Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 12:11:29 Player: AnotherZach Result: Destroyed by Light Nuclear Core chain reaction Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (2710) 2710 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 9064 Bonus ------- Pacifist 200 High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 84/100 System Corruption 2% Temperature Cool (15) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (10) ----- Machine Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Combat Airjet Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Structural Scanner Machine Analyzer Advanced Signal Interpreter Advanced Melee Analysis Suite Nanoactuators Layered Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Myomer Leg Field Propulsion Array Field Propulsion Array Advanced Heat Sink Long-range Sensor Array Improved Medium Armor Plating Heavy Machine Gun Heavy Rocket Launcher [Rating: 94] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . 1 . . Utility 8 | . . . 2 2 1 . . 1 . 2 Weapon . | . . . . . . . . . . . Parts Attached 92 | 4 3 11 9 8 15 . 15 1 6 20 Power 11 | . . 2 1 2 . . 2 . . 4 Engine 6 | . . 2 1 1 . . 1 . . 1 Core 4 | . . . . 1 . . 1 . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 . 5 3 . 3 . 6 . 1 7 Treads 12 | 2 . 4 3 . 3 . . . . . Leg 3 | . . 1 . . . . 1 . 1 . Wheel . | . . . . . . . . . . . Hover 8 | . . . . . . . 5 . . 3 Flight 4 | . . . . . . . . . . 4 Utility 39 | . 2 2 2 5 10 . 6 1 2 9 Device 11 | . . . 1 2 2 . 1 . 1 4 Storage 2 | . . 1 . . . . 1 . . . Processor 18 | . 2 1 1 1 7 . 4 1 . 1 Hackware 4 | . . . . 2 1 . . . . 1 Protection 4 | . . . . . . . . . 1 3 Artifact . | . . . . . . . . . . . Weapon 15 | 2 1 2 3 1 2 . 1 . 3 . Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 1 . 1 . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . Launcher 2 | . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 1 | . . . . . . . 1 . . . Parts Lost 29 | . . . . . 4 . 2 . 1 22 Power 4 | . . . . . . . 1 . . 3 Propulsion 10 | . . . . . . . . . . 10 Utility 12 | . . . . . 4 . 1 . 1 6 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 14 | . . . . . 2 . 1 . 1 14 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 4 10 14 5 4 4 5 10 7 6 Power . | . . . 1 . . . . . 1 . Propulsion 2 | 1 2 4 5 1 . . . 1 1 1 Utility 2 | . 2 4 4 . 1 1 1 3 3 1 Weapon 2 | . . . 2 3 2 2 2 5 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 3 1 4 6 1 . 1 . 3 7 Power 3 | . . . . . . . 1 . 1 1 Propulsion 11 | . 2 . 2 4 . . . . . 3 Utility 9 | . 1 1 2 2 1 . . . 1 1 Weapon 3 | . . . . . . . . . 1 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 68 91 99 94 92 86 94 92 91 83 Engine 3 | . . 6 9 4 . . . 5 5 2 Core 1 | . . . . 2 4 . 2 . . . Treads 25 | . 28 38 36 30 33 33 22 . . . Leg 1 | . . 5 . . . . . . 2 . Hover 6 | . . . . . . . 8 29 29 24 Device 10 | . . . 8 21 14 13 15 11 5 9 Storage 4 | . . 7 9 . . . 1 5 5 4 Processor 15 | . 14 10 18 13 18 20 14 21 17 15 Hackware 6 | . . . . 7 9 13 12 5 5 8 Ballistic Gun 4 | . 14 11 10 . . . 2 . . . Ballistic Cannon 3 | . . 9 7 . . . 2 . . . Impact Weapon 1 | . . . . 2 5 6 3 5 1 . Slashing Weapon 1 | . . . . . . . . 5 9 8 Special Melee Weapon 1 | . 4 1 . 6 3 . 1 . . . Peak Build Rating 94 | 4 6 19 29 37 50 48 61 64 80 94 Average Rating 41 | 3 4 14 26 34 45 46 52 63 75 81 On Entrance 35 | . 4 5 17 29 37 46 46 61 64 80 Avg Prop Armor Cover (%) 34 | 29 27 27 . 38 40 42 34 . 2 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 3 3 36 33 33 12 3 26 25 50 55 Greatest Support 89 | 3 3 80 80 89 12 3 68 56 56 67 Greatest Overweight (x) 5 | . . 1 . 1 1 . 3 . . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 5 5 10 10 10 10 Average Capacity 9 | 5 5 11 15 5 5 5 6 10 10 9 Most Carried 15 | 4 5 15 15 15 5 5 10 10 10 10 Average Carried 8 | 1 4 10 14 5 4 4 5 9 9 8 Final Capacity 15 | 5 5 15 15 5 5 5 10 10 10 5 Final Carried 15 | 4 5 15 15 5 5 5 10 10 10 2 Class Distribution -------------------- 36% | Mutant 22% | Hacker-Scout 14% | Scout 10% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Mutant | -6/Waste Hacker-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Gladiator | -5/DSF Hacker-Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Matter Collected 2461 | 240 . 526 360 72 312 . 494 34 65 358 Remotely . | . . . . . . . . . . . Salvage Created 4442 | . . 660 554 72 620 . 1085 34 123 1294 Parts 196 | . . 46 37 . 27 . 20 4 13 49 Haulers Intercepted 4 | . . . 3 . 1 . . . . . Recyclers Shooed 11 | . . 2 2 1 . . 6 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Combat Hostiles Destroyed 65 | . . 17 16 . 12 . 5 . 4 11 Melee 12 | . . . . . . . . . 2 10 Guns 20 | . . 7 10 . . . 3 . . . Cannons 18 | . . 10 6 . 1 . 1 . . . AOE 13 | . . . . . 10 . . . 2 1 Classes Destroyed 16 | . . 7 1 1 3 . . 1 2 1 Worker 9 | . . 1 . . 5 . 2 . . 1 Builder 8 | . . 1 . . 1 . 2 . . 4 Tunneler 2 | . . . . 1 . . 1 . . . Hauler 4 | . . . 3 . 1 . . . . . Recycler 18 | . . 5 1 1 . . 6 . . 5 Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . . 2 2 . . . . . . 2 Swarmer 34 | . . 11 13 . 4 . 3 . . 3 Cutter 5 | . . . . . . . . . 3 2 Grunt 14 | . . 4 . . 6 . 1 . . 3 Duelist 1 | . . . . . . . . . . 1 Sentry 7 | . . 2 3 . . . . . . 2 Specialist 1 | . . . . . . . . . 1 . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . 1 . 1 . . . Best Kill Streak 8 | . . 8 7 1 6 . 5 1 4 4 Combat Bots Only 7 | . . 7 6 . 4 . 4 . 4 3 Max Kills in Single Turn 3 | . . 1 2 1 3 . 1 1 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 2 1 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Hostile Shots Fired 723 | . 1 101 65 . 61 . 67 . 57 371 Missed 275 | . 1 32 14 . 25 . 21 . 20 162 Hits 448 | . . 69 51 . 36 . 46 . 37 209 Melee 6 | . . . . . . . . . 2 4 Projectile 442 | . . 69 51 . 36 . 46 . 35 205 AOE 3 | . . . . . . . . . 3 . Critical Strikes 15 | . . 2 1 . 1 . . . 1 10 Damage Taken 7179 | . . 673 517 . 615 . 702 . 656 4016 Core 1519 | . . 83 32 . 89 . 51 . 72 1192 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 53 | . . . . . 25 . . . . 28 Core Remaining (%) 92 | 100 100 79 94 100 . . 83 . 92 . Volleys Fired 136 | . . 54 42 . 9 6 23 . 1 1 Largest 2 | . . 2 2 . 2 1 2 . 1 1 Hottest 63 | . . 56 56 . 63 33 63 . 39 39 Shots Fired 252 | . . 105 84 . 15 5 41 . 1 1 Gun 137 | . . 54 55 . 6 . 22 . . . Cannon 105 | . . 51 29 . 6 . 19 . . . Launcher 10 | . . . . . 3 5 . . 1 1 Special . | . . . . . . . . . . . Kinetic 242 | . . 105 84 . 12 . 41 . . . Thermal . | . . . . . . . . . . . Explosive 10 | . . . . . 3 5 . . 1 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . . 8 13 . 4 . 14 . 3 . Robot Miss Streak 3 | . . 3 2 . 2 . 2 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 245 | . . 68 56 5 20 . 39 1 12 44 Core Hits 131 | . . 30 27 1 19 3 15 1 8 27 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 6 | . . . 1 . 1 . 4 . . . Critical Strikes 23 | . . 2 4 . 2 . 4 . 3 8 Destroy 1 | . . . 1 . . . . . . . Blast 5 | . . 2 3 . . . . . . . Smash 6 | . . . . . 2 . 4 . . . Sever 11 | . . . . . . . . . 3 8 Melee Attacks 138 | . . 3 1 7 21 2 17 2 13 72 Impact 42 | . . . . 6 19 2 15 . . . Slashing 89 | . . . . . . . 2 2 13 72 Piercing . | . . . . . . . . . . . Sneak Attacks 29 | . . 3 1 3 6 . 5 1 1 9 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 1 . 1 4 Damage Inflicted 9654 | . . 1087 1011 204 1835 548 1413 76 614 2866 Guns 1519 | . . 437 600 . 83 . 399 . . . Cannons 1391 | . . 650 411 . 76 . 254 . . . Explosions 2361 | . . . . . 1044 548 . . 128 641 Melee 4383 | . . . . 204 632 . 760 76 486 2225 Ramming . | . . . . . . . . . . . Kinetic 2910 | . . 1087 1011 . 159 . 653 . . . Thermal 810 | . . . . . 289 . . . . 521 Explosive 1551 | . . . . . 755 548 . . 128 120 Electromagnetic . | . . . . . . . . . . . Impact 1563 | . . . . 204 632 . 727 . . . Slashing 2820 | . . . . . . . 33 76 486 2225 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 2 2 2 6 . . 1 Average Corruption 2 | . . . . 2 1 2 3 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 34 | . . . . 5 4 3 16 . . 6 Message Errors 7 | . . . . . . 2 4 . . 1 Matter Fused 10 | . . . . 1 2 . 5 . . 2 Heat Flow Errors 3 | . . . . . 1 . 2 . . . Energy Discharges 3 | . . . . 2 . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . 1 1 . 3 . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1201 | . . . 9 117 219 . 452 . 7 397 Projectiles 9 | . . . 9 . . . . . . . Explosions 158 | . . . . . . . . . . 158 Melee 1034 | . . . . 117 219 . 452 . 7 239 Knockbacks 22 | . . 3 3 2 5 . 9 . . . Impact 9 | . . . . 2 3 . 4 . . . Kinetic 12 | . . 3 3 . 2 . 4 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 240 | . . . . . . . . . 63 177 Shots 3 | . . . . . . . . . 1 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 243 | . . 16 2 . 243 . 182 . 17 29 Average Temperature 37 | . . 3 2 . 49 . 88 . 11 9 Received Heat Transfer 832 | . . 168 90 . 54 . 27 . 150 343 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 10 | . . . . 1 4 . 5 . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . Parts Fried 15 | . . . . 1 3 . 9 . . 2 Impact Corruptions 30 | . . . . 5 9 . 16 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 550 | . . . . . 200 . . . . 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Maximum Alert Level 2 | . . 1 1 . 2 1 . . . 1 Low Security (%) 74 | 100 100 86 49 100 43 85 100 100 100 58 Level 1 19 | . . 13 50 . 15 14 . . . 41 Level 2 5 | . . . . . 40 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 675 | . . 248 265 30 675 208 128 35 116 393 Initial 208 | . . . 42 30 . 208 119 30 9 60 Average 139 | . . 113 151 4 316 185 88 26 79 180 Influence Increases 3410 | . . 574 484 41 959 22 241 14 117 958 Destroy 0b10 Robot/C 1300 | . . 340 320 . 240 . 100 . 80 220 Destroy 0b10 Robot/NC 245 | . . 45 30 10 40 . 55 5 . 60 Destroy Leader 310 | . . 84 80 . 52 . 20 . 10 64 Trap Triggered on 0b10 120 | . . . . . 60 . 10 . . 50 Successful Hack 166 | . . 11 5 . 76 . 37 7 . 30 Select Force Hacks 80 | . . 30 . . 50 . . . . . Disable Machine 240 | . . 30 15 15 105 . 15 . . 60 Destroy Structure 229 | . . 4 4 1 96 22 4 2 12 84 Partial Spotted 45 | . . . . . . . . . . 45 Lose Combat Pursuer 675 | . . 30 30 15 240 . . . 15 345 Influence Decreases 3056 | . . 474 515 110 362 449 349 62 15 720 Entered New Map 630 | . . . 58 39 . 389 51 32 5 56 Time Decay 1616 | . . 314 307 71 262 60 278 30 . 294 Lost Part 290 | . . . . . 40 . 20 . 10 220 Lost Ally 70 | . . 10 . . 60 . . . . . Purge Threat 450 | . . 150 150 . . . . . . 150 Squads Dispatched 38 | . 2 3 . 3 14 . 3 1 1 11 Investigation 16 | . . 3 . 1 6 . 1 1 . 4 Extermination 6 | . . . . 2 1 . 2 . . 1 Reinforcement 7 | . 2 . . . 1 . . . 1 3 Assault . | . . . . . . . . . . . Garrison 9 | . . . . . 6 . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Distress Signals 9 | . . 3 1 . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 8 25 21 2 27 5 11 . 7 63 Peak Tracking Total 21 | . 8 5 5 1 8 5 4 1 4 21 Tactical Retreats 19 | . . 1 1 1 4 . . . 1 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Traps Triggered 9 | . . . . 3 1 . . 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 21 | . . . . . 12 . 6 . . 3 Reused 12 | . . . . . 6 . 1 . . 5 Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 Triggered 12 | . . . . . 6 . 1 . . 5 Most Traps Carried 2 | . . . . . . . . . 2 2 Objects Rigged 8 | . . . . . 6 . . . . 2 Exploded 4 | . . . . . 3 . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Machines Disabled 16 | . . 2 1 1 7 . 1 . . 4 Max in Single Turn 4 | . . 1 1 1 4 . 1 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Machines Accessed 46 | . 2 5 5 4 11 . 7 2 . 10 Terminals 21 | . 1 3 3 2 4 . 3 2 . 3 Fabricators 5 | . . . . . 4 . . . . 1 Repair Stations 4 | . . . 1 . 1 . 1 . . 1 Recycling Units 10 | . 1 1 . 2 1 . 2 . . 3 Scanalyzers 5 | . . 1 1 . 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 119 | . 3 22 15 9 28 . 13 4 . 25 Successful 60 | . 1 12 7 3 17 . 8 2 . 10 Failed 58 | . 2 9 8 6 11 . 5 2 . 15 Catastrophic 9 | . . . 2 1 1 . 1 . . 4 Database Lockouts 1 | . . 1 . . . . . . . . Manual 44 | . 1 9 2 . 19 . 1 2 . 10 Terminals 62 | . 1 14 9 6 15 . 6 4 . 7 Fabricators 10 | . . . . . 8 . . . . 2 Repair Stations 8 | . . . 3 . 1 . 2 . . 2 Recycling Units 21 | . 2 4 . 3 1 . 2 . . 9 Scanalyzers 16 | . . 4 3 . 3 . 3 . . 3 Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 19 | . . 4 3 2 4 . 3 1 . 2 Robot Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 2 | . . . . . 1 . 1 . . . Unreport Threat 3 | . . 1 1 . . . . . . 1 Locate Traps 3 | . . 1 1 . . . 1 . . . Reprogram Traps 4 | . . . . . 2 . 1 . . 1 Extermination Status 1 | . . . . 1 . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . 1 . . . 1 . . . Scan Component 1 | . . . 1 . . . . . . . Refit 1 | . . . . . . . 1 . . . Recycling Unit Hacks 5 | . 1 . . 1 1 . 1 . . 1 Retrieve Components 5 | . 1 . . 1 1 . 1 . . 1 Scanalyzer 11 | . . 3 2 . 1 . 3 . . 2 Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Retrieve Study 9 | . . 3 2 . 1 . 1 . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 22 | . . 5 1 . 10 . . 1 . 5 Terminals 11 | . . 4 1 . 4 . . 1 . 1 Track 2 | . . 1 . . 1 . . . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 5 | . . 2 1 . 1 . . 1 . . Detonate 2 | . . . . . 1 . . . . 1 Sabotage 1 | . . . . . 1 . . . . . Fabricators 5 | . . . . . 5 . . . . . Liberate 4 | . . . . . 4 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 Patch 2 | . . . . . 1 . . . . 1 Recycling Units 3 | . . . . . . . . . . 3 Monitor 1 | . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 2 5 5 4 10 . 5 1 . 9 Full Trace Events 9 | . . 2 . 1 3 . 1 . . 2 Feedback Events 2 | . . . . . 1 . 1 . . . Hackware Fried 2 | . . . . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 9 | . . 3 2 . 1 . 1 . . 2 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 3 . . . 8 . 1 . . 1 Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 6 | . . 3 1 1 1 . . . . . Non-combat 6 | . . 3 1 1 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 6 | . . 3 1 1 1 . . . . . no_distress 5 | . . 2 1 1 1 . . . . . find_recycling 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Total Allies 4 | . . 1 . . 3 . . . . . Largest Group 3 | . . 1 . . 3 . . . . . Highest-Rated Group 87 | . . 10 . . 87 . . . . . Highest-Rated Ally 29 | . . 10 . . 29 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . . Total Damage 195 | . . . . . 195 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Active Infowar (turns) 3260 | . . . 701 439 566 138 618 60 92 646 Sensors 2155 | . . . . 415 454 138 618 60 3 467 Structural 2501 | . . . 701 439 420 . 328 60 54 499 Machine Analysis 786 | . . . . . . . . 48 92 646 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Turns Passed 4120 | 33 114 712 702 439 566 138 618 60 92 646 Spaces Moved 4511 | 47 205 455 318 726 775 213 695 100 73 904 Core 2580 | 47 205 199 . 710 775 213 426 . . 5 Treads 573 | . . 232 318 16 . . 7 . . . Legs 58 | . . 24 . . . . 34 . . . Wheels . | . . . . . . . . . . . Hover 1127 | . . . . . . . 228 100 73 726 Flight 173 | . . . . . . . . . . 173 Fastest Speed 37 | 50 50 50 162 50 50 50 48 48 48 37 Average Speed 66 | 50 50 111 167 53 50 50 63 48 54 43 Slowest Speed 300 | 50 50 162 170 170 100 50 200 48 58 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . 11 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 50 32 32 22 27 80 24 5 66 27 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 28 | . . . . 1 4 2 3 1 . 17 Terrain Destroyed 242 | . . 2 1 1 122 40 3 1 14 58 Melee 28 | . . . . 1 4 2 3 1 . 17 Projectile 3 | . . 2 1 . . . . . . . AOE 211 | . . . . . 118 38 . . 14 41 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Total 5233 | 54 216 554 405 768 909 235 809 108 109 1066 Wait 163 | . . 7 17 3 58 13 23 1 . 41 Move 4482 | 46 204 454 317 725 775 212 694 99 72 884 Hop 9 | . . . . . . . . . . 9 Pick Up 77 | 4 4 15 9 5 5 . 11 2 6 16 Fast Attach 49 | 4 3 4 1 4 9 . 11 1 4 8 Attach 38 | . . 2 2 6 6 1 7 . 2 12 Detach 15 | . . . . 2 5 1 5 . 1 1 Swap 38 | . . 7 7 1 9 . 5 1 2 6 Drop 91 | . 5 8 9 11 12 . 14 2 10 20 Fire 136 | . . 54 42 . 9 6 23 . 1 1 Melee 129 | . . 3 1 7 21 2 16 2 11 66 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 15) 147 | -10/Materials | Identified exit to Materials 148 | -10/Materials | Entered another Materials area 148 | -9/Materials | Evolved 2 slots: Propulsion x2 190 | -9/Materials | Central database locked down 290 | -9/Materials | Destroyed 7 combat bots 299 | -9/Materials | Discovered new exit (range 15) 307 | -9/Materials | Build established: Mutant 782 | -9/Materials | Discovered new exit (range 11) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Utility x2 1508 | -8/Materials | Discovered new exit (range 13) 1562 | -8/Materials | Entered Factory 1562 | -7/Factory | Evolved 2 slots: Utility x2 1997 | -7/Factory | Discovered new exit (range 9) 2001 | -7/Factory | Identified exit to Factory 2001 | -7/Factory | Entered another Factory area 2001 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2134 | -6/Factory | Hacking Suite fried by hacking feedback 2327 | -6/Factory | Garrison activated, responded to threat 2369 | -6/Factory | Identified exit to Factory 2567 | -6/Factory | Sucked down chute 2567 | -6/Factory | Entered Waste 2592 | -6/Waste | Spotted C-40 Crusher 2599 | -6/Waste | Spotted C-40 Crusher 2604 | -6/Waste | Spotted C-40 Crusher 2604 | -6/Waste | Spotted C-40 Crusher 2605 | -6/Waste | Spotted C-40 Crusher 2684 | -6/Waste | Spotted C-40 Crusher 2688 | -6/Waste | Discovered new exit (range 15) 2705 | -6/Waste | Build established: Hacker-Mutant 2705 | -6/Waste | Identified exit to Factory 2705 | -6/Waste | Entered Factory 2731 | -6/Factory | Found Prototype Processor 2731 | -6/Factory | Identified Exp. Targeting Computer 3300 | -6/Factory | Hacking Suite fried by hacking feedback 3323 | -6/Factory | Entered another Factory area 3323 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -5/Factory | Identified exit to DSF 3383 | -5/Factory | Entered DSF 3410 | -5/DSF | Additional patrols routed to DSF 3451 | -5/DSF | Discovered new exit (range 12) 3474 | -5/DSF | Identified exit to Factory 3475 | -5/DSF | Entered Factory 3475 | -4/Factory | Evolved 2 slots: Utility x2 3808 | -4/Factory | Garrison activated, responded to threat 4037 | -4/Factory | Core integrity fell below 50% 4060 | -4/Factory | Core integrity fell below 20% 4064 | -4/Factory | Discovered new exit (range 5) 4065 | -4/Factory | Identified exit to Upper Caves 4079 | -4/Factory | Lost 14 parts (1p5n5u3w) 4121 | -4/Factory | Destroyed by Light Nuclear Core chain reaction Last Messages --------------- 04118_ Field Propulsion Array destroyed. 04118_ U-05 Engineer destroyed. 04121_ >> Machine Analyzer network decryption results: 04121_ Terminal x2 04121_ >> MONITOR: Recycling Unit F005 accepting Corrupted Prototype Flight Unit (76%). 04121_ Triggered Tesla Bomb Trap. 04121_ A bubble of electromagnetic force engulfs the area. 04121_ Field Propulsion Array destroyed. 04121_ Tesla Bomb Trap short circuited. 04121_ DSF Access disabled. 04121_ A bubble of electromagnetic force engulfs the area. 04121_ Tesla Bomb Trap short circuited. 04121_ A bubble of electromagnetic force engulfs the area. 04121_ Chain reaction triggered in Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | # ?""""""????????????????????""??""?????????????? | | # ???????????????????????????"""?"""????????????? | | ##???????????????????????????"""?"""????????????? | | ##???????????????????????????"""?"""????????????? | | ??????????"""?????????????????????????????? | | ??????????"""?????????????????????????????? | | ??????????"""?????????????????????????????? | | ###??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? g???????????????????? | | ????????""""""??????????? #??????????????????? | | ????????""""""??????????? gg#??????????????????? | | ????????""""""????? ##??? #??????????????????? | | ????????""""""????# ##??? #??????????????????? | | ???????? ???????# ##??? #??????????????????? | | #######?##/???????# ##### #??????????????????? | | #######?## ?????### ##### #??????????????????? | | = ##?## ?????### ### #??????????????????? | | ##?## ##??## # #??????????????????? | | ! ##?## ##??## ## #??????????????????? | | ##?## ###### # #??????????????????? | | ] ##?## ###### # #??????????????????? | | ##?## ## ##?????????????????? | | ##?## ##@ ##?????????????????? | | ##?## ## ##?????????????????? | | ##### ##?????????????????? | | #+######## % ##?????????????????? | | ##?????????????????? | | ############## ##?????????????????? | | ############## ##?????????????????? | | ##????????## #%! ##?????????????????? | | ##??#######"##=%| ###?????????????????? | | ##### """!### * ###???????T?????????? | | ## "Y" ### ##????????????T"????? | | ## "R"[### ##?????????????"????? | | ##= R%=### ##??????"""?????????? | | ## RR[ ### ##??????"""?????????? | | ## !!* #### ##??????"""?????????? | | #####/###### #???????????????????? | | ! % ###?????????????????? | | #####+###### ???????????????? | | ## ? ????# ########?????????????????? | | #??? """"?# #????????????????????????? | | #?? """"?# #?????????"""??"?""??????? | | #??! """"?# #?????????"""??"R""??????? | | #? """"?## #?????????"""??"""???????? | | ######? """"??# ########?????????????????? | | #?????# """"??# # ! / #######+#######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Armor Coverage 600 Weapon Shielding 66 Melee Speed Boost 30 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 18 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Extracted Cmb. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Hvy. Machine Gun | -6/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Lgt. Angular Momentum Engine | -4/Factory | Hacked Mic. Nuclear Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixPartitionForcegen Manual? 0 Play Time 01:13:24 Cumulative 812.1 hours Start 2026.09.26 @ 10:59:26 End 2026.09.26 @ 12:11:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 71 Adventurer 138 Explorer 0 Win Type - Total 13 Types 9/0/1/2/0/0/0/0/1/0 Lore% 80 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1ee684b-7cf9-4311-b40a-f1a88643b21b