Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 22:03:40 Player: Cinder Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2225) 2225 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5955 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 500/500 System Corruption 5% Temperature Cool (47) Movement Walking (540) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Energy Well Microactuators Improved Heavy Armor Plating > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (25) --- Power Amplifier Huge Storage Unit High-capacity Matter Pod (0) Trap Scanner Trap Scanner Triangulator Target Analyzer Layered Medium Armor Plating Makeshift Hacking Suite Corruption Screen Drone Bay (2/2) Shock Rifle Gatling Laser Flak Gun Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Powered Hammer Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Energy Well High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Precision Rocket Launcher > --- INVENTORY -------- Aluminum Leg Power Amplifier Huge Storage Unit Trap Scanner Trap Scanner Triangulator Target Analyzer Microactuators Improved Heavy Armor Plating Layered Medium Armor Plating Makeshift Hacking Suite Corruption Screen Drone Bay Shock Rifle Gatling Laser Flak Gun Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Powered Hammer Powered Hammer Ripper Dirty Bomb Trap [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Field Recycling Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . 1 1 . . . . Parts Attached 100 | 7 3 14 17 11 40 4 4 Power 12 | 1 . 2 1 3 5 . . Engine 11 | 1 . 2 1 3 4 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 39 | 3 . 6 9 . 18 2 1 Treads 7 | 2 . 1 . . 3 1 . Leg 31 | 1 . 5 9 . 14 1 1 Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 1 1 7 8 . 2 Device 7 | . . 1 . 3 2 . 1 Storage 5 | 1 1 . . . 3 . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . 1 . . . Protection 8 | . 1 . 1 2 3 . 1 Artifact . | . . . . . . . . Weapon 27 | 2 1 5 6 1 9 2 1 Energy Gun 12 | 2 1 4 2 . 3 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 2 | . . 1 . . 1 . . Ballistic Cannon 10 | . . . 4 1 4 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 53 | . . 3 10 1 27 2 10 Power 7 | . . 1 1 1 4 . . Propulsion 21 | . . . 4 . 12 1 4 Utility 7 | . . 1 . . 4 . 2 Weapon 18 | . . 1 5 . 7 1 4 Highest Loss Streak 10 | . . 3 4 1 10 1 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 98 91 96 100 82 92 88 Engine 7 | . 14 11 8 15 5 . . Core 1 | . . . . . 1 6 6 Treads 11 | . 28 8 . . 5 24 18 Leg 16 | . . 24 35 30 16 1 6 Device 2 | . . . 5 4 2 . . Storage 13 | . 14 11 9 7 15 20 19 Processor 3 | . . . . 7 6 6 5 Protection 4 | . 12 4 3 1 3 6 5 Energy Gun 8 | . 28 27 6 . 4 2 . Energy Cannon 1 | . . . . . . 6 5 Ballistic Gun 2 | . . 5 2 . 3 2 . Ballistic Cannon 13 | . . . 26 30 12 10 11 Launcher 1 | . . . . . . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 135 | 14 97 100 121 129 135 125 125 Greatest Support 82 | 40 40 40 72 72 72 82 62 Greatest Overweight (x) 36 | . 2 4 3 1 7 2 36 Average Overweight (x) 1 | . 1 2 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 25 25 Most Carried 25 | 5 9 11 19 22 22 25 24 Average Carried 15 | 3 7 7 12 20 14 21 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 24 | 4 8 9 19 22 19 24 19 Class Distribution -------------------- 59% | Gunner 14% | Mutant 10% | Tank 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 1981 | 253 52 223 316 108 581 392 56 Remotely . | . . . . . . . . Salvage Created 1672 | . 38 295 265 81 495 327 171 Parts 94 | . 6 24 22 7 27 5 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled 24 | . . . . 17 7 . . Retrieved Matter 318 | . . . . 289 29 . . Parts Self-Destructed 6 | . . . . . . 3 3 Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 49 | . 1 9 9 3 12 11 4 Melee 1 | . . . . . . . 1 Guns 18 | . 1 9 2 . 5 1 . Cannons 21 | . . . 7 3 7 4 . AOE 8 | . . . . . . 5 3 Classes Destroyed 12 | . 2 2 3 1 2 . 2 Builder 2 | . . . 2 . . . . Tunneler 1 | . . . . 1 . . . Mechanic 1 | . . . 1 . . . . Watcher 1 | . 1 . . . . . . Swarmer 8 | . . 3 3 . . 1 1 Grunt 29 | . 1 5 5 2 7 8 1 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . . . 1 1 . Sentry 5 | . . 1 . 1 2 1 . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . . 2 . . Decomposer 2 | . . . . . . . 2 Best Kill Streak 7 | . 1 5 3 1 3 7 4 Combat Bots Only 7 | . 1 5 3 1 3 7 4 Max Kills in Single Turn 3 | . 1 1 2 1 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 740 | . 10 87 94 100 307 56 86 Missed 189 | . 3 13 15 36 84 17 21 Damage Taken 8676 | . 79 824 1216 602 3616 858 1481 Core 1409 | . 10 187 217 127 694 42 132 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 96 53 60 81 . . . Volleys Fired 111 | . 5 14 24 9 40 14 5 Largest 4 | . 2 3 4 4 4 4 4 Hottest 215 | . 105 195 215 188 199 171 169 Shots Fired 321 | . 10 42 86 28 104 42 9 Gun 129 | . 10 42 32 . 40 5 . Cannon 183 | . . . 54 28 64 30 7 Launcher 9 | . . . . . . 7 2 Special . | . . . . . . . . Kinetic 202 | . . 5 65 28 83 17 4 Thermal 83 | . 5 32 21 . 9 13 3 Explosive 9 | . . . . . . 7 2 Electromagnetic 27 | . 5 5 . . 12 5 . Robot Hit Streak 15 | . 2 7 8 7 15 5 6 Robot Miss Streak 12 | . 1 3 12 6 5 4 1 Penetration Max 1 | . . . 1 . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 178 | . 5 22 35 17 68 20 11 Core Hits 120 | . 3 12 21 12 34 26 12 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | . . 1 3 1 5 1 1 Burn 3 | . . 1 2 . . . . Meltdown 1 | . . . . . . 1 . Blast 7 | . . . 1 1 5 . . Smash 1 | . . . . . . . 1 Melee Attacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5961 | . 83 349 851 500 1690 1701 787 Guns 1206 | . 72 337 225 . 517 55 . Cannons 2887 | . . . 626 429 1161 485 186 Explosions 1662 | . . . . . . 1161 501 Melee 100 | . . . . . . . 100 Ramming 106 | . 11 12 . 71 12 . . Kinetic 3019 | . . 64 692 429 1461 269 104 Thermal 840 | . 45 250 159 . 88 216 82 Explosive 1662 | . . . . . . 1161 501 Electromagnetic 234 | . 27 23 . . 129 55 . Impact 100 | . . . . . . . 100 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . . 9 4 5 Average Corruption 3 | . 1 . . . 4 4 4 Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 45 | . 3 . . . 11 22 9 Message Errors 15 | . 1 . . . 5 7 2 Matter Fused 11 | . 1 . . . 4 6 . Heat Flow Errors 5 | . 1 . . . . 2 2 Energy Discharges 5 | . . . . . 1 2 2 Data Loss (minor) 5 | . . . . . . 3 2 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 226 | . . . 5 . 23 117 81 Projectiles 64 | . . . 5 . 23 . 36 Explosions 123 | . . . . . . 117 6 Melee 39 | . . . . . . . 39 Knockbacks 31 | . . . 11 4 14 2 . Impact . | . . . . . . . . Kinetic 27 | . . . 8 4 13 2 . Secondary 4 | . . . 3 . 1 . . Self-Inflicted Damage 209 | . . . . . 4 69 136 Shots 4 | . . . . . . 2 2 Rammed 2 | . 1 . . . 1 . . Targets Rammed 14 | . 2 1 . 9 2 . . Kicked 11 | . . 1 . 9 1 . . Crushed 1 | . 1 . . . . . . Highest Temperature 786 | . 288 786 613 341 351 654 115 Average Temperature 199 | . 134 302 266 153 93 279 48 Received Heat Transfer 2589 | . 42 249 315 246 1041 237 459 Effects 55 | . . 20 16 3 2 14 . Shutdowns 11 | . . 4 2 . 1 4 . Energy Bleed 4 | . . 1 2 1 . . . Interference 9 | . . 4 2 2 1 . . Matter Decay 8 | . . 3 3 . . 2 . Short Circuit 3 | . . 1 2 . . . . Damage (minor) 5 | . . 1 . . . 4 . Damage (major) 12 | . . 5 3 . . 4 . Damage (core) 3 | . . 1 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted . | . . . . . . . . Heat Transferred 1902 | . 111 666 518 . 200 296 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Peak Influence 190 | . 42 190 152 103 116 . . Initial 50 | . . . 28 50 44 . . Average 47 | . 14 41 83 56 42 . . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 1 2 1 7 . 1 Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . 1 2 1 1 . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 4 | . . 1 2 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 3 12 16 9 16 11 12 Peak Tracking Total 7 | . 2 7 4 3 3 7 7 Tactical Retreats 5 | . . . . 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered 7 | . . . . . . 1 6 Most Traps Carried 1 | . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 9 | . . 1 4 . 2 . 2 Max in Single Turn 2 | . . 1 2 . 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 7 | . 1 2 1 1 2 . . Terminals 3 | . . 1 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 15 | . 3 6 1 1 4 . . Successful 10 | . 2 5 1 . 2 . . Failed 5 | . 1 1 . 1 2 . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . 3 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . . . 2 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 4 | . . 2 1 . 1 . . Record 4 | . . 2 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 2 . 1 1 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 91 | . . . . . 91 . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 4681 | 71 428 703 561 732 929 889 368 Spaces Moved 1665 | 44 150 190 207 327 317 329 101 Core 13 | 12 . . . . . . 1 Treads 770 | 27 150 69 . . 95 329 100 Legs 838 | 5 . 121 207 327 178 . . Wheels 44 | . . . . . 44 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 260 190 190 145 241 321 Average Speed 240 | 125 262 327 206 190 224 253 336 Slowest Speed 1850 | 160 320 480 330 190 610 321 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 34 22 27 8 6 50 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 189 | . . . 28 11 14 101 35 Melee . | . . . . . . . . Projectile 55 | . . . 28 11 14 2 . AOE 134 | . . . . . . 99 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 2082 | 58 172 243 281 409 447 355 117 Wait 63 | . 2 4 10 36 11 . . Move 1658 | 43 149 189 206 326 316 328 101 Hop . | . . . . . . . . Pick Up 104 | 8 8 12 23 12 33 8 . Fast Attach 2 | 2 . . . . . . . Attach 68 | 4 1 10 12 3 32 2 4 Detach 4 | . . 3 . . . . 1 Swap 30 | 1 2 4 5 8 8 2 . Drop 23 | . 3 6 1 6 5 1 1 Fire 111 | . 5 14 24 9 40 14 5 Melee 4 | . . . . . . . 4 Ram 1 | . . . . . 1 . . Kick 11 | . . 1 . 9 1 . . Crush 2 | . 2 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 791 | -9/Materials | Lost 3 parts (1p1u1w) 1059 | -9/Materials | Build established: Gunner 1142 | -9/Materials | Discovered new exit (range 16) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1284 | -8/Materials | Lost 3 parts (1n2w) 1385 | -8/Materials | Lost 4 parts (1p2n1w) 1736 | -8/Materials | Discovered new exit (range 4) 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2467 | -7/Factory | Discovered new exit (range 16) 2496 | -7/Factory | Entered another Factory area 2496 | -6/Factory | Evolved 2 slots: Utility x2 2710 | -6/Factory | Garrison activated, responded to threat 2779 | -6/Factory | Lost 7 parts (1p2n2u2w) 2878 | -6/Factory | Core integrity fell below 50% 2904 | -6/Factory | Lost 8 parts (2p3n1u2w) 3159 | -6/Factory | Core integrity fell below 20% 3201 | -6/Factory | Lost 10 parts (1p5n1u3w) 3370 | -6/Factory | Discovered new exit (range 5) 3425 | -6/Factory | Entered Lower Caves 3751 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3801 | -6/Lower Caves | Destroyed 7 combat bots 4288 | -6/Lower Caves | Discovered new exit (range 10) 4314 | -6/Lower Caves | Entered another Lower Caves area 4640 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4682 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04655_ System corrupted by crushing effect (+1). 04657_ Arm. Treads destroyed. 04657_ Penetrated by Slug. 04658_ B-48 Gladiator destroyed. 04659_ Adv. Assault Cannon destroyed. 04667_ The unstable cave ceiling collapses. 04669_ Penetrated by Slug. 04671_ ZD>RB|7CDFOBGCGA%CI37NS:| 04672_ M-28 Smith repairs Y-54 Guardian. 04672_ Slug penetrates Earth. 04675_ Penetrated by Slug. 04677_ G-50 Soldier destroyed. 04678_ Penetrated by Slug. 04678_ M-28 Smith repairs G-50 Soldier. 04680_ M-28 Smith repairs Adv. Heat Sink. 04681_ Slug penetrates Wall. 04681_ Aluminum Leg destroyed. 04681_ Critical hit (Burn: +37). 04681_ Dropped Dirty Bomb Trap. 04682_ Installed Dirty Bomb Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ######## ?????? | | ?????????????????????????????# #? #?????? | | ?????????????????????????????# """ #? #?????? | | ?????????????????????????????# ! 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Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityStealthGravjet Manual? 0 Play Time 00:46:21 Cumulative 11.5 hours Start 2024.07.02 @ 21:16:01 End 2024.07.02 @ 22:03:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c96d52b1-299a-497b-b1fd-257c9a90d9d9