Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 07:58:02 Player: souux Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2195) 2195 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 5987 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 75/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Hacking Suite > --- WEAPON ----------- Tesla Rifle High-powered Field Laser High-powered Field Laser Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Power Sword [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Array Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 . 1 2 . Weapon 2 | . . . 1 . 1 . . Parts Attached 88 | 7 12 9 11 15 23 7 4 Power 10 | 1 1 1 1 2 4 . . Engine 4 | 1 . . . 2 1 . . Core 6 | . 1 1 1 . 3 . . Reactor . | . . . . . . . . Propulsion 34 | 2 4 5 4 6 7 5 1 Treads 17 | 2 2 . 3 6 3 . 1 Leg 17 | . 2 5 1 . 4 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 5 . 2 2 5 . 1 Device 7 | . 4 . . . 3 . . Storage 4 | 1 1 . . 1 . . 1 Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . 2 1 1 . . Artifact . | . . . . . . . . Weapon 28 | 3 2 3 4 5 7 2 2 Energy Gun 14 | 2 2 1 2 2 3 . 2 Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 7 | 1 . 1 . 2 3 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 1 . Parts Lost 32 | . . 1 1 10 8 2 10 Power 4 | . . . . 1 2 . 1 Propulsion 9 | . . . . 2 3 1 3 Utility 8 | . . . 1 3 2 . 2 Weapon 11 | . . 1 . 4 1 1 4 Highest Loss Streak 8 | . . 1 1 4 8 2 6 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 7 9 9 9 8 9 6 Power 1 | . 1 1 1 1 2 2 1 Propulsion 3 | 1 3 2 2 3 3 4 3 Utility 1 | . . 3 2 1 . . . Weapon 2 | . 2 2 3 2 2 1 . Tool/Special . | . . . . . . . . Unused Backups 5 | . . 4 1 . . . . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . 2 . . . . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 92 | . 95 99 99 97 86 81 51 Engine 2 | . 6 . . 3 5 . . Core 6 | . 7 11 9 5 1 6 2 Treads 15 | . 25 . 4 32 22 . . Leg 16 | . 2 43 31 2 6 25 13 Device 7 | . 9 11 6 . 7 13 11 Storage 9 | . 14 11 9 9 7 6 2 Protection 5 | . . . 11 17 5 . . Energy Gun 14 | . 21 14 15 6 17 13 10 Energy Cannon 2 | . . . 3 11 . . . Ballistic Gun 6 | . 6 3 7 8 8 7 2 Peak Build Rating 57 | 6 12 16 26 34 45 56 57 Average Rating 24 | 4 9 14 22 29 34 47 31 On Entrance 22 | . 6 12 16 25 21 45 56 Naked Turns 17 | . . . . . . . 17 Heaviest Build 39 | 13 22 22 38 39 39 34 35 Greatest Support 88 | 40 40 40 60 88 82 65 35 Greatest Overweight (x) 2 | . 1 . . . 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 7 Most Carried 10 | 5 10 10 10 10 10 10 9 Average Carried 8 | 2 7 9 9 9 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 9 8 . Class Distribution -------------------- 34% | Scavenger-Tank 29% | Scavenger-Mutant 16% | Mutant 7% | Scavenger-Gunner 6% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Matter Collected 1642 | 275 152 171 187 237 588 32 . Remotely . | . . . . . . . . Salvage Created 2902 | 108 458 294 531 872 590 49 . Parts 144 | 4 24 15 20 42 35 4 . Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Combat Hostiles Destroyed 50 | . 10 9 8 12 10 1 . Melee 1 | . . . . . 1 . . Guns 40 | . 10 8 7 5 9 1 . Cannons 7 | . . . 1 6 . . . Classes Destroyed 13 | 2 2 3 3 1 2 . . Worker 2 | . . . . 1 1 . . Builder 2 | . . . 1 1 . . . Tunneler 1 | 1 . . . . . . . Hauler 2 | . 1 . . 1 . . . Recycler 5 | 1 . . 1 2 1 . . Operator 1 | . . . 1 . . . . Swarmer 5 | . . 3 . . 2 . . Grunt 28 | . 10 3 4 7 4 . . Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . 2 3 3 1 . . Hunter 4 | . . . 1 2 1 . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 5 | 2 2 5 5 4 4 1 . Combat Bots Only 5 | . 2 5 3 3 3 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Hostile Shots Fired 492 | . 71 36 66 157 134 8 20 Missed 135 | . 25 9 26 34 38 3 . Hits 357 | . 46 27 40 123 96 5 20 Melee 30 | . . . . . 10 . 20 Projectile 327 | . 46 27 40 123 86 5 . Critical Strikes 26 | . . . 4 5 5 1 11 Damage Taken 6112 | . 592 326 602 2113 1494 78 907 Core 1575 | . 129 54 56 343 131 15 847 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 48 86 . 27 81 . . Volleys Fired 186 | 5 48 25 27 41 27 5 8 Largest 4 | 2 2 2 3 3 4 4 4 Hottest 266 | 70 130 130 144 176 266 193 230 Shots Fired 442 | 10 96 41 75 94 82 18 26 Gun 403 | 10 96 41 72 58 82 18 26 Cannon 39 | . . . 3 36 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 161 | 5 22 12 23 33 50 8 8 Thermal 279 | 5 74 29 52 61 32 10 16 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 17 | 2 15 11 17 10 16 6 5 Robot Miss Streak 5 | 2 5 2 3 4 3 5 3 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 281 | 5 57 29 55 57 53 7 18 Core Hits 118 | 3 26 13 21 32 20 2 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Critical Strikes 14 | . 3 2 2 2 4 . 1 Burn 12 | . 3 1 2 2 3 . 1 Destroy 2 | . . 1 . . 1 . . Melee Attacks 24 | . . 21 . . 2 1 . Impact 21 | . . 21 . . . . . Slashing 3 | . . . . . 2 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5014 | 61 731 452 833 1168 1147 173 449 Guns 4424 | 61 731 452 788 697 1087 173 435 Cannons 504 | . . . 45 459 . . . Explosions . | . . . . . . . . Melee 60 | . . . . . 60 . . Ramming 26 | . . . . 12 . . 14 Kinetic 1722 | 23 123 68 227 429 648 65 139 Thermal 3206 | 38 608 384 606 727 439 108 296 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 60 | . . . . . 60 . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 8 1 16 Average Corruption 4 | . . . . . 6 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 6 1 6 Message Errors 3 | . . . . . . 1 2 Matter Fused 4 | . . . . . 2 . 2 Heat Flow Errors 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . 7 Shots . | . . . . . . . . Rammed 4 | . . . . 1 . . 3 Targets Rammed 4 | . . . . 1 . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 819 | 50 333 90 411 819 186 22 37 Average Temperature 154 | 24 70 36 138 279 43 16 16 Received Heat Transfer 1506 | . 336 117 216 711 126 . . Effects 48 | . . . 7 41 . . . Shutdowns 6 | . . . 2 4 . . . Energy Bleed 8 | . . . 1 7 . . . Interference 4 | . . . 1 3 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 7 | . . . 2 5 . . . Damage (minor) 9 | . . . 1 8 . . . Damage (major) 9 | . . . . 9 . . . Damage (core) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Melted 25 | . 6 6 6 4 2 1 . Heat Transferred 7918 | 111 1887 999 1628 1628 962 148 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 172 | 10 105 107 71 172 63 30 . Initial 51 | . . 37 27 18 51 18 . Average 31 | . 32 41 30 52 23 5 . Influence Increases 1490 | 10 279 263 228 403 276 31 . Destroy 0b10 Robot/C 1000 | . 200 180 160 240 200 20 . Destroy 0b10 Robot/NC 65 | 10 5 . 15 25 10 . . Destroy Leader 274 | . 42 50 50 72 50 10 . Successful Hack 9 | . . 9 . . . . . Destroy Structure 22 | . 2 9 3 6 1 1 . Lose Combat Pursuer 120 | . 30 15 . 60 15 . . Influence Decreases 1490 | 10 190 286 249 334 351 70 . Entered New Map 202 | . . 52 39 27 63 21 . Time Decay 1108 | 10 190 234 200 217 208 49 . Lost Part 180 | . . . 10 90 80 . . Squads Dispatched 8 | . 1 . 3 2 2 . . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . 1 2 1 . . Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Distress Signals 7 | . 2 . 1 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 18 13 12 22 15 1 5 Peak Tracking Total 5 | . 4 3 4 5 5 1 5 Tactical Retreats 6 | . 1 1 . 3 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Traps Triggered 5 | . 1 . . 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Machines Accessed 4 | . 2 1 1 . . . . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 4 4 6 . . . . Successful 7 | . . 1 6 . . . . Failed 7 | . 4 3 . . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 4 4 . . . . . Terminals 8 | . 4 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 2 | . . . 2 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 1 . . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . . 7 Total Damage 144 | . . . . . . . 144 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Active Infowar (turns) 279 | . . . . . 279 . . Sensors 279 | . . . . . 279 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Turns Passed 3312 | 97 599 560 431 596 622 266 141 Spaces Moved 1648 | 41 241 296 215 281 286 208 80 Core 48 | 3 . . . . . . 45 Treads 800 | 38 219 . 35 281 227 . . Legs 800 | . 22 296 180 . 59 208 35 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 145 120 97 50 Average Speed 136 | 151 162 120 127 151 149 110 109 Slowest Speed 240 | 160 190 120 163 165 240 120 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 5 | . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 51 26 27 43 11 6 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . 13 . 1 . 1 . Terrain Destroyed 17 | . . 13 1 1 1 1 . Melee 14 | . . 13 . . . 1 . Projectile 3 | . . . 1 1 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Total 2306 | 66 358 424 315 374 416 235 118 Wait 208 | 4 35 45 49 10 46 . 19 Move 1642 | 40 240 295 214 280 285 208 80 Hop . | . . . . . . . . Pick Up 76 | 10 12 13 6 12 18 4 1 Fast Attach 9 | . . . . 4 2 2 1 Attach 39 | 6 1 3 3 4 16 1 5 Detach 2 | . . . . . 2 . . Swap 63 | 1 12 11 10 10 12 6 1 Drop 53 | . 10 11 6 12 6 8 . Fire 186 | 5 48 25 27 41 27 5 8 Melee 24 | . . 21 . . 2 1 . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -8/Storage -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 98 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Discovered new exit (range 16) 619 | -10/Materials | Core integrity fell below 50% 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Propulsion x2 707 | -9/Materials | Identified exit to Materials 738 | -9/Materials | Build established: Scavenger-Mutant 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1546 | -8/Materials | Garrison activated, responded to threat 1555 | -8/Materials | Build established: Scavenger-Tank 1683 | -8/Materials | Discovered new exit (range 3) 1687 | -8/Materials | Discovered new exit (range 16) 1688 | -8/Materials | Entered Storage 2113 | -8/Storage | Lost 3 parts (1p1u1w) 2252 | -8/Storage | Core integrity fell below 50% 2263 | -8/Storage | Discovered new exit (range 16) 2284 | -8/Storage | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2302 | -7/Factory | Lost 4 parts (2u2w) 2580 | -7/Factory | Found Prototype Launcher 2706 | -7/Factory | Discovered new exit (range 13) 2818 | -7/Factory | Lost 8 parts (2p3n2u1w) 2906 | -7/Factory | Entered another Factory area 2906 | -6/Factory | Evolved 2 slots: Utility x2 3027 | -6/Factory | Identified Rocket Array 3172 | -6/Factory | Sucked down chute 3172 | -6/Factory | Entered Waste 3173 | -6/Waste | Met a frightened Derelict 3187 | -6/Waste | EMP discharged 3193 | -6/Waste | Spotted C-40 Crusher 3209 | -6/Waste | Spotted C-40 Crusher 3231 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3234 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3237 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3238 | -6/Waste | Spotted C-40 Crusher 3240 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3254 | -6/Waste | Spotted C-40 Crusher 3255 | -6/Waste | Spotted C-40 Crusher 3271 | -6/Waste | Lost 4 parts (2n2w) 3287 | -6/Waste | EMP discharged 3287 | -6/Waste | System corruption reached 10% 3291 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3292 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3298 | -6/Waste | Crushed by Compactor (1 part destroyed) 3301 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3301 | -6/Waste | Crushed by Compactor (1 part destroyed) 3302 | -6/Waste | Core integrity fell below 50% 3304 | -6/Waste | Crushed by Compactor (1 part destroyed) 3308 | -6/Waste | Core integrity fell below 20% 3313 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03254_ 64 Matter crushed. 03270_ System corrupted: Matter fused (-9). 03277_ ALERT: Foreign system detected. Charging EMP. 03287_ System corrupted (+9). 03291_ Beamcaster crushed. 03291_ Imp. Cooling System crushed. 03292_ Slammed into C-40 Crusher. 03292_ Imp. Heat Sink crushed. 03292_ Hacking Suite crushed. 03293_ Slammed into C-40 Crusher. 03294_ EIUOKZRBUOH%W9ZRLSEBWYIE/S/XMMTB9 03294_ Slammed into C-40 Crusher. 03298_ Imp. Cooling System crushed. 03298_ Power Sword crushed. 03301_ Arm. Treads crushed. 03301_ Carbon-fiber Leg crushed. 03301_ Lgt. Nuclear Core crushed. 03304_ Med. Storage Unit crushed. 03311_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????# #### #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????############??# #????????????????????????? | | ?????????????????### ######## ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ?????????????????### ########! ?????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### ###??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# CC#??????????????????????? | | ?????????????????# CC CC#??????????????????????? | | ?????????????????# CCCCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CC@#??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralParticleTearclaws Manual? 0 Play Time 00:47:54 Cumulative 12.7 hours Start 2025.09.27 @ 06:59:48 End 2025.09.27 @ 07:58:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03c027af-b9f7-4a32-8b2d-3ae1f60dd44d