Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.22 @ 22:36:48 Player: Pitter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (2814) 2814 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1074) 1074 TOTAL SCORE: 9443 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 191 Met Imprinter 300 Was Imprinted 300 Friendly Fire -119 Cogmind --------- Core Integrity 662/1000 Matter 231/300 Energy 370/370 System Corruption 2% Temperature Cool (0) Movement Flying (210) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Micro Fission Core > --- PROPULSION (8) --- Armored Leg Combat Gravmag System Combat Gravmag System Combat Gravmag System VTOL Module Field Propulsion Drive > --- UTILITY (5) ------ Improved Targeting Computer Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- High-powered Shock Rifle Gauss Cannon > --- INVENTORY (4) ---- Improved Particle Charger Bomb Factory No. 2 Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Combat Gravmag System Combat Gravmag System Combat Gravmag System VTOL Module Field Propulsion Drive > --- UTILITY ---------- Improved Targeting Computer Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- High-powered Shock Rifle Gauss Cannon > --- INVENTORY -------- Improved Particle Charger Bomb Factory No. 2 Chainsword [Rating: 63] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . . 4 . . 2 . . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . 2 . . 2 . . 1 . . . 1 Utility 3 | . . . . . 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 92 | 4 4 . 15 . 36 4 . 3 1 . 5 20 Power 10 | 1 . . 2 . 1 1 . 1 . . . 4 Engine 3 | 1 . . 2 . . . . . . . . . Core 7 | . . . . . 1 1 . 1 . . . 4 Reactor . | . . . . . . . . . . . . . Propulsion 45 | 1 1 . 7 . 19 2 . . 1 . 3 11 Treads 7 | . . . 7 . . . . . . . . . Leg 8 | 1 1 . . . 2 . . . 1 . 1 2 Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 Flight 26 | . . . . . 17 2 . . . . 2 5 Utility 13 | . 3 . 1 . 6 . . 1 . . . 2 Device 6 | . 1 . 1 . 2 . . 1 . . . 1 Storage 2 | . 2 . . . . . . . . . . . Processor 5 | . . . . . 4 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 . . 5 . 10 1 . 1 . . 2 3 Energy Gun 10 | 1 . . 2 . 4 1 . . . . 1 1 Energy Cannon 4 | . . . 2 . 2 . . . . . . . Ballistic Gun 6 | 1 . . 1 . 2 . . . . . 1 1 Ballistic Cannon 2 | . . . . . . . . 1 . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . . 1 Parts Lost 31 | . . . 4 . 5 . . . . . 1 21 Power 4 | . . . . . . . . . . . . 4 Propulsion 17 | . . . 2 . 3 . . . . . . 12 Utility 2 | . . . . . . . . . . . . 2 Weapon 8 | . . . 2 . 2 . . . . . 1 3 Highest Loss Streak 10 | . . . 1 . 2 . . . . . 1 10 Average Slot Usage (%) 92 | . 90 77 89 100 95 92 92 93 91 93 94 74 Engine 5 | . 14 11 11 11 1 . . . . . . . Core 4 | . . . . . 5 7 7 13 13 13 13 5 Treads 16 | . . . 26 44 13 . . . . . . . Leg 7 | . 27 22 8 . . 15 15 13 11 13 14 11 Flight 13 | . . . . . 29 29 30 26 26 26 26 12 Device 10 | . 13 11 11 11 8 7 7 10 13 13 13 7 Storage 5 | . 6 11 11 11 3 . . . . . . . Processor 8 | . . . . . 16 23 23 15 13 13 13 13 Energy Gun 4 | . 14 11 5 . 2 5 7 6 6 6 5 2 Energy Cannon 4 | . . . 8 11 3 2 . . . . . . Ballistic Gun 6 | . 14 11 6 11 6 . . . . . . 5 Ballistic Cannon 1 | . . . . . . . . 6 6 6 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 7 40 40 47 47 48 18 11 25 25 25 25 25 Greatest Support 80 | 10 20 20 80 80 80 20 20 26 26 26 26 75 Greatest Overweight (x) 3 | 2 1 1 2 . 1 . . 1 . . . 3 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 12 | 4 12 12 12 12 12 4 4 4 4 4 4 4 Average Capacity 8 | 4 7 12 12 12 8 4 4 4 4 4 4 4 Most Carried 12 | 4 4 4 11 10 12 4 3 2 2 4 4 4 Average Carried 6 | 2 3 4 8 9 8 3 3 1 1 3 4 3 Final Capacity 12 | 4 12 12 12 12 4 4 4 4 4 4 4 4 Final Carried 10 | 4 4 4 9 10 4 3 3 1 1 4 4 4 Class Distribution -------------------- 61% | Scavenger-Mutant 19% | Messiah-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Matter Collected 1824 | 243 88 . 233 168 530 40 . . 54 10 119 339 Remotely 519 | . . . 102 168 249 . . . . . . . Salvage Created 3575 | 69 175 . 1070 437 850 151 . . 65 . 226 532 Parts 236 | 2 11 . 77 46 49 9 . . 2 . 16 24 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 3 1 . . 3 14 . Prevented 8 | . . . . . . 4 . . 2 . 2 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Combat Hostiles Destroyed 96 | . 6 . 27 15 21 4 . . 1 . 9 13 Guns 56 | . 6 . 9 8 19 . . . . . 3 11 Cannons 32 | . . . 13 7 2 3 . . 1 . 5 1 AOE 7 | . . . 5 . . . . . . . 1 1 Classes Destroyed 12 | 1 2 . 6 1 1 . . . . . . 1 Worker 2 | . . . 2 . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 6 | 1 . . 1 3 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Drone 15 | . . . . 15 . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . Swarmer 47 | . 3 . 15 . 13 3 . . . . 8 5 Grunt 19 | . 3 . 5 . 6 . . . . . 1 4 Sentry 10 | . . . 7 . 1 1 . . 1 . . . Hunter 2 | . . . . . . . . . . . . 2 Programmer 3 | . . . . . 1 . . . . . . 2 Best Kill Streak 13 | 1 3 . 13 2 4 3 . . 1 . 8 5 Combat Bots Only 9 | . 3 . 9 2 4 3 . . 1 . 8 5 Max Kills in Single Turn 3 | 1 1 . 3 1 1 1 . . 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 2 | . . . 2 . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Damage Taken 4448 | . 186 . 857 . 920 139 10 . 44 . 214 2078 Core 705 | . 30 . 135 . 165 10 . . 5 . 22 338 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 88 . . 66 . . 75 . . . 96 . Volleys Fired 282 | 1 16 . 70 57 59 10 . . 4 . 14 51 Largest 2 | 2 2 . 2 2 2 1 . . 2 . 2 2 Hottest 134 | 70 70 . 113 91 134 69 . . 93 . 93 108 Shots Fired 499 | 2 31 . 109 114 105 10 . . 8 . 25 95 Gun 335 | 2 31 . 58 57 83 . . . 4 . 11 89 Cannon 158 | . . . 51 57 16 10 . . 4 . 14 6 Launcher . | . . . . . . . . . . . . . Special 6 | . . . . . 6 . . . . . . . Kinetic 250 | 1 16 . 30 57 51 . . . 4 . 14 77 Thermal 183 | 1 15 . 57 57 53 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 66 | . . . 22 . 1 10 . . 4 . 11 18 Robot Hit Streak 32 | 2 6 . 24 29 32 9 . . 10 . 12 23 Robot Miss Streak 7 | . 3 . 3 7 1 1 . . 1 . 3 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . 2 . 1 . . . . . . . . 6 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . 1 Shots Hit Robots 348 | 2 20 . 80 46 85 9 . . 8 . 18 80 Core Hits 180 | 2 10 . 48 20 40 3 . . 3 . 17 37 Critical Hits 23 | . . . 7 2 6 . . . 1 . . 7 Critical Kills 11 | . . . 4 2 3 . . . 1 . . 1 Critical Parts Destroyed 11 | . . . 2 . 3 . . . . . . 6 Melee Attacks 1 | . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7076 | 24 247 . 1852 814 1439 285 . . 143 . 603 1669 Guns 3755 | 24 247 . 655 222 1166 . . . 66 . 156 1219 Cannons 2225 | . . . 737 586 273 250 . . 77 . 187 115 Explosions 1089 | . . . 459 . . 35 . . . . 260 335 Melee . | . . . . . . . . . . . . . Ramming 7 | . . . 1 6 . . . . . . . . Kinetic 2767 | 11 101 . 286 222 823 . . . 77 . 187 1060 Thermal 3219 | 13 146 . 1234 586 610 35 . . . . 260 335 Explosive 40 | . . . 40 . . . . . . . . . Electromagnetic 1043 | . . . 291 . 6 250 . . 66 . 156 274 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 2 . . . . 2 Average Corruption 1 | . . . . 1 2 2 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 14 | . . . . 7 . 6 . . . . . 1 Message Errors 5 | . . . . 3 . 1 . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . . . Energy Discharges 3 | . . . . 1 . 2 . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . . Targeting Errors 2 | . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 85 | . . . 6 25 . . . . . . 17 37 Projectiles 26 | . . . 1 25 . . . . . . . . Explosions 59 | . . . 5 . . . . . . . 17 37 Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 1 2 Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 1 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 238 | . . . 110 . . . . . . . 44 84 Shots 8 | . . . 5 . . . . . . . 1 2 Rammed 3 | . . . 1 1 1 . . . . . . . Targets Rammed 3 | . . . 1 1 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 361 | . 72 . 361 96 166 242 . . 166 . 346 151 Average Temperature 67 | . 30 . 100 27 48 81 . . 84 . 140 59 Received Heat Transfer 651 | . 66 . 246 . 174 30 9 . 18 . . 108 Effects 2 | . . . 1 . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . 1 . Matter Decay 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . . 9 1 2 . . . . . . 1 Heat Transferred 5712 | 37 444 . 2004 1073 1554 50 . . . . 200 350 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 4 . . 1 . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Peak Influence 995 | 5 178 10 481 255 995 . . 150 . . . 266 Average Influence 352 | 4 60 10 200 93 874 . . 150 . . . 157 Maximum Alert Level 3 | . . . 2 1 3 . . . . . . 1 Low Security (%) 51 | 100 100 100 54 85 . . . 100 . . . 67 Level 1 18 | . . . 43 14 . . . . . . . 32 Level 2 1 | . . . 2 . 3 . . . . . . . Level 3 28 | . . . . . 96 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . 5 . . . . . . 2 Investigation 3 | . 1 . . . 2 . . . . . . . Extermination 3 | . . . . . 2 . . . . . . 1 Reinforcement 3 | . . . 1 . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Distress Signals 12 | . 2 . 3 . 3 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 14 . 40 35 38 3 5 . 1 . 14 20 Peak Tracking Total 9 | . 5 . 9 4 5 2 7 . 1 . 9 6 Tactical Retreats 12 | . 1 . 3 . 5 . 1 . . . 1 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Machines Disabled 8 | . . . 1 6 1 . . . . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Machines Accessed 26 | . 4 . 9 6 6 . . . . 1 . . Terminals 22 | . 4 . 8 6 4 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 61 | . 9 . 17 13 14 . . . . 8 . . Successful 42 | . 7 . 10 7 10 . . . . 8 . . Failed 19 | . 2 . 7 6 4 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 7 . 9 10 7 . . . . . . 2 Terminals 47 | . 9 . 16 13 9 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 5 | . . . 1 . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 3 . 6 2 2 . . . . 8 . . Part Schematic 8 | . . . . . . . . . . 8 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 2 . 1 2 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . 1 . 4 . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . Repair 2 | . . . . . 2 . . . . . . . Refit 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 43 | . 9 . 9 15 10 . . . . . . . Terminals 15 | . 4 . 3 5 3 . . . . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 7 | . . . 1 5 1 . . . . . . . Botnet 4 | . 1 . 1 . 2 . . . . . . . Detonate 3 | . 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 7 1 4 . . . . . . . Full Trace Events 6 | . 1 . 2 1 2 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . Matter 252 | . . . . . 252 . . . . . . . Time 67 | . . . . . 67 . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 64 | . . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Total Allies 9 | . . . . . 4 . . . . 4 . 1 Largest Group 4 | . . . . . 3 . . . . 4 4 2 Highest-Rated Group 150 | . . . . . 60 . . . . 150 150 75 Highest-Rated Ally 39 | . . . . . 20 . . . . 39 39 39 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 40 | . . . . . 15 . . . . . 14 11 Total Damage 597 | . . . . . 174 . . . . . 232 191 Kills 5 | . . . . . 1 . . . . . 2 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . 1 . . . . . . 1 Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Turns Passed 7061 | 55 431 11 1502 1305 1585 408 33 37 42 565 563 524 Spaces Moved 5269 | 40 257 8 722 699 940 607 65 42 55 900 703 231 Core 28 | 25 . . . . . . . . . . . 3 Treads 1703 | . . . 589 699 415 . . . . . . . Legs 413 | 15 257 8 133 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 118 | . . . . . . . . . . . . 118 Flight 3007 | . . . . . 525 607 65 42 55 900 703 110 Fastest Speed 25 | 50 120 150 150 160 25 51 51 51 41 51 51 44 Average Speed 94 | 103 131 150 165 160 94 51 51 60 50 51 52 79 Slowest Speed 210 | 150 150 150 200 160 160 54 51 131 51 51 61 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . 12 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 46 3 74 98 28 76 14 2 9 88 76 5 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 2 . . 1 2 5 . Spaces Dug 1 | . . . . . 1 . . . . . . . Terrain Destroyed 47 | . . . 20 5 3 4 . . 1 . 10 4 Melee 1 | . . . . . 1 . . . . . . . Projectile 5 | . . . . . 2 . . . 1 . 2 . AOE 41 | . . . 20 5 . 4 . . . . 8 4 Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Low Zio Pro Fac Total 6810 | 50 318 7 922 771 1514 694 64 53 61 1005 873 478 Wait 1082 | . 38 . 88 14 443 71 . 7 . 104 149 168 Move 5235 | 39 256 7 721 698 919 604 64 41 54 899 702 231 Hop 9 | . . . . . 8 1 . . . . . . Pick Up 54 | 6 2 . 18 1 15 1 . 1 1 2 . 7 Fast Attach 36 | 2 3 . . . 14 1 . . . . 3 13 Attach 30 | 2 1 . 8 . 7 1 . 3 1 . . 7 Detach 3 | . . . 1 . 2 . . . . . . . Swap 26 | . . . 7 . 15 2 . . . . 2 . Drop 49 | . 2 . 8 . 30 3 . 1 1 . 3 1 Fire 282 | 1 16 . 70 57 59 10 . . 4 . 14 51 Melee 1 | . . . . . 1 . . . . . . . Ram 1 | . . . . . 1 . . . . . . . Kick 1 | . . . 1 . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 12) 56 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 6) 206 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 5) 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x2 487 | -9/Materials | Discovered new exit (range 7) 498 | -9/Materials | Entered Storage 1281 | -9/Storage | Destroyed 9 combat bots 1630 | -9/Storage | Build established: Scavenger-Mutant 1995 | -9/Storage | Used back door to open Recycling access 1995 | -9/Storage | Discovered new exit (range 4) 2000 | -9/Storage | Entered Recycling 2026 | -9/Recycling | Spotter reported a threat 2143 | -9/Recycling | Spotter reported a threat 2202 | -9/Recycling | Spotter reported a threat 2268 | -9/Recycling | Spotter reported a threat 2297 | -9/Recycling | Spotter reported a threat 2359 | -9/Recycling | Spotter reported a threat 2361 | -9/Recycling | Spotter reported a threat 2484 | -9/Recycling | Spotter reported a threat 2535 | -9/Recycling | Spotter reported a threat 2581 | -9/Recycling | Discovered new exit (range 9) 2588 | -9/Recycling | Spotter reported a threat 2751 | -9/Recycling | Spotter reported a threat 2752 | -9/Recycling | Spotter reported a threat 2757 | -9/Recycling | Spotter reported a threat 2767 | -9/Recycling | Spotter reported a threat 2790 | -9/Recycling | Spotter reported a threat 2822 | -9/Recycling | Spotter reported a threat 2858 | -9/Recycling | Spotter reported a threat 2869 | -9/Recycling | Spotter reported a threat 2898 | -9/Recycling | Spotter reported a threat 2955 | -9/Recycling | Spotter reported a threat 3019 | -9/Recycling | Spotter reported a threat 3043 | -9/Recycling | Spotter reported a threat 3086 | -9/Recycling | Spotter reported a threat 3098 | -9/Recycling | Spotter reported a threat 3125 | -9/Recycling | Spotter reported a threat 3129 | -9/Recycling | Spotter reported a threat 3178 | -9/Recycling | Spotter reported a threat 3180 | -9/Recycling | Spotter reported a threat 3182 | -9/Recycling | Spotter reported a threat 3230 | -9/Recycling | Spotter reported a threat 3230 | -9/Recycling | Spotter reported a threat 3231 | -9/Recycling | Spotter reported a threat 3305 | -9/Recycling | Entered Factory 3305 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4369 | -7/Factory | Fabricated B-48 Gladiator (x3) 4591 | -7/Factory | Discovered new exit (range 19) 4731 | -7/Factory | Repaired VTOL Module 4764 | -7/Factory | Repaired VTOL Module 4866 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 4890 | -7/Factory | Entered Lower Caves 4977 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5039 | -7/Lower Caves | Learned Factory stockpile data 5187 | -7/Lower Caves | Spotted B-75 Beast 5289 | -7/Lower Caves | Discovered new exit (range 11) 5293 | -7/Lower Caves | Encountered a Warlord checkpoint 5296 | -7/Lower Caves | Learned Factory stockpile data 5298 | -7/Lower Caves | Entered another Lower Caves area 5328 | -7/Lower Caves | Discovered new exit (range 5) 5331 | -7/Lower Caves | Entered Factory 5331 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5346 | -6/Factory | Discovered new exit (range 8) 5368 | -6/Factory | Entered Lower Caves 5382 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5408 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5410 | -6/Lower Caves | Entered Zion 5455 | -6/Zion | Learned location of 1 exit from Lower Caves 5458 | -6/Zion | Learned Factory terminal intel 5473 | -6/Zion | Learned Factory emergency access door positions 5531 | -6/Zion | Found Prototype Device 5658 | -6/Zion | Imprinted 5660 | -6/Zion | Declared Zion's savior 5864 | -6/Zion | Discovered new exit (range 13) 5953 | -6/Zion | Build established: Messiah-Mutant 5975 | -6/Zion | Entered Proximity Caves 5975 | -5/Proximity Caves | Accompanied by 4 allies 6055 | -5/Proximity Caves | Spotted B-75 Beast 6393 | -5/Proximity Caves | Learned Factory emergency access door positions 6494 | -5/Proximity Caves | Destroyed 8 combat bots 6497 | -5/Proximity Caves | Discovered new exit (range 8) 6538 | -5/Proximity Caves | Entered Factory 6538 | -5/Factory | Accompanied by 2 allies 6538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6541 | -5/Factory | Loaded intel: 20 terminal locations 6759 | -5/Factory | Zion Infowar Resupply teleported in 6767 | -5/Factory | Lost 10 parts (2p7n1w) 6972 | -5/Factory | Lost 7 parts (2p1n2u2w) 7062 | -5/Factory | Self-destructed Last Messages --------------- 06987_ Penetrated by Slug. 06999_ Slug penetrates Manufacturing Mainframe. 06999_ Penetrated by Slug. 07001_ Acquired Mic. Fission Core. 07005_ Penetrated by Slug. 07005_ Antigrav System destroyed. 07007_ Acquired Hpw. Shock Rifle. 07009_ H-66 Slayer suffers critical hit. 07009_ Destroyed Gauss Rifle. 07010_ H-66 Slayer IFF system glitched. 07010_ Slug penetrates T-07 Excavator. 07010_ Pressure Siphon disabled. 07012_ H-66 Slayer destroyed. 07013_ Acquired 36 matter. 07020_ R-10 Processor collects Gauss Rifle. 07035_ Acquired Prototype Power Core. 07036_ Identified Enh. Nuclear Core. 07048_ Acquired Imp. Particle Charger. 07052_ Acquired Field Propulsion Drive. 07058_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????##+#########+##########+###????? | | ????????# %% %%[ #????? | | ????????# % % #????? | | ????? % ! #????? | | ?????? !! #????? | | ?????? ! #????? | | ??????? ##### ^ ######## | | ??????? ?????# ^ % # # | | ??????? ??????# ^ """%% + |# | | ???????? ???????# """" ### # | | ???????? ?????????# """" #?# # | | ??????????????######### #?# # | | ??????????????# # ### """" # | | ??????????????# """"" # # """" # | | ??????????????# """"" # | + """" # | | ???????????? # """ # | # """" # | | ???????????? # # # """" # | | ?????????" " / """""%# / # """" # | | ???????????"? # """"" + + """" # | | ??????????????# """% %# ##+##+#### # | | ??????????????# %[ *# # ##! # | | ??????????????# =!= # # ######### | | ??????????????# ! ! # # !! +???????? | | ??????????????# !!! # # !! #???????? | | ??????????????#! # # !! #???????? | | ??????????????######### #@ #???????? | | ??????????????????????# #########???????? | | ??????????????????????? ????????????????? | | ???????????????????????#????????????????? | | ??????????????????????????????????+?????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????T??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Cya! \\IAMDERELICT Challenges ------------ None Game ------ Seed 140 Manual? 1 Play Time 01:32:23 Cumulative 31.4 hours Start 2020.02.22 @ 15:19:20 End 2020.02.22 @ 22:36:48 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 19 Adventurer 5 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89ecf451-00d8-4ca7-bca5-b7377d7d1798