Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 13:13:25 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1031) 1031 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2658 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 192/400 Matter 265/300 Energy 250/250 System Corruption 10% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Weapon Shielding Light Armor Plating > --- WEAPON (2) ------- Flail > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Authchip [Propulsion] High-powered Tractor Beam Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Weapon Shielding High-powered Tractor Beam Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Flail [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 39 | 1 2 28 6 2 Power 3 | . . 2 . 1 Engine 3 | . . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . . 9 2 . Treads 10 | . . 8 2 . Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 2 9 3 . Device 2 | . . 2 . . Storage 3 | . 1 2 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 8 | . . 5 3 . Artifact . | . . . . . Weapon 11 | 1 . 8 1 1 Energy Gun 5 | . . 4 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 4 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 6 | . . 1 5 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . . 3 . Weapon 1 | . . 1 . . Highest Loss Streak 3 | . . 1 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 94 98 88 77 Engine 11 | . 14 10 11 11 Treads 18 | . . 18 21 22 Leg 3 | . 28 3 . . Device 4 | . . 6 2 . Storage 11 | . 14 11 11 11 Processor 7 | . 8 11 . . Protection 14 | . . 13 19 22 Energy Gun 7 | . . 8 11 . Ballistic Gun 12 | . 28 13 11 . Impact Weapon 1 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 70 | 13 28 70 62 52 Greatest Support 46 | 20 20 46 46 40 Greatest Overweight (x) 3 | . 1 3 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 19 | 8 11 19 20 20 Most Carried 20 | 6 8 20 20 20 Average Carried 17 | 6 6 19 17 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 6 8 20 20 20 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Min Exi Matter Collected 1095 | 214 38 595 248 . Remotely . | . . . . . Salvage Created 1779 | 102 86 1400 191 . Parts 103 | 5 3 89 6 . Haulers Intercepted 6 | . . 6 . . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Combat Hostiles Destroyed 45 | . 2 30 13 . Guns 45 | . 2 30 13 . Classes Destroyed 10 | 2 1 6 1 . Worker 4 | . . 4 . . Tunneler 1 | 1 . . . . Hauler 6 | . . 6 . . Recycler 1 | 1 . . . . Watcher 2 | . . 2 . . Swarmer 18 | . . 13 5 . Grunt 9 | . 2 7 . . Brawler 1 | . . 1 . . Sentry 9 | . . 9 . . Assembled 8 | . . . 8 . Best Kill Streak 11 | 2 1 11 2 . Combat Bots Only 4 | . 1 4 2 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Damage Taken 2111 | . 147 1134 830 . Core 256 | . 48 110 98 . Absorbed by Shields 26 | . . 26 . . Redirected to Shielding 175 | . . 58 117 . Core Remaining (%) 90 | 100 80 . . . Volleys Fired 162 | 4 7 106 45 . Largest 2 | 2 2 2 2 . Hottest 79 | 60 40 79 79 . Shots Fired 315 | 8 14 205 88 . Gun 315 | 8 14 205 88 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 183 | 4 14 120 45 . Thermal 128 | . . 85 43 . Explosive . | . . . . . Electromagnetic 4 | 4 . . . . Robot Hit Streak 30 | 3 8 30 7 . Robot Miss Streak 5 | 1 1 5 5 . Penetration Max . | . . . . . Secondary Targets 7 | . . 3 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 209 | 5 12 146 46 . Core Hits 85 | 3 6 56 20 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | . . 6 2 . Burn 6 | . . 5 1 . Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3290 | 56 131 2304 799 . Guns 3214 | 56 126 2234 798 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 76 | . 5 70 1 . Kinetic 1933 | 15 126 1319 473 . Thermal 1240 | . . 915 325 . Explosive . | . . . . . Electromagnetic 41 | 41 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 3 . 10 10 Average Corruption 8 | . 2 . 8 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . . . 34 17 Message Errors 12 | . . . 6 6 Matter Fused 12 | . . . 11 1 Heat Flow Errors 8 | . . . 6 2 Energy Discharges 5 | . . . 2 3 Data Loss (minor) 4 | . . . 3 1 Data Loss (major) 5 | . . . 3 2 Alerts 3 | . . . 1 2 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 2 | . . 2 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 2 | . . 2 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 13 | . . 11 2 . Targets Rammed 17 | . 1 14 2 . Kicked 2 | . 1 1 . . Crushed 2 | . . 2 . . Highest Temperature 211 | 20 18 209 211 182 Average Temperature 60 | 15 10 72 50 82 Received Heat Transfer 553 | . 81 252 220 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 5 . . Heat Transferred 3219 | . . 2442 777 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Peak Influence 605 | 10 105 605 235 . Initial 235 | . 6 44 235 . Average 174 | 4 71 218 102 . Maximum Alert Level 2 | . . 2 1 . Low Security (%) 61 | 100 100 52 72 . Level 1 27 | . . 31 27 . Level 2 10 | . . 16 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Distress Signals 6 | . 1 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 5 42 15 . Peak Tracking Total 8 | . 3 8 7 . Tactical Retreats 5 | . . 5 . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Min Exi Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Machines Accessed 9 | . 3 5 . 1 Terminals 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 8 8 . 1 Successful 8 | . 4 3 . 1 Failed 9 | . 4 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 5 4 . . Terminals 15 | . 8 7 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 2 . 1 Record 1 | . . . . 1 Robot Analysis 3 | . 3 . . . Branch Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 3 . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Min Exi Turns Passed 4269 | 14 310 2495 1050 400 Spaces Moved 1523 | 2 191 798 367 165 Core . | . . . . . Treads 1213 | . . 681 367 165 Legs 310 | 2 191 117 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 240 240 Average Speed 228 | 120 145 241 240 240 Slowest Speed 330 | 120 190 330 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 2 36 79 68 60 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Total 1991 | 6 209 1162 445 169 Wait 173 | . 8 146 19 . Move 1519 | 1 190 797 366 165 Hop . | . . . . . Pick Up 40 | . 1 34 5 . Fast Attach 9 | . 1 7 1 . Attach 12 | . . 6 5 1 Detach 1 | . . . . 1 Swap 18 | 1 1 15 . 1 Drop 40 | . . 37 2 1 Fire 162 | 4 7 106 45 . Melee . | . . . . . Ram . | . . . . . Kick 2 | . 1 1 . . Crush 15 | . . 13 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Utility x2 965 | -9/Materials | Discovered new exit (range 15) 974 | -9/Materials | Build established: Scavenger-Mutant 1803 | -9/Materials | Discovered new exit (range 16) 2449 | -9/Materials | Build established: Mutant 2629 | -9/Materials | Discovered new exit (range 16) 2672 | -9/Materials | Identified exit to Mines 2820 | -9/Materials | Entered Mines 2821 | -9/Mines | Assembled infested the area 2904 | -9/Mines | Met a Derelict bent on vengeance 3027 | -9/Mines | System corruption reached 10% 3057 | -9/Mines | Lost 3 parts (2n1u) 3761 | -9/Mines | Core integrity fell below 50% 3861 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3861 | -9/Mines | Discovered new exit (range 5) 3870 | -9/Mines | Entered Exiles 3934 | -9/Exiles | Met 8R-AWN 3975 | -9/Exiles | Met EX-HEX 4080 | -9/Exiles | Met EX-DEC 4131 | -9/Exiles | Met EX-BIN 4172 | -9/Exiles | Learned location of Zion (-6) 4251 | -9/Exiles | Discovered new exit (range 10) 4270 | -9/Exiles | Self-destructed Last Messages --------------- It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 04152_ System corrupted: IFF burst signal emitted. 04170_ System corrupted: Heat flow error (+128). 04172_ Connecting with EX-Message Board... 04172_ Current location identified: Exiles >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. 04193_ #T4Y 5KY JQ/8FF&T FXW 04210_ System corrupted: Heat flow error (+200). 04233_ System corrupted: Energy discharge (-90). 04251_ EXIT=FOUND 04260_ 29P IZEFB:M0IKWQIMQ6W BLZYNWBT=S3HQ=N Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????#####??????????????????????? | | ???????????????## ##?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# < #?????????????????????? | | ???????????????# @ ###???????????????????? | | ???????????????# #???????????????????? | | ???????????????# ##???????????????????? | | ???????????????## #????????????????????? | | ????????????????# ##???????????????????? | | ????????????????## #????????????#######? | | ?????????????????# #######??????#!!! 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"#?##" | | ??????????????????????#! ##??#" | | ??????????????????????# !""""""###???#"# | | ??????????????????????#########??????#### | | ????????????????????????????????????????### | | ??????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferPotentialWell Manual? 0 Play Time 00:15:56 Cumulative 773.7 hours Start 2023.02.15 @ 15:12:11 End 2023.02.16 @ 13:13:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1199 Rogue 1199 Adventurer 0 Explorer 0 Win Type - Total 73 Types 44/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8f2d4b6-5ccc-4563-9ce4-10bc09982d02