Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:11:11

Player: DURANDAL

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1208)     1208
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 3327

 Bonus
-------
Follower Combat Kills      74

 Cogmind 
---------
Core Integrity             0/550
Matter                     256/300
Energy                     138/160
System Corruption          10%
Temperature                Cool (9)
Movement                   Walking (122)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Transport Network Coupler
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
     Small Laser
           Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Large Storage Unit
     Large Storage Unit
           Structural Scanner
           Machine Analyzer
  Advanced Targeting Computer
           Recoil Stabilizer
           Hacking Suite
           Ion Cannon
           Grenade Launcher
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Transport Network Coupler
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Great Axe
           Great Axe
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
     Large Storage Unit
     Large Storage Unit
     Small Matter Pod
           Structural Scanner
           Machine Analyzer
  Advanced Targeting Computer
           Recoil Stabilizer
     Small Laser
           Ion Cannon
           Assault Rifle
           Grenade Launcher
           Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 6   9   .   .   45  
  Power                    7    | 1   1   .   .   5   
    Engine                 6    | 1   1   .   .   4   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   2   .   .   19  
    Treads                 13   | 2   2   .   .   9   
    Leg                    10   | .   .   .   .   10  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   5   .   .   9   
    Device                 2    | .   1   .   .   1   
    Storage                5    | 1   3   .   .   1   
    Processor              2    | .   .   .   .   2   
    Hackware               1    | .   .   .   .   1   
    Protection             5    | .   1   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   .   .   12  
    Energy Gun             4    | 1   1   .   .   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 1   .   .   .   4   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 26   | .   2   .   .   24  
  Power                    4    | .   1   .   .   3   
  Propulsion               11   | .   .   .   .   11  
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   1   .   .   6   
  Highest Loss Streak      6    | .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 100 91  
  Engine                   11   | .   13  14  14  6   
  Treads                   22   | .   28  28  28  14  
  Leg                      6    | .   .   .   .   16  
  Device                   5    | .   9   .   .   2   
  Storage                  13   | .   14  14  14  12  
  Processor                3    | .   .   .   .   9   
  Protection               6    | .   2   14  14  8   
  Energy Gun               14   | .   16  28  28  5   
  Ballistic Gun            6    | .   11  .   .   4   
  Slashing Weapon          1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 13  32  32  32  39  
  Greatest Support         80   | 40  40  40  40  80  
  Greatest Overweight (x)  9    | .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             15   | 5   15  15  15  15  
  Average Carried          12   | 1   10  14  15  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   15  15  15  15  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           1168 | 186 267 26  50  639 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1565 | .   649 .   22  894 
  Parts                    83   | .   35  .   3   45  
Haulers Intercepted        3    | .   2   .   .   1   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  30   | .   13  .   1   16  
  Melee                    1    | .   .   .   .   1   
  Guns                     21   | .   13  .   1   7   
  Cannons                  6    | .   .   .   .   6   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          11   | .   5   .   1   5   
  Worker                   4    | .   3   .   .   1   
  Hauler                   3    | .   2   .   .   1   
  Recycler                 2    | .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 4    | .   2   .   .   2   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    18   | .   10  .   .   8   
  Sentry                   4    | .   .   .   .   4   
  Hunter                   1    | .   .   .   .   1   
  Subdweller               1    | .   .   .   1   .   
Best Kill Streak           5    | .   4   .   1   5   
  Combat Bots Only         4    | .   4   .   1   3   
Max Kills in Single Turn   2    | .   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        313  | .    63   .    10   240  
  Missed                   63   | .    15   .    3    45   
Damage Taken               3784 | .    544  .    309  2931 
  Core                     681  | .    94   .    33   554  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    49   .    
Volleys Fired              177  | .    54   .    8    115  
  Largest                  2    | .    2    .    2    2    
  Hottest                  105  | .    105  .    105  105  
Shots Fired                299  | .    106  .    16   177  
  Gun                      242  | .    106  .    16   120  
  Cannon                   56   | .    .    .    .    56   
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  164  | .    50   .    .    114  
  Thermal                  134  | .    56   .    16   62   
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    14   .    11   10   
  Robot Miss Streak        4    | .    4    .    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           220  | .    73   .    14   133  
  Core Hits                84   | .    36   .    3    45   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    .    .    1    3    
    Burn                   2    | .    .    .    1    1    
    Destroy                1    | .    .    .    .    1    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3319 | .    891  .    189  2239 
  Guns                     2204 | .    869  .    189  1146 
  Cannons                  651  | .    .    .    .    651  
  Explosions               134  | .    .    .    .    134  
  Melee                    278  | .    .    .    .    278  
  Ramming                  52   | .    22   .    .    30   
  Kinetic                  1491 | .    388  .    .    1103 
  Thermal                  1364 | .    481  .    189  694  
  Explosive                134  | .    .    .    .    134  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 278  | .    .    .    .    278  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    2    2    2    10   
  Average Corruption       3    | .    1    2    2    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  37   | .    9    9    2    17   
    Message Errors         15   | .    4    3    .    8    
    Matter Fused           9    | .    2    4    1    2    
    Heat Flow Errors       5    | .    3    1    .    1    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    16   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    16   | .    .    .    .    16   
Knockbacks                 6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    11   
  Shots                    1    | .    .    .    .    1    
  Rammed                   12   | .    8    .    .    4    
Targets Rammed             13   | .    8    .    .    5    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        319  | .    275  273  10   319  
  Average Temperature      72   | .    75   139  4    70   
  Received Heat Transfer   1224 | .    237  .    42   945  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         3178 | .    1087 .    520  1571 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             197  | .   197 27  .   193 
  Initial                  27   | .   .   27  .   .   
  Average                  56   | .   55  22  .   72  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   .   .   6   
  Investigation            5    | .   1   .   .   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           5    | .   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   28  .   1   35  
  Peak Tracking Total      7    | .   7   .   1   4   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            4    | .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          11   | .   8   .   .   3   
  Terminals                8    | .   6   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                27   | .   21  .   .   6   
  Successful               10   | .   7   .   .   3   
  Failed                   17   | .   14  .   .   3   
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   14  .   .   10  
  Terminals                19   | .   15  .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             2    | .   1   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Scan Component           1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   2   
  Terminals                4    | .   3   .   .   1   
    Assimilate             3    | .   3   .   .   .   
    Operators              1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
    Reprogram              1    | .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   6   .   .   5   
  Full Trace Events        4    | .   2   .   .   2   
  Feedback Events          2    | .   2   .   .   .   
    Corruption             2    | .   2   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      32   | .   .   .   .   32  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  
  Total Damage             172  | .   .   .   .   172 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               4045 | 72   1836 480  147  1510 
Spaces Moved               1953 | 45   955  299  74   580  
  Core                     19   | 12   .    .    .    7    
  Treads                   1645 | 33   955  299  74   284  
  Legs                     289  | .    .    .    .    289  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  
  Average Speed            155  | 130  160  160  160  147  
  Slowest Speed            500  | 160  160  160  160  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       42   | 4    94   63   8    43   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    1    2    .    
Spaces Dug                 3    | .    .    .    .    3    
Terrain Destroyed          13   | .    .    .    .    13   
  Melee                    3    | .    .    .    .    3    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    .    .    .    10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      2632 | 58   1153 301  81   1039 
  Wait                     333  | .    100  1    .    232  
  Move                     1949 | 44   954  298  73   580  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  70   | 8    22   1    .    39   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   38   | 6    3    .    .    29   
  Detach                   .    | .    .    .    .    .    
  Swap                     23   | .    6    .    .    17   
  Drop                     18   | .    6    1    .    11   
  Fire                     177  | .    54   .    8    115  
  Melee                    11   | .    .    .    .    11   
  Ram                      1    | .    .    .    .    1    
  Kick                     1    | .    .    .    .    1    
  Crush                    11   | .    8    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 7)
  309 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 14)
  495 | -10/Materials | Discovered new exit (range 7)
 1528 | -10/Materials | Discovered new exit (range 16)
 1719 | -10/Materials | Discovered new exit (range 4)
 1909 | -10/Materials | Entered Mines
 2202 | -10/Mines     | Learned location of Mines (-9)
 2261 | -10/Mines     | Learned location of Storage (-9)
 2262 | -10/Mines     | Discovered new exit (range 8)
 2374 | -10/Mines     | Discovered new exit (range 10)
 2389 | -10/Mines     | Entered Subcaves
 2393 | -10/Subcaves  | Learned Materials non-interactive machine intel
 2484 | -10/Subcaves  | Disturbed a concealed Subdweller
 2501 | -10/Subcaves  | Core integrity fell below 50%
 2533 | -10/Subcaves  | Discovered new exit (range 2)
 2536 | -10/Subcaves  | Entered Materials
 2536 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2537 | -8/Materials  | Loaded intel: 37 non-interactive machine locations
 2711 | -8/Materials  | Lost 3 parts (1p2n)
 2964 | -8/Materials  | Lost 5 parts (1p3n1u)
 3018 | -8/Materials  | Core integrity fell below 50%
 3043 | -8/Materials  | Lost 6 parts (3n1u2w)
 3382 | -8/Materials  | Build established: Scavenger-Mutant
 3424 | -8/Materials  | Discovered new exit (range 15)
 3620 | -8/Materials  | Crushed by falling debris
 3620 | -8/Materials  | Core integrity fell below 20%
 3620 | -8/Materials  | System corruption reached 10%
 3675 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 4046 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03953_ Acquired Carbon-fiber Leg.
03965_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
03969_ O-16 Technician suffers critical hit
  (Burn).
03969_ O-16 Technician destroyed.
03969_ Acquired data core, extracted dynamic
  key.
03970_ System corrupted: Matter fused (-7).
03971_ Dropped Mining Laser.
03974_ Acquired Hacking Suite.
03998_ 0|DTHSVGIBQDTS 2I2AZF8YJI IPSZLOSUB3W8QX
03998_ G-47 Trooper destroyed.
04001_ Acquired 58 matter.
04006_ Acquired 55 matter.
04008_ Dropped Aluminum Leg.
04009_ Acquired Lgt. Treads.
04018_   2SHZ2OBQ9< U:Q PU/#6TO0M1CIED:YAW
04021_ R-06 Scavenger collects Imp. Heat Sink.
04038_ System corrupted: Energy discharge (-64).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
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| "" #       #?????????"""??? ?????????????          |
|    #       #?????????"""??# ?????????????          |
|    #       #??????????????  ?????????????          |
| ##/# !     #?????????????#  #????????????          |
|    #       #?????????????/  /?"""?"""????          |
|    +  !    #?????????????#  #?"""?"""????          |
|    #       ######????????#  #?"""?"""????          |
| ####       #    #????????#  #????????????          |
| ???#  !    +    #????????#  #????????????          |
| ???#       #    #????????#  #????????????          |
| ???#       #    #????????#  #????????????          |
| #############  ##????????#  #????????????          |
|     #???????#  #???#######  #?##########?          |
| "   #???????#  #??##!!!!##  #?#        #?          |
| "   #  ?????#  #??#!    !#  #?#        ??          |
| "   #   "??##  ##?#      #  #?#       ???          |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelServoCorpse
  Manual?         0
Play Time         00:38:27
  Cumulative      17.7 hours
  Start           2024.04.09 @ 18:31:26
  End             2024.04.09 @ 19:11:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d61bd35-e8f9-4725-9828-65bd8c57bf9c