Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 21:45:15 Player: Lazz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (124) 620 Value Destroyed (4815) 4815 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4807) 4807 TOTAL SCORE: 15422 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1574 Follower Combat Kills 2234 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -301 Cogmind --------- Core Integrity 0/1150 Matter 262/300 Energy 99/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Zionite Composite Leg II Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Force Field Makeshift System Shield > --- WEAPON ----------- Matter Neutralizer Hypervelocity Mass Driver Hypervelocity Mass Driver Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Improved Heavy Treads Improved Heavy Treads Improved VSS Leg Coil Gun [Rating: 105] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Zionite Light DM Reactor Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Utility Medium Storage Unit Device IFF Parser Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Phase Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Rocket Array Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 2 | . . . . . . 1 . . 1 . Propulsion 2 | . . 1 . . . 1 . . . . Utility 6 | . . . . . . 4 . . 1 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 121 | 6 3 3 3 4 7 18 12 9 22 34 Power 27 | . 1 . . 1 . 3 4 1 6 11 Engine 15 | . 1 . . 1 . 2 3 . 4 4 Core 8 | . . . . . . 1 . 1 2 4 Reactor 4 | . . . . . . . 1 . . 3 Propulsion 29 | 2 . 1 . 3 2 5 1 5 4 6 Treads 7 | . . . . 3 2 . . . . 2 Leg 22 | 2 . 1 . . . 5 1 5 4 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 2 . . . . 9 4 2 3 10 Device 16 | . . . . . . 3 2 1 2 8 Storage 3 | 1 1 . . . . 1 . . . . Processor 7 | . 1 . . . . 2 1 1 . 2 Hackware 3 | . . . . . . 3 . . . . Protection 2 | . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 34 | 3 . 2 3 . 5 1 3 1 9 7 Energy Gun 7 | 1 . 2 1 . . . . 1 . 2 Energy Cannon 12 | . . . 1 . 2 1 2 . 4 2 Ballistic Gun 6 | 2 . . 1 . 1 . . . 1 1 Ballistic Cannon 4 | . . . . . . . . . 2 2 Launcher 3 | . . . . . 1 . . . 2 . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 1 2 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . 10 Parts Lost 67 | . . . . . 1 6 4 . 12 44 Power 20 | . . . . . . 2 2 . 5 11 Propulsion 14 | . . . . . . 2 . . 2 10 Utility 16 | . . . . . . 1 1 . . 14 Weapon 17 | . . . . . 1 1 1 . 5 9 Highest Loss Streak 20 | . . . . . 1 3 3 . 3 20 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 8 | 3 5 6 9 9 9 9 7 7 7 6 Power . | 1 2 2 2 1 1 . . . . 1 Propulsion 2 | 1 2 3 4 1 . . 4 5 4 3 Utility 1 | . . . 1 2 5 4 1 . . . Weapon 2 | . 1 . 2 3 2 3 . 2 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . . . 1 3 1 . 2 1 . 7 Power 6 | . . . . 1 1 . . . . 4 Propulsion 3 | . . . . . . . . 1 . 2 Utility 5 | . . . 1 1 . . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 99 100 100 98 82 88 99 88 80 Engine 7 | . 8 11 11 11 11 8 1 6 5 4 Core 2 | . . . . . . . 2 . 5 7 Reactor 1 | . . . . . . . 4 5 . . Treads 9 | . . . . 24 33 13 . . . . Leg 16 | . 28 33 33 8 . 6 26 26 22 18 Device 6 | . . . . . . 12 6 12 12 13 Storage 7 | . 14 11 11 11 11 6 6 6 5 4 Processor 8 | . 5 11 11 11 9 9 6 6 5 8 Hackware 4 | . . . . . . 5 13 13 5 4 Protection 1 | . . . . . . . 2 . 4 . Energy Gun 5 | . . 10 21 11 10 . . 5 2 1 Energy Cannon 8 | . . . 2 11 5 13 13 13 4 5 Ballistic Gun 6 | . 28 22 8 11 15 . . . . 2 Ballistic Cannon 1 | . . . . . . . . . 6 2 Piercing Weapon 1 | . . . . . 1 4 1 . . 2 Peak Build Rating 105 | 5 7 12 19 24 29 56 69 77 87 105 Average Rating 49 | 3 6 9 17 20 24 44 60 75 73 83 On Entrance 34 | . 5 7 12 19 24 29 55 65 74 87 Avg Prop Armor Cover (%) 7 | . . . . . 9 5 7 . . 45 Naked Turns 6 | . . . . . . . . . . 6 Heaviest Build 82 | 9 17 20 29 30 32 63 48 53 78 82 Greatest Support 150 | 20 20 30 30 60 68 68 60 68 77 150 Greatest Overweight (x) 10 | 1 . . . . . 10 1 . 1 9 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 7 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 5 6 9 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 6 10 10 10 10 8 8 10 10 2 Class Distribution -------------------- 40% | Gunner 11% | Mutant 11% | Commander-Skirmisher 10% | Hacker-Mutant 9% | Scavenger-Mutant 5% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Commander-Skirmisher | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Matter Collected 3355 | 163 108 58 87 96 273 276 177 98 846 1173 Remotely . | . . . . . . . . . . . Salvage Created 5137 | . 108 202 . . 335 421 417 171 1783 1700 Parts 226 | . 3 11 . . 8 19 19 7 85 74 Haulers Intercepted 3 | . . 1 . . . . . . 1 1 Recyclers Shooed 6 | . . . . . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . . . . Prevented 1 | . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Combat Hostiles Destroyed 73 | . 2 2 . . 13 6 3 2 25 20 Melee 5 | . . . . . 2 1 . . . 2 Guns 12 | . 2 2 . . 3 . . . 2 3 Cannons 21 | . . . . . . 4 2 1 7 7 AOE 32 | . . . . . 8 . . 1 16 7 Classes Destroyed 16 | . 1 5 . . 1 3 . . 4 2 Worker 13 | . . 2 . . . . . . 8 3 Builder 10 | . . . . . . . . . 7 3 Tunneler 2 | . . . . . . . . . . 2 Hauler 3 | . . 1 . . . . . . 1 1 Recycler 10 | . . . . . . 1 . . 7 2 Mechanic 4 | . . . . . . . . . 1 3 Operator 2 | . . 1 . . . 1 . . . . Watcher 5 | . . 1 . . . . . . 3 1 Swarmer 21 | . . . . . 5 3 1 . 11 1 Grunt 36 | . 2 1 . . 7 . . 1 10 15 Brawler 1 | . . . . . . . . . . 1 Sentry 5 | . . 1 . . 1 . 2 . 1 . Hunter 6 | . . . . . . 2 . 1 2 1 Programmer 4 | . . . . . . 1 . . 1 2 Z-Heavy 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Best Kill Streak 40 | . 1 3 . . 8 3 2 1 40 18 Combat Bots Only 16 | . 1 1 . . 8 3 2 1 16 4 Max Kills in Single Turn 9 | . 1 2 . . 3 1 1 1 9 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . . . 3 . . 1 5 3 Melee 1 | . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Hostile Shots Fired 798 | . 11 9 . . 60 111 110 . 121 376 Missed 260 | . 2 2 . . 15 33 42 . 43 123 Hits 538 | . 9 7 . . 45 78 68 . 78 253 Melee 15 | . . . . . . . . . . 15 Projectile 523 | . 9 7 . . 45 78 68 . 78 238 AOE 4 | . . . . . . . . . . 4 Critical Strikes 21 | . . . . . 2 1 2 . 4 12 Damage Taken 12103 | . 121 86 43 . 1058 987 1080 . 2713 6015 Core 2309 | . 11 24 43 . 315 168 170 . 423 1155 Absorbed by Shields 427 | . . . . . . . . . . 427 Redirected to Shielding 65 | . . . . . . . . . 65 . Core Remaining (%) 63 | 100 95 . . . 4 . . 60 57 . Volleys Fired 160 | . 10 17 . . 14 11 16 4 39 49 Largest 4 | . 2 3 . . 3 3 2 3 3 4 Hottest 276 | . 40 80 . . 133 255 170 230 206 276 Shots Fired 415 | . 20 50 . . 42 33 30 12 94 134 Gun 168 | . 20 50 . . 33 . . 4 20 41 Cannon 221 | . . . . . . 33 28 8 63 89 Launcher 24 | . . . . . 9 . . . 11 4 Special 2 | . . . . . . . 2 . . . Kinetic 190 | . 20 34 . . 19 . . . 50 67 Thermal 138 | . . 16 . . 14 33 28 8 7 32 Explosive 24 | . . . . . 9 . . . 11 4 Electromagnetic 61 | . . . . . . . . 4 26 31 Robot Hit Streak 11 | . 8 11 . . 5 4 10 4 11 9 Robot Miss Streak 11 | . 1 2 . . 11 3 1 4 5 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 2 | . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 271 | . 16 30 . . 34 19 31 4 56 81 Core Hits 309 | . 5 13 . . 33 8 10 2 140 98 Critical Kills 10 | . . . . . . 1 1 . . 8 Critical Parts Destroyed 10 | . . . . . . . . . . 10 Critical Strikes 24 | . . . . . 1 2 1 . 1 19 Burn 1 | . . . . . 1 . . . . . Meltdown 3 | . . . . . . 1 1 . . 1 Destroy 17 | . . . . . . . . . . 17 Blast 1 | . . . . . . . . . 1 . Impale 2 | . . . . . . 1 . . . 1 Melee Attacks 37 | . . . . . 3 13 12 . . 9 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 37 | . . . . . 3 13 12 . . 9 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14881 | . 191 379 . . 1529 666 1283 236 6461 4136 Guns 1726 | . 191 379 . . 391 . . 46 158 561 Cannons 4316 | . . . . . . 499 694 91 1663 1369 Explosions 7764 | . . . . . 1046 . . 99 4640 1979 Melee 1059 | . . . . . 92 167 589 . . 211 Ramming 16 | . . . . . . . . . . 16 Kinetic 2834 | . 191 257 . . 240 . . . 1416 730 Thermal 3232 | . . 122 . . 151 499 694 190 665 911 Explosive 6329 | . . . . . 1046 . . . 4056 1227 Electromagnetic 1411 | . . . . . . . . 46 324 1041 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1059 | . . . . . 92 167 589 . . 211 Highest Corruption 40 | . . . . . . 1 1 7 2 40 Average Corruption 3 | . . . . . . 1 1 2 1 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . 4 6 8 10 18 Message Errors 8 | . . . . . . . 1 3 1 3 Matter Fused 9 | . . . . . . . 1 2 3 3 Heat Flow Errors 7 | . . . . . . 1 2 1 2 1 Energy Discharges 5 | . . . . . . . 1 1 1 2 Data Loss (minor) 4 | . . . . . . . . 1 . 3 Data Loss (major) 5 | . . . . . . 1 1 . 1 2 Misfires 5 | . . . . . . 2 . . 2 1 Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 425 | . . . . . . 41 . . 283 101 Projectiles 99 | . . . . . . 24 . . 69 6 Explosions 271 | . . . . . . . . . 214 57 Melee 55 | . . . . . . 17 . . . 38 Knockbacks 11 | . . . . . . . . . 10 1 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 8 1 Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 1025 | . . . . . 69 . . . 750 206 Shots 26 | . . . . . 2 . . . 19 5 Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 590 | . . 52 . . 590 377 364 250 197 404 Average Temperature 108 | . . 16 . . 205 167 138 64 109 117 Received Heat Transfer 1489 | . 69 39 . . 222 60 264 . 162 673 Effects 28 | . . . . . 10 5 1 . . 12 Shutdowns 9 | . . . . . 3 2 . . . 4 Energy Bleed 7 | . . . . . 2 2 1 . . 2 Interference 3 | . . . . . . 1 . . . 2 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 3 | . . . . . 3 . . . . . Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 1 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . . 1 Combat Hostiles 3 | . . . . . . 1 1 . . 1 Parts Melted 13 | . . . . . . 5 3 1 1 3 Heat Transferred 3768 | . . 275 . . 370 592 795 161 685 890 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 1 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Maximum Alert Level 5 | . . . . . . . 2 2 4 5 Low Security (%) 37 | 100 100 100 100 . . 100 14 . 43 . Level 1 18 | . . . . . . . 27 81 7 . Level 2 14 | . . . . . . . 58 18 2 . Level 3 6 | . . . . . . . . . 11 22 Level 4 10 | . . . . . . . . . 34 17 Level 5 6 | . . . . . . . . . . 30 High Security 5 | . . . . . . . . . . 28 Max Security . | . . . . . . . . . . . Peak Influence 1971 | . 30 37 10 . . 176 509 440 1518 1971 Initial 735 | . . . 10 . . 114 37 266 212 735 Average 558 | . 9 9 1 . . 110 354 333 658 1495 Influence Increases 5905 | . 55 94 . . 489 299 572 517 1906 1973 Destroy 0b10 Robot/C 2580 | . 40 40 . . 360 140 360 160 720 760 Destroy 0b10 Robot/NC 300 | . . 25 . . . 10 15 10 135 105 Destroy Leader 474 | . 10 24 . . 30 40 30 54 158 128 Allied During Kill 827 | . . . . . 99 14 102 204 220 188 Successful Hack 31 | . 5 5 . . . . . . 5 16 Select Force Hacks 30 | . . . . . . . . 30 . . Disable Machine 540 | . . . . . . 45 . 30 225 240 Anti-Garrison Action 200 | . . . . . . . 50 . . 150 Destroy Structure 803 | . . . . . . 50 15 14 398 326 Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 105 | . . . . . . . . . 45 60 Influence Decreases 4079 | . 55 67 27 . 306 429 116 593 839 1647 Entered New Map 1331 | . . . 17 . . 69 16 243 221 765 Time Decay 1668 | . 55 67 10 . 256 270 . 310 398 302 Lost Part 670 | . . . . . 10 60 40 . 120 440 Lost Ally 410 | . . . . . 40 30 60 40 100 140 Squads Dispatched 38 | . . 2 . . . 1 . 3 10 22 Investigation 4 | . . . . . . . . 2 1 1 Extermination 5 | . . . . . . 1 . 1 2 1 Reinforcement 13 | . . 2 . . . . . . 4 7 Assault 12 | . . . . . . . . . . 12 Garrison 4 | . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 Haulers Reinforced 4 | . . . . . . . . . 1 3 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Distress Signals 6 | . . 1 . . . . . . 2 3 Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 170 | . 2 7 . . 18 11 18 7 41 66 Peak Tracking Total 17 | . 2 2 . . 10 3 8 3 7 17 Tactical Retreats 6 | . . . . . . 2 . . 2 2 ECM-based Alert Blocks 4 | . . . . . . 4 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Traps Triggered 10 | . . . 1 . . 1 2 4 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Machines Disabled 42 | . . . . . 4 3 1 2 15 17 Max in Single Turn 5 | . . . . . 1 2 1 2 5 4 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Machines Accessed 11 | . 3 1 1 . . 1 1 2 1 1 Terminals 5 | . 3 1 . . . . 1 . . . Fabricators 2 | . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 27 | . 7 6 1 . . 3 1 5 2 2 Successful 15 | . 1 3 1 . . 2 1 4 2 1 Failed 12 | . 6 3 . . . 1 . 1 . 1 Catastrophic 3 | . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 42 | . 4 2 . . . 6 3 13 8 6 Terminals 14 | . 7 6 . . . . 1 . . . Fabricators 4 | . . . . . . . . . 2 2 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . 3 . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 6 | . 1 3 1 . . . 1 . . . Record 2 | . . 2 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . 2 1 Load Schematic 1 | . . . . . . . . . 1 . Build 2 | . . . . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . Retrieve Study 3 | . . . . . . . . 3 . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Unlock Access 1 | . . . . . . 1 . . . . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 3 1 . . . . . . 1 . Full Trace Events 2 | . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 192 | . . . . . . . . . 99 93 Total Robot Build Rating 4 | . . . . . . . . . 4 . Part Schematics Acquired 14 | . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released 7 | . . . . . . . 5 . . 2 Machine Destruction 7 | . . . . . . . 5 . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Total Allies 32 | . . . . 4 . 3 8 7 4 6 Largest Group 14 | . . . . 4 4 3 7 14 10 4 Highest-Rated Group 662 | . . . . 152 152 210 352 662 437 306 Highest-Rated Ally 103 | . . . . 40 40 70 80 76 85 103 Zionite Dispatches 9 | . . . . . . 2 . 2 2 3 Heavy 3 | . . . . . . . . . 1 2 Light 2 | . . . . . . 1 . 1 . . Recon 2 | . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 223 | . . . . . 22 15 40 44 43 59 Total Damage 10693 | . . . . . 678 251 1759 905 1594 5506 Kills 68 | . . . . . 6 1 17 9 11 24 Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Active Infowar (turns) 2532 | . . . . . . 393 36 696 959 448 Optics 49 | . . . . . . . 36 13 . . IFF 1789 | . . . . . . . . 683 959 147 Jamming 301 | . . . . . . . . . . 301 ECM 393 | . . . . . . 393 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . Drone Recoveries 3 | . . . . . . 3 . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Turns Passed 6794 | 84 182 252 145 1129 915 580 917 696 959 935 Spaces Moved 4142 | 56 120 121 111 743 516 269 461 622 570 553 Core 32 | 13 . . . . . 1 . . . 18 Treads 1291 | . . . . 511 516 225 . . . 39 Legs 2819 | 43 120 121 111 232 . 43 461 622 570 496 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 90 90 75 95 50 Average Speed 133 | 111 120 120 120 147 160 177 161 93 115 118 Slowest Speed 550 | 120 120 120 120 160 160 550 180 120 172 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 24 18 30 84 69 10 38 20 24 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 . . . 1 . . Known Exits Taken 3 | . . . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . 1 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 332 | . . . . . 14 49 . 6 197 66 Melee . | . . . . . . . . . . . Projectile 41 | . . . . . . 12 . 3 16 10 AOE 291 | . . . . . 14 37 . 3 181 56 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Total 5036 | 77 138 190 124 780 573 331 592 730 781 720 Wait 336 | 6 1 41 4 17 21 1 15 79 134 17 Move 4133 | 55 119 120 110 742 515 269 460 621 569 553 Hop . | . . . . . . . . . . . Pick Up 96 | 10 4 6 3 8 5 12 10 4 10 24 Fast Attach 37 | . . 2 . . 2 5 4 1 10 13 Attach 66 | 5 3 2 . 2 2 10 8 1 10 23 Detach . | . . . . . . . . . . . Swap 43 | 1 . . 3 2 4 5 5 8 3 12 Drop 65 | . 1 2 4 9 7 5 7 7 6 17 Fire 160 | . 10 17 . . 14 11 16 4 39 49 Melee 37 | . . . . . 3 13 12 . . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis 10 | . . . . . . . 5 5 . . Rewire 50 | . . . . . . . 50 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 480 | -9/Materials | Discovered new exit (range 13) 519 | -9/Materials | Entered Mines 524 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 561 | -9/Mines | Build established: Gunner 628 | -9/Mines | Discovered new exit (range 4) 629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 664 | -9/Mines | Entered Zion 704 | -7/Zion | Given A8's code to call for help 796 | -7/Zion | Learned 4 Factory zone layouts 883 | -7/Zion | Learned location of Recycling (-7) 951 | -7/Zion | Found Relay Coupler [Programmer] 957 | -7/Zion | Found Relay Coupler [Programmer] 1143 | -7/Zion | Learned location of Armory (-4) 1351 | -7/Zion | Met Imprinter 1381 | -7/Zion | Imprinted 1383 | -7/Zion | Declared Zion's savior 1770 | -7/Zion | Discovered new exit (range 10) 1793 | -7/Zion | Entered Proximity Caves 1793 | -6/Proximity Caves | Accompanied by 4 allies 2534 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2543 | -6/Proximity Caves | Core integrity fell below 50% 2549 | -6/Proximity Caves | Core integrity fell below 20% 2598 | -6/Proximity Caves | Destroyed 8 combat bots 2638 | -6/Proximity Caves | Discovered new exit (range 12) 2708 | -6/Proximity Caves | Entered Factory 2708 | -6/Factory | Accompanied by 1 ally 2708 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2889 | -6/Factory | Zion Recon squad teleported in 2963 | -6/Factory | Discovered new exit (range 24) 3025 | -6/Factory | Lost 3 parts (1p1n1u) 3065 | -6/Factory | Zion Light squad teleported in 3135 | -6/Factory | Lost 3 parts (1p1n1w) 3275 | -6/Factory | Build established: Scavenger-Mutant 3288 | -6/Factory | Identified exit to Garrison 3288 | -6/Factory | Entered Garrison 3288 | -6/Garrison | Accompanied by 3 allies 3316 | -6/Garrison | Triggered checkpoint 3418 | -6/Garrison | Garrison Relay disabled 3430 | -6/Garrison | Triggered checkpoint 3430 | -6/Garrison | Found embedded Infiltrators 3500 | -6/Garrison | Triggered checkpoint 3503 | -6/Garrison | Spotted B-75 Beast 3527 | -6/Garrison | Allies destroyed B-75 Beast 3528 | -6/Garrison | Triggered checkpoint 3541 | -6/Garrison | Lost 3 allies 3620 | -6/Garrison | Discovered new exit (range 9) 3638 | -6/Garrison | Triggered checkpoint 3678 | -6/Garrison | Lost 3 parts (1p1u1w) 3750 | -6/Garrison | Triggered checkpoint 3765 | -6/Garrison | Attempted to install RIF, but system incompatible 3870 | -6/Garrison | Triggered checkpoint 3939 | -6/Garrison | Build established: Hacker-Mutant 4190 | -6/Garrison | Identified exit to Factory 4205 | -6/Garrison | Entered Factory 4205 | -6/Factory | Accompanied by 7 allies 4313 | -6/Factory | Found Prototype Launcher 4314 | -6/Factory | Found Prototype Launcher 4386 | -6/Factory | Zion Fire squad teleported in 4424 | -6/Factory | Zion Light squad teleported in 4594 | -6/Factory | Build established: Commander-Skirmisher 4853 | -6/Factory | Discovered new exit (range 14) 4868 | -6/Factory | Retrieved Zion intel report: Branch Access 4868 | -6/Factory | Identified exit to Lower Caves 4880 | -6/Factory | Identified exit to Factory 4901 | -6/Factory | Entered another Factory area 4901 | -5/Factory | Accompanied by 10 allies 4901 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4980 | -5/Factory | Lost 5 allies 5243 | -5/Factory | Build established: Skirmisher 5256 | -5/Factory | Fabricated Y-45 Defender (x2) 5358 | -5/Factory | P-70 Sage assimilated allied 2L-QWV(i) 5389 | -5/Factory | Garrison activated, responded to threat 5404 | -5/Factory | Identified Rocket Array (x2) 5425 | -5/Factory | Lost 3 allies 5435 | -5/Factory | Lost 3 parts (2p1w) 5477 | -5/Factory | Destroyed 16 combat bots 5477 | -5/Factory | Lost 3 parts (1p1n1w) 5546 | -5/Factory | Lost 3 parts (1p1n1w) 5669 | -5/Factory | Zion Heavy squad teleported in 5833 | -5/Factory | Discovered new exit (range 13) 5853 | -5/Factory | Zion Recon squad teleported in 5859 | -5/Factory | Identified exit to Factory 5860 | -5/Factory | Entered another Factory area 5860 | -4/Factory | Accompanied by 1 ally 5860 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5913 | -4/Factory | Zion Demo squad teleported in 5958 | -4/Factory | Garrison activated, responded to threat 6064 | -4/Factory | Zion Heavy squad teleported in 6110 | -4/Factory | First assault squad dispatched 6166 | -4/Factory | Lost 3 parts (1u2w) 6192 | -4/Factory | Lost 4 allies 6195 | -4/Factory | Fabricated O-32 Director? 6256 | -4/Factory | Lost 5 parts (2p1n1u1w) 6451 | -4/Factory | Lost 3 parts (3w) 6502 | -4/Factory | Zion Heavy squad teleported in 6525 | -4/Factory | High security lockdown imminent 6605 | -4/Factory | High security lockdown engaged 6687 | -4/Factory | System corruption reached 10% 6698 | -4/Factory | System corruption reached 30% 6735 | -4/Factory | Lost 20 parts (4p5n8u3w) 6758 | -4/Factory | Core integrity fell below 50% 6793 | -4/Factory | Discovered new exit (range 16) 6794 | -4/Factory | Core integrity fell below 20% 6795 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Penetrated by Slug. Slammed into B-60 Warrior. Remote Force Field destroyed. Slammed into B-60 Warrior. Lgt. Angular Momentum Engine destroyed. Imp. Heavy Treads destroyed. System corrupted: Matter fused (-8). Slug penetrates Wall. Penetrated by Slug. Imp. Heavy Treads destroyed. Slug penetrates Wall. Remote Force Field destroyed. Zio. Heavy DM Reactor destroyed. Penetrated by Slug. EXIT=FOUND Penetrated by Slug. System corrupted: Substantial component data lost. Penetrated by Slug. Knocked back. Map ----- +----------------------------------------------------+ | """" #?##############??????#"" #?# | | """" #?# #??????#"" #?# | | """" #?# #??????# #?# | | """" #?# """"""" #??????# #?# | | #?# """"""" #??????# """"""""" #?# | | #?# """"""" #??????# #?# | | ###+######## """"""" !#???##########+########### | | # + #???# | | # # """"""" #???# | | # + """"""" #???# % | | # ###### """"""" #???# | | + #????# """"""" #???# | | # #????# #???# #####/######### | | # ############;########## ## #??????## | | # ## ! #???????? | | # ## ! #???????? | | + % / ** #???????? | | # Y ## #???????? | | # C % ## """ #???????? | | # """""""######### g######### """ #???????? | | # " / #?# bb# # """ #???????? | | # #?# s# # #???????? | | # %/!! ### s/ # " " #???????? | | # %%[ ##; s# # "T" #???????? | | # == "### s# ! # """ #???????? | | # #?# @ #? #######???????? | | # ! " # % #?? * #?????????????? | | "!%= # #??? #?????????????? | | [ # #???? #?????????????? | | " # #????? #?????????????? | | " # #????? #?????????????? | | # ?; #??????##?????????????? | | #### ";# #?????????????????????? | | ##"+#+#???# ; ?????????????????????? | | ? ????????# # # #? ?????????????????????? | | ?????????####?##? ?????????????????????? | | "" ????????????????? sH ?????????????????????? | | ""?????????????????# < ?????????????????????? | | ""?????????????????# ????????????????????? | | ????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 79 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Armor Coverage 150 Utility Shielding 66 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Y-45 Defender | x2 | -5/Factory Repaired ---------- Nothing Studied --------- Imp. VSS Leg | -6/Factory | Hacked Phase Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Hackathon Let Me Out Of Here More Power To You My Bad Physics Hates This One Trick Challenges ------------ None Game ------ Seed StructuralForceBlade Manual? 0 Play Time 01:37:08 Cumulative 41.0 hours Start 2025.11.02 @ 15:19:04 End 2025.11.02 @ 21:45:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 43% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: cfb4f404-edb4-4774-9bb1-c2b41d102c0d