Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 11:55:58

Player: Zeta Lockhart

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (119)     595
Value Destroyed (3299)     3299
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-636)               -636
              TOTAL SCORE: 7838

 Bonus
-------
High Alert Combat Kills    104
Friendly Fire              -740

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Advanced Heat Sink
  Improved Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
               Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
         Small Storage Unit
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
         Heavy Particle Gun
               Gatling Laser
      Improved EM Pulse Cannon
               Flak Cannon
>              --- INVENTORY --------
         Light Treads
      Improved Light Armor Plating
               Gatling Laser
      Improved EM Pulse Cannon
         Heavy Plasma Cannon
         Heavy Rocket Launcher
               Axe
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   1   1   .   .   .   
  Weapon                   3    | .   .   .   1   .   1   .   1   .   .   .   
Parts Attached             94   | 8   7   6   10  1   18  11  16  3   7   7   
  Power                    14   | 1   1   1   1   .   3   2   1   1   2   1   
    Engine                 9    | 1   1   1   1   .   2   1   .   1   .   1   
    Core                   4    | .   .   .   .   .   1   1   1   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               20   | 3   2   2   2   .   6   2   2   .   .   1   
    Treads                 16   | 1   .   2   2   .   6   2   2   .   .   1   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   3   .   3   .   3   4   5   2   2   .   
    Device                 12   | 2   2   .   2   .   1   1   2   1   1   .   
    Storage                2    | .   1   .   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   1   .   2   1   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   3   4   1   6   3   8   .   3   5   
    Energy Gun             18   | 1   1   2   .   .   5   1   4   .   3   1   
    Energy Cannon          5    | .   .   .   1   .   1   .   1   .   .   2   
    Ballistic Gun          5    | 1   .   1   2   .   .   .   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   .   2   1   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   2   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   2   1   .   1   
    System Corruption      12   | .   .   .   .   .   .   .   7   1   .   4   
Parts Lost                 39   | .   .   .   2   1   2   1   9   1   2   21  
  Power                    7    | .   .   .   .   .   .   1   2   1   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   1   .   .   4   
  Utility                  11   | .   .   .   1   .   1   .   2   .   2   5   
  Weapon                   16   | .   .   .   1   1   1   .   4   .   .   9   
  Highest Loss Streak      17   | .   .   .   2   1   2   1   6   1   2   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 99  95  100 96  98  87  98  91  66  
  Engine                   9    | .   14  14  11  11  13  14  5   4   .   .   
  Core                     2    | .   .   .   .   .   3   .   5   6   4   2   
  Treads                   19   | .   .   25  22  22  18  23  18  20  20  12  
  Leg                      1    | .   28  2   .   .   .   .   .   .   .   .   
  Device                   13   | .   25  14  9   11  8   8   14  20  16  13  
  Storage                  8    | .   2   14  11  11  9   7   6   6   6   4   
  Protection               5    | .   .   .   11  11  9   6   4   6   6   3   
  Energy Gun               12   | .   14  10  3   .   15  11  11  20  17  10  
  Energy Cannon            5    | .   .   .   9   11  7   7   6   6   6   3   
  Ballistic Gun            4    | .   14  16  14  6   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   2   11  2   7   9   6   6   3   
  Launcher                 2    | .   .   .   .   4   9   3   .   .   .   1   
Peak Build Rating          60   | 7   9   12  17  17  30  37  52  54  60  60  
  Average Rating           30   | 4   7   11  15  16  25  34  42  52  53  46  
  On Entrance              25   | .   7   9   12  17  17  30  37  47  49  60  
Naked Turns                26   | .   .   .   .   .   .   .   .   .   .   26  
Heaviest Build             60   | 11  14  18  26  27  43  48  57  60  58  60  
  Greatest Support         64   | 20  20  40  40  40  42  64  64  62  62  62  
  Greatest Overweight (x)  3    | 3   .   .   1   .   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   5   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 5   5   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 3   4   7   6   7   7   7   6   6   7   6   
  Final Capacity           8    | 5   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 5   5   8   8   7   8   8   7   8   8   3   

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 22% | Tank
 21% | Mutant
  9% | Scavenger-Gunner
  3% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
             Tank | -9/Mines
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           2545 | 292  93   191  197  179  476  334  223  266  124  170  
  Remotely                 185  | 160  25   .    .    .    .    .    .    .    .    .    
Salvage Created            4770 | 97   204  283  390  329  1016 736  327  343  191  854  
  Parts                    227  | 6    9    18   28   22   54   27   18   18   6    21   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           8    | .    1    .    1    1    .    3    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    13   2    .    
  Prevented                8    | .    .    .    .    .    .    .    .    5    3    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  67   | .   4   7   6   7   13  7   5   10  3   5   
  Guns                     29   | .   3   7   3   .   4   2   2   3   2   3   
  Cannons                  30   | .   .   .   3   4   5   5   3   7   1   2   
  AOE                      8    | .   1   .   .   3   4   .   .   .   .   .   
Classes Destroyed          13   | 2   1   2   2   .   4   1   1   .   .   .   
  Worker                   7    | .   .   .   .   .   1   2   1   .   .   3   
  Builder                  14   | .   .   1   1   2   8   1   1   .   .   .   
  Tunneler                 4    | 1   .   .   .   1   1   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 21   | 1   .   1   2   2   4   7   .   .   .   4   
  Watcher                  5    | .   .   .   2   .   1   1   .   .   .   1   
  Swarmer                  17   | .   .   3   3   4   .   .   .   7   .   .   
  Grunt                    34   | .   4   4   1   3   9   5   1   2   3   2   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   2   .   2   .   2   1   .   1   
  Hunter                   3    | .   .   .   .   .   1   1   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   1   
Best Kill Streak           10   | 1   2   5   6   10  6   5   4   4   2   9   
  Combat Bots Only         7    | .   2   5   4   7   3   3   2   4   2   2   
Max Kills in Single Turn   4    | 1   1   1   1   4   3   2   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        449   | .    9    29   34   34   40   36   75   33   39   120  
  Missed                   125   | .    3    10   7    11   10   16   23   9    12   24   
Damage Taken               6481  | .    157  242  278  230  483  362  1400 345  508  2476 
  Core                     1342  | .    29   33   46   9    31   60   79   .    37   1018 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88    | 100  .    75   .    86   94   91   .    .    86   .    
Volleys Fired              229   | 4    18   24   28   17   35   38   22   13   9    21   
  Largest                  5     | 2    2    2    3    3    4    4    5    5    5    5    
  Hottest                  308   | 60   60   85   145  132  213  213  308  308  308  308  
Shots Fired                717   | 6    29   47   78   50   119  128  84   57   31   88   
  Gun                      383   | 6    29   47   45   10   61   55   37   33   16   44   
  Cannon                   295   | .    .    .    33   34   38   68   46   24   15   37   
  Launcher                 39    | .    .    .    .    6    20   5    1    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  229   | 4    18   35   41   27   10   30   28   12   9    15   
  Thermal                  319   | .    6    12   37   17   75   55   32   22   14   49   
  Explosive                38    | .    .    .    .    6    20   5    .    .    .    7    
  Electromagnetic          131   | 2    5    .    .    .    14   38   24   23   8    17   
  Robot Hit Streak         11    | 3    7    7    10   4    5    11   8    7    6    10   
  Robot Miss Streak        7     | 1    2    3    5    5    5    6    6    7    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           436   | 5    21   27   45   20   61   78   65   28   23   63   
  Core Hits                252   | 2    7    17   14   14   46   42   30   24   17   39   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13    | .    .    .    1    .    2    4    .    2    2    2    
    Burn                   11    | .    .    .    1    .    2    3    .    2    2    1    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10984 | 94   301  396  707  631  2217 1804 1567 631  536  2100 
  Guns                     4214  | 58   255  393  369  74   611  602  499  390  256  707  
  Cannons                  4116  | .    .    .    337  318  562  1049 642  241  280  687  
  Explosions               2488  | 36   46   .    .    239  1044 120  426  .    .    577  
  Melee                    66    | .    .    .    .    .    .    .    .    .    .    66   
  Ramming                  100   | .    .    3    1    .    .    33   .    .    .    63   
  Kinetic                  2340  | 33   157  289  333  220  133  376  348  110  155  186  
  Thermal                  4566  | 36   90   104  373  172  734  632  845  323  210  1047 
  Explosive                1768  | .    .    .    .    239  1044 90   .    .    .    395  
  Electromagnetic          2144  | 25   54   .    .    .    306  673  374  198  171  343  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66    | .    .    .    .    .    .    .    .    .    .    66   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    3    16   17   17   6    
  Average Corruption       10    | .    .    .    .    .    .    2    8    16   17   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    .    .    7    22   32   5    3    
    Message Errors         16    | .    .    .    .    .    .    1    7    7    1    .    
    Matter Fused           11    | .    .    .    .    .    .    .    5    5    1    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    2    5    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    2    2    3    1    .    
    Parts Rejected         4     | .    .    .    .    .    .    1    1    .    2    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    2    2    4    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    2    5    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            195   | .    .    .    8    10   5    9    66   .    .    97   
  Projectiles              22    | .    .    .    8    .    .    9    4    .    .    1    
  Explosions               173   | .    .    .    .    10   5    .    62   .    .    96   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    .    .    1    1    13   9    1    7    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    1    1    13   9    1    7    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      707   | .    29   .    .    .    42   71   344  .    .    221  
  Shots                    15    | .    1    .    .    .    2    3    5    .    .    4    
  Rammed                   33    | .    .    1    1    .    .    4    .    .    .    27   
Targets Rammed             35    | .    .    2    1    .    .    5    .    .    .    27   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    1    .    .    .    1    .    .    .    .    
Highest Temperature        564   | .    30   5    117  186  564  338  428  280  177  257  
  Average Temperature      104   | .    17   3    43   79   138  109  151  102  67   76   
  Received Heat Transfer   1938  | .    45   114  54   87   234  63   426  42   261  612  
  Effects                  14    | .    .    .    .    .    8    1    2    3    .    .    
    Shutdowns              4     | .    .    .    .    .    4    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    
    Interference           4     | .    .    .    .    .    .    1    .    3    .    .    
    Matter Decay           3     | .    .    .    .    .    2    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    2    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    2    .    1    1    2    2    .    1    
  Heat Transferred         9170  | 50   150  247  888  370  1702 1456 1112 781  583  1831 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 1    1    .    .    .    .    1    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Peak Influence             542  | 10  101 174 213 345 542 293 460 .   .   491 
  Initial                  177  | .   6   39  23  82  134 177 143 .   .   157 
  Average                  213  | 5   61  90  132 183 365 188 256 .   .   311 
Maximum Alert Level        2    | .   .   .   1   1   2   1   2   .   .   2   
  Low Security (%)         51   | 100 100 100 88  62  13  49  28  .   .   19  
  Level 1                  36   | .   .   .   11  37  40  50  68  .   .   54  
  Level 2                  11   | .   .   .   .   .   46  .   2   .   .   26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   1   .   3   5   8   .   .   1   
  Investigation            3    | .   .   .   1   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   1   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   1   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 8    | .   .   .   .   .   1   1   5   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Distress Signals           6    | .   1   .   2   .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   4   8   9   7   17  9   19  9   3   11  
  Peak Tracking Total      6    | .   2   2   6   5   3   2   5   4   3   6   
  Tactical Retreats        4    | .   .   .   .   1   1   .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Traps Triggered            4    | .   1   .   1   .   .   .   2   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Machines Disabled          18   | .   .   .   .   1   1   .   10  .   .   6   
  Max in Single Turn       9    | .   .   .   .   1   1   .   9   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Turns Passed               4849 | 86  212 620 376 184 831 790 722 667 92  269 
Spaces Moved               2327 | 47  126 337 164 80  333 411 347 370 29  83  
  Core                     25   | 13  .   .   .   .   .   .   .   .   .   12  
  Treads                   2124 | 15  .   304 164 80  333 411 347 370 29  71  
  Legs                     178  | 19  126 33  .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 160 160 150 150 161 161 50  
  Average Speed            162  | 122 120 156 160 160 201 153 165 161 161 153 
  Slowest Speed            240  | 200 120 160 240 160 240 155 237 161 161 237 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   15  68  16  23  29  16  10  59  6   5   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   .   1   .   .   .   1   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   .   1   1   1   .   1   .   
Scrap Searched             4    | .   .   1   .   1   .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          368  | 3   3   .   .   65  176 29  23  .   .   69  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   3   2   .   .   .   .   2   
  AOE                      361  | 3   3   .   .   62  174 29  23  .   .   67  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac 
Total                      2875 | 68  158 386 217 99  415 480 442 406 51  153 
  Wait                     54   | .   .   .   .   .   3   2   31  12  1   5   
  Move                     2317 | 46  125 336 163 79  332 410 346 369 28  83  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  71   | 9   1   9   9   1   9   6   15  6   4   2   
  Fast Attach              36   | 3   6   2   1   .   13  6   2   .   3   .   
  Attach                   54   | 5   1   3   7   1   5   4   14  3   4   7   
  Detach                   4    | 1   .   .   .   .   1   .   2   .   .   .   
  Swap                     4    | .   .   1   2   .   .   1   .   .   .   .   
  Drop                     61   | .   7   9   6   1   17  8   8   3   2   .   
  Fire                     229  | 4   18  24  28  17  35  38  22  13  9   21  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   8   
  Ram                      27   | .   .   .   .   .   .   .   .   .   .   27  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    8    | .   .   2   1   .   .   5   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   2   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   87 | -11/Scrapyard  | Entered Materials
  101 | -10/Materials  | Discovered new exit (range 16)
  299 | -10/Materials  | Entered Mines
  315 | -10/Mines      | Build established: Mutant
  320 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  343 | -10/Mines      | Learned 4 Materials zone layouts
  488 | -10/Mines      | Assembled infested the area
  909 | -10/Mines      | Discovered new exit (range 6)
  919 | -10/Mines      | Entered Materials
  919 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  920 | -9/Materials   | Identified exit to Materials
 1265 | -9/Materials   | Discovered new exit (range 10)
 1295 | -9/Materials   | Entered Mines
 1329 | -9/Mines       | Learned location of Zion (-6)
 1451 | -9/Mines       | Destroyed 7 combat bots
 1471 | -9/Mines       | Discovered exit to Materials (range 5)
 1479 | -9/Mines       | Entered Materials
 1479 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1629 | -8/Materials   | Garrison activated, responded to threat
 1962 | -8/Materials   | Met 7R-MNS
 1964 | -8/Materials   | Build established: Tank
 2258 | -8/Materials   | Discovered new exit (range 13)
 2310 | -8/Materials   | Entered Factory
 2310 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2311 | -7/Factory     | Caught up to 7R-MNS
 2745 | -7/Factory     | Build established: Scavenger-Gunner
 2780 | -7/Factory     | Garrison activated, responded to threat
 3030 | -7/Factory     | Discovered new exit (range 11)
 3100 | -7/Factory     | Entered another Factory area
 3100 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3101 | -6/Factory     | Caught up to 7R-MNS
 3307 | -6/Factory     | Attacked by 7R-MNS
 3348 | -6/Factory     | Build established: Scavenger-Tank
 3371 | -6/Factory     | Lost 6 parts (1p1n1u3w)
 3377 | -6/Factory     | Garrison activated, responded to threat
 3510 | -6/Factory     | Garrison activated, responded to threat
 3529 | -6/Factory     | System corruption reached 10%
 3707 | -6/Factory     | Found Hvy. Insulated Plating
 3814 | -6/Factory     | Discovered new exit (range 5)
 3822 | -6/Factory     | Entered Lower Caves
 3843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3993 | -6/Lower Caves | Identified exit to Lower Caves
 4457 | -6/Lower Caves | Encountered a Warlord checkpoint
 4489 | -6/Lower Caves | Entered another Lower Caves area
 4569 | -6/Lower Caves | Discovered new exit (range 7)
 4581 | -6/Lower Caves | Entered Factory
 4581 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4696 | -5/Factory     | Garrison activated, responded to threat
 4752 | -5/Factory     | Lost 4 parts (1p1n2w)
 4834 | -5/Factory     | Core integrity fell below 50%
 4844 | -5/Factory     | Core integrity fell below 20%
 4850 | -5/Factory     | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
04843_ U-05 Engineer lays Concrete.
04843_ Slammed into L-41 Fighter.
04843_ K-01 Serf cleans the Nuclear Reactor.
04843_ U-05 Engineer lays Concrete.
04844_ Slammed into L-41 Fighter.
04844_ K-01 Serf collects debris.
04844_ U-05 Engineer lays Concrete.
04845_ K-01 Serf collects debris.
04845_ Slammed into L-41 Fighter.
04845_ U-05 Engineer lays Concrete.
04846_ System corrupted: Component data lost.
04846_ The unstable cave ceiling collapses.
04846_ Slammed into L-41 Fighter.
04847_ U-05 Engineer lays Concrete.
04847_ K-01 Serf collects debris. <x2>
04848_ U-05 Engineer lays Concrete.
04849_ Slammed into L-41 Fighter.
04849_ U-05 Engineer lays Concrete.
04850_ Slammed into L-41 Fighter.
04850_ U-05 Engineer lays Concrete.

 Map 
-----
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| ??#   """ ""?? #?????????????????????????????????? |
| ??#  ???? ""?????????????????????????????????????? |
| ??# ????? "??????????????????????????????????????? |
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| ?????????? ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          34
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyBombMagmablaster
  Manual?         0
Play Time         01:08:31
  Cumulative      19.7 hours
  Start           2025.01.28 @ 09:10:28
  End             2025.01.28 @ 11:55:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47183e5b-3410-4384-a7e6-896784919107