Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 11:55:58 Player: Zeta Lockhart Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (3299) 3299 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-636) -636 TOTAL SCORE: 7838 Bonus ------- High Alert Combat Kills 104 Friendly Fire -740 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Heat Sink Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Small Storage Unit Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Particle Gun Gatling Laser Improved EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Light Treads Improved Light Armor Plating Gatling Laser Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Rocket Launcher Axe [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . . . 1 . . . 1 Utility 3 | . . . 1 . . 1 1 . . . Weapon 3 | . . . 1 . 1 . 1 . . . Parts Attached 94 | 8 7 6 10 1 18 11 16 3 7 7 Power 14 | 1 1 1 1 . 3 2 1 1 2 1 Engine 9 | 1 1 1 1 . 2 1 . 1 . 1 Core 4 | . . . . . 1 1 1 . 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 20 | 3 2 2 2 . 6 2 2 . . 1 Treads 16 | 1 . 2 2 . 6 2 2 . . 1 Leg 4 | 2 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 2 3 . 3 . 3 4 5 2 2 . Device 12 | 2 2 . 2 . 1 1 2 1 1 . Storage 2 | . 1 . . . . 1 . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . . 1 . 2 1 3 1 1 . Artifact . | . . . . . . . . . . . Weapon 36 | 2 1 3 4 1 6 3 8 . 3 5 Energy Gun 18 | 1 1 2 . . 5 1 4 . 3 1 Energy Cannon 5 | . . . 1 . 1 . 1 . . 2 Ballistic Gun 5 | 1 . 1 2 . . . 1 . . . Ballistic Cannon 4 | . . . 1 . . 2 1 . . . Launcher 3 | . . . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 . . . Corrupted Parts 4 | . . . . . . . 2 1 . 1 System Corruption 12 | . . . . . . . 7 1 . 4 Parts Lost 39 | . . . 2 1 2 1 9 1 2 21 Power 7 | . . . . . . 1 2 1 . 3 Propulsion 5 | . . . . . . . 1 . . 4 Utility 11 | . . . 1 . 1 . 2 . 2 5 Weapon 16 | . . . 1 1 1 . 4 . . 9 Highest Loss Streak 17 | . . . 2 1 2 1 6 1 2 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 95 100 96 98 87 98 91 66 Engine 9 | . 14 14 11 11 13 14 5 4 . . Core 2 | . . . . . 3 . 5 6 4 2 Treads 19 | . . 25 22 22 18 23 18 20 20 12 Leg 1 | . 28 2 . . . . . . . . Device 13 | . 25 14 9 11 8 8 14 20 16 13 Storage 8 | . 2 14 11 11 9 7 6 6 6 4 Protection 5 | . . . 11 11 9 6 4 6 6 3 Energy Gun 12 | . 14 10 3 . 15 11 11 20 17 10 Energy Cannon 5 | . . . 9 11 7 7 6 6 6 3 Ballistic Gun 4 | . 14 16 14 6 . . . . . . Ballistic Cannon 4 | . . . 2 11 2 7 9 6 6 3 Launcher 2 | . . . . 4 9 3 . . . 1 Peak Build Rating 60 | 7 9 12 17 17 30 37 52 54 60 60 Average Rating 30 | 4 7 11 15 16 25 34 42 52 53 46 On Entrance 25 | . 7 9 12 17 17 30 37 47 49 60 Naked Turns 26 | . . . . . . . . . . 26 Heaviest Build 60 | 11 14 18 26 27 43 48 57 60 58 60 Greatest Support 64 | 20 20 40 40 40 42 64 64 62 62 62 Greatest Overweight (x) 3 | 3 . . 1 . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 5 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 4 7 6 7 7 7 6 6 7 6 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 5 8 8 7 8 8 7 8 8 3 Class Distribution -------------------- 38% | Scavenger-Tank 22% | Tank 21% | Mutant 9% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Matter Collected 2545 | 292 93 191 197 179 476 334 223 266 124 170 Remotely 185 | 160 25 . . . . . . . . . Salvage Created 4770 | 97 204 283 390 329 1016 736 327 343 191 854 Parts 227 | 6 9 18 28 22 54 27 18 18 6 21 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 8 | . 1 . 1 1 . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 13 2 . Prevented 8 | . . . . . . . . 5 3 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 67 | . 4 7 6 7 13 7 5 10 3 5 Guns 29 | . 3 7 3 . 4 2 2 3 2 3 Cannons 30 | . . . 3 4 5 5 3 7 1 2 AOE 8 | . 1 . . 3 4 . . . . . Classes Destroyed 13 | 2 1 2 2 . 4 1 1 . . . Worker 7 | . . . . . 1 2 1 . . 3 Builder 14 | . . 1 1 2 8 1 1 . . . Tunneler 4 | 1 . . . 1 1 . 1 . . . Hauler 1 | . . . . . 1 . . . . . Recycler 21 | 1 . 1 2 2 4 7 . . . 4 Watcher 5 | . . . 2 . 1 1 . . . 1 Swarmer 17 | . . 3 3 4 . . . 7 . . Grunt 34 | . 4 4 1 3 9 5 1 2 3 2 Brawler 2 | . . . . . 1 . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 8 | . . . 2 . 2 . 2 1 . 1 Hunter 3 | . . . . . 1 1 . . . 1 Programmer 2 | . . . . . . 1 . . . 1 Best Kill Streak 10 | 1 2 5 6 10 6 5 4 4 2 9 Combat Bots Only 7 | . 2 5 4 7 3 3 2 4 2 2 Max Kills in Single Turn 4 | 1 1 1 1 4 3 2 3 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . 2 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 449 | . 9 29 34 34 40 36 75 33 39 120 Missed 125 | . 3 10 7 11 10 16 23 9 12 24 Damage Taken 6481 | . 157 242 278 230 483 362 1400 345 508 2476 Core 1342 | . 29 33 46 9 31 60 79 . 37 1018 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 . 75 . 86 94 91 . . 86 . Volleys Fired 229 | 4 18 24 28 17 35 38 22 13 9 21 Largest 5 | 2 2 2 3 3 4 4 5 5 5 5 Hottest 308 | 60 60 85 145 132 213 213 308 308 308 308 Shots Fired 717 | 6 29 47 78 50 119 128 84 57 31 88 Gun 383 | 6 29 47 45 10 61 55 37 33 16 44 Cannon 295 | . . . 33 34 38 68 46 24 15 37 Launcher 39 | . . . . 6 20 5 1 . . 7 Special . | . . . . . . . . . . . Kinetic 229 | 4 18 35 41 27 10 30 28 12 9 15 Thermal 319 | . 6 12 37 17 75 55 32 22 14 49 Explosive 38 | . . . . 6 20 5 . . . 7 Electromagnetic 131 | 2 5 . . . 14 38 24 23 8 17 Robot Hit Streak 11 | 3 7 7 10 4 5 11 8 7 6 10 Robot Miss Streak 7 | 1 2 3 5 5 5 6 6 7 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 436 | 5 21 27 45 20 61 78 65 28 23 63 Core Hits 252 | 2 7 17 14 14 46 42 30 24 17 39 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . . . 1 . 2 4 . 2 2 2 Burn 11 | . . . 1 . 2 3 . 2 2 1 Corrupt 1 | . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10984 | 94 301 396 707 631 2217 1804 1567 631 536 2100 Guns 4214 | 58 255 393 369 74 611 602 499 390 256 707 Cannons 4116 | . . . 337 318 562 1049 642 241 280 687 Explosions 2488 | 36 46 . . 239 1044 120 426 . . 577 Melee 66 | . . . . . . . . . . 66 Ramming 100 | . . 3 1 . . 33 . . . 63 Kinetic 2340 | 33 157 289 333 220 133 376 348 110 155 186 Thermal 4566 | 36 90 104 373 172 734 632 845 323 210 1047 Explosive 1768 | . . . . 239 1044 90 . . . 395 Electromagnetic 2144 | 25 54 . . . 306 673 374 198 171 343 Impact . | . . . . . . . . . . . Slashing 66 | . . . . . . . . . . 66 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . 3 16 17 17 6 Average Corruption 10 | . . . . . . 2 8 16 17 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . . 7 22 32 5 3 Message Errors 16 | . . . . . . 1 7 7 1 . Matter Fused 11 | . . . . . . . 5 5 1 . Heat Flow Errors 7 | . . . . . . . 2 5 . . Energy Discharges 8 | . . . . . . 2 2 3 1 . Parts Rejected 4 | . . . . . . 1 1 . 2 . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . . 2 2 4 . 2 Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 8 | . . . . . . . 2 5 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 195 | . . . 8 10 5 9 66 . . 97 Projectiles 22 | . . . 8 . . 9 4 . . 1 Explosions 173 | . . . . 10 5 . 62 . . 96 Melee . | . . . . . . . . . . . Knockbacks 33 | . . . . 1 1 13 9 1 7 1 Impact . | . . . . . . . . . . . Kinetic 33 | . . . . 1 1 13 9 1 7 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 707 | . 29 . . . 42 71 344 . . 221 Shots 15 | . 1 . . . 2 3 5 . . 4 Rammed 33 | . . 1 1 . . 4 . . . 27 Targets Rammed 35 | . . 2 1 . . 5 . . . 27 Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . . . Highest Temperature 564 | . 30 5 117 186 564 338 428 280 177 257 Average Temperature 104 | . 17 3 43 79 138 109 151 102 67 76 Received Heat Transfer 1938 | . 45 114 54 87 234 63 426 42 261 612 Effects 14 | . . . . . 8 1 2 3 . . Shutdowns 4 | . . . . . 4 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 4 | . . . . . . 1 . 3 . . Matter Decay 3 | . . . . . 2 . 1 . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . 2 . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . 2 . 1 1 2 2 . 1 Heat Transferred 9170 | 50 150 247 888 370 1702 1456 1112 781 583 1831 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Peak Influence 542 | 10 101 174 213 345 542 293 460 . . 491 Initial 177 | . 6 39 23 82 134 177 143 . . 157 Average 213 | 5 61 90 132 183 365 188 256 . . 311 Maximum Alert Level 2 | . . . 1 1 2 1 2 . . 2 Low Security (%) 51 | 100 100 100 88 62 13 49 28 . . 19 Level 1 36 | . . . 11 37 40 50 68 . . 54 Level 2 11 | . . . . . 46 . 2 . . 26 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . . 1 . 3 5 8 . . 1 Investigation 3 | . . . 1 . 1 1 . . . . Extermination 3 | . . . . . . 2 1 . . . Reinforcement 3 | . . . . . 1 1 1 . . . Assault 1 | . . . . . . . 1 . . . Garrison 8 | . . . . . 1 1 5 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 . 2 . 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 4 8 9 7 17 9 19 9 3 11 Peak Tracking Total 6 | . 2 2 6 5 3 2 5 4 3 6 Tactical Retreats 4 | . . . . 1 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 . 1 . . . 2 . . . Indirectly 1 | . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Disabled 18 | . . . . 1 1 . 10 . . 6 Max in Single Turn 9 | . . . . 1 1 . 9 . . 3 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Accessed . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . Successful . | . . . . . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Turns Passed 4849 | 86 212 620 376 184 831 790 722 667 92 269 Spaces Moved 2327 | 47 126 337 164 80 333 411 347 370 29 83 Core 25 | 13 . . . . . . . . . 12 Treads 2124 | 15 . 304 164 80 333 411 347 370 29 71 Legs 178 | 19 126 33 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 150 150 161 161 50 Average Speed 162 | 122 120 156 160 160 201 153 165 161 161 153 Slowest Speed 240 | 200 120 160 240 160 240 155 237 161 161 237 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 5 15 68 16 23 29 16 10 59 6 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . Known Exits Taken 2 | . . . . 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 368 | 3 3 . . 65 176 29 23 . . 69 Melee . | . . . . . . . . . . . Projectile 7 | . . . . 3 2 . . . . 2 AOE 361 | 3 3 . . 62 174 29 23 . . 67 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total 2875 | 68 158 386 217 99 415 480 442 406 51 153 Wait 54 | . . . . . 3 2 31 12 1 5 Move 2317 | 46 125 336 163 79 332 410 346 369 28 83 Hop . | . . . . . . . . . . . Pick Up 71 | 9 1 9 9 1 9 6 15 6 4 2 Fast Attach 36 | 3 6 2 1 . 13 6 2 . 3 . Attach 54 | 5 1 3 7 1 5 4 14 3 4 7 Detach 4 | 1 . . . . 1 . 2 . . . Swap 4 | . . 1 2 . . 1 . . . . Drop 61 | . 7 9 6 1 17 8 8 3 2 . Fire 229 | 4 18 24 28 17 35 38 22 13 9 21 Melee 8 | . . . . . . . . . . 8 Ram 27 | . . . . . . . . . . 27 Kick . | . . . . . . . . . . . Crush 8 | . . 2 1 . . 5 . . . . Escape Stasis 2 | . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 320 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 343 | -10/Mines | Learned 4 Materials zone layouts 488 | -10/Mines | Assembled infested the area 909 | -10/Mines | Discovered new exit (range 6) 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 920 | -9/Materials | Identified exit to Materials 1265 | -9/Materials | Discovered new exit (range 10) 1295 | -9/Materials | Entered Mines 1329 | -9/Mines | Learned location of Zion (-6) 1451 | -9/Mines | Destroyed 7 combat bots 1471 | -9/Mines | Discovered exit to Materials (range 5) 1479 | -9/Mines | Entered Materials 1479 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1629 | -8/Materials | Garrison activated, responded to threat 1962 | -8/Materials | Met 7R-MNS 1964 | -8/Materials | Build established: Tank 2258 | -8/Materials | Discovered new exit (range 13) 2310 | -8/Materials | Entered Factory 2310 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2311 | -7/Factory | Caught up to 7R-MNS 2745 | -7/Factory | Build established: Scavenger-Gunner 2780 | -7/Factory | Garrison activated, responded to threat 3030 | -7/Factory | Discovered new exit (range 11) 3100 | -7/Factory | Entered another Factory area 3100 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3101 | -6/Factory | Caught up to 7R-MNS 3307 | -6/Factory | Attacked by 7R-MNS 3348 | -6/Factory | Build established: Scavenger-Tank 3371 | -6/Factory | Lost 6 parts (1p1n1u3w) 3377 | -6/Factory | Garrison activated, responded to threat 3510 | -6/Factory | Garrison activated, responded to threat 3529 | -6/Factory | System corruption reached 10% 3707 | -6/Factory | Found Hvy. Insulated Plating 3814 | -6/Factory | Discovered new exit (range 5) 3822 | -6/Factory | Entered Lower Caves 3843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3993 | -6/Lower Caves | Identified exit to Lower Caves 4457 | -6/Lower Caves | Encountered a Warlord checkpoint 4489 | -6/Lower Caves | Entered another Lower Caves area 4569 | -6/Lower Caves | Discovered new exit (range 7) 4581 | -6/Lower Caves | Entered Factory 4581 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4696 | -5/Factory | Garrison activated, responded to threat 4752 | -5/Factory | Lost 4 parts (1p1n2w) 4834 | -5/Factory | Core integrity fell below 50% 4844 | -5/Factory | Core integrity fell below 20% 4850 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04843_ U-05 Engineer lays Concrete. 04843_ Slammed into L-41 Fighter. 04843_ K-01 Serf cleans the Nuclear Reactor. 04843_ U-05 Engineer lays Concrete. 04844_ Slammed into L-41 Fighter. 04844_ K-01 Serf collects debris. 04844_ U-05 Engineer lays Concrete. 04845_ K-01 Serf collects debris. 04845_ Slammed into L-41 Fighter. 04845_ U-05 Engineer lays Concrete. 04846_ System corrupted: Component data lost. 04846_ The unstable cave ceiling collapses. 04846_ Slammed into L-41 Fighter. 04847_ U-05 Engineer lays Concrete. 04847_ K-01 Serf collects debris. <x2> 04848_ U-05 Engineer lays Concrete. 04849_ Slammed into L-41 Fighter. 04849_ U-05 Engineer lays Concrete. 04850_ Slammed into L-41 Fighter. 04850_ U-05 Engineer lays Concrete. 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"??????????????????????????????????????? | | ??#?????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 34 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyBombMagmablaster Manual? 0 Play Time 01:08:31 Cumulative 19.7 hours Start 2025.01.28 @ 09:10:28 End 2025.01.28 @ 11:55:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47183e5b-3410-4384-a7e6-896784919107