Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 19:35:32 Player: Kappa Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (419) 419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2524 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 488/550 Matter 63/300 Energy 112/125 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ Visual Processing Unit Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Propulsion Shielding Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Visual Processing Unit Seismic Detector Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Shotgun > --- INVENTORY -------- Light Ion Engine Heat Sink Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Shotgun Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 27 | 7 2 9 6 3 Power 5 | 1 1 1 1 1 Engine 5 | 1 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 4 2 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 2 | . . 2 . . Flight 4 | . . 2 2 . Utility 9 | 2 1 2 2 2 Device 4 | 1 1 1 1 . Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 5 | 2 . 2 1 . Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 6 | . . . . 6 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Backups 3 | . 2 4 4 5 Power 1 | . 1 1 1 1 Propulsion . | . . 2 . . Utility 1 | . . . 3 4 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 85 97 92 Engine 10 | . 14 11 9 9 Leg 10 | . 28 4 . . Hover 1 | . . 9 . . Flight 18 | . . 6 33 34 Device 21 | . 21 29 18 17 Storage 2 | . 6 . . . Processor 5 | . . 4 9 9 Protection 4 | . . . 8 8 Energy Gun 15 | . 28 15 9 4 Ballistic Gun 5 | . . 3 8 9 Peak Build Rating 27 | 7 7 14 27 25 Average Rating 14 | 5 6 10 24 23 On Entrance 10 | . 7 7 14 25 Naked Turns . | . . . . . Heaviest Build 15 | 12 14 12 15 15 Greatest Support 20 | 20 20 20 16 16 Greatest Overweight (x) 4 | 2 . 3 3 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 5 | 1 3 5 5 5 Average Carried 3 | . 2 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 1 3 5 5 3 Class Distribution -------------------- 90% | Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 375 | 260 30 50 . 35 Remotely . | . . . . . Salvage Created 407 | 173 44 50 52 88 Parts 21 | 9 . 2 2 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 7 | . 1 1 1 4 Guns 7 | . 1 1 1 4 Classes Destroyed 7 | 3 1 . 1 2 Worker 2 | 2 . . . . Tunneler 3 | 3 . . . . Recycler 1 | 1 . . . . Swarmer 3 | . . . . 3 Grunt 2 | . 1 1 . . Duelist 1 | . . . . 1 Sentry 1 | . . . 1 . Best Kill Streak 3 | 3 1 1 1 2 Combat Bots Only 2 | . 1 1 1 2 Max Kills in Single Turn 2 | 2 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 100 | . 8 11 12 69 Missed 25 | . . 2 6 17 Hits 75 | . 8 9 6 52 Melee 3 | . . . . 3 Projectile 72 | . 8 9 6 49 Critical Strikes 3 | . . . . 3 Damage Taken 745 | . 86 98 88 473 Core 95 | . 21 12 14 48 Absorbed by Shields 158 | . . . . 158 Core Remaining (%) 96 | 100 91 97 . . Volleys Fired 47 | 14 9 7 3 14 Largest 2 | 2 2 2 2 2 Hottest 90 | 90 90 90 68 68 Shots Fired 87 | 28 18 14 6 21 Gun 87 | 28 18 14 6 21 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 23 | . . 6 3 14 Thermal 48 | 28 18 2 . . Explosive . | . . . . . Electromagnetic 16 | . . 6 3 7 Robot Hit Streak 8 | 3 5 8 5 4 Robot Miss Streak 7 | 4 3 2 1 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 52 | 14 13 11 4 10 Core Hits 21 | 7 3 2 2 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 682 | 171 147 159 60 145 Guns 682 | 171 147 159 60 145 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 243 | . . 52 46 145 Thermal 343 | 171 147 25 . . Explosive . | . . . . . Electromagnetic 96 | . . 82 14 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 222 | 90 222 . 198 30 Average Temperature 50 | 39 87 . 60 6 Received Heat Transfer 277 | . 48 54 36 139 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 1 . . . Heat Transferred 870 | 423 385 62 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 124 | 10 30 108 45 124 Initial 45 | . . . 45 9 Average 24 | 1 2 47 9 93 Influence Increases 433 | 30 30 158 60 155 Destroy 0b10 Robot/C 140 | . 20 20 20 80 Destroy 0b10 Robot/NC 30 | 30 . . . . Destroy Leader 40 | . 10 10 10 10 Successful Hack 8 | . . 8 . . Anti-Garrison Action 50 | . . . . 50 Partial Spotted 45 | . . . 30 15 Lose Combat Pursuer 120 | . . 120 . . Influence Decreases 329 | 30 30 50 153 66 Entered New Map 69 | . . . 63 6 Time Decay 200 | 30 30 50 90 . Lost Part 60 | . . . . 60 Squads Dispatched 4 | . 1 3 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 3 13 5 7 Peak Tracking Total 9 | . 2 9 3 4 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . . . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . 1 3 1 . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 7 | . 1 5 1 . Successful 2 | . . 1 1 . Failed 5 | . 1 4 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 4 | . . 4 . . Terminals 6 | . 1 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1128 | 8 378 171 371 200 Optics 642 | . . 71 371 200 Terrain 141 | . . 125 16 . Seismic 1118 | 8 378 171 371 190 Jamming 555 | . . . 355 200 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1307 | 187 378 171 371 200 Spaces Moved 996 | 116 277 237 254 112 Core 60 | 16 . 3 . 41 Treads . | . . . . . Legs 395 | 100 277 18 . . Wheels . | . . . . . Hover 80 | . . 80 . . Flight 461 | . . 136 254 71 Fastest Speed 26 | 50 120 32 26 26 Average Speed 77 | 115 120 49 35 89 Slowest Speed 275 | 150 120 200 275 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 47 37 23 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1437 | 137 304 277 528 191 Wait 320 | . 16 13 244 47 Move 992 | 115 276 236 253 112 Hop . | . . . . . Pick Up 8 | 1 . 2 5 . Fast Attach 24 | 7 1 8 8 . Attach 8 | . . 1 5 2 Detach 6 | . 1 4 1 . Swap 3 | . 1 . 1 1 Drop 15 | . . 6 8 1 Fire 47 | 14 9 7 3 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 14 | . . . . 14 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 3) 389 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x2 695 | -9/Materials | Discovered new exit (range 14) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Propulsion x2 1106 | -8/Materials | Identified exit to Garrison 1108 | -8/Materials | Entered Garrison 1140 | -8/Garrison | Triggered checkpoint 1144 | -8/Garrison | Triggered checkpoint 1155 | -8/Garrison | Garrison Relay disabled 1290 | -8/Garrison | Triggered checkpoint 1308 | -8/Garrison | Self-destructed Last Messages --------------- 01290_ L-31 Rogue unfolds itself. 01290_ G-47 Trooper unfolds itself. 01290_ Field strength at 82. 01291_ Field strength at 72. 01292_ Field strength at 59. 01294_ Lyr. Light Armor Plating severed. 01294_ VTOL Module destroyed. 01294_ Critical hit (Burn: +26). 01297_ VTOL Module destroyed. 01298_ Seismic Detector destroyed. 01299_ VTOL Module destroyed. 01299_ L-31 Rogue destroyed. 01301_ Shotgun destroyed. 01302_ Stasis field depleted. 01303_ Triggered Stasis Trap. 01303_ A bubble of rippling energy engulfs the area. 01303_ Field strength at 94. 01305_ Field strength at 84. 01306_ Field strength at 70. 01307_ Field strength at 64. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????#+########?"""#######????????????? | | ????????????????? ? ???????????? | | ?????????????????? ?? ????????????? | | ??????????????????? ?? ? ?????????????? | | ????????????????????#g #? #? #?????????????? | | ??????????????????### ## ## #?????????????? | | ??????????????????#C g / @ "?????????????? | | ??????????????????#% ! "?????????????? | | ??????????????????#Cg % "?????????????? | | ???#######????????#C ^ "?????????????? | | ???#""" "#????????### ## ## #?????????????? | | ##?## !!############# ## ## ######????????? | | ###^ !!* [ ??????? | | [ == ??????? | | ######### ######## ##??#?????????? | | ##???????# #??????## ## ## ##?????????????? | | #????????#####???????# #? #? #??????????????? | | ?????????????????????# #?#####?? #??????????????? | | ?????????????????????# #?????????#??????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ###################### #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | # ######################????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeScanCharge Manual? 0 Play Time 00:19:41 Cumulative 15.7 hours Start 2025.10.19 @ 19:18:39 End 2025.10.19 @ 19:35:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd6e8bfd-8a53-41a3-8ca8-14e5c5565c7a