Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 23:51:58 Player: albenzo Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (241) 1205 Value Destroyed (11075) 11075 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3314) 3314 TOTAL SCORE: 20834 Bonus ------- High Alert Combat Kills 2725 Follower Combat Kills 112 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -223 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 91/100 System Corruption 79% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel High-capacity Storage Unit Improved Focal Shield Field Laser Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer Advanced Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Plasma Rifle Wave Gun Phase Gun Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Enhanced Armored Medium Treads Enhanced Armored Medium Treads Armored Huge Wheel Combat Gravmag System High-capacity Storage Unit Improved Trap Scanner Improved Targeting Computer Improved Focal Shield Advanced EM Disruption Field Point Defense System Tesla Rifle Field Laser Heavy Laser Plasma Rifle Variable Charge Gun Gamma Bomb Array Power Sword [Rating: 137] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 . 2 . 2 2 2 2 . Power . | . . . . . . . . . . . Propulsion 5 | . . . . 2 . . 2 . 1 . Utility 5 | . . . . . . 2 . 2 1 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 262 | 6 27 9 . 8 22 20 9 13 38 110 Power 25 | 1 4 . . 1 3 4 1 . 2 9 Engine 14 | 1 4 . . 1 2 4 1 . 1 . Core 1 | . . . . . 1 . . . . . Reactor 10 | . . . . . . . . . 1 9 Propulsion 86 | 2 8 5 . 5 7 2 5 1 14 37 Treads 61 | 2 5 5 . 5 6 . 4 . 7 27 Leg 9 | . 3 . . . 1 . . . 1 4 Wheel 13 | . . . . . . 2 1 1 6 3 Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 61 | 1 4 . . . . 3 2 8 12 31 Device 39 | . . . . . . 1 . 6 8 24 Storage 8 | 1 3 . . . . . . . 2 2 Processor 5 | . 1 . . . . . 1 . 2 1 Hackware . | . . . . . . . . . . . Protection 9 | . . . . . . 2 1 2 . 4 Artifact . | . . . . . . . . . . . Weapon 90 | 2 11 4 . 2 12 11 1 4 10 33 Energy Gun 23 | . . . . . . . . . . 23 Energy Cannon 3 | . . . . . . . . . . 3 Ballistic Gun 44 | 2 11 3 . 2 7 7 1 3 7 1 Ballistic Cannon 3 | . . . . . . 2 . . 1 . Launcher 11 | . . 1 . . 4 2 . 1 1 2 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 2 Corrupted Parts 4 | . . 2 . . . . . . . 2 System Corruption 26 | . . 18 . . . . . . . 8 Parts Lost 87 | . 4 . . 1 8 . 1 7 19 47 Power 9 | . 2 . . . 1 . . . 1 5 Propulsion 31 | . 1 . . . 6 . . 2 7 15 Utility 26 | . . . . . . . 1 3 5 17 Weapon 21 | . 1 . . 1 1 . . 2 6 10 Highest Loss Streak 16 | . 2 . . 1 3 . 1 7 11 16 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 94 99 100 100 98 85 92 92 87 95 Engine 5 | . 11 11 11 9 8 7 6 5 3 . Reactor 1 | . . . . . . . . . 1 4 Treads 20 | . 19 14 22 36 33 3 25 20 15 25 Leg 1 | . 6 7 . . 1 . . . . 1 Wheel 4 | . . . . . . 13 6 6 8 4 Device 7 | . . . . . . 7 6 15 13 15 Storage 8 | . 14 11 11 9 9 7 6 5 6 7 Processor 8 | . 13 11 11 9 9 7 6 5 8 8 Protection 3 | . . . . . . 7 6 6 6 3 Energy Gun 4 | . . . . . . . . . . 17 Ballistic Gun 19 | . 27 43 44 36 34 26 20 16 13 1 Ballistic Cannon 1 | . . . . . . 3 6 5 5 . Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 104 | 13 51 56 55 55 66 74 81 89 94 104 Greatest Support 265 | 40 40 40 40 80 80 80 28 88 210 265 Greatest Overweight (x) 10 | . 10 2 1 . 1 2 2 3 7 3 Average Overweight (x) 1 | . . 1 1 . . 1 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 14 19 20 19 19 19 19 18 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 20 20 20 19 20 5 Class Distribution -------------------- 38% | Scavenger-Gunner 33% | Gunner 16% | Mutant 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Matter Collected 6471 | 253 533 424 70 259 643 993 141 490 1191 1474 Remotely 546 | . . . . . . . . . 402 144 Salvage Created 10793 | . 718 805 90 411 804 1230 143 726 1034 4832 Parts 492 | . 52 38 6 26 56 74 8 35 42 155 Haulers Intercepted 2 | . . . . . . . . . 2 . Recyclers Shooed 7 | . 1 2 . . . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Combat Hostiles Destroyed 206 | . 19 8 2 8 22 30 3 19 16 79 Melee 2 | . . . . . . . . . . 2 Guns 133 | . 19 4 2 8 15 16 2 7 11 49 Cannons 18 | . . . . . . 6 1 2 3 6 AOE 35 | . . 3 . . 7 8 . 10 2 5 Classes Destroyed 18 | . 4 4 . 1 2 1 1 . 1 4 Worker 11 | . 1 1 . . . 3 . 2 4 . Builder 12 | . . 1 . . . 2 . 3 6 . Hauler 2 | . . . . . . . . . 2 . Recycler 7 | . . 5 . . . . . . 2 . Operator 1 | . . . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 41 | . 3 . . . 6 7 1 4 5 15 Cutter 2 | . . . . . 2 . . . . . Saboteur 3 | . . . . . . . . . . 3 Grunt 88 | . 16 5 2 5 9 16 . 12 1 22 Brawler 10 | . . 1 . 1 1 . 1 . . 6 Duelist 9 | . . . . . 1 . 1 . . 7 Protector 1 | . . . . . . . . . . 1 Sentry 17 | . . 2 . 1 3 4 . . 3 4 Demolisher 1 | . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . 4 Hunter 9 | . . . . 1 . . . . 6 2 Programmer 22 | . . . . . . 3 . 3 1 15 Best Kill Streak 19 | . 4 10 2 2 7 13 3 19 14 16 Combat Bots Only 16 | . 4 7 2 2 7 8 3 14 7 16 Max Kills in Single Turn 6 | . 1 3 1 1 3 6 1 4 3 4 Gunslinging 1 | . . . . . 1 . . . . 1 Exploded 4 | . . 1 . . 3 4 . 3 1 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Damage Taken 18627 | . 711 213 60 432 1244 1024 301 1530 3649 9463 Core 1738 | . 147 37 10 65 150 103 33 20 263 910 Absorbed by Shields 516 | . . . . . . . . . . 516 Reduced by Siege Mode 125 | . . . . . . . . . . 125 Redirected to Shielding 65 | . . . . . . . . . . 65 Regen/Repaired (Parts) 499 | . 84 . . . . . . . . 415 Core Remaining (%) 81 | 100 41 . 88 . 60 85 96 98 . . Volleys Fired 498 | . 56 19 4 22 52 49 10 30 64 192 Largest 4 | . 2 4 4 4 4 4 4 4 4 4 Hottest 364 | . 46 89 89 89 163 132 134 134 154 364 Shots Fired 1546 | . 112 58 16 88 144 171 40 87 196 634 Gun 1332 | . 112 52 16 88 125 142 30 57 141 569 Cannon 164 | . . . . . . 21 10 22 51 60 Launcher 46 | . . 6 . . 15 8 . 8 4 5 Special 4 | . . . . . 4 . . . . . Kinetic 945 | . 112 52 16 88 125 163 40 79 192 78 Thermal 545 | . . . . . 4 . . . . 541 Explosive 16 | . . . . . . 4 . 8 4 . Electromagnetic 40 | . . 6 . . 15 4 . . . 15 Robot Hit Streak 28 | . 16 17 11 9 12 15 10 13 11 28 Robot Miss Streak 12 | . 2 3 1 3 2 3 4 6 12 3 Penetration Max 2 | . . . . . 1 1 . 1 2 1 Secondary Targets 19 | . 2 . . . 3 1 . . 1 12 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . 1 1 Shots Hit Robots 1044 | . 80 36 12 54 81 114 20 49 125 473 Core Hits 577 | . 30 22 5 25 46 62 8 41 100 238 Critical Kills 9 | . 1 . . 1 . 1 . . 5 1 Critical Parts Destroyed 3 | . . . . . . . . . 2 1 Critical Strikes 55 | . 1 . . 1 . 1 . . 11 41 Burn 37 | . . . . . . . . . . 37 Meltdown 1 | . . . . . . . . . . 1 Destroy 12 | . 1 . . 1 . 1 . . 8 1 Blast 3 | . . . . . . . . . 3 . Corrupt 2 | . . . . . . . . . . 2 Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 26979 | . 1165 711 152 590 1650 3276 489 3104 3572 12270 Guns 18356 | . 1165 378 152 590 1083 1841 329 1056 2002 9760 Cannons 3223 | . . . . . . 323 98 284 672 1846 Explosions 5345 | . . 333 . . 543 1112 62 1764 898 633 Melee 31 | . . . . . . . . . . 31 Ramming . | . . . . . . . . . . . Kinetic 11306 | . 1165 378 152 590 1083 2164 427 1340 2674 1333 Thermal 10907 | . . 34 . . 231 . . 542 . 10100 Explosive 3113 | . . . . . . 931 62 1222 898 . Electromagnetic 1622 | . . 299 . . 336 181 . . . 806 Impact . | . . . . . . . . . . . Slashing 31 | . . . . . . . . . . 31 Piercing . | . . . . . . . . . . . Highest Corruption 79 | . 1 18 18 . 1 2 . 4 2 79 Average Corruption 12 | . 1 11 18 . 1 1 . 2 1 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 168 | . 1 . 9 . 2 11 . 4 3 138 Message Errors 40 | . . . 5 . . 5 . 2 . 28 Matter Fused 23 | . . . . . 1 3 . 1 . 18 Heat Flow Errors 15 | . . . 1 . 1 . . . . 13 Energy Discharges 12 | . . . 2 . . . . . . 10 Parts Rejected 4 | . . . . . . . . . . 4 Data Loss (minor) 17 | . 1 . 1 . . 1 . . 2 12 Data Loss (major) 5 | . . . . . . . . . . 5 Misfires 13 | . . . . . . 1 . 1 1 10 Alerts 1 | . . . . . . 1 . . . . Misdirections 6 | . . . . . . . . . . 6 Weapon Failures 32 | . . . . . . . . . . 32 Overload Shots . | . . . . . . . . . . . Overflow Damage 314 | . . . . . 21 6 32 163 39 53 Projectiles 68 | . . . . . . 6 . . 14 48 Explosions 246 | . . . . . 21 . 32 163 25 5 Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . . 2 . 4 7 . Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . . 2 . 3 7 . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 759 | . . 4 . . 101 . 64 225 146 219 Shots 36 | . . 1 . . 5 . 1 5 4 20 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 496 | . 5 45 265 91 212 271 244 343 413 496 Average Temperature 92 | . 1 15 85 27 60 67 88 135 117 117 Received Heat Transfer 3095 | . 279 99 36 171 423 309 . 423 243 1112 Effects 15 | . . . . . 1 1 . 3 2 8 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 6 | . . . . . 1 1 . . 1 3 Interference 7 | . . . . . . . . 3 . 4 Short Circuit 1 | . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 50 | . . . . . . . . . . 50 Longest Duration 50 | . . . . . . . . . . 50 Robots Corrupted 2 | . . 1 . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . 1 Parts Fried 4 | . . 2 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 16 | . . . . . . . . . . 16 Combat Hostiles 16 | . . . . . . . . . . 16 Parts Melted 96 | . . . . . . . . . . 96 Heat Transferred 19789 | . . 100 . . 350 . . 300 . 19039 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Peak Influence 1551 | . 178 326 176 313 1106 1014 421 664 610 1551 Initial 580 | . . 34 126 68 203 580 339 105 324 227 Average 444 | . 63 126 167 202 653 612 352 250 371 671 Maximum Alert Level 4 | . . 1 . 1 4 3 2 2 2 4 Low Security (%) 26 | 100 100 85 100 46 . . . 67 . 1 Level 1 27 | . . 14 . 53 15 . 85 8 53 47 Level 2 26 | . . . . . 39 81 14 23 46 7 Level 3 12 | . . . . . 42 18 . . . 16 Level 4 6 | . . . . . 2 . . . . 25 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 4 . . 1 . 8 2 4 3 14 Investigation 5 | . 1 . . . . . . 2 . 2 Extermination 9 | . . . . . . 2 . 1 1 5 Reinforcement 14 | . 3 . . 1 . 2 2 1 2 3 Assault 5 | . . . . . . 1 . . . 4 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Distress Signals 9 | . . 1 . 1 . 3 . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 309 | . 33 11 2 11 27 48 6 21 34 116 Peak Tracking Total 11 | . 4 5 2 5 6 9 3 5 8 11 Tactical Retreats 15 | . 2 . . 1 2 3 . . 1 6 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Traps Triggered 20 | . 8 . . . 6 3 1 . . 2 Indirectly 3 | . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Machines Disabled 27 | . . . . . 3 1 6 12 . 5 Max in Single Turn 8 | . . . . . 1 1 4 8 . 1 Garrison Relay 3 | . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Machines Accessed 39 | . 6 . . 1 . 13 6 4 2 7 Terminals 22 | . 4 . . . . 6 3 3 2 4 Fabricators 3 | . . . . . . . . 1 . 2 Repair Stations 4 | . 1 . . . . 2 . . . 1 Recycling Units 3 | . 1 . . . . 1 1 . . . Scanalyzers 3 | . . . . . . 2 1 . . . Garrison Access 4 | . . . . 1 . 2 1 . . . Total Hacks 85 | . 18 . . 2 . 32 11 8 3 11 Successful 40 | . 9 . . 1 . 17 4 3 2 4 Failed 45 | . 9 . . 1 . 15 7 5 1 7 Catastrophic 7 | . 1 . . . . 1 1 . 1 3 Database Lockouts . | . . . . . . . . . . . Manual 28 | . 6 . . . . 13 2 2 . 5 Terminals 49 | . 12 . . . . 16 5 7 3 6 Fabricators 4 | . . . . . . . . 1 . 3 Repair Stations 10 | . 3 . . . . 5 . . . 2 Recycling Units 6 | . 3 . . . . 1 2 . . . Scanalyzers 8 | . . . . . . 6 2 . . . Garrison Access 8 | . . . . 2 . 4 2 . . . Terminal Hacks 21 | . 7 . . . . 8 1 2 2 1 Robot Analysis 1 | . . . . . . . . 1 . . Prototype ID Bank 5 | . 3 . . . . . 1 . 1 . Open Door 1 | . . . . . . . . . . 1 Open DSF 3 | . . . . . . 2 . 1 . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 4 | . 1 . . . . 3 . . . . Locate Traps 1 | . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . 1 . . . 2 Scan Component 3 | . 1 . . . . 1 . . . 1 Repair 2 | . 1 . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 6 | . . . . . . 4 2 . . . Insert Component 4 | . . . . . . 3 1 . . . Analyze 2 | . . . . . . 1 1 . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . Unlock Access 1 | . . . . 1 . . . . . . Coupler Status 2 | . . . . . . 1 1 . . . Unauthorized Hacks 4 | . . . . . . 2 . 1 . 1 Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 Report 2 | . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Broadcast 1 | . . . . . . 1 . . . . Watchers 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 6 . . . . 10 6 3 2 5 Full Trace Events 5 | . 2 . . . . . . 2 . 1 Feedback Events 2 | . 1 . . . . . . 1 . . Corruption 2 | . 1 . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . 1 Time 131 | . 32 . . . . . . . . 99 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . Parts Scanalyzed 4 | . . . . . . 3 1 . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 14 4 . . . . Machine Destruction 14 | . . . . . 14 . . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . 8 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Total Allies 8 | . . . . . . . . . . 8 Largest Group 5 | . . . . . . . . . . 5 Highest-Rated Group 260 | . . . . . . . . . . 260 Highest-Rated Ally 65 | . . . . . . . . . . 65 Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . 24 Total Damage 873 | . . . . . . . . . . 873 Kills 6 | . . . . . . . . . . 6 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Robot Analysis Total 1 | . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Turns Passed 10180 | 77 1481 340 206 258 1172 1702 817 697 896 2534 Spaces Moved 5040 | 42 591 107 79 104 547 1145 573 399 503 950 Core 13 | 4 2 . . . . . . . . 7 Treads 2028 | 38 465 81 79 104 547 9 . 6 49 650 Legs 150 | . 124 26 . . . . . . . . Wheels 2849 | . . . . . . 1136 573 393 454 293 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 160 160 115 130 115 100 50 Average Speed 148 | 149 193 250 240 160 175 118 130 138 124 150 Slowest Speed 550 | 160 550 320 240 160 240 160 130 225 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 98 13 27 10 82 33 18 11 14 53 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 249 | . . 7 . . 15 47 42 71 49 18 Melee . | . . . . . . . . . . . Projectile 70 | . . . . . 5 5 3 7 33 17 AOE 177 | . . 7 . . 10 42 39 64 15 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Fac Fac Fac Fac Arm Total 6697 | 54 824 144 87 153 661 1404 622 482 646 1620 Wait 555 | . 105 1 5 10 18 121 20 34 2 239 Move 5027 | 41 590 106 78 103 545 1144 572 398 502 948 Hop 1 | . . . . . . . . . . 1 Pick Up 151 | 7 27 3 . 4 9 25 5 7 22 42 Fast Attach 76 | 5 16 2 . . 5 3 1 . 12 32 Attach 96 | 1 4 2 . 3 5 4 5 8 19 45 Detach 25 | . 1 2 . . 1 3 1 . 4 13 Swap 90 | . 7 5 . 5 12 13 3 5 7 33 Drop 139 | . 18 4 . 6 11 34 5 . 14 47 Fire 498 | . 56 19 4 22 52 49 10 30 64 192 Melee 4 | . . . . . . . . . . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 11 | . . . . . 3 8 . . . . Rewire 24 | . . . . . . . . . . 24 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 12) 763 | -10/Materials | Repaired Hvy. Assault Rifle 905 | -10/Materials | Discovered new exit (range 3) 1196 | -10/Materials | Core integrity fell below 50% 1246 | -10/Materials | Discovered new exit (range 15) 1418 | -10/Materials | Discovered new exit (range 8) 1559 | -10/Materials | Entered another Materials area 1559 | -9/Materials | Evolved 2 slots: Weapon x2 1819 | -9/Materials | Discovered new exit (range 3) 1883 | -9/Materials | Destroyed 7 combat bots 1884 | -9/Materials | Build established: Gunner 1887 | -9/Materials | System corruption reached 10% 1899 | -9/Materials | Entered Mines 2078 | -9/Mines | Discovered new exit (range 12) 2105 | -9/Mines | Entered Materials 2105 | -8/Materials | Evolved 2 slots: Propulsion x2 2361 | -8/Materials | Identified exit to Garrison 2363 | -8/Materials | Entered Garrison 2389 | -8/Garrison | Build established: Scavenger-Gunner 2406 | -8/Garrison | Triggered checkpoint 2429 | -8/Garrison | Garrison Relay disabled 2518 | -8/Garrison | Triggered checkpoint 2843 | -8/Garrison | Discovered new exit (range 15) 2944 | -8/Garrison | Triggered checkpoint 2955 | -8/Garrison | Garrison Relay disabled 3118 | -8/Garrison | Triggered checkpoint 3128 | -8/Garrison | Triggered checkpoint 3162 | -8/Garrison | Destroyed 7 combat bots 3166 | -8/Garrison | Lost 3 parts (1p2n) 3232 | -8/Garrison | Triggered checkpoint 3249 | -8/Garrison | Garrison Relay disabled 3288 | -8/Garrison | Discovered new exit (range 10) 3422 | -8/Garrison | Triggered checkpoint 3503 | -8/Garrison | Discovered new exit (range 10) 3527 | -8/Garrison | Installed Relay Interface Framework 3535 | -8/Garrison | Entered Factory 3535 | -7/Factory | Evolved 2 slots: Utility x2 4029 | -7/Factory | Garrison activated, responded to threat 4097 | -7/Factory | Build established: Gunner 4335 | -7/Factory | First assault squad dispatched 5078 | -7/Factory | Identified exit to Lower Caves 5083 | -7/Factory | Destroyed 8 combat bots 5160 | -7/Factory | Identified exit to Factory 5237 | -7/Factory | Entered another Factory area 5237 | -6/Factory | Evolved 2 slots: Propulsion x2 5769 | -6/Factory | Spotted B-75 Beast 6049 | -6/Factory | Discovered new exit (range 5) 6054 | -6/Factory | Entered another Factory area 6054 | -5/Factory | Evolved 2 slots: Utility x2 6061 | -5/Factory | Identified exit to DSF 6527 | -5/Factory | Discovered new exit (range 12) 6646 | -5/Factory | Destroyed 14 combat bots 6647 | -5/Factory | Lost 7 parts (2n3u2w) 6751 | -5/Factory | Entered another Factory area 6751 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6867 | -4/Factory | Build established: Tank 6977 | -4/Factory | Lost 3 parts (1n1u1w) 7517 | -4/Factory | Destroyed 7 combat bots 7547 | -4/Factory | Lost 11 parts (1p5n1u4w) 7627 | -4/Factory | Discovered new exit (range 16) 7647 | -4/Factory | Entered Armory 7806 | -4/Armory | Build established: Scavenger-Gunner 7883 | -4/Armory | Lost 5 parts (1p2n1u1w) 8028 | -4/Armory | Lost 3 parts (1p1n1u) 8492 | -4/Armory | Lost 4 parts (1n2u1w) 8540 | -4/Armory | System corruption reached 10% 8562 | -4/Armory | Found Prototype Device 8562 | -4/Armory | Identified Adv. EM Disruption Field 8566 | -4/Armory | Found Adv. EM Disruption Field 8569 | -4/Armory | Found Adv. EM Disruption Field 9134 | -4/Armory | Found Gamma Bomb Array 9304 | -4/Armory | Repaired Enh. Armored Medium Treads 9397 | -4/Armory | First assault squad dispatched 9553 | -4/Armory | System corruption reached 30% 9588 | -4/Armory | Destroyed 16 combat bots 9619 | -4/Armory | Core integrity fell below 50% 9628 | -4/Armory | Lost 6 parts (6u) 9836 | -4/Armory | Lost 4 parts (1p2n1w) 10175 | -4/Armory | Core integrity fell below 20% 10177 | -4/Armory | Released all parts (12) 10181 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10175_ W,NGL:,OEU1MHAQJN/TMV U/# &XXE#PJPBIDT 10176_ Penetrated by Slug. 10176_ Enh. Armored Medium Treads destroyed. 10177_ B-60 Warrior destroyed. 10177_ Released Imp. Treads. 10177_ Released Adv. Coolant Injector. 10177_ Released Hcp. Storage Unit. 10177_ Released Phase Gun. 10177_ Released Enh. Armored Medium Treads. 10177_ Released Hvy. Laser. 10177_ Released Adv. Heat Sink. 10177_ Released Lgt. Quantum Reactor. 10177_ Released Cmb. Gravmag System. 10177_ Released Adv. Heat Sink. 10177_ Released Variable Charge Gun. 10177_ Released Gamma Bomb Array. 10178_ Acquired 45 matter. 10179_ Knocked back. 10181_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ????????????#+#???????# #????????????????????????? | | ????????????# #???????# #????????????????????????? | | ??###???????# #???????#]#????????????????????????? | | ###=#########x"########[##???????????????????????? | | % %=%%%% ! =%![#???????????????????????? | | ###%######### =%/![#???????????????????????? | | ###+###?????# !%=[%=!#???????????????????????? | | ##????# !*!%/#???????????????????????? | | *###### [!==#########+???????????????? | | "%[ !%*@ #????????? | | "############# ##H ######## #????????? | | " ##???????????#### ##???????????????????????? | | " #???????????????# #????????????????????????? | | #???????????????# #????????????????????????? | | #######???????????????# #????????????????????????? | | ? #????????????????? ????????????????????????? | | "" #????????????????? ????????????????????????? | | !" #????????????????? ????????????????????????? | | !" #???????????????? ????????????????????????? | | !" #???????????????? ????????????????????????? | | !" #????????????????##+##???????????????????????? | | "" #?????????????????? ?????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 25 Energy Capacity 700 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Core Shielding 30 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 11 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Tester Challenges ------------ None Game ------ Seed ChainGaussSplitter Manual? 0 Play Time 01:46:14 Cumulative 45.4 hours Start 2022.04.02 @ 21:39:36 End 2022.04.02 @ 23:51:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10959d30-c658-4641-962e-7c8955272bbd