Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 01:42:53 Player: OJ Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1008) 1008 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1007) 1007 TOTAL SCORE: 4155 Bonus ------- Follower Combat Kills 421 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (12) Movement Rolling (140) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Experimental Signal Interpreter > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Improved Treads Armored Treads Wheel Wheel Wheel Coolant Injector Large Battery (200) High-capacity Matter Pod (200) Experimental Sensor Array 0b10 Decoder Chip [Looter] Advanced Target Analyzer Experimental Target Analyzer Hacking Suite Advanced System Shield Mobile Refinery Mk. CCLXVII Gatling Laser Autogun Shotgun Barrage Gun Flak Gun Grenade Launcher Makeshift Hammer GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Signal Interpreter Splice Drone Bay > --- WEAPON ----------- Gatling Laser Beamcaster > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Treads Armored Treads Coolant Injector Large Battery High-capacity Matter Pod Experimental Sensor Array 0b10 Decoder Chip [Looter] Advanced Target Analyzer Experimental Target Analyzer Hacking Suite Advanced System Shield Mobile Refinery Mk. CCLXVII Autogun Shotgun Barrage Gun Grenade Launcher Makeshift Hammer GAL Module [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Signal Interpreter Protection Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Beamcaster Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 66 | 6 6 9 8 7 12 18 Power 5 | 1 1 1 1 . . 1 Engine 5 | 1 1 1 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 3 4 3 1 7 Treads 5 | . . . . . . 5 Leg . | . . . . . . . Wheel 17 | 2 2 3 4 3 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 3 2 4 9 3 Device 10 | . 1 2 . 2 3 2 Storage 3 | 1 1 1 . . . . Processor 4 | . . . 1 . 3 . Hackware . | . . . . . . . Protection 7 | . . . 1 2 3 1 Artifact . | . . . . . . . Weapon 15 | 2 1 2 1 . 2 7 Energy Gun 6 | . . 1 1 . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 1 1 . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 5 . Parts Lost 12 | . 3 . 2 . . 7 Power 1 | . 1 . . . . . Propulsion 3 | . 2 . . . . 1 Utility 4 | . . . 1 . . 3 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 4 | . 1 . 1 . . 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 85 99 97 100 99 98 Engine 11 | . 13 14 11 11 11 11 Treads 7 | . . . . . . 18 Wheel 15 | . 16 28 22 22 22 3 Device 14 | . 12 13 11 11 11 19 Storage 11 | . 14 14 11 11 11 11 Processor 5 | . . . 9 1 1 11 Protection 7 | . . . 10 19 20 2 Energy Gun 7 | . . 3 . 11 4 14 Ballistic Gun 14 | . 28 24 20 11 16 5 Naked Turns . | . . . . . . . Heaviest Build 111 | 10 29 94 104 106 106 111 Greatest Support 48 | 20 26 32 32 20 20 48 Greatest Overweight (x) 11 | . 9 3 5 5 5 11 Average Overweight (x) 3 | . 1 1 3 4 4 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 22 | 6 10 19 25 25 25 25 Most Carried 25 | 1 15 17 25 25 25 25 Average Carried 20 | . 8 15 20 24 24 21 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 1 15 16 25 24 25 25 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1798 | 230 361 212 240 242 133 380 Remotely . | . . . . . . . Salvage Created 1888 | . 471 529 335 300 . 253 Parts 88 | . 24 19 20 21 . 4 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 5 | . 3 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 7 3 9 5 . 6 Guns 29 | . 7 3 8 5 . 6 AOE 1 | . . . 1 . . . Classes Destroyed 11 | . 7 2 1 . . 1 Worker 3 | . . 1 1 1 . . Builder 4 | . 1 1 1 1 . . Tunneler 1 | . . 1 . . . . Hauler 3 | . 1 . 2 . . . Recycler 9 | . 3 5 . 1 . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 13 | . 6 1 6 . . . Grunt 14 | . 1 2 2 5 . 4 Sentry 1 | . . . 1 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 9 | . 4 2 9 5 . 2 Combat Bots Only 8 | . 3 2 8 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2769 | . 349 230 430 60 . 1700 Core 538 | . 76 42 40 . . 380 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 52 . . . . Volleys Fired 135 | . 51 23 21 14 . 26 Largest 2 | . 2 2 2 2 . 2 Hottest 155 | . 40 60 99 99 . 155 Shots Fired 264 | . 102 46 42 28 . 46 Gun 262 | . 102 46 42 28 . 44 Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 217 | . 102 40 39 14 . 22 Thermal 45 | . . 6 3 14 . 22 Explosive 2 | . . . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 7 10 5 8 . 9 Robot Miss Streak 4 | . 4 2 4 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 172 | . 55 34 28 17 . 38 Core Hits 102 | . 23 19 19 15 . 26 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . 1 . 1 . . 3 Burn 3 | . . . . . . 3 Destroy 2 | . 1 . 1 . . . Melee Attacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2712 | . 595 461 498 351 . 807 Guns 2545 | . 595 461 498 351 . 640 Cannons . | . . . . . . . Explosions 167 | . . . . . . 167 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2026 | . 595 425 478 178 . 350 Thermal 519 | . . 36 20 173 . 290 Explosive 167 | . . . . . . 167 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . 6 30 96 84 414 189 Average Temperature 53 | . 6 12 28 32 205 66 Received Heat Transfer 525 | . 12 111 84 33 . 285 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1201 | . . 75 37 296 . 793 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 298 | . 253 184 298 247 . . Initial 112 | . . 33 4 112 . . Average 97 | . 129 57 81 182 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 87 | 100 72 100 84 85 . . Level 1 12 | . 27 . 16 14 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 15 5 18 5 . 28 Peak Tracking Total 7 | . 3 3 7 3 . 4 Tactical Retreats 8 | . 2 . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 2 4 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 6 2 15 . . . Successful 12 | . 4 2 6 . . . Failed 10 | . 1 . 9 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 15 | . 4 . 11 . . . Terminals 14 | . 6 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 5 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 2 1 . . . Robot Analysis 3 | . 3 . . . . . Open Door 2 | . . 2 . . . . Branch Access Points 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 3 | . . . 3 . . . Track 2 | . . . 2 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 11 | . . 5 . . 4 2 Largest Group 5 | . . 5 5 . 4 4 Highest-Rated Group 151 | . . 80 80 . 151 151 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders 4 | . . 2 . . . 2 RETURN 4 | . . 2 . . . 2 Ally Attacks 78 | . . 5 19 . . 54 Total Damage 1187 | . . 58 244 . . 885 Kills 19 | . . 2 7 . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 6 | . . 2 . . 2 2 Drone Launches 18 | . . 2 . . . 16 Drone Recoveries 17 | . . 2 . . . 15 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 7102 | 39 595 991 575 397 1753 2752 Spaces Moved 3686 | 36 354 681 352 217 1099 947 Core 24 | 1 23 . . . . . Treads 655 | . . . . . . 655 Legs . | . . . . . . . Wheels 3007 | 35 331 681 352 217 1099 292 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 105 135 140 140 140 Average Speed 171 | 79 112 121 135 151 153 273 Slowest Speed 500 | 80 500 135 155 155 155 490 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 39 99 33 31 90 86 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 7 | . . 1 . 1 4 1 Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 5 | . . . . . . 5 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4199 | 43 458 803 405 264 1169 1057 Wait 211 | . 34 77 9 13 35 43 Move 3679 | 35 352 680 351 216 1098 947 Hop . | . . . . . . . Pick Up 50 | 2 14 3 10 5 7 9 Fast Attach 28 | 5 3 3 4 . 6 7 Attach 13 | 1 1 1 1 2 2 5 Detach 7 | . . 2 . . 4 1 Swap 26 | . 2 5 4 5 4 6 Drop 48 | . 1 9 5 9 12 12 Fire 135 | . 51 23 21 14 . 26 Melee 2 | . . . . . 1 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 6) 165 | -10/Materials | Central database locked down 274 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 553 | -10/Materials | Identified exit to Mines 635 | -10/Materials | Entered Mines 684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 726 | -10/Mines | Discovered new exit (range 5) 735 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 799 | -10/Mines | Discovered new exit (range 5) 909 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 994 | -10/Mines | Found a hidden stash of uninstalled traps 1224 | -10/Mines | Found the Drone Emporium 1232 | -10/Mines | Learned Materials terminal intel 1235 | -10/Mines | Found Prototype Device 1235 | -10/Mines | Identified Splice Drone Bay 1626 | -10/Mines | Entered Materials 1626 | -9/Materials | Accompanied by 5 allies 1626 | -9/Materials | Evolved 2 slots: Utility x2 1627 | -9/Materials | Loaded intel: 12 terminal locations 1631 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2068 | -9/Materials | Discovered new exit (range 16) 2148 | -9/Materials | Destroyed 8 combat bots 2201 | -9/Materials | Entered Mines 2206 | -9/Mines | Met a Derelict bent on vengeance 2344 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2412 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2412 | -9/Mines | Discovered new exit (range 5) 2488 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2495 | -9/Mines | Found Prototype Device 2515 | -9/Mines | Build established: Scavenger-Mutant 2598 | -9/Mines | Entered Zion 2851 | -7/Zion | Learned Factory stockpile data 2861 | -7/Zion | Learned Factory interactive machine intel 2962 | -7/Zion | Learned Factory terminal intel 3138 | -7/Zion | Found GAL Module 3225 | -7/Zion | Found Prototype Device 3225 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3427 | -7/Zion | Identified Exp. Sensor Array 3715 | -7/Zion | Imprinted 3717 | -7/Zion | Declared Zion's savior 4138 | -7/Zion | Found Prototype Processor 4138 | -7/Zion | Identified Exp. Melee Analysis Suite 4141 | -7/Zion | Found Prototype Processor 4141 | -7/Zion | Identified Exp. Signal Interpreter 4144 | -7/Zion | Found Prototype Processor 4144 | -7/Zion | Identified Exp. Target Analyzer 4169 | -7/Zion | Found Exp. Target Analyzer 4239 | -7/Zion | Discovered new exit (range 13) 4341 | -7/Zion | Identified exit to Proximity Caves 4351 | -7/Zion | Entered Proximity Caves 4351 | -6/Proximity Caves | Accompanied by 4 allies 4441 | -6/Proximity Caves | Build established: Mutant 4516 | -6/Proximity Caves | Learned Factory stockpile data 4939 | -6/Proximity Caves | Core integrity fell below 50% 4968 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 5095 | -6/Proximity Caves | Core integrity fell below 20% 5268 | -6/Proximity Caves | Build established: Scavenger-Mutant 6062 | -6/Proximity Caves | Learned Factory emergency access door positions 6469 | -6/Proximity Caves | Discovered new exit (range 15) 6512 | -6/Proximity Caves | Identified exit to Factory 7102 | -6/Proximity Caves | Spotted B-75 Beast 7103 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06397_ Acquired 39 matter. 06469_ EXIT=FOUND 06512_ EXIT=IDENTIFIED: FACTORY 06822_ Dropped Arm. Treads. 06823_ Acquired Wheel. 06909_ Acquired 20 matter. 06923_ Acquired Corrupted Gatling Laser. 06927_ Acquired Corrupted Flak Gun. 06973_ G-50 Soldier suffers critical hit (Burn). 06974_ Splice Drone released from Splice Drone Bay. 06974_ Splice Drone injecting G-50 Soldier... Shutting down primary systems. 06975_ Splice Drone released from Splice Drone Bay. 06975_ Splice Drone retrieved by Splice Drone Bay. 06977_ G-50 Soldier destroyed. 06987_ Splice Drone retrieved by Splice Drone Bay. 06995_ Lgt. Angular Momentum Engine fries itself beyond repair. 07103_ Beamcaster destroyed. 07103_ Splice Drone Bay destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ??## ##?????????????????????????????????????????? | | ?## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ## ##???####?????????????????????????????????? | | # ##### #?????????????????? ? ??????????? | | # # #######???#####???? ?????????? | | # # # #??## ##? B?????????? | | # ## #?## # ??????????? | | # #### ### % ??????? ???? | | ## # # ##??# ;;; @ #?????????? ??? | | ## ## # #???# ;###???????? ???? | | ### #???# ;#??????????# ???? | | #?# # #???###;; ##?????????# ???? | | #?# #????# ;; #?????????# ???? | | ???# ;;% ##????????# #???? | | # ## ?##### % ####??????# ##??? | | ## ?##### ######?? #### | | # # # ### ## ##??# # | | ### # ## # ### ###?# | | # ##??## ### #### #?#### ##?# | | ###????## ##?# # ???###????## ### | | ??????????### #??#? ????????????# ### | | ?????????????#? ???#????????????## #### | | ?#######????????????????????##### ### # | | ?# ###?????????????????# # | | ?# ##????????????????# ### # | | ?# ##??????????????# ##??## ### | | ?## ### ##?????????????# #?????####?# | | #?# #?# ##????????????# ???????????# | | ### ### ##???????????## ???????????# #### | | ## ## #????????????###???????????## #??## | | ## #???????????????????????????###????# | | #####??????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Melee Accuracy 12 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Error 47 Challenges ------------ None Game ------ Seed LegWeaponShield Manual? 0 Play Time 00:44:55 Cumulative 67.8 hours Start 2023.01.02 @ 00:28:01 End 2023.01.02 @ 01:42:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30968d60-28bd-4441-ab39-db3d31cc5260