Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 16:09:46 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (800) 800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2430 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 238/300 Energy 310/310 System Corruption 4% Temperature Cool (80) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Great Maul > --- INVENTORY (15) --- Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Targeting Computer Improved Target Analyzer EMP Blaster Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Great Maul > --- INVENTORY -------- Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Targeting Computer Improved Target Analyzer Gauss Rifle [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 25 | 7 3 5 . 1 9 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . . 3 Treads . | . . . . . . Leg 5 | 2 . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 . 1 . 1 1 Device 2 | 1 . . . 1 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 3 3 . . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 3 3 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . . 9 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes 2 | . . . . . 2 Average Backups 8 | 1 3 6 8 11 10 Power 1 | . 1 1 1 1 1 Propulsion . | . . 1 1 1 1 Utility 5 | . 1 3 5 6 7 Weapon 1 | . . . 1 2 . Tool/Special . | . . . . . . Unused Backups 12 | . . 1 . . 11 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 9 | . . . . . 9 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 99 100 100 72 Engine 9 | . 14 11 11 11 1 Leg 22 | . 28 22 22 22 22 Device 9 | . 14 11 11 11 . Storage 11 | . 14 11 11 11 11 Ballistic Gun 40 | . 28 43 44 44 24 Launcher 1 | . . . . . 8 Peak Build Rating 26 | 7 7 12 12 14 26 Average Rating 12 | 6 7 11 12 13 15 On Entrance 8 | . 7 7 12 12 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 13 15 37 37 37 44 Greatest Support 35 | 20 20 20 20 20 35 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 Most Carried 13 | 2 7 8 10 13 13 Average Carried 8 | 1 3 6 8 11 9 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 13 | 2 6 8 10 13 13 Class Distribution -------------------- 76% | Gunner 10% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1033 | 310 40 296 168 10 209 Remotely . | . . . . . . Salvage Created 1185 | 107 40 473 269 . 296 Parts 54 | 10 1 23 12 . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 3 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 1 6 5 . 6 Guns 17 | . 1 6 5 . 5 Cannons 1 | . . . . . 1 Classes Destroyed 10 | 2 1 3 2 . 2 Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 . 1 1 . . Watcher 2 | . . 2 . . . Swarmer 2 | . . . . . 2 Grunt 8 | . 1 2 3 . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 5 | . . 4 . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 4 | 2 1 2 4 . 3 Combat Bots Only 4 | . 1 2 4 . 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 129 | . 5 19 25 . 80 Missed 29 | . 1 11 5 . 12 Hits 100 | . 4 8 20 . 68 Melee 10 | . . . 2 . 8 Projectile 90 | . 4 8 18 . 60 AOE 1 | . . . 1 . . Critical Strikes 4 | . . . . . 4 Part Disruptions 1 | . . . 1 . . Damage Taken 1920 | . 42 113 294 . 1471 Core 425 | . 12 18 51 . 344 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 341 | . . . . 341 . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 83 | 20 12 17 14 . 20 Largest 4 | 2 2 4 4 . 4 Hottest 106 | 40 40 83 83 . 106 Shots Fired 253 | 40 24 68 56 . 65 Gun 243 | 40 24 68 56 . 55 Cannon 5 | . . . . . 5 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 248 | 40 24 68 56 . 60 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 13 | 6 7 11 9 . 13 Robot Miss Streak 6 | 6 2 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 157 | 25 10 46 33 . 43 Core Hits 60 | 9 4 17 12 . 18 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | 1 . . . . 1 Critical Strikes 4 | 1 . 1 1 . 1 Destroy 4 | 1 . 1 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2295 | 195 106 586 459 . 949 Guns 1879 | 195 106 586 459 . 533 Cannons 130 | . . . . . 130 Explosions 286 | . . . . . 286 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2009 | 195 106 586 459 . 663 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 286 | . . . . . 286 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles . | . . . . . . Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . . . 31 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 227 | . 6 36 112 . 227 Average Temperature 55 | . 6 12 41 . 99 Received Heat Transfer 494 | . 24 30 131 . 309 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 95 | 5 30 62 95 . . Initial 4 | . . . 4 . . Average 14 | . 4 15 22 . . Influence Increases 495 | 20 30 195 120 . 130 Destroy 0b10 Robot/C 340 | . 20 120 80 . 120 Destroy 0b10 Robot/NC 45 | 20 . 20 5 . . Destroy Leader 86 | . 10 46 20 . 10 Successful Hack 9 | . . 9 . . . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 475 | 20 30 183 125 7 110 Entered New Map 15 | . . . 8 7 . Time Decay 390 | 20 30 183 117 . 40 Lost Part 70 | . . . . . 70 Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 4 11 16 . 10 Peak Tracking Total 15 | . 2 5 15 . 5 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . . 4 . . . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . 7 . . . Successful 5 | . . 5 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . 6 . . . Terminals 7 | . . 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 4 . . . Terminals 4 | . . 4 . . . Botnet 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3087 | 120 225 661 500 1559 22 Seismic 3087 | 120 225 661 500 1559 22 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3608 | 186 225 661 500 1559 477 Spaces Moved 1874 | 108 148 360 237 816 205 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1863 | 97 148 360 237 816 205 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 130 Average Speed 174 | 112 120 162 190 190 191 Slowest Speed 200 | 120 120 190 190 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 35 36 62 79 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 2 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2024 | 136 174 395 252 825 242 Wait 19 | . 7 7 . 5 . Move 1869 | 107 147 359 236 815 205 Hop . | . . . . . . Pick Up 18 | 2 3 3 2 3 5 Fast Attach 9 | 7 . . . . 2 Attach 7 | . . 2 . . 5 Detach . | . . . . . . Swap 11 | . 3 4 . 1 3 Drop 8 | . 2 3 . 1 2 Fire 83 | 20 12 17 14 . 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 7) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Weapon x2 691 | -9/Materials | Build established: Gunner 961 | -9/Materials | Discovered new exit (range 16) 1073 | -9/Materials | Entered Mines 1089 | -9/Mines | Learned Materials emergency access door positions 1469 | -9/Mines | Assembled infested the area 1568 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1573 | -9/Mines | Entered Zion 1640 | -7/Zion | Learned Factory trap positions 1748 | -7/Zion | Discovered new exit (range 12) 1781 | -7/Zion | Visited the Megawrench Repair Shop 1781 | -7/Zion | Megawrench repaired 7 parts 1914 | -7/Zion | Learned location of Warlord (-4) 1990 | -7/Zion | Given A8's code to call for help 2355 | -7/Zion | Learned Factory emergency access door positions 3132 | -7/Zion | Entered Proximity Caves 3137 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3186 | -6/Proximity Caves | Core integrity fell below 50% 3218 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w) 3501 | -6/Proximity Caves | Found DCF Scrap (10 items) 3604 | -6/Proximity Caves | Core integrity fell below 20% 3609 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03518_ Dropped Target Analyzer. 03530_ Acquired Great Maul. 03536_ Acquired Fission Core. 03537_ Dropped Ion Engine. 03543_ Acquired Carbon-fiber Leg. 03546_ Acquired Adv. Heat Sink. 03549_ Acquired 10 matter. 03555_ Acquired Gauss Rifle. 03595_ G-67 Veteran destroyed. 03597_ Penetrated by Slug. 03598_ Destroyed Phase Shifter. 03600_ Corrupted Plasma Rifle fries itself beyond repair. 03600_ Penetrated by Slug. 03603_ Slug penetrates Wall. 03603_ Penetrated by Slug. 03605_ Critical hit (Smash). 03605_ Hvy. Assault Rifle destroyed. 03605_ System corrupted by crushing effect (+4). 03606_ G-50 Soldier IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##???##?????????????????? | | ???????????????????????## #?## ##????????????????? | | ???????????????????????# ## ?????????????????? | | ??????????#???????????? ??????????????????? | | ??????????# ??????????#g ???????????????????? | | ??????????? ????????## #????????????????????? | | ?????????? ?? ?????## #????????????????????? | | ??????????? ??? ##### #?????????????????????? | | ???????????# ???? #??????????????????????? | | ???????????? ?????? [ #??????????????????????? | | ???????????? ?###??#%=g #??????????????????????? | | ??????????### ## #??##! #??????????????????????? | | ??????????# # #???## h ##?????????????????????? | | ??????????? # ##???##b ##????????????????????? | | ????????????# ###??##@ ##???????????????????? | | ????????????? ##??# ####????????????????? | | ??????###?????# #??# #????????????????? | | ?????## ####### ##??# #######??????????? | | ###### ## # #?## #??????????? | | # # # ## #???## %=! #??????????? | | # # ### # ##?#### ##### #??????????? | | # ################ ## ####*###???# #??????????? | | # #????????????## #?###?????# #??????????? | | # #???????????# # ###??####???# #??????####? | | # #?????????# # # #### ##??# #?##### ## | | ? ??????# #?## ### # # | | ?? ## ??# ## # #?# ## # | | ?? #?? ##?#####?# # ### ## # | | ??? ??? ??????????## # # ## # ## # | | ???## ???#??????????# # # # | | ?????# ?????????? # # # ## | | ?????? ????????# # # # # | | ??????? #?????????# # ## # ## ### | | ????????#???????? # ### # ###### #########?? | | ???????????????? #??# ????# ##?????????? | | ???????????????# #???# ##??# ##??????????? | | ????????????????#####???? ??# # #???????????? | | ????????????????????????# # ??# ???????????? | | ????????????????????????? # #?## ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerUtilityInitializer Manual? 0 Play Time 00:16:15 Cumulative 180.3 hours Start 2026.08.28 @ 15:53:45 End 2026.08.28 @ 16:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 355 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 558f29d0-aaa9-4802-adc4-294a02138fad