Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 15:21:21 Player: Infomantis Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1911) 1911 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 5980 Bonus ------- High Alert Combat Kills 34 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 91/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Signal Interpreter Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Coolant Injector Modified TNC Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Small Storage Unit Signal Interpreter Core Analyzer Hacking Suite System Restoration Module > --- WEAPON ----------- Minigun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Wheel Modified TNC Hacking Suite Improved EM Pulse Cannon Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 65 | 6 8 3 4 6 8 21 9 Power 9 | 1 1 1 . 1 . 3 2 Engine 6 | 1 1 1 . 1 . 1 1 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 20 | 2 3 1 2 3 2 4 3 Treads 1 | . . . . . 1 . . Leg 16 | 2 3 1 2 3 1 3 1 Wheel 3 | . . . . . . 1 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 . 2 . 3 6 1 Device 8 | . . . 2 . 1 4 1 Storage 1 | 1 . . . . . . . Processor 4 | . 1 . . . 1 2 . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 3 1 . 2 3 8 3 Energy Gun 4 | 1 2 . . . . . 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | 1 . . . 1 2 2 1 Ballistic Cannon 5 | . . . . 1 1 3 . Launcher 5 | . 1 1 . . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 21 | . 1 2 . . . 6 12 Power 3 | . 1 . . . . . 2 Propulsion 6 | . . . . . . 1 5 Utility 5 | . . . . . . 3 2 Weapon 7 | . . 2 . . . 2 3 Highest Loss Streak 10 | . 1 1 . . . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 95 92 84 98 99 88 66 Engine 10 | . 14 14 14 14 9 4 1 Treads 1 | . . . . . 9 . . Leg 22 | . 28 28 28 28 18 14 8 Wheel 1 | . . . . . . 6 6 Device 7 | . . . 2 14 18 12 11 Storage 11 | . 14 14 14 14 9 7 6 Processor 11 | . 10 14 11 . 9 15 15 Hackware 3 | . . . . . 9 6 . Energy Gun 2 | . 11 6 . . . . . Ballistic Gun 5 | . 14 4 . 5 9 6 . Ballistic Cannon 3 | . . . . 7 8 6 5 Launcher 5 | . 2 9 14 14 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 28 | 14 15 15 10 16 20 26 28 Greatest Support 37 | 20 20 20 20 28 35 35 37 Greatest Overweight (x) 2 | . . . . . . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 8 Average Carried 7 | 5 7 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 7 5 Class Distribution -------------------- 37% | Scavenger-Mutant 30% | Mutant 30% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 1614 | 234 259 138 . 52 260 348 323 Remotely . | . . . . . . . . Salvage Created 1628 | . 381 24 . 20 245 664 294 Parts 112 | . 25 2 . 7 11 51 16 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 54 | . 7 12 . 4 5 19 7 Guns 13 | . 5 2 . . 4 2 . Cannons 12 | . . . . . 1 9 2 AOE 29 | . 2 10 . 4 . 8 5 Classes Destroyed 14 | . 5 1 . 1 2 3 2 Worker 7 | . 2 . . . . 4 1 Builder 4 | . 1 . . . . 3 . Hauler 1 | . . . . . 1 . . Mechanic 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 5 | . 2 . . . 3 . . Swarmer 13 | . . . . 4 3 6 . Grunt 22 | . 7 2 . . . 8 5 Duelist 2 | . . . . . . 1 1 Protector 1 | . . . . . . . 1 Sentry 3 | . . . . . 2 1 . Specialist 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Assembled 10 | . . 10 . . . . . Best Kill Streak 14 | . 4 7 . 4 4 14 6 Combat Bots Only 8 | . 2 7 . 4 4 8 5 Max Kills in Single Turn 7 | . 2 5 . 4 2 7 2 Gunslinging . | . . . . . . . . Exploded 5 | . 1 5 . 4 . 4 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 3655 | . 527 314 . 32 119 1288 1375 Core 874 | . 95 50 . 16 9 303 401 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . . . 35 98 . . Volleys Fired 144 | . 46 20 . 1 19 37 21 Largest 2 | . 2 2 . 1 2 2 2 Hottest 117 | . 85 95 . 30 76 117 117 Shots Fired 247 | . 74 32 . 1 38 71 31 Gun 156 | . 72 23 . . 19 36 6 Cannon 66 | . . . . . 19 28 19 Launcher 25 | . 2 9 . 1 . 7 6 Special . | . . . . . . . . Kinetic 174 | . 46 9 . . 38 63 18 Thermal 25 | . 8 14 . . . . 3 Explosive 25 | . 2 9 . 1 . 7 6 Electromagnetic 23 | . 18 . . . . 1 4 Robot Hit Streak 10 | . 5 4 . . 5 9 10 Robot Miss Streak 4 | . 4 3 . 1 3 3 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 146 | . 42 21 . . 22 43 18 Core Hits 116 | . 21 18 . 4 10 40 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . . . . 3 1 . Destroy 1 | . . . . . 1 . . Blast 3 | . . . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5790 | . 770 898 . 232 531 2233 1126 Guns 1550 | . 561 189 . . 288 413 99 Cannons 1029 | . . . . . 243 492 294 Explosions 3168 | . 190 709 . 232 . 1307 730 Melee . | . . . . . . . . Ramming 43 | . 19 . . . . 21 3 Kinetic 2113 | . 334 52 . . 531 874 322 Thermal 603 | . 79 137 . . . 348 39 Explosive 2820 | . 190 709 . 232 . 959 730 Electromagnetic 211 | . 148 . . . . 31 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 5 3 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . 2 . Data Loss (minor) 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 187 | . . 84 . . 27 64 12 Projectiles 30 | . . . . . 27 3 . Explosions 157 | . . 84 . . . 61 12 Melee . | . . . . . . . . Knockbacks 8 | . . . . . 2 3 3 Impact . | . . . . . . . . Kinetic 8 | . . . . . 2 3 3 Secondary . | . . . . . . . . Self-Inflicted Damage 368 | . 33 62 . 33 . 158 82 Shots 11 | . 1 2 . 1 . 4 3 Rammed 2 | . . . . . . 1 1 Targets Rammed 11 | . 2 . . . . 8 1 Kicked 9 | . 2 . . . . 7 . Crushed . | . . . . . . . . Highest Temperature 254 | . 254 230 . . . 185 90 Average Temperature 60 | . 83 93 . . . 25 34 Received Heat Transfer 1141 | . 252 202 . . 36 336 315 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 892 | . 185 333 . . . 300 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 430 | . 371 225 . 123 325 430 365 Initial 195 | . . 72 . . 47 56 195 Average 171 | . 170 134 . 123 145 226 263 Maximum Alert Level 2 | . 1 1 . . 1 2 1 Low Security (%) 68 | 100 73 68 . 100 75 57 35 Level 1 24 | . 26 31 . . 24 16 64 Level 2 6 | . . . . . . 25 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . 1 . 5 4 Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . 1 . . . . 4 1 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 13 13 . . 13 23 15 Peak Tracking Total 8 | . 3 8 . . 5 6 8 Tactical Retreats 4 | . 2 1 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled 7 | . 1 . . . 1 3 2 Max in Single Turn 3 | . 1 . . . 1 3 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 16 | . 4 1 4 2 4 1 . Terminals 11 | . 4 1 . 1 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 68 | . 9 2 40 3 12 2 . Successful 55 | . 3 . 40 2 9 1 . Failed 13 | . 6 2 . 1 3 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . 5 2 1 2 9 . . Terminals 27 | . 9 2 . 2 12 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 51 | . 3 . 40 2 5 1 . Record 40 | . . . 39 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . Alert Level 1 | . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . . 4 . . Terminals 4 | . . . . . 4 . . Assimilate 1 | . . . . . 1 . . Botnet 3 | . . . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 1 . 1 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies 3 | . . . . . 1 . 2 Largest Group 2 | . . . . . 1 1 2 Highest-Rated Group 62 | . . . . . 10 10 62 Highest-Rated Ally 31 | . . . . . 10 10 31 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . . 4 Total Damage 43 | . . . . . . . 43 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 3601 | 67 506 511 821 114 695 742 145 Spaces Moved 2598 | 54 299 373 671 85 487 538 91 Core 64 | 21 . . . . . . 43 Treads . | . . . . . . . . Legs 2023 | 33 299 373 671 85 487 73 2 Wheels 511 | . . . . . . 465 46 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 50 Average Speed 115 | 92 120 120 120 120 122 104 76 Slowest Speed 260 | 120 120 120 120 120 125 260 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 69 91 94 25 37 19 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 278 | . 16 96 . 11 8 70 77 Melee . | . . . . . . . . Projectile 17 | . . . . . 8 7 2 AOE 261 | . 16 96 . 11 . 63 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 2963 | 71 375 406 687 98 546 643 137 Wait 60 | . 1 6 4 . 21 22 6 Move 2591 | 53 298 372 670 84 486 537 91 Hop . | . . . . . . . . Pick Up 50 | 12 10 2 4 1 7 10 4 Fast Attach 14 | . 2 . 1 2 2 5 2 Attach 26 | 6 2 1 . . 4 7 6 Detach 2 | . . . 1 . . . 1 Swap 25 | . 4 2 3 4 2 9 1 Drop 40 | . 10 3 4 6 5 8 4 Fire 144 | . 46 20 . 1 19 37 21 Melee . | . . . . . . . . Ram 2 | . . . . . . 1 1 Kick 9 | . 2 . . . . 7 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 15) 396 | -10/Materials | Discovered exit to Materials (range 11) 438 | -10/Materials | Discovered exit to Materials (range 12) 525 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Entered Mines 609 | -10/Mines | Assembled infested the area 750 | -10/Mines | Discovered exit to Materials (range 11) 763 | -10/Mines | Destroyed 7 combat bots 919 | -10/Mines | Learned Materials garrison access intel 973 | -10/Mines | Learned 2 Materials zone layouts 994 | -10/Mines | Core integrity fell below 50% 1017 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1081 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1081 | -10/Mines | Discovered new exit (range 5) 1084 | -10/Mines | Identified exit to Exiles 1085 | -10/Mines | Build established: Scavenger-Mutant 1085 | -10/Mines | Entered Exiles 1105 | -10/Exiles | Discovered new exit (range 14) 1119 | -10/Exiles | Identified exit to Mines 1142 | -10/Exiles | Met 8R-AWN 1161 | -10/Exiles | Met EX-HEX 1223 | -10/Exiles | Met EX-DEC 1258 | -10/Exiles | Visited The Gauntlet 1501 | -10/Exiles | Discovered exit to Mines (range 10) 1557 | -10/Exiles | Learned location of Zion (-7) 1597 | -10/Exiles | Met EX-BIN 1678 | -10/Exiles | Aligned with FarCom system 1679 | -10/Exiles | Given EX-Vault access code 1719 | -10/Exiles | Opened EX-Vault 1766 | -10/Exiles | Found Potential Leg 1776 | -10/Exiles | Found Cloak of Protection 1783 | -10/Exiles | Found Modified TNC 1814 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1906 | -10/Exiles | Left Exiles lab with Modified TNC 1906 | -10/Exiles | Entered Mines 1960 | -9/Mines | Met a Derelict shopkeep closing up shop 2011 | -9/Mines | Discovered new exit (range 8) 2020 | -9/Mines | Entered Materials 2020 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2301 | -8/Materials | Build established: Scavenger-Skirmisher 2474 | -8/Materials | Identified exit to Factory 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Accompanied by 1 ally 2715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3285 | -7/Factory | Destroyed 8 combat bots 3412 | -7/Factory | Lost 3 parts (1n1u1w) 3418 | -7/Factory | Discovered new exit (range 8) 3425 | -7/Factory | Identified exit to Storage 3457 | -7/Factory | Entered Storage 3461 | -7/Storage | Met a pair of Derelict thieves 3504 | -7/Storage | Core integrity fell below 50% 3578 | -7/Storage | Garrison activated, responded to threat 3579 | -7/Storage | Core integrity fell below 20% 3602 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- U-05 Engineer lays Concrete. Slug penetrates L-41 Fighter. U-05 Engineer lays Concrete. Arm. Wheel destroyed. Aluminum Leg destroyed. U-05 Engineer lays Concrete. Power Amplifier destroyed. U-05 Engineer builds a Wall. L-41 Fighter calls for garrison reinforcements. ALERT: Activating Garrison Access S001. Gauss Rifle destroyed. Sml. Storage Unit destroyed. Dropped Hvy. Laser. U-05 Engineer builds a Wall. DO,>Y5EYT0C&Q&#L1 YO2 Wheel destroyed. Acquired 32 matter. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. Y-54 Guardian destroyed. 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" [!# | | ????????????????????????????????????#!! # =!# | | ????????????????????????????????????###### ![ # | | ?????????????????????????????????????????####!#### | | ????????????????????????????????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 20 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeAutogunArchive Manual? 0 Play Time 00:52:27 Cumulative 63.1 hours Start 2022.03.19 @ 14:11:10 End 2022.03.19 @ 15:21:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 51 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2244e213-9a9e-40f8-b0c7-934521264afd