Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 13:39:20 Player: Scringis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (4040) 4040 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 9677 Bonus ------- High Alert Combat Kills 52 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 160/160 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Transmission Jammer > --- WEAPON (5) ------- Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Minigun Coil Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Matter Compressor Advanced Targeting Computer Transmission Jammer Improved Reaction Control System Autogun Improved Datajack Mining Laser Plasma Cutter [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Core Shielding Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 4 | . . . 1 1 1 . . . 1 Weapon 3 | . . 2 1 . . . . . . Parts Attached 98 | 6 3 8 22 21 26 . 3 3 6 Power 15 | 1 . 1 2 4 5 . . 1 1 Engine 4 | 1 . 1 . . 2 . . . . Core 11 | . . . 2 4 3 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 3 4 2 8 . . . 1 Treads 4 | 2 . 2 . . . . . . . Leg 7 | . . . 4 2 1 . . . . Wheel 3 | . . . . . 3 . . . . Hover . | . . . . . . . . . . Flight 6 | . . 1 . . 4 . . . 1 Utility 26 | 1 1 . 4 5 9 . 2 2 2 Device 14 | . . . . 2 8 . 1 2 1 Storage 2 | 1 . . . 1 . . . . . Processor 4 | . . . 2 . 1 . 1 . . Hackware 1 | . . . . . . . . . 1 Protection 5 | . 1 . 2 2 . . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 2 4 12 10 4 . 1 . 2 Energy Gun 6 | . . 1 . 3 1 . . . 1 Energy Cannon 4 | . . 1 2 1 . . . . . Ballistic Gun 19 | 2 2 2 6 4 2 . 1 . . Ballistic Cannon 7 | . . . 3 2 1 . . . 1 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . . 1 . 1 Parts Lost 52 | . . 2 13 7 18 . . . 12 Power 9 | . . 1 1 2 3 . . . 2 Propulsion 12 | . . 1 2 1 5 . . . 3 Utility 13 | . . . 1 1 5 . . . 6 Weapon 18 | . . . 9 3 5 . . . 1 Highest Loss Streak 11 | . . 1 8 5 11 . . . 5 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 6 | 1 4 7 6 8 6 3 3 4 3 Power . | . 1 . . . . . . . . Propulsion . | . . . 1 . . . . . . Utility 2 | . . . 1 3 2 2 2 2 2 Weapon 1 | . 3 5 2 1 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 1 1 3 6 . . . 1 Power 1 | . . 1 . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . 1 2 . . . . Weapon 5 | . . . 1 2 2 . . . . Tool/Special 3 | . . . . . 2 . . . 1 Average Slot Usage (%) 80 | . 97 93 85 89 72 66 70 72 46 Engine 3 | . 14 7 1 . 3 6 6 6 3 Core 5 | . . . 6 6 6 6 6 6 2 Treads 3 | . 28 20 1 . . . . . . Leg 8 | . . . 15 16 9 . . . . Flight 4 | . . . . . 6 20 20 20 9 Device 9 | . . . . 6 12 26 26 25 19 Storage 5 | . 14 11 9 7 3 . . . . Processor 5 | . . . 11 7 5 . 4 6 4 Protection 4 | . 11 11 5 6 2 . . . . Energy Gun 3 | . . . . 10 3 . . . . Energy Cannon 1 | . . . 4 2 . . . . . Ballistic Gun 15 | . 28 42 18 16 8 . 5 6 1 Ballistic Cannon 4 | . . . 8 4 6 6 . . . Peak Build Rating 60 | 6 10 17 33 45 60 35 44 48 56 Average Rating 32 | 4 7 13 25 40 38 35 39 42 36 On Entrance 26 | . 6 10 14 31 45 35 35 41 48 Avg Prop Armor Cover (%) 6 | . . . . . 6 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 12 15 24 34 41 54 23 23 23 23 Greatest Support 55 | 40 40 40 40 50 55 23 23 23 26 Greatest Overweight (x) 8 | . 4 1 8 1 7 . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 7 5 5 5 5 Most Carried 10 | 3 8 8 8 10 10 3 5 5 5 Average Carried 6 | 1 4 6 6 8 6 3 3 4 3 Final Capacity 10 | 8 8 8 8 10 5 5 5 5 5 Final Carried 10 | 2 8 6 8 10 3 3 4 5 1 Class Distribution -------------------- 46% | Gunner 15% | Scavenger-Sprinter 14% | Mutant 6% | Tank 6% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Matter Collected 3481 | 116 169 364 905 1000 729 . 53 145 . Remotely . | . . . . . . . . . . Salvage Created 3665 | . 169 442 882 1097 858 . . 12 205 Parts 198 | . 9 21 46 59 55 . . 1 7 Haulers Intercepted 4 | . . 1 3 . . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 84 | . 6 9 20 25 17 . . 1 6 Guns 55 | . 6 9 6 23 10 . . 1 . Cannons 24 | . . . 11 2 6 . . . 5 AOE 4 | . . . 2 . 1 . . . 1 Classes Destroyed 16 | . 2 2 3 4 4 . . 1 . Worker 4 | . . . . . 4 . . . . Builder 7 | . . . . 2 5 . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 4 | . . 1 3 . . . . . . Recycler 1 | . . . . . 1 . . . . Operator 3 | . . . . 1 1 . . . 1 Drone 1 | . . . . . . . . 1 . Watcher 5 | . . . 2 1 2 . . . . Swarmer 19 | . 3 . 3 3 7 . . . 3 Grunt 46 | . 3 7 13 15 6 . . . 2 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 8 | . . 2 3 2 . . . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 6 | . . . . 4 2 . . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 10 | . 3 4 6 7 10 . . 1 7 Combat Bots Only 7 | . 3 4 4 7 4 . . 1 6 Max Kills in Single Turn 5 | . 1 1 2 2 5 . . 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 718 | . 36 54 218 137 133 1 . 7 132 Missed 198 | . 10 17 47 44 19 1 . 4 56 Hits 520 | . 26 37 171 93 114 . . 3 76 Projectile 520 | . 26 37 171 93 114 . . 3 76 AOE 2 | . . . . 2 . . . . . Critical Strikes 13 | . 1 . 4 1 6 . . . 1 Damage Taken 8385 | . 290 421 2123 1437 2412 . . 57 1645 Core 2399 | . 49 35 420 104 788 . . . 1003 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 35 | . 10 8 17 . . . . . . Regen/Repaired (Parts) 105 | . . . . . 105 . . . . Core Remaining (%) 64 | 100 80 91 23 85 . . . 7 . Volleys Fired 244 | . 20 26 67 53 48 . . 4 26 Largest 5 | . 2 4 5 5 5 . . 1 1 Hottest 242 | . 46 92 167 242 196 . . 30 51 Shots Fired 755 | . 40 104 199 245 137 . . 4 26 Gun 527 | . 40 104 88 191 93 . . 4 7 Cannon 223 | . . . 106 54 44 . . . 19 Launcher 5 | . . . 5 . . . . . . Special . | . . . . . . . . . . Kinetic 591 | . 40 104 162 153 102 . . 4 26 Thermal 149 | . . . 32 82 35 . . . . Explosive 5 | . . . 5 . . . . . . Electromagnetic 10 | . . . . 10 . . . . . Robot Hit Streak 13 | . 7 8 10 13 11 . . 1 7 Robot Miss Streak 9 | . 4 3 9 4 6 . . 3 2 Penetration Max 1 | . . . . 1 1 . . . 1 Secondary Targets 7 | . 2 4 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 444 | . 22 61 105 150 88 . . 1 17 Core Hits 205 | . 8 16 63 60 45 . . 1 12 Critical Kills 5 | . . . 1 1 . . . . 3 Critical Parts Destroyed 10 | . . . 1 . 1 . . . 8 Critical Strikes 23 | . . . 2 5 4 . . . 12 Burn 4 | . . . . 3 1 . . . . Meltdown 1 | . . . 1 . . . . . . Destroy 15 | . . . 1 1 1 . . . 12 Blast 3 | . . . . 1 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10402 | . 284 957 2347 3305 2835 . . 22 652 Guns 5793 | . 284 955 682 2441 1349 . . 22 60 Cannons 3138 | . . . 1265 856 714 . . . 303 Explosions 1431 | . . . 392 . 761 . . . 278 Melee . | . . . . . . . . . . Ramming 40 | . . 2 8 8 11 . . . 11 Kinetic 6608 | . 284 955 1435 1987 1562 . . 22 363 Thermal 3175 | . . . 512 1123 1262 . . . 278 Explosive 392 | . . . 392 . . . . . . Electromagnetic 187 | . . . . 187 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 3 . . 2 5 5 5 . 4 Average Corruption 3 | . 2 . . 1 4 5 5 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . 8 . . 5 10 . 1 . 2 Message Errors 7 | . . . . 3 2 . 1 . 1 Matter Fused 9 | . 4 . . . 4 . . . 1 Heat Flow Errors 2 | . . . . 1 1 . . . . Energy Discharges 2 | . . . . 1 1 . . . . Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 3 | . 2 . . . 1 . . . . Data Loss (major) 2 | . 1 . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 360 | . . . 7 80 273 . . . . Projectiles 75 | . . . 7 62 6 . . . . Explosions 285 | . . . . 18 267 . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . 12 9 5 . . . 1 Impact . | . . . . . . . . . . Kinetic 27 | . . . 12 9 5 . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 332 | . . . 14 108 68 . . . 142 Shots 6 | . . . 1 2 1 . . . 2 Rammed 6 | . 1 2 . . 1 . . . 2 Targets Rammed 11 | . 1 2 2 2 2 . . . 2 Kicked 5 | . . . 2 2 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 794 | . 20 153 599 387 794 . . . 25 Average Temperature 150 | . 6 61 175 109 234 . . . 9 Received Heat Transfer 1704 | . 135 228 693 261 207 . . 27 153 Effects 49 | . . . 21 4 24 . . . . Shutdowns 5 | . . . 1 . 4 . . . . Energy Bleed 7 | . . . 5 . 2 . . . . Interference 10 | . . . 7 3 . . . . . Matter Decay 5 | . . . 3 . 2 . . . . Short Circuit 9 | . . . 2 . 7 . . . . Damage (minor) 4 | . . . 1 1 2 . . . . Damage (major) 6 | . . . 1 . 5 . . . . Damage (core) 3 | . . . 1 . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 10 | . . . 2 3 5 . . . . Heat Transferred 4659 | . . . 814 2183 1462 . . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 1 2 . . . 2 Low Security (%) 66 | 100 100 100 42 84 23 . . . 96 Level 1 32 | . . . 57 15 71 . . . . Level 2 1 | . . . . . 5 . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 483 | . 65 196 272 278 417 . . . 483 Initial 162 | . . 13 68 80 122 . . . 162 Average 152 | . 22 99 179 105 285 . . . 115 Influence Increases 3519 | . 165 303 632 769 788 . . 65 797 Destroy 0b10 Robot/C 1660 | . 120 180 400 500 340 . . . 120 Destroy 0b10 Robot/NC 130 | . . 5 30 20 65 . . 5 5 Destroy Leader 388 | . 30 42 90 122 74 . . . 30 Successful Hack 59 | . . . . 21 38 . . . . Disable Machine 480 | . . 75 30 60 195 . . . 120 Destroy Structure 202 | . . 1 37 46 46 . . . 72 Advance Influence 150 | . . . . . . . . . 150 Partial Spotted 30 | . . . . . 15 . . . 15 Lose Combat Pursuer 420 | . 15 . 45 . 15 . . 60 285 Influence Decreases 3036 | . 132 173 617 697 772 99 167 45 334 Entered New Map 615 | . . 20 95 98 128 99 167 . 8 Time Decay 1901 | . 132 133 392 529 464 . . 45 206 Lost Part 520 | . . 20 130 70 180 . . . 120 Squads Dispatched 18 | . 2 1 2 8 3 . . . 2 Investigation 8 | . 1 . 1 4 1 . . . 1 Extermination 5 | . . . . 3 1 . . . 1 Reinforcement 5 | . 1 1 1 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Distress Signals 5 | . . . 4 1 . . . . . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 7 14 32 27 21 3 . 5 25 Peak Tracking Total 15 | . 3 3 7 5 5 3 . 4 15 Tactical Retreats 12 | . 1 . 3 . 1 . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Traps Triggered 7 | . 3 . 1 1 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Disabled 32 | . . 5 2 4 13 . . . 8 Max in Single Turn 8 | . . 1 1 4 8 . . . 8 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Accessed 8 | . . . 2 3 2 . . . 1 Terminals 3 | . . . 1 1 . . . . 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . . . 6 10 6 . . . 2 Successful 12 | . . . 3 5 3 . . . 1 Failed 11 | . . . 2 5 3 . . . 1 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 5 | . . . . . . . 3 . 2 Terminals 11 | . . . 4 5 . . . . 2 Fabricators 2 | . . . . 2 . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . 2 3 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . 2 3 . . . . 1 Open Door 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 1 2 1 . . . . Retrieve Study 4 | . . . 1 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 1 3 2 . . . 1 Full Trace Events 4 | . . . . 3 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . 2 1 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 19 | . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 . . Highest-Rated Group 155 | . . . . . . . 155 . . Highest-Rated Ally 40 | . . . . . . . 40 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Active Infowar (turns) 1603 | . . . . . 490 13 422 305 373 Decoding 972 | . . . . . . . 294 305 373 Cloaking 300 | . . . . . . . . 8 292 Jamming 1472 | . . . . . 490 13 422 305 242 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . 13 Garrisons 1 | . . . . . . . . . 1 Patrols 9 | . . . . . . . . . 9 Guards 3 | . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Turns Passed 5707 | 76 461 350 926 1541 1166 13 422 305 447 Spaces Moved 5581 | 43 237 142 463 968 827 44 1232 773 852 Core 76 | 5 1 . 5 . 7 . . . 58 Treads 439 | 38 236 142 23 . . . . . . Legs 1769 | . . . 435 968 366 . . . . Wheels 57 | . . . . . 57 . . . . Hover . | . . . . . . . . . . Flight 3240 | . . . . . 397 44 1232 773 794 Fastest Speed 30 | 50 160 160 130 115 30 30 30 30 30 Average Speed 74 | 147 160 162 133 125 85 30 30 30 37 Slowest Speed 450 | 160 250 240 450 185 400 30 30 30 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . . 1 7 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 42 21 47 27 18 15 83 78 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . . . 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 201 | . . . 38 48 47 . . 1 67 Melee . | . . . . . . . . . . Projectile 28 | . . . 8 9 8 . . 1 2 AOE 173 | . . . 30 39 39 . . . 65 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total 6662 | 56 278 197 636 1175 1205 43 1283 842 947 Wait 512 | . 7 5 49 75 247 . 45 48 36 Move 5557 | 42 236 141 462 967 826 43 1231 770 839 Hop 7 | . . . . . . . . 1 6 Pick Up 125 | 8 9 7 25 34 28 . 3 6 5 Fast Attach . | . . . . . . . . . . Attach 85 | 6 1 8 17 12 26 . 2 3 10 Detach 9 | . . . . . 4 . . 2 3 Swap 32 | . 2 3 5 10 8 . 1 3 . Drop 65 | . 2 5 9 22 16 . 1 5 5 Fire 244 | . 20 26 67 53 48 . . 4 26 Melee . | . . . . . . . . . . Ram 3 | . . . . . 1 . . . 2 Kick 5 | . . . 2 2 1 . . . . Crush 3 | . 1 2 . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Weapon x2 830 | -9/Materials | Build established: Tank 885 | -9/Materials | Discovered new exit (range 3) 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1221 | -8/Materials | Build established: Gunner 1342 | -8/Materials | Central database locked down 1455 | -8/Materials | Core integrity fell below 50% 1498 | -8/Materials | Lost 8 parts (1p2n1u4w) 1795 | -8/Materials | Discovered new exit (range 15) 1814 | -8/Materials | Entered Factory 1814 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2846 | -7/Factory | Discovered new exit (range 14) 2983 | -7/Factory | Destroyed 7 combat bots 3021 | -7/Factory | Lost 5 parts (1p1n1u2w) 3338 | -7/Factory | Discovered new exit (range 15) 3355 | -7/Factory | Entered another Factory area 3355 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3711 | -6/Factory | Discovered new exit (range 15) 3711 | -6/Factory | Discovered new exit (range 5) 3769 | -6/Factory | Repaired Minigun+ 3870 | -6/Factory | Lost 3 parts (1p1n1u) 3909 | -6/Factory | Core integrity fell below 50% 3975 | -6/Factory | Lost 11 parts (1p2n4u4w) 3978 | -6/Factory | Core integrity fell below 20% 4109 | -6/Factory | Lost 4 parts (1p2n1w) 4264 | -6/Factory | Build established: Scavenger-Mutant 4519 | -6/Factory | Discovered new exit (range 8) 4521 | -6/Factory | Entered Lower Caves 4524 | -6/Lower Caves | Learned location of Zion (-6) 4531 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4534 | -6/Lower Caves | Entered Zion 4561 | -6/Zion | Given the Hacking Drone Bay 4563 | -6/Zion | Found Prototype Device 4564 | -6/Zion | Identified Hacking Drone Bay 4568 | -6/Zion | System corruption cleaned by Quarantine Array 4623 | -6/Zion | Identified exit to Proximity Caves 4646 | -6/Zion | Build established: Scavenger-Sprinter 4797 | -6/Zion | Met Imprinter 4803 | -6/Zion | Imprinted 4805 | -6/Zion | Declared Zion's savior 4956 | -6/Zion | Entered Proximity Caves 5077 | -5/Proximity Caves | Spotter reported a threat 5200 | -5/Proximity Caves | Learned Factory stockpile data 5205 | -5/Proximity Caves | Learned Factory security intel 5245 | -5/Proximity Caves | Discovered new exit (range 15) 5261 | -5/Proximity Caves | Entered Factory 5261 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5403 | -5/Factory | Discovered new exit (range 16) 5454 | -5/Factory | Discovered new exit (range 6) 5568 | -5/Factory | Lost 5 parts (1p2n1u1w) 5637 | -5/Factory | Core integrity fell below 50% 5667 | -5/Factory | Lost 5 parts (1n4u) 5694 | -5/Factory | Core integrity fell below 20% 5708 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05693_ O-24 Administrator destroyed. 05693_ Terminal disabled. 05693_ Assembly Bed disabled. 05693_ Power Conduit explodes. 05693_ Penetrated by Slug. 05694_ Y-64 Sentinel suffers critical hit (Destroy). 05695_ R-10 Processor collects Imp. Hover Unit. 05695_ Penetrated by Slug. 05696_ Y-64 Sentinel destroyed. 05698_ HV Slug penetrates G-50 Soldier. 05698_ G-50 Soldier suffers critical hit (Destroy). 05698_ G-50 Soldier destroyed. 05699_ R-10 Processor collects Imp. Hover Unit. 05703_ R-10 Processor collects Imp. Datajack. 05704_ HV Slug penetrates G-50 Soldier. 05704_ S-27 Virus suffers critical hit (Destroy). 05704_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????" ??? #?????????????????? | | ????????????????????????"" +? +?????????????????? | | ?????????????? ???????? #? #?????????????????? | | ?????????????? ??????? #? #?????????????????? | | ?????????????#? ???? # #?????????????????? | | ?????????????# """""" # #?????????????????? | | ?????????????# ! """""" !# #?????????????????? | | ?????????????# """"" # #?????????????????? | | ???????????????] " # #?????????????????? | | ????????????????? ; #?????????????????? | | ?????????????###### ;;;; #?????????????????? | | ?????????????# ;; ##????????????????? | | ?????????????# %%[ ; = #????????????????? | | ??????????g%tg ! = @ #????????????????? | | ?????????????# R T #????????????????? | | ????????????#; % #????????????????? | | ????????????# #????????????????? | | ??????????? ; #######???????????? | | ???????????? ## "??????? | | ???????????? ## #######???????????? | | ???????????? "## #?????????????????? | | ????????????? "## #?????????????????? | | ????????????? ?# #?????????????????? | | ?????????????? ;####?# #?????????????????? | | ?????????????? ##?????# #?????????????????? | | ???????????????? # ???????# #?????????????????? | | ??????????????????#????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????????????### ###???????????????? | | ?????????????????????????# #???????????????? | | ??????????????????######## #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# ###### #???????????????? | | ??????????????????# #????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Minigun | 16% | -6/Factory Studied --------- Imp. Titanium Leg | -7/Factory | Hacked Minigun | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed VampiricInterceptCorpse Manual? 0 Play Time 01:02:05 Cumulative 26.9 hours Start 2025.10.28 @ 09:54:04 End 2025.10.28 @ 13:39:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ee0b747-f4e9-4111-95b7-d9976a5e736e