 28 | . 43 1 21 5 16 85 Received Heat Transfer 1257 | . 120 141 342 225 279 150 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 376 | . 174 176 376 239 358 242 Initial 25 | . . 1 . 1 25 . Average 54 | . 60 65 67 40 63 49 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 94 | 100 100 100 86 97 92 92 Level 1 5 | . . . 13 2 7 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . . 2 3 11 8 7 Investigation 7 | . . . 2 2 3 . Extermination 15 | . . . . 8 4 3 Reinforcement 7 | . . 2 1 1 1 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 . 2 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 167 | . 15 14 42 34 32 30 Peak Tracking Total 8 | . 5 2 6 4 5 8 Tactical Retreats 4 | . 2 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 2 2 1 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 9 2 9 4 5 1 Terminals 23 | . 8 2 6 2 4 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 2 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 97 | . 33 8 24 13 14 5 Successful 76 | . 27 7 20 10 9 3 Failed 21 | . 6 1 4 3 5 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 74 | . 25 8 17 7 12 5 Fabricators . | . . . . . . . Repair Stations 16 | . 8 . 2 6 . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 3 . 2 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 56 | . 18 7 14 5 9 3 Record 13 | . 4 1 4 2 2 . Robot Analysis 4 | . 1 . 2 1 . . Prototype ID Bank 3 | . 1 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 2 | . . . . 1 1 . Terminal Index 1 | . . . . . . 1 Alert Level 4 | . . 1 1 . 1 1 Unreport Threat 3 | . . 1 2 . . . Locate Traps 3 | . 3 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 3 | . 1 1 1 . . . Security Status 1 | . . . . . 1 . Patrol Status 1 | . . . 1 . . . Transport Status 1 | . . . . . 1 . Hauler Manifests 3 | . 1 1 . . 1 . Registered Prototypes 1 | . . . 1 . . . Zone Layout 9 | . 4 1 1 . 2 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 8 . 2 5 . . Scan Component 8 | . 4 . 1 3 . . Repair 7 | . 4 . 1 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 23 | . 5 2 6 4 5 1 Full Trace Events 9 | . 2 . 3 1 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 4 . 1 2 . . Time 171 | . 104 . 19 48 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total 4 | . 1 . 2 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 11429 | 96 1336 806 2260 3550 2407 974 Spaces Moved 4872 | 53 829 353 1017 1188 1077 355 Core 52 | 52 . . . . . . Treads . | . . . . . . . Legs 4820 | 1 829 353 1017 1188 1077 355 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 260 195 193 Average Speed 200 | 156 127 190 190 266 200 195 Slowest Speed 540 | 250 190 190 190 470 540 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 98 30 74 27 19 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . . . . 14 Melee . | . . . . . . . Projectile 14 | . . . . . . 14 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 5741 | 63 1035 423 1158 1384 1174 504 Wait 376 | . 145 28 32 90 5 76 Move 4866 | 52 828 352 1016 1187 1076 355 Hop . | . . . . . . . Pick Up 35 | 5 7 4 5 3 9 2 Fast Attach 22 | 6 5 2 1 3 4 1 Attach 33 | . 2 2 4 5 7 13 Detach 6 | . . 2 . 3 1 . Swap 44 | . 3 2 12 9 13 5 Drop 21 | . 2 1 11 1 6 . Fire 323 | . 43 30 77 71 51 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . . 2 2 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 97 | -11/Junkyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Weapon x1 268 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered exit to Mines (range 9) 309 | -10/Materials | Build established: Hacker-Tank 427 | -10/Materials | Identified exit to Materials 427 | -10/Materials | Discovered exit to Materials (range 15) 624 | -10/Materials | Discovered exit to Materials (range 6) 680 | -10/Materials | Repaired Ion Engine 708 | -10/Materials | Repaired Aluminum Leg 735 | -10/Materials | Repaired Aluminum Leg 763 | -10/Materials | Repaired Aluminum Leg 948 | -10/Materials | Discovered exit to Materials (range 15) 1433 | -10/Materials | Entered another Materials area 1433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -9/Materials | Identified exit to Materials 2178 | -9/Materials | Discovered exit to Materials (range 16) 2239 | -9/Materials | Entered another Materials area 2239 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2529 | -8/Materials | Identified exit to Storage 3876 | -8/Materials | Identified exit to Factory 3876 | -8/Materials | Discovered exit to Factory (range 8) 3895 | -8/Materials | Build established: Hacker-Skirmisher 4163 | -8/Materials | Repaired Imp. Heat Sink 4499 | -8/Materials | Entered Factory 4499 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5376 | -7/Factory | Repaired Hvy. Assault Rifle 5630 | -7/Factory | Build established: Hacker-Gunner 6025 | -7/Factory | Repaired Hvy. Assault Rifle 6374 | -7/Factory | Identified exit to Lower Caves 6374 | -7/Factory | Discovered exit to Lower Caves (range 13) 6919 | -7/Factory | Build established: Scavenger-Gunner 7920 | -7/Factory | Identified exit to Factory 7920 | -7/Factory | Discovered exit to Factory (range 9) 8049 | -7/Factory | Entered another Factory area 8049 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8293 | -6/Factory | Build established: Hacker-Gunner 9770 | -6/Factory | Identified exit to Lower Caves 9770 | -6/Factory | Discovered exit to Lower Caves (range 8) 10353 | -6/Factory | Identified exit to Factory 10353 | -6/Factory | Discovered exit to Factory (range 7) 10456 | -6/Factory | Entered another Factory area 10456 | -5/Factory | Evolved 2 slots: Utility x2 11093 | -5/Factory | Lost 8 parts (2p1u5w) 11272 | -5/Factory | Garrison activated, responded to threat 11390 | -5/Factory | Cargo convoy interrupted 11430 | -5/Factory | Self-destructed Last Messages --------------- 11416_ Slug penetrates H-66 Slayer. 11416_ Lrg. Matter Pod destroyed. 11416_ Flexi-carbon Leg destroyed. 11417_ Slug penetrates Wall. 11417_ P-70 Sage destroyed. 11418_ Penetrated by Slug. 11418_ Slug penetrates U-05 Engineer. 11419_ Penetrated by Slug. 11420_ U-05 Engineer builds a Wall. 11420_ H-66 Slayer knocked back. 11421_ Penetrated by Slug. 11422_ Autogun destroyed. 11422_ Imp. Titanium Leg destroyed. 11424_ Penetrated by Slug. 11424_ Slug penetrates Wall. 11425_ Autogun destroyed. 11426_ U-05 Engineer builds a Wall. 11427_ Slug penetrates Wall. 11429_ Lgt. Cannon destroyed. 11429_ Penetrated by Slug. 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