Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 00:48:21

Player: Soraya

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (475)      475
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1515

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             322/400
Matter                     124/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (201)
Movement                   Rolling (100) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (3) -------
     Light Cannon
           Grenade Launcher
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Ion Engine
     Light Treads
     Small Storage Unit
           Sensor Array
           Signal Interpreter
           Terrain Scan Processor
           ECM Suite
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
     Small Storage Unit
           Sensor Array
           Signal Interpreter
           ECM Suite
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             32   | 6   13  13  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   3   5   
    Treads                 8    | 2   3   3   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   3   4   
    Device                 3    | .   1   2   
    Storage                5    | 1   2   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   5   3   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     87   | .   87  88  
  Engine                   13   | .   14  11  
  Treads                   17   | .   23  3   
  Wheel                    5    | .   .   19  
  Device                   5    | .   3   9   
  Storage                  15   | .   16  11  
  Energy Gun               14   | .   12  18  
  Ballistic Gun            10   | .   13  2   
  Ballistic Cannon         2    | .   .   8   
  Launcher                 1    | .   1   3   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 13  41  30  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  6    | .   6   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   16  12  
  Average Capacity         9    | 5   10  9   
  Most Carried             10   | 2   10  10  
  Average Carried          7    | .   8   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 2   10  10  

 Class Distribution 
--------------------
 83% | Mutant
 11% | Gunner
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           588  | 275 184 129 
  Remotely                 .    | .   .   .   
Salvage Created            802  | 94  310 398 
  Parts                    57   | 1   31  25  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   2   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   11  6   
  Guns                     11   | .   9   2   
  Cannons                  2    | .   .   2   
  AOE                      4    | .   2   2   
Classes Destroyed          7    | 1   3   3   
  Worker                   3    | .   .   3   
  Builder                  1    | .   .   1   
  Recycler                 4    | 1   1   2   
  Watcher                  3    | .   2   1   
  Swarmer                  9    | .   9   .   
  Grunt                    5    | .   2   3   
  Sentry                   3    | .   .   3   
Best Kill Streak           10   | 1   7   10  
  Combat Bots Only         6    | .   6   4   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               722  | 23  281 418 
  Core                     117  | .   39  78  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         92   | 100 84  .   
Volleys Fired              74   | 5   36  33  
  Largest                  3    | 2   2   3   
  Hottest                  135  | 60  70  135 
Shots Fired                134  | 10  59  65  
  Gun                      99   | 10  59  30  
  Cannon                   30   | .   .   30  
  Launcher                 5    | .   .   5   
  Special                  .    | .   .   .   
  Kinetic                  71   | 5   36  30  
  Thermal                  34   | .   4   30  
  Explosive                5    | .   .   5   
  Electromagnetic          24   | 5   19  .   
  Robot Hit Streak         7    | 5   7   6   
  Robot Miss Streak        4    | 1   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           74   | 8   32  34  
  Core Hits                48   | 2   18  28  
  Critical Hits            1    | .   .   1   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1422 | 130 451 841 
  Guns                     716  | 88  353 275 
  Cannons                  280  | .   .   280 
  Explosions               426  | 42  98  286 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  484  | 33  171 280 
  Thermal                  452  | 42  135 275 
  Explosive                286  | .   .   286 
  Electromagnetic          200  | 55  145 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 4    | .   .   4   
  Impact                   .    | .   .   .   
  Kinetic                  4    | .   .   4   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      23   | 23  .   .   
  Shots                    1    | 1   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | 12  110 195 
  Average Temperature      65   | 12  53  70  
  Received Heat Transfer   186  | .   30  156 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              3    | .   3   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1125 | 50  261 814 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | 1   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             244  | 5   217 244 
  Initial                  27   | .   3   27  
  Average                  95   | 3   113 101 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         81   | 100 76  82  
  Level 1                  18   | .   23  17  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   2   4   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   14  10  
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   13  2   
  Successful               10   | .   10  .   
  Failed                   3    | .   1   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        2    | .   2   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   9   2   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Record                   3    | .   3   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          196  | .   196 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1374 | 179 855 340 
Spaces Moved               695  | 99  411 185 
  Core                     8    | 7   1   .   
  Treads                   517  | 92  410 15  
  Legs                     .    | .   .   .   
  Wheels                   170  | .   .   170 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 80  
  Average Speed            146  | 152 169 94  
  Slowest Speed            350  | 160 350 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 7   67  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          26   | 2   2   22  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      26   | 2   2   22  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      924  | 117 518 289 
  Wait                     81   | .   36  45  
  Move                     693  | 98  410 185 
  Hop                      .    | .   .   .   
  Pick Up                  35   | 8   19  8   
  Fast Attach              .    | .   .   .   
  Attach                   19   | 6   7   6   
  Detach                   2    | .   .   2   
  Swap                     13   | .   6   7   
  Drop                     7    | .   4   3   
  Fire                     74   | 5   36  33  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
  180 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  305 | -10/Materials | Repaired Sml. Storage Unit
  548 | -10/Materials | Central database locked down
  548 | -10/Materials | Central database locked down
  558 | -10/Materials | Discovered new exit (range 3)
 1029 | -10/Materials | Discovered new exit (range 4)
 1035 | -10/Materials | Entered another Materials area
 1035 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1375 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Terrain Scan Processor.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Wheel destroyed.
G-34 Mercenary knocked back.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer builds a Wall. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
K-01 Serf destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer knocked back.
K-01 Serf collects debris.
Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldCoreComputer
  Manual?         0
Play Time         00:39:58
  Cumulative      19.0 hours
  Start           2021.10.17 @ 00:05:04
  End             2021.10.17 @ 00:48:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           16
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c0663b8-b2da-4820-b23d-a075802e12a9