Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 00:07:28 Player: L1l7 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (88) 88 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1718 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 239/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Advanced Visual Processing Unit Seismic Detector > --- WEAPON (3) ------- Assault Rifle Mining Laser > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Aluminum Leg Particle Cannon Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle Mining Laser > --- INVENTORY -------- Aluminum Leg Aluminum Leg Particle Cannon Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 19 | 8 2 8 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 6 | 3 . 2 1 Device 4 | 2 . 2 . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 3 | . 2 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 98 88 88 Engine 11 | . 14 11 9 Leg 19 | . 28 19 . Flight 4 | . . 2 27 Device 12 | . 14 11 18 Storage 9 | . 14 9 . Ballistic Gun 20 | . 14 22 18 Special Weapon 10 | . 13 10 9 Naked Turns . | . . . . Heaviest Build 14 | 13 13 14 10 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 2 | 2 . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 6 8 7 5 Most Carried 8 | 6 6 8 5 Average Carried 5 | 2 5 6 4 Final Capacity 8 | 8 8 5 5 Final Carried 5 | 5 5 5 5 Class Distribution -------------------- 75% | Mutant 12% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 389 | 310 . 79 . Remotely . | . . . . Salvage Created 210 | 124 . 86 . Parts 12 | 6 . 6 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 4 | . . 4 . Guns 4 | . . 4 . Classes Destroyed 4 | 2 . 2 . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Swarmer 3 | . . 3 . Sentry 1 | . . 1 . Best Kill Streak 3 | 2 . 3 . Combat Bots Only 3 | . . 3 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 495 | . . 241 254 Core 29 | . . 29 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 25 | . . 25 . Core Remaining (%) 97 | 100 100 92 . Volleys Fired 36 | 5 5 21 5 Largest 3 | 2 1 3 2 Hottest 140 | 40 100 140 100 Shots Fired 58 | 10 5 37 6 Gun 28 | 10 . 16 2 Cannon . | . . . . Launcher . | . . . . Special 30 | . 5 21 4 Kinetic 28 | 10 . 16 2 Thermal 30 | . 5 21 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 4 . 8 7 Robot Miss Streak 3 | 3 . 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 20 | 5 . 13 2 Core Hits 7 | 2 . 5 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 287 | 74 . 189 24 Guns 256 | 74 . 158 24 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 256 | 74 . 158 24 Thermal 24 | . . 24 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 110 | . 60 110 22 Average Temperature 28 | . 26 32 10 Received Heat Transfer 66 | . . 66 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 135 | 10 36 135 21 Initial 14 | . 6 14 4 Average 37 | 1 25 47 10 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 10 | . 1 9 . Peak Tracking Total 3 | . 1 3 1 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 2 8 . Successful 7 | . 1 6 . Failed 3 | . 1 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Record 2 | . . 2 . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1274 | 139 149 915 71 Spaces Moved 565 | 85 76 320 84 Core 30 | 25 . 5 . Treads . | . . . . Legs 375 | 60 76 239 . Wheels . | . . . . Hover . | . . . . Flight 160 | . . 76 84 Fastest Speed 34 | 50 120 34 34 Average Speed 96 | 119 120 100 34 Slowest Speed 150 | 150 120 150 34 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 14 | 5 18 24 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 22 | . 5 13 4 Terrain Destroyed 26 | . 5 17 4 Melee . | . . . . Projectile 26 | . 5 17 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1188 | 114 119 843 112 Wait 527 | . 36 472 19 Move 561 | 84 75 319 83 Hop . | . . . . Pick Up 30 | 14 . 14 2 Fast Attach . | . . . . Attach 18 | 8 1 8 1 Detach 2 | 1 1 . . Swap 1 | . 1 . . Drop 10 | 2 . 7 1 Fire 36 | 5 5 21 5 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered new exit (range 10) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 310 | -9/Materials | Build established: Mutant 423 | -9/Materials | Repaired Seismic Detector 1187 | -9/Materials | Repaired Mining Laser 1203 | -9/Materials | Discovered new exit (range 3) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1274 | -8/Materials | Crushed by falling debris 1275 | -8/Materials | System corruption reached 10% 1275 | -8/Materials | Self-destructed Last Messages --------------- Acquired Aluminum Leg. Connecting with Terminal... EXIT=FOUND PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Dropped Ion Engine. Acquired Adv. Visual Processing Unit. Acquired Ion Engine. K-01 Serf collects debris. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+5). Imp. Terrain Scanner destroyed. System corrupted by crushing effect (+3). Assault Rifle destroyed. System corrupted by crushing effect (+2). 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