Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 13:13:25

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1031)     1031
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 2658

 Bonus
-------
High Alert Combat Kills    32

 Cogmind 
---------
Core Integrity             192/400
Matter                     265/300
Energy                     250/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Weapon Shielding
          Light Armor Plating
>               --- WEAPON (2) -------
                Flail
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
                Authchip [Propulsion]
   High-powered Tractor Beam
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
                Targeting Computer
       Improved Weapon Shielding
>               --- WEAPON -----------
       Improved Medium Laser
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Weapon Shielding
   High-powered Tractor Beam
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
          Heavy Assault Rifle
                Flail
[Rating: 22]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 1   2   28  6   2   
  Power                    3    | .   .   2   .   1   
    Engine                 3    | .   .   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | .   .   9   2   .   
    Treads                 10   | .   .   8   2   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | .   2   9   3   .   
    Device                 2    | .   .   2   .   .   
    Storage                3    | .   1   2   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   5   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   .   8   1   1   
    Energy Gun             5    | .   .   4   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   .   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 6    | .   .   1   5   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  3    | .   .   .   3   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  98  88  77  
  Engine                   11   | .   14  10  11  11  
  Treads                   18   | .   .   18  21  22  
  Leg                      3    | .   28  3   .   .   
  Device                   4    | .   .   6   2   .   
  Storage                  11   | .   14  11  11  11  
  Processor                7    | .   8   11  .   .   
  Protection               14   | .   .   13  19  22  
  Energy Gun               7    | .   .   8   11  .   
  Ballistic Gun            12   | .   28  13  11  .   
  Impact Weapon            1    | .   .   .   .   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             70   | 13  28  70  62  52  
  Greatest Support         46   | 20  20  46  46  40  
  Greatest Overweight (x)  3    | .   1   3   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         19   | 8   11  19  20  20  
  Most Carried             20   | 6   8   20  20  20  
  Average Carried          17   | 6   6   19  17  19  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 6   8   20  20  20  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  Exi  
Matter Collected           1095 | 214  38   595  248  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1779 | 102  86   1400 191  .    
  Parts                    103  | 5    3    89   6    .    
Haulers Intercepted        6    | .    .    6    .    .    
Recyclers Shooed           3    | .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  45   | .   2   30  13  .   
  Guns                     45   | .   2   30  13  .   
Classes Destroyed          10   | 2   1   6   1   .   
  Worker                   4    | .   .   4   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   6    | .   .   6   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  18   | .   .   13  5   .   
  Grunt                    9    | .   2   7   .   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   9    | .   .   9   .   .   
  Assembled                8    | .   .   .   8   .   
Best Kill Streak           11   | 2   1   11  2   .   
  Combat Bots Only         4    | .   1   4   2   .   
Max Kills in Single Turn   2    | 1   1   2   1   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               2111 | .    147  1134 830  .    
  Core                     256  | .    48   110  98   .    
  Absorbed by Shields      26   | .    .    26   .    .    
  Redirected to Shielding  175  | .    .    58   117  .    
Core Remaining (%)         90   | 100  80   .    .    .    
Volleys Fired              162  | 4    7    106  45   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  79   | 60   40   79   79   .    
Shots Fired                315  | 8    14   205  88   .    
  Gun                      315  | 8    14   205  88   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  183  | 4    14   120  45   .    
  Thermal                  128  | .    .    85   43   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          4    | 4    .    .    .    .    
  Robot Hit Streak         30   | 3    8    30   7    .    
  Robot Miss Streak        5    | 1    1    5    5    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    3    4    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           209  | 5    12   146  46   .    
  Core Hits                85   | 3    6    56   20   .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         8    | .    .    6    2    .    
    Burn                   6    | .    .    5    1    .    
    Destroy                2    | .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3290 | 56   131  2304 799  .    
  Guns                     3214 | 56   126  2234 798  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  76   | .    5    70   1    .    
  Kinetic                  1933 | 15   126  1319 473  .    
  Thermal                  1240 | .    .    915  325  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          41   | 41   .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    3    .    10   10   
  Average Corruption       8    | .    2    .    8    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  51   | .    .    .    34   17   
    Message Errors         12   | .    .    .    6    6    
    Matter Fused           12   | .    .    .    11   1    
    Heat Flow Errors       8    | .    .    .    6    2    
    Energy Discharges      5    | .    .    .    2    3    
    Data Loss (minor)      4    | .    .    .    3    1    
    Data Loss (major)      5    | .    .    .    3    2    
    Alerts                 3    | .    .    .    1    2    
    Weapon Failures        2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            2    | .    .    2    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    2    | .    .    2    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   13   | .    .    11   2    .    
Targets Rammed             17   | .    1    14   2    .    
  Kicked                   2    | .    1    1    .    .    
  Crushed                  2    | .    .    2    .    .    
Highest Temperature        211  | 20   18   209  211  182  
  Average Temperature      60   | 15   10   72   50   82   
  Received Heat Transfer   553  | .    81   252  220  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    5    .    .    
  Heat Transferred         3219 | .    .    2442 777  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             605  | 10  105 605 235 .   
  Initial                  235  | .   6   44  235 .   
  Average                  174  | 4   71  218 102 .   
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         61   | 100 100 52  72  .   
  Level 1                  27   | .   .   31  27  .   
  Level 2                  10   | .   .   16  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           6    | .   1   5   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   5   42  15  .   
  Peak Tracking Total      8    | .   3   8   7   .   
  Tactical Retreats        5    | .   .   5   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          3    | .   .   1   2   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          9    | .   3   5   .   1   
  Terminals                7    | .   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   8   8   .   1   
  Successful               8    | .   4   3   .   1   
  Failed                   9    | .   4   5   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   5   4   .   .   
  Terminals                15   | .   8   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   2   .   1   
  Record                   1    | .   .   .   .   1   
  Robot Analysis           3    | .   3   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   
  Terminals                2    | .   1   1   .   .   
    Botnet                 2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   3   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  Exi  
Turns Passed               4269 | 14   310  2495 1050 400  
Spaces Moved               1523 | 2    191  798  367  165  
  Core                     .    | .    .    .    .    .    
  Treads                   1213 | .    .    681  367  165  
  Legs                     310  | 2    191  117  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  240  240  
  Average Speed            228  | 120  145  241  240  240  
  Slowest Speed            330  | 120  190  330  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 2    36   79   68   60   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             3    | .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  Exi  
Total                      1991 | 6    209  1162 445  169  
  Wait                     173  | .    8    146  19   .    
  Move                     1519 | 1    190  797  366  165  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  40   | .    1    34   5    .    
  Fast Attach              9    | .    1    7    1    .    
  Attach                   12   | .    .    6    5    1    
  Detach                   1    | .    .    .    .    1    
  Swap                     18   | 1    1    15   .    1    
  Drop                     40   | .    .    37   2    1    
  Fire                     162  | 4    7    106  45   .    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    1    1    .    .    
  Crush                    15   | .    .    13   2    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 1)
   15 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Entered another Materials area
  325 | -9/Materials  | Evolved 2 slots: Utility x2
  965 | -9/Materials  | Discovered new exit (range 15)
  974 | -9/Materials  | Build established: Scavenger-Mutant
 1803 | -9/Materials  | Discovered new exit (range 16)
 2449 | -9/Materials  | Build established: Mutant
 2629 | -9/Materials  | Discovered new exit (range 16)
 2672 | -9/Materials  | Identified exit to Mines
 2820 | -9/Materials  | Entered Mines
 2821 | -9/Mines      | Assembled infested the area
 2904 | -9/Mines      | Met a Derelict bent on vengeance
 3027 | -9/Mines      | System corruption reached 10%
 3057 | -9/Mines      | Lost 3 parts (2n1u)
 3761 | -9/Mines      | Core integrity fell below 50%
 3861 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3861 | -9/Mines      | Discovered new exit (range 5)
 3870 | -9/Mines      | Entered Exiles
 3934 | -9/Exiles     | Met 8R-AWN
 3975 | -9/Exiles     | Met EX-HEX
 4080 | -9/Exiles     | Met EX-DEC
 4131 | -9/Exiles     | Met EX-BIN
 4172 | -9/Exiles     | Learned location of Zion (-6)
 4251 | -9/Exiles     | Discovered new exit (range 10)
 4270 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
It's pretty reliable so far, and once we've tweaked it to perfection it'll
  be much safer for us to move around anywhere in the complex.
Want in on the action? Just step right into the FarCom Aligner and I'll do
  the rest.
Now, I'll admit there could be side effects, but if you're willing to
  participate in the trials you can have one of our prototypes. How's that
  for a sweet deal?
04152_ System corrupted: IFF burst signal emitted.
04170_ System corrupted: Heat flow error (+128).
04172_ Connecting with EX-Message Board...
04172_ Current location identified: Exiles
>>Record "MSG001714-01*"
PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and
  is serious about it.
World map updated: -6/Zion.
04193_ #T4Y 5KY JQ/8FF&T FXW 
04210_ System corrupted: Heat flow error (+200).
04233_ System corrupted: Energy discharge (-90).
04251_ EXIT=FOUND
04260_ 29P IZEFB:M0IKWQIMQ6W BLZYNWBT=S3HQ=N

 Map 
-----
+----------------------------------------------------+
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|       ???????????????????????????????????????????? |
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|       ???????????????##   ##?????????????????????? |
|       ???????????????#     #?????????????????????? |
|       ???????????????#  <  #?????????????????????? |
|       ???????????????#   @ ###???????????????????? |
|       ???????????????#       #???????????????????? |
|       ???????????????#      ##???????????????????? |
|       ???????????????##     #????????????????????? |
|       ????????????????#     ##???????????????????? |
|       ????????????????##     #????????????#######? |
|       ?????????????????#     #######??????#!!! "#? |
|       ?????????????????#        #""##?????#    "#? |
|       ?????????????????##           #?????#    "#? |
|       ??????????????????##"         ##???##   ""#? |
|       ??????????????????#""          #####"   ""#? |
|       ??????????????????####            ##"   ""#? |
|       ?????????????????????##           #""   #??? |
|       ??????????????????????#"##              #??? |
|       ??????????????????????#######           ##?? |
|       ????????????????????????????###         "#?? |
|       ?????????????????????????#####"          ### |
|       ??????????????????????# !!"""""            # |
|       ??????????????????????#!         "###""      |
|       ??????????????????????#!         "#?##"      |
|       ??????????????????????#!         ##??#"      |
|       ??????????????????????# !""""""###???#"#     |
|       ??????????????????????#########??????####    |
|       ????????????????????????????????????????###  |
|       ??????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferPotentialWell
  Manual?         0
Play Time         00:15:56
  Cumulative      773.7 hours
  Start           2023.02.15 @ 15:12:11
  End             2023.02.16 @ 13:13:25
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1199
  Rogue           1199
  Adventurer      0
  Explorer        0
Win Type          -
  Total           73
  Types           44/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8f2d4b6-5ccc-4563-9ce4-10bc09982d02