Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 01:42:53

Player: OJ

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1008)     1008
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1007)               1007
              TOTAL SCORE: 4155

 Bonus
-------
Follower Combat Kills      421
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (140) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
       Advanced Heat Sink
                Huge Storage Unit
   Experimental Signal Interpreter
>               --- WEAPON (2) -------
                Gatling Laser
>               --- INVENTORY (25) ---
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Treads
        Armored Treads
                Wheel
                Wheel
                Wheel
                Coolant Injector
          Large Battery (200)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                0b10 Decoder Chip [Looter]
       Advanced Target Analyzer
   Experimental Target Analyzer
                Hacking Suite
       Advanced System Shield
                Mobile Refinery Mk. CCLXVII
                Gatling Laser
                Autogun
                Shotgun
                Barrage Gun
                Flak Gun
                Grenade Launcher
      Makeshift Hammer
                GAL Module

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
   Experimental Signal Interpreter
                Splice Drone Bay
>               --- WEAPON -----------
                Gatling Laser
                Beamcaster
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Treads
        Armored Treads
                Coolant Injector
          Large Battery
  High-capacity Matter Pod
   Experimental Sensor Array
                0b10 Decoder Chip [Looter]
       Advanced Target Analyzer
   Experimental Target Analyzer
                Hacking Suite
       Advanced System Shield
                Mobile Refinery Mk. CCLXVII
                Autogun
                Shotgun
                Barrage Gun
                Grenade Launcher
      Makeshift Hammer
                GAL Module
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Experimental Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Beamcaster
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             66   | 6   6   9   8   7   12  18  
  Power                    5    | 1   1   1   1   .   .   1   
    Engine                 5    | 1   1   1   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   3   4   3   1   7   
    Treads                 5    | .   .   .   .   .   .   5   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  17   | 2   2   3   4   3   1   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   2   3   2   4   9   3   
    Device                 10   | .   1   2   .   2   3   2   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              4    | .   .   .   1   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   2   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   2   1   .   2   7   
    Energy Gun             6    | .   .   1   1   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   1   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   2   .   5   .   
Parts Lost                 12   | .   3   .   2   .   .   7   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | .   2   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   .   3   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      4    | .   1   .   1   .   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   85  99  97  100 99  98  
  Engine                   11   | .   13  14  11  11  11  11  
  Treads                   7    | .   .   .   .   .   .   18  
  Wheel                    15   | .   16  28  22  22  22  3   
  Device                   14   | .   12  13  11  11  11  19  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                5    | .   .   .   9   1   1   11  
  Protection               7    | .   .   .   10  19  20  2   
  Energy Gun               7    | .   .   3   .   11  4   14  
  Ballistic Gun            14   | .   28  24  20  11  16  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             111  | 10  29  94  104 106 106 111 
  Greatest Support         48   | 20  26  32  32  20  20  48  
  Greatest Overweight (x)  11   | .   9   3   5   5   5   11  
  Average Overweight (x)   3    | .   1   1   3   4   4   2   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  
  Average Capacity         22   | 6   10  19  25  25  25  25  
  Most Carried             25   | 1   15  17  25  25  25  25  
  Average Carried          20   | .   8   15  20  24  24  21  
  Final Capacity           25   | 8   15  25  25  25  25  25  
  Final Carried            25   | 1   15  16  25  24  25  25  

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           1798 | 230 361 212 240 242 133 380 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1888 | .   471 529 335 300 .   253 
  Parts                    88   | .   24  19  20  21  .   4   
Haulers Intercepted        3    | .   1   .   2   .   .   .   
Recyclers Shooed           5    | .   3   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   14  
  Prevented                9    | .   .   .   .   .   .   9   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  30   | .   7   3   9   5   .   6   
  Guns                     29   | .   7   3   8   5   .   6   
  AOE                      1    | .   .   .   1   .   .   .   
Classes Destroyed          11   | .   7   2   1   .   .   1   
  Worker                   3    | .   .   1   1   1   .   .   
  Builder                  4    | .   1   1   1   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 9    | .   3   5   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  13   | .   6   1   6   .   .   .   
  Grunt                    14   | .   1   2   2   5   .   4   
  Sentry                   1    | .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | .   4   2   9   5   .   2   
  Combat Bots Only         8    | .   3   2   8   3   .   2   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2769 | .    349  230  430  60   .    1700 
  Core                     538  | .    76   42   40   .    .    380  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    52   .    .    .    .    
Volleys Fired              135  | .    51   23   21   14   .    26   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  155  | .    40   60   99   99   .    155  
Shots Fired                264  | .    102  46   42   28   .    46   
  Gun                      262  | .    102  46   42   28   .    44   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  217  | .    102  40   39   14   .    22   
  Thermal                  45   | .    .    6    3    14   .    22   
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    7    10   5    8    .    9    
  Robot Miss Streak        4    | .    4    2    4    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    
Shots Hit Robots           172  | .    55   34   28   17   .    38   
  Core Hits                102  | .    23   19   19   15   .    26   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         5    | .    1    .    1    .    .    3    
    Burn                   3    | .    .    .    .    .    .    3    
    Destroy                2    | .    1    .    1    .    .    .    
Melee Attacks              2    | .    .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    .    1    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2712 | .    595  461  498  351  .    807  
  Guns                     2545 | .    595  461  498  351  .    640  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               167  | .    .    .    .    .    .    167  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2026 | .    595  425  478  178  .    350  
  Thermal                  519  | .    .    36   20   173  .    290  
  Explosive                167  | .    .    .    .    .    .    167  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        414  | .    6    30   96   84   414  189  
  Average Temperature      53   | .    6    12   28   32   205  66   
  Received Heat Transfer   525  | .    12   111  84   33   .    285  
  Effects                  2    | .    .    .    .    .    2    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1201 | .    .    75   37   296  .    793  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             298  | .   253 184 298 247 .   .   
  Initial                  112  | .   .   33  4   112 .   .   
  Average                  97   | .   129 57  81  182 .   .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         87   | 100 72  100 84  85  .   .   
  Level 1                  12   | .   27  .   16  14  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   15  5   18  5   .   28  
  Peak Tracking Total      7    | .   3   3   7   3   .   4   
  Tactical Retreats        8    | .   2   .   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          8    | .   2   2   4   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                23   | .   6   2   15  .   .   .   
  Successful               12   | .   4   2   6   .   .   .   
  Failed                   10   | .   1   .   9   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   15   | .   4   .   11  .   .   .   
  Terminals                14   | .   6   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   5   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   2   1   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               11   | .   .   5   .   .   4   2   
  Largest Group            5    | .   .   5   5   .   4   4   
  Highest-Rated Group      151  | .   .   80  80  .   151 151 
  Highest-Rated Ally       40   | .   .   31  31  .   40  40  
Total Orders               4    | .   .   2   .   .   .   2   
  RETURN                   4    | .   .   2   .   .   .   2   
Ally Attacks               78   | .   .   5   19  .   .   54  
  Total Damage             1187 | .   .   58  244 .   .   885 
  Kills                    19   | .   .   2   7   .   .   10  
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       3    | .   3   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   2   2   
Drone Launches             18   | .   .   2   .   .   .   16  
  Drone Recoveries         17   | .   .   2   .   .   .   15  

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               7102 | 39   595  991  575  397  1753 2752 
Spaces Moved               3686 | 36   354  681  352  217  1099 947  
  Core                     24   | 1    23   .    .    .    .    .    
  Treads                   655  | .    .    .    .    .    .    655  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3007 | 35   331  681  352  217  1099 292  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   105  135  140  140  140  
  Average Speed            171  | 79   112  121  135  151  153  273  
  Slowest Speed            500  | 80   500  135  155  155  155  490  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    39   99   33   31   90   86   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             7    | .    .    1    .    1    4    1    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          5    | .    .    .    .    .    .    5    
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      4    | .    .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      4199 | 43   458  803  405  264  1169 1057 
  Wait                     211  | .    34   77   9    13   35   43   
  Move                     3679 | 35   352  680  351  216  1098 947  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  50   | 2    14   3    10   5    7    9    
  Fast Attach              28   | 5    3    3    4    .    6    7    
  Attach                   13   | 1    1    1    1    2    2    5    
  Detach                   7    | .    .    2    .    .    4    1    
  Swap                     26   | .    2    5    4    5    4    6    
  Drop                     48   | .    1    9    5    9    12   12   
  Fire                     135  | .    51   23   21   14   .    26   
  Melee                    2    | .    .    .    .    .    1    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Exi] / [*Zio])
-7/Zion
-6/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location           | Event
   23 | -11/Scrapyard      | Discovered new exit (range 15)
   40 | -11/Scrapyard      | Entered Materials
  152 | -10/Materials      | Discovered new exit (range 6)
  165 | -10/Materials      | Central database locked down
  274 | -10/Materials      | Discovered new exit (range 14)
  311 | -10/Materials      | Build established: Mutant
  553 | -10/Materials      | Identified exit to Mines
  635 | -10/Materials      | Entered Mines
  684 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  726 | -10/Mines          | Discovered new exit (range 5)
  735 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  799 | -10/Mines          | Discovered new exit (range 5)
  909 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  994 | -10/Mines          | Found a hidden stash of uninstalled traps
 1224 | -10/Mines          | Found the Drone Emporium
 1232 | -10/Mines          | Learned Materials terminal intel
 1235 | -10/Mines          | Found Prototype Device
 1235 | -10/Mines          | Identified Splice Drone Bay
 1626 | -10/Mines          | Entered Materials
 1626 | -9/Materials       | Accompanied by 5 allies
 1626 | -9/Materials       | Evolved 2 slots: Utility x2
 1627 | -9/Materials       | Loaded intel: 12 terminal locations
 1631 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 2068 | -9/Materials       | Discovered new exit (range 16)
 2148 | -9/Materials       | Destroyed 8 combat bots
 2201 | -9/Materials       | Entered Mines
 2206 | -9/Mines           | Met a Derelict bent on vengeance
 2344 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2412 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2412 | -9/Mines           | Discovered new exit (range 5)
 2488 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2495 | -9/Mines           | Found Prototype Device
 2515 | -9/Mines           | Build established: Scavenger-Mutant
 2598 | -9/Mines           | Entered Zion
 2851 | -7/Zion            | Learned Factory stockpile data
 2861 | -7/Zion            | Learned Factory interactive machine intel
 2962 | -7/Zion            | Learned Factory terminal intel
 3138 | -7/Zion            | Found GAL Module
 3225 | -7/Zion            | Found Prototype Device
 3225 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3427 | -7/Zion            | Identified Exp. Sensor Array
 3715 | -7/Zion            | Imprinted
 3717 | -7/Zion            | Declared Zion's savior
 4138 | -7/Zion            | Found Prototype Processor
 4138 | -7/Zion            | Identified Exp. Melee Analysis Suite
 4141 | -7/Zion            | Found Prototype Processor
 4141 | -7/Zion            | Identified Exp. Signal Interpreter
 4144 | -7/Zion            | Found Prototype Processor
 4144 | -7/Zion            | Identified Exp. Target Analyzer
 4169 | -7/Zion            | Found Exp. Target Analyzer
 4239 | -7/Zion            | Discovered new exit (range 13)
 4341 | -7/Zion            | Identified exit to Proximity Caves
 4351 | -7/Zion            | Entered Proximity Caves
 4351 | -6/Proximity Caves | Accompanied by 4 allies
 4441 | -6/Proximity Caves | Build established: Mutant
 4516 | -6/Proximity Caves | Learned Factory stockpile data
 4939 | -6/Proximity Caves | Core integrity fell below 50%
 4968 | -6/Proximity Caves | Lost 4 parts (1n2u1w)
 5095 | -6/Proximity Caves | Core integrity fell below 20%
 5268 | -6/Proximity Caves | Build established: Scavenger-Mutant
 6062 | -6/Proximity Caves | Learned Factory emergency access door positions
 6469 | -6/Proximity Caves | Discovered new exit (range 15)
 6512 | -6/Proximity Caves | Identified exit to Factory
 7102 | -6/Proximity Caves | Spotted B-75 Beast
 7103 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
06397_ Acquired 39 matter.
06469_ EXIT=FOUND
06512_ EXIT=IDENTIFIED: FACTORY
06822_ Dropped Arm. Treads. <x2>
06823_ Acquired Wheel. <x5>
06909_ Acquired 20 matter.
06923_ Acquired Corrupted Gatling Laser.
06927_ Acquired Corrupted Flak Gun.
06973_ G-50 Soldier suffers critical hit (Burn).
06974_ Splice Drone released from Splice Drone Bay.
06974_ Splice Drone injecting G-50 Soldier...
Shutting down primary systems.
06975_ Splice Drone released from Splice Drone Bay.
06975_ Splice Drone retrieved by Splice Drone Bay.
06977_ G-50 Soldier destroyed.
06987_ Splice Drone retrieved by Splice Drone Bay.
06995_ Lgt. Angular Momentum Engine fries itself beyond repair.
07103_ Beamcaster destroyed.
07103_ Splice Drone Bay destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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|       #?#     #????# ;;    #?????????#        ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                44
Melee Accuracy             12
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
           Med. Armor Plating | -9/Materials | Scanalyzed
    Imp. Field Recycling Unit | -7/Zion      | Archive
      Angular Momentum Engine | -7/Zion      | Archive
          Imp. Cooling System | -7/Zion      | Archive
 Lgt. Angular Momentum Engine | -7/Zion      | Archive
   Xenon Bombardment Thruster | -7/Zion      | Archive
              Power Amplifier | -7/Zion      | Archive
        Imp. Carbon-fiber Leg | -7/Zion      | Archive
          Adv. Cooling System | -7/Zion      | Archive
            Hyp. Gauss Cannon | -7/Zion      | Archive
        Imp. Deuterium Engine | -7/Zion      | Archive
                     Coil Gun | -7/Zion      | Archive
           Imp. KE Penetrator | -7/Zion      | Archive
                 Phase Cannon | -7/Zion      | Archive
                 Gauss Cannon | -7/Zion      | Archive
                 Plasma Rifle | -7/Zion      | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Error 47

 Challenges 
------------
None

 Game 
------
Seed              LegWeaponShield
  Manual?         0
Play Time         00:44:55
  Cumulative      67.8 hours
  Start           2023.01.02 @ 00:28:01
  End             2023.01.02 @ 01:42:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30968d60-28bd-4441-ab39-db3d31cc5260