Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.04 @ 16:00:21 Player: Illhark Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1475) 1475 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5445 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 255/300 Energy 309/365 System Corruption 0% Temperature Warning (392) Movement Treading (166) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Neutrino Core > --- PROPULSION (4) --- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Wave Gun Improved EM Pulse Cannon > --- INVENTORY (10) --- Nuclear Core Nuclear Core Armored Treads Armored Treads Armored Treads Huge Storage Unit Improved Light Armor Plating Improved Dynamic Insulation System Improved Arc Projector Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Wave Gun EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Armored Treads Armored Treads Armored Treads Huge Storage Unit Improved Light Armor Plating Improved Dynamic Insulation System Improved Arc Projector Gauss Rifle [Rating: 72] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Particle Charger Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . . 1 1 1 2 Weapon 2 | . . 2 . . . . Parts Attached 41 | . 5 8 13 6 3 6 Power 8 | . . 2 3 1 1 1 Engine 1 | . . 1 . . . . Core 7 | . . 1 3 1 1 1 Reactor . | . . . . . . . Propulsion 9 | . 2 2 2 1 . 2 Treads 9 | . 2 2 2 1 . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 1 1 4 1 2 2 Device 4 | . . . 3 . 1 . Storage 2 | . 1 . . 1 . . Processor 4 | . . 1 . . 1 2 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 13 | . 2 3 4 3 . 1 Energy Gun 2 | . . . . 1 . 1 Energy Cannon 6 | . . 2 2 2 . . Ballistic Gun 5 | . 2 1 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . . . . . 2 To Critical Strikes . | . . . . . . . Average Backups 6 | . 3 6 9 6 5 7 Power 1 | . 1 . . . 1 2 Propulsion 2 | . 1 4 3 2 1 1 Utility 1 | . . . 1 1 1 2 Weapon 2 | . 1 1 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 16 | . 6 3 4 . . 3 Power 2 | . 1 1 . . . . Propulsion 9 | . 4 2 3 . . . Utility 3 | . 1 . . . . 2 Weapon 2 | . . . 1 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 83 89 84 90 96 93 Engine 2 | . 14 6 . . . . Core 9 | . . 4 10 14 13 11 Treads 20 | . 21 21 17 23 25 20 Device 6 | . . . 6 7 12 10 Storage 8 | . 14 11 9 7 6 5 Processor 7 | . . 7 8 . 3 13 Protection 2 | . . . . 7 6 5 Energy Gun 3 | . . . . 6 6 6 Energy Cannon 13 | . . 9 13 22 20 15 Ballistic Gun 12 | . 27 28 18 . . . Peak Build Rating 72 | . 6 24 33 40 47 72 Average Rating 35 | . 5 16 27 37 45 59 On Entrance 21 | 6 6 6 23 24 39 47 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 59 | 14 19 31 40 53 53 59 Greatest Support 117 | 20 40 40 46 60 80 117 Greatest Overweight (x) 6 | . . . 6 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | . 10 10 10 25 10 10 Average Capacity 9 | . 8 10 10 10 10 10 Most Carried 10 | . 6 10 10 8 6 10 Average Carried 6 | . 2 6 9 6 5 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 9 | 6 2 9 9 6 6 9 Class Distribution -------------------- 51% | Gunner 33% | Skirmisher 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1056 | 200 96 77 280 36 93 274 Remotely . | . . . . . . . Salvage Created 1855 | . 167 248 591 36 93 720 Parts 100 | . 14 16 34 1 9 26 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 7 5 9 . 2 8 Guns 11 | . 7 . 2 . . 2 Cannons 17 | . . 5 7 . 1 4 AOE 2 | . . . . . 1 1 Classes Destroyed 11 | . 3 . 4 . 1 3 Worker 2 | . . . 1 . . 1 Builder 1 | . . . . . . 1 Hauler 1 | . . . 1 . . . Recycler 1 | . . . . . . 1 Watcher 6 | . 1 1 2 1 . 1 Swarmer 6 | . 6 . . . . . Grunt 17 | . 1 5 4 . . 7 Duelist 1 | . . . . . . 1 Sentry 4 | . . . 3 . 1 . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 6 4 6 1 1 6 Combat Bots Only 6 | . 6 3 2 . 1 4 Max Kills in Single Turn 3 | . 2 1 3 1 1 3 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 136 | . 19 8 35 . 9 65 Missed 46 | . 6 . 12 . 5 23 Hits 90 | . 13 8 23 . 4 42 Projectile 90 | . 13 8 23 . 4 42 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 1316 | . 83 123 253 44 141 672 Core 85 | . 9 . 28 44 4 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 366 | . 28 37 72 11 36 182 Core Remaining (%) 97 | 100 96 100 94 93 99 . Volleys Fired 61 | . 11 8 22 1 2 17 Largest 4 | . 2 4 4 4 4 4 Hottest 268 | . 40 166 171 250 250 268 Shots Fired 205 | . 22 30 78 4 8 63 Gun 118 | . 22 18 48 1 2 27 Cannon 87 | . . 12 30 3 6 36 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 88 | . 22 18 48 . . . Thermal 30 | . . . . 1 2 27 Explosive . | . . . . . . . Electromagnetic 87 | . . 12 30 3 6 36 Robot Hit Streak 19 | . 7 13 17 2 4 19 Robot Miss Streak 4 | . 2 1 4 1 1 2 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 130 | . 14 16 46 2 6 46 Core Hits 65 | . 9 9 21 . 3 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 1 3 Burn 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3619 | . 154 333 1228 116 206 1582 Guns 1117 | . 154 66 405 . 21 471 Cannons 1832 | . . 267 649 52 83 781 Explosions 662 | . . . 166 64 102 330 Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 625 | . 154 66 405 . . . Thermal 1154 | . . . 166 64 123 801 Explosive . | . . . . . . . Electromagnetic 1832 | . . 267 649 52 83 781 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . 3 . . Message Errors 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 92 | . . . 32 29 15 16 Projectiles 29 | . . . 16 . . 13 Explosions 63 | . . . 16 29 15 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 199 | . . . . 44 116 39 Shots 4 | . . . . 1 2 1 Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | . . 277 345 206 174 584 Average Temperature 136 | . . 129 84 107 91 209 Received Heat Transfer 606 | . 12 51 126 . 12 405 Effects 16 | . . . 1 . . 15 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . 1 . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 11 | . . 2 3 1 1 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1760 | . . . 200 50 211 1299 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 3 1 . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 154 | . 130 128 108 11 69 154 Initial 34 | . . 24 34 . . . Average 33 | . 66 46 45 1 18 15 Influence Increases 1078 | . 171 188 304 11 99 305 Destroy 0b10 Robot/C 620 | . 140 100 180 . 40 160 Destroy 0b10 Robot/NC 55 | . 5 5 20 5 . 20 Destroy Leader 144 | . 22 22 56 2 20 22 Successful Hack 8 | . 4 . . . . 4 Disable Machine 63 | . . . 9 . 27 27 Destroy Structure 38 | . . 1 9 4 12 12 Lose Combat Pursuer 150 | . . 60 30 . . 60 Influence Decreases 934 | . 104 157 402 10 100 161 Entered New Map 108 | . . 43 64 . 1 . Time Decay 796 | . 104 114 338 10 99 131 Lost Part 30 | . . . . . . 30 Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 12 6 16 1 2 16 Peak Tracking Total 6 | . 4 4 5 1 1 6 Tactical Retreats 7 | . . 2 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 1 3 4 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . 1 . 3 3 Max in Single Turn 3 | . . . 1 . 3 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 6 | . 1 1 2 . 1 1 Terminals 3 | . 1 1 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 11 | . 2 2 3 . 2 2 Successful 6 | . 2 1 1 . 1 1 Failed 5 | . . 1 2 . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . 2 2 . . . Terminals 6 | . 2 2 . . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 3 | . 2 . . . . 1 Robot Analysis 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 1 . 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1357 | . . 236 666 . . 455 Optics 1357 | . . 236 666 . . 455 Traps 111 | . . . 111 . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2594 | . 312 361 700 144 361 716 Spaces Moved 1337 | 1 180 180 336 74 203 363 Core 1 | . . . 1 . . . Treads 1281 | . 126 180 335 74 203 363 Legs 55 | 1 54 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 170 170 170 166 Average Speed 166 | 120 148 166 171 170 170 169 Slowest Speed 350 | 120 160 170 350 170 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 39 22 40 3 5 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . 10 4 11 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . 10 4 11 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 1566 | . 205 225 410 88 214 424 Wait 22 | . . . 2 . . 20 Move 1331 | . 179 179 335 73 202 363 Hop . | . . . . . . . Pick Up 55 | . 4 20 14 3 4 10 Fast Attach 9 | . . 1 7 . . 1 Attach 28 | . 3 4 8 4 3 6 Detach 2 | . . . 1 . . 1 Swap 22 | . 3 4 6 5 2 2 Drop 34 | . 5 9 13 2 1 4 Fire 61 | . 11 8 22 1 2 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 19) 140 | -10/Materials | Discovered new exit (range 6) 299 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Weapon x2 659 | -9/Materials | Discovered new exit (range 10) 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 713 | -8/Materials | Build established: Skirmisher 1318 | -8/Materials | Discovered new exit (range 4) 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1477 | -7/Factory | Discovered new exit (range 9) 1518 | -7/Factory | Entered another Factory area 1518 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -6/Factory | Build established: Gunner 1861 | -6/Factory | Discovered new exit (range 8) 1879 | -6/Factory | Entered another Factory area 1879 | -5/Factory | Evolved 2 slots: Utility x2 2595 | -5/Factory | Self-destructed Last Messages --------------- 02586_ K-01 Serf collects debris. 02586_ U-05 Engineer builds a Wall. 02588_ Power failure, Neutrino Core shutdown. 02588_ U-05 Engineer lays Concrete. 02588_ R-10 Processor collects Corrupted Hvy. Laser. 02588_ U-05 Engineer lays Concrete. 02588_ K-01 Serf collects debris. 02589_ U-05 Engineer builds a Wall. 02589_ K-01 Serf collects debris. 02589_ U-05 Engineer lays Concrete. 02590_ U-05 Engineer builds a Wall. 02590_ U-05 Engineer lays Concrete. 02591_ R-10 Processor collects Corrupted Field Laser. 02591_ U-05 Engineer lays Concrete. 02592_ K-01 Serf collects debris. 02592_ R-10 Processor collects Wheel. 02593_ K-01 Serf collects debris. 02594_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????# # | | ??????????????????????????# ##### ## | | ??????????????????????????# #???# #? | | ??????????????????????????# #???# #? | | ??????????????????????????# #???# #? | | ??????????????????????????##############???# ## | | ?????????? "" ########????# ?## | | ?????????? "" #???????????# ## ## | | ?????????? #############! """ """ ## #? | | ?????????? """ ## ## """ """ ## #? | | ?????????? 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"""??# # | | ???????????????????????????????????? ???# # | | ????????????????????????????????????? ???# + | | ????????????????????????????????????? ????# # | | ??????????????????????????????????????#????# ### | | ???????????????????????????????????????######+#### | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Well Done Challenges ------------ None Game ------ Seed CannonRingParser Manual? 0 Play Time 00:32:36 Cumulative 65.4 hours Start 2026.01.04 @ 15:26:39 End 2026.01.04 @ 16:00:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 47 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd124b59-03f9-4456-a33a-44b5cc7d32e2