Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 16:11:45 Player: Compilatron Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (102) 510 Value Destroyed (3318) 3318 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 5722 Bonus ------- High Alert Combat Kills 234 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 79/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Pulse Rifle Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Armored Treads Wheel Improved Cooling System High-capacity Matter Pod (82) Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating Pulse Rifle Heavy Assault Rifle Heavy Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shotgun Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Titanium Leg Wheel Improved Cooling System High-capacity Matter Pod Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Pulse Rifle Pulse Rifle Shotgun Improved Assault Rifle Great Axe [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 64 | 7 11 21 25 Power 11 | 1 3 3 4 Engine 6 | 1 2 2 1 Core 5 | . 1 1 3 Reactor . | . . . . Propulsion 21 | 2 3 6 10 Treads 3 | 2 1 . . Leg 16 | . . 6 10 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 2 5 6 Device 5 | . 1 2 2 Storage 2 | 1 1 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 18 | 3 3 7 5 Energy Gun 8 | 2 2 2 2 Energy Cannon . | . . . . Ballistic Gun 7 | 1 . 4 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . 1 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 36 | . 12 6 18 Power 8 | . 3 2 3 Propulsion 13 | . 3 3 7 Utility 6 | . 1 1 4 Weapon 9 | . 5 . 4 Highest Loss Streak 9 | . 3 2 9 To Critical Strikes . | . . . . Average Backups 11 | 4 5 13 14 Power 1 | . 2 1 . Propulsion 2 | 1 1 1 3 Utility 3 | . 1 4 4 Weapon 4 | . . 5 5 Tool/Special . | . . . . Unused Backups 14 | . . 4 10 Power 2 | . . . 2 Propulsion . | . . . . Utility 8 | . . 4 4 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 85 96 93 Engine 4 | . 11 2 2 Core 5 | . . 8 5 Treads 4 | . 16 . . Leg 20 | . . 30 25 Wheel 2 | . 9 . . Device 8 | . 13 5 8 Storage 11 | . 14 11 9 Processor 9 | . . 10 17 Protection 4 | . . 5 7 Energy Gun 5 | . 13 3 . Ballistic Gun 13 | . 4 16 16 Peak Build Rating 34 | 6 9 27 34 Average Rating 20 | 4 7 23 27 On Entrance 7 | . 6 4 21 Avg Prop Armor Cover (%) 15 | . 16 13 . Naked Turns . | . . . . Heaviest Build 42 | 12 31 38 42 Greatest Support 51 | 40 40 51 47 Greatest Overweight (x) 8 | . 3 3 8 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 6 8 15 15 Average Carried 11 | 4 5 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 6 12 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2568 | 270 130 971 1197 Remotely . | . . . . Salvage Created 3775 | 86 309 1812 1568 Parts 215 | 7 9 118 81 Haulers Intercepted 6 | . . 5 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 86 | . 7 44 35 Guns 83 | . 5 43 35 Classes Destroyed 14 | 2 1 7 4 Worker 2 | . . 2 . Tunneler 2 | 2 . . . Hauler 6 | . . 5 1 Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 4 | . . 4 . Swarmer 13 | . . 9 4 Grunt 50 | . 7 25 18 Brawler 1 | . . . 1 Protector 1 | . . 1 . Sentry 17 | . . 9 8 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 6 | 3 2 6 5 Combat Bots Only 6 | . 2 6 5 Max Kills in Single Turn 2 | 2 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 528 | . 107 180 241 Missed 143 | . 26 47 70 Hits 385 | . 81 133 171 Projectile 385 | . 81 133 171 AOE 2 | . . . 2 Critical Strikes 7 | . 1 2 4 Part Disruptions 1 | . . . 1 Damage Taken 5773 | 30 1260 1612 2871 Core 965 | . 241 163 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 459 | . . 84 375 Core Remaining (%) 54 | 100 3 59 . Volleys Fired 301 | 2 55 127 117 Largest 2 | 2 2 2 2 Hottest 126 | 80 100 126 91 Shots Fired 577 | 4 96 248 229 Gun 577 | 4 96 248 229 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 424 | . 23 187 214 Thermal 137 | . 61 61 15 Explosive . | . . . . Electromagnetic 16 | 4 12 . . Robot Hit Streak 17 | 3 6 15 17 Robot Miss Streak 9 | . 3 6 9 Penetration Max . | . . . . Secondary Targets 7 | . 1 3 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 432 | 3 51 184 194 Core Hits 208 | 4 14 93 97 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 8 | . 3 3 2 Burn 6 | . 3 2 1 Destroy 2 | . . 1 1 Melee Attacks 27 | . 7 16 4 Impact 3 | . . . 3 Slashing 24 | . 7 16 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6508 | 79 582 2906 2941 Guns 6464 | 52 582 2903 2927 Cannons . | . . . . Explosions 27 | 27 . . . Melee . | . . . . Ramming 17 | . . 3 14 Kinetic 4945 | . 120 2108 2717 Thermal 1445 | 27 413 795 210 Explosive . | . . . . Electromagnetic 101 | 52 49 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 10 . . Average Corruption 10 | . 10 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . 17 . . Message Errors 2 | . 2 . . Matter Fused 5 | . 5 . . Heat Flow Errors 3 | . 3 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Alerts 1 | . 1 . . Misdirections 3 | . 3 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | 31 . . . Shots 1 | 1 . . . Rammed . | . . . . Targets Rammed 2 | . . 1 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 450 | 30 450 282 30 Average Temperature 98 | 17 169 66 7 Received Heat Transfer 2100 | . 570 654 876 Effects 4 | . 4 . . Shutdowns 1 | . 1 . . Damage (minor) 1 | . 1 . . Damage (major) 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . 2 1 . Combat Hostiles 3 | . 2 1 . Parts Melted 8 | . 4 4 . Heat Transferred 3935 | 50 1443 1887 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 2 Low Security (%) 38 | 100 100 20 9 Level 1 35 | . . 29 76 Level 2 25 | . . 48 13 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 705 | 15 40 705 516 Initial 287 | . 3 . 287 Average 257 | 2 5 382 296 Influence Increases 2552 | 15 225 1371 941 Destroy 0b10 Robot/C 1700 | . 140 860 700 Destroy 0b10 Robot/NC 85 | 15 . 65 5 Destroy Leader 400 | . 30 208 162 Successful Hack 115 | . 23 67 25 Select Force Hacks 120 | . 30 90 . Disable Machine 15 | . . . 15 Destroy Structure 12 | . 2 6 4 Lose Combat Pursuer 105 | . . 75 30 Influence Decreases 2070 | 10 230 690 1140 Entered New Map 396 | . 2 . 394 Time Decay 1364 | 10 178 630 546 Lost Part 280 | . 50 50 180 Lost Ally 30 | . . 10 20 Squads Dispatched 15 | . 2 8 5 Investigation 8 | . 2 5 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault 1 | . . 1 . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 3 7 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 133 | . 15 71 47 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 34 | . 10 15 9 Terminals 22 | . 8 9 5 Fabricators . | . . . . Repair Stations 4 | . . 2 2 Recycling Units 4 | . 2 2 . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 112 | . 34 45 33 Successful 79 | . 26 28 25 Failed 33 | . 8 17 8 Catastrophic 5 | . 2 2 1 Database Lockouts . | . . . . Manual 83 | . 32 34 17 Terminals 76 | . 28 31 17 Fabricators . | . . . . Repair Stations 18 | . . 6 12 Recycling Units 12 | . 6 6 . Scanalyzers 5 | . . 2 3 Garrison Access 1 | . . . 1 Terminal Hacks 9 | . 5 2 2 Part Schematic 1 | . . . 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . . . 1 Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . . 3 9 Scan Component 7 | . . 2 5 Repair 5 | . . 1 4 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 55 | . 21 23 11 Terminals 44 | . 16 18 10 Track 3 | . 1 1 1 Assimilate 4 | . . 2 2 Botnet 14 | . 6 5 3 Operators 3 | . 2 1 . Skim 20 | . 7 9 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Patch 1 | . . . 1 Recycling Units 8 | . 5 3 . Monitor 1 | . 1 . . Reject 3 | . 2 1 . Mask 2 | . 1 1 . Tunnel 2 | . 1 1 . Scanalyzers 2 | . . 2 . Extract 2 | . . 2 . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 27 | . 10 11 6 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 3 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 5 | . . 1 4 Time 141 | . . 19 122 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 3 | . . 2 1 Largest Group 2 | . . 1 2 Highest-Rated Group 20 | . . 10 20 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2992 | . 1366 213 1413 Sensors 1397 | . . . 1397 Terrain 229 | . . 213 16 Seismic 1366 | . 1366 . . Jamming 1 | . . . 1 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5534 | 88 1385 2491 1570 Spaces Moved 2546 | 54 592 1217 683 Core 34 | 21 . . 13 Treads 245 | 33 212 . . Legs 1829 | . . 1159 670 Wheels 438 | . 380 58 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 123 Average Speed 138 | 117 131 147 129 Slowest Speed 450 | 160 160 200 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 6 | . 6 . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 57 | 3 77 95 53 Regions Visited 3 Branch Regions . Pre-discovered Areas 4 | . 2 2 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 15 | . 6 6 3 Terrain Destroyed 15 | . 6 6 3 Melee 15 | . 6 6 3 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3932 | 73 1094 1635 1130 Wait 876 | . 417 212 247 Move 2542 | 53 590 1216 683 Hop . | . . . . Pick Up 72 | 10 10 25 27 Fast Attach 6 | 3 . 1 2 Attach 37 | 3 9 12 13 Detach . | . . . . Swap 42 | 1 4 16 21 Drop 26 | 1 1 9 15 Fire 301 | 2 55 127 117 Melee 27 | . 7 16 4 Ram . | . . . . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis 1 | . 1 . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Lost 3 parts (1p2w) 312 | -10/Materials | Build established: Mutant 382 | -10/Materials | Identified exit to Materials 515 | -10/Materials | Core integrity fell below 50% 649 | -10/Materials | Core integrity fell below 20% 689 | -10/Materials | Derelicts attacked the area 723 | -10/Materials | Discovered new exit (range 16) 923 | -10/Materials | Learned 4 Recycling zone layouts 999 | -10/Materials | Identified exit to Mines 999 | -10/Materials | Identified exit to Subcaves 1023 | -10/Materials | Crushed by falling debris 1024 | -10/Materials | System corruption reached 10% 1125 | -10/Materials | Learned 4 Materials zone layouts 1217 | -10/Materials | Learned Storage stockpile data 1326 | -10/Materials | Learned location of 1 exit from Recycling 1474 | -10/Materials | Entered another Materials area 1474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Identified exit to Materials 1489 | -9/Materials | Lost 3 parts (1p1n1u) 1806 | -9/Materials | Discovered new exit (range 16) 2176 | -9/Materials | Discovered exit to Materials (range 15) 2286 | -9/Materials | Learned 2 Materials zone layouts 2314 | -9/Materials | Loaded intel: 2 repair station locations 2332 | -9/Materials | Learned Materials repair station intel 2336 | -9/Materials | Repaired Titanium Leg 2341 | -9/Materials | Learned 2 Storage zone layouts 2342 | -9/Materials | Learned Materials repair station intel 2358 | -9/Materials | Learned 2 Materials zone layouts 3074 | -9/Materials | First assault squad dispatched 3965 | -9/Materials | Entered another Materials area 3965 | -8/Materials | Accompanied by 1 ally 3965 | -8/Materials | Evolved 2 slots: Utility x2 3966 | -8/Materials | Identified exit to Factory 3967 | -8/Materials | Loaded intel: 2 repair station locations 4241 | -8/Materials | Repaired Shotgun 4275 | -8/Materials | Repaired Shotgun 4319 | -8/Materials | Repaired Shotgun 4347 | -8/Materials | Repaired Aluminum Leg 4879 | -8/Materials | Garrison activated, responded to threat 5212 | -8/Materials | Core integrity fell below 50% 5419 | -8/Materials | Lost 4 parts (2u2w) 5444 | -8/Materials | Core integrity fell below 20% 5492 | -8/Materials | Lost 9 parts (1p5n1u2w) 5535 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05458_ Slug penetrates X-57 Shotgunner. 05458_ X-57 Shotgunner destroyed. 05458_ U-05 Engineer builds a Wall. 05461_ Aluminum Leg destroyed. 05461_ Slug penetrates H-61 Shepherd. 05463_ U-05 Engineer builds a Wall. 05464_ Slug penetrates H-61 Shepherd. 05467_ H-61 Shepherd destroyed. 05469_ U-05 Engineer builds a Wall. 05474_ Acquired 4 matter. 05497_ Acquired Arm. Treads. 05507_ Acquired Hrd. Medium Armor Plating. 05516_ R-06 Scavenger collects Rnf. Deuterium Engine. 05517_ Acquired Hvy. Assault Cannon. 05518_ Acquired 61 matter. 05519_ R-06 Scavenger collects Hrd. Heavy Armor Plating. 05522_ Slug penetrates R-06 Scavenger. 05534_ Acquired Transmission Jammer. Map ----- +----------------------------------------------------+ | ????????#! 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Light Cannon | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Hpw. Shotgun | -8/Materials | Hacked Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 42% | -9/Materials Shotgun | 2% | -8/Materials Shotgun | 9% | -8/Materials Shotgun | 39% | -8/Materials Aluminum Leg | 28% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricBurstPlating Manual? 0 Play Time 00:46:35 Cumulative 93.9 hours Start 2026.01.01 @ 15:29:38 End 2026.01.01 @ 16:11:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 125 Adventurer 20 Explorer 6 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee41ec99-30cc-4851-8718-7760de91b144