Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 13:47:19

Player: DaddyWalrus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (112)     560
Value Destroyed (2933)     2933
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 6069

 Bonus
-------
High Alert Combat Kills    256
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             0/550
Matter                     259/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (19)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           System Shield
           Lightning Gun
           Lightning Gun
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
      Mini Grenade Launcher
           Missile Launcher
     Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
                Wheel
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Deuterium Engine
        Armored Treads
                Wheel
        Compact Wheel
        Compact Wheel
        Armored Wheel
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
       Hardened Medium Armor Plating
                Hacking Suite
                System Shield
                Lightning Gun
                Lightning Gun
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Gun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Missile Launcher
          Heavy Mace
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   10  10  28  4   .   3   57  
  Power                    9    | 1   1   1   2   .   .   .   4   
    Engine                 8    | 1   .   1   2   .   .   .   4   
    Core                   1    | .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   4   3   10  .   .   1   21  
    Treads                 12   | .   1   1   3   .   .   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  29   | 2   3   2   7   .   .   1   14  
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   3   3   6   .   .   1   10  
    Device                 4    | .   .   1   1   .   .   1   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             16   | .   1   2   5   .   .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   3   10  4   .   1   22  
    Energy Gun             5    | .   .   .   1   .   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | 2   2   .   7   1   .   .   14  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   3   2   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   1   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   2   
Parts Lost                 32   | .   1   4   3   .   .   1   23  
  Power                    4    | .   .   .   1   .   .   .   3   
  Propulsion               11   | .   .   2   1   .   .   .   8   
  Utility                  9    | .   .   1   .   .   .   1   7   
  Weapon                   8    | .   1   1   1   .   .   .   5   
  Highest Loss Streak      16   | .   1   2   1   .   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  98  100 100 100 97  
  Engine                   8    | .   5   .   10  11  11  11  8   
  Core                     2    | .   8   13  .   .   .   .   .   
  Treads                   7    | .   .   .   5   11  11  11  9   
  Wheel                    22   | .   27  27  27  22  22  22  17  
  Device                   7    | .   .   .   10  11  11  11  8   
  Storage                  10   | .   14  14  11  11  11  11  9   
  Processor                2    | .   .   .   .   .   .   .   8   
  Protection               13   | .   12  13  11  11  11  11  17  
  Energy Gun               4    | .   .   .   4   .   .   9   8   
  Ballistic Gun            13   | .   28  14  16  15  11  11  8   
  Launcher                 3    | .   .   13  .   5   11  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             107  | 10  93  95  100 100 97  99  107 
  Greatest Support         42   | 20  26  32  42  32  32  32  42  
  Greatest Overweight (x)  10   | .   3   3   4   3   3   3   10  
  Average Overweight (x)   2    | .   1   2   2   3   3   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         23   | 7   17  25  25  25  25  25  25  
  Most Carried             25   | 6   25  25  25  25  25  25  25  
  Average Carried          22   | 3   10  22  24  25  25  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 6   25  24  25  25  25  25  12  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2862 | 202  271  101  711  73   .    250  1254 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4023 | .    244  110  989  53   .    294  2333 
  Parts                    259  | .    14   8    70   11   .    26   130  
Haulers Intercepted        5    | .    .    .    3    .    .    .    2    
Recyclers Shooed           6    | .    .    2    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  94   | .   5   21  22  5   .   7   34  
  Guns                     57   | .   5   .   14  1   .   7   30  
  AOE                      37   | .   .   21  8   4   .   .   4   
Classes Destroyed          17   | .   2   4   5   .   .   1   5   
  Worker                   10   | .   1   .   3   .   .   3   3   
  Builder                  3    | .   .   1   .   1   .   .   1   
  Tunneler                 3    | .   .   .   .   .   .   1   2   
  Hauler                   5    | .   .   .   3   .   .   .   2   
  Recycler                 6    | .   .   .   1   .   .   1   4   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   1   
  Watcher                  6    | .   .   .   1   .   .   .   5   
  Swarmer                  25   | .   .   3   8   4   .   6   4   
  Grunt                    26   | .   5   .   8   .   .   .   13  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   6   .   .   .   9   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   1   3   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                19   | .   .   18  .   1   .   .   .   
  Guerrilla                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           18   | .   2   18  7   5   .   4   7   
  Combat Bots Only         18   | .   2   18  6   4   .   3   4   
Max Kills in Single Turn   5    | .   1   5   3   3   .   2   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   5   3   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               6101 | .    442  446  711  42   .    174  4286 
  Core                     800  | .    129  19   48   .    .    48   556  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    40   .    .    .    76   .    
Volleys Fired              300  | .    35   20   71   5    .    16   153  
  Largest                  2    | .    2    1    2    2    .    2    2    
  Hottest                  88   | .    40   33   70   46   .    88   83   
Shots Fired                563  | .    70   20   138  7    .    32   296  
  Gun                      537  | .    70   3    134  4    .    32   294  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 26   | .    .    17   4    3    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  383  | .    70   3    108  4    .    16   182  
  Thermal                  154  | .    .    .    26   .    .    16   112  
  Explosive                21   | .    .    12   4    3    .    .    2    
  Electromagnetic          5    | .    .    5    .    .    .    .    .    
  Robot Hit Streak         17   | .    11   5    15   3    .    6    17   
  Robot Miss Streak        5    | .    4    3    3    1    .    1    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        7    | .    .    .    .    .    .    1    6    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    
Shots Hit Robots           391  | .    47   11   86   3    .    20   224  
  Core Hits                212  | .    17   45   48   6    .    14   82   
  Critical Kills           4    | .    1    .    2    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
  Critical Strikes         13   | .    1    .    2    1    .    1    8    
    Burn                   7    | .    .    .    .    .    .    1    6    
    Destroy                6    | .    1    .    2    1    .    .    2    
Melee Attacks              16   | .    .    .    .    5    .    .    11   
  Impact                   16   | .    .    .    .    5    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8848 | .    454  1310 1729 301  .    356  4698 
  Guns                     6151 | .    454  16   1106 43   .    356  4176 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2394 | .    .    1294 623  258  .    .    219  
  Melee                    303  | .    .    .    .    .    .    .    303  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4130 | .    454  16   855  43   .    153  2609 
  Thermal                  2235 | .    .    .    465  .    .    203  1567 
  Explosive                2069 | .    .    1183 409  258  .    .    219  
  Electromagnetic          111  | .    .    111  .    .    .    .    .    
  Impact                   303  | .    .    .    .    .    .    .    303  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    1    .    .    .    .    5    
  Average Corruption       4    | .    .    1    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    .    .    51   
    Message Errors         9    | .    .    .    .    .    .    .    9    
    Matter Fused           15   | .    .    .    .    .    .    .    15   
    Heat Flow Errors       5    | .    .    .    .    .    .    .    5    
    Energy Discharges      5    | .    .    .    .    .    .    .    5    
    Parts Rejected         3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        5    | .    .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            325  | .    .    57   95   40   .    .    133  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               193  | .    .    57   95   40   .    .    1    
  Melee                    132  | .    .    .    .    .    .    .    132  
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    .    93   .    1    .    .    .    
  Shots                    5    | .    .    4    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        254  | .    122  60   3    .    .    10   254  
  Average Temperature      58   | .    56   23   3    .    .    10   68   
  Received Heat Transfer   2072 | .    267  20   228  .    .    .    1557 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    
  Impact Corruptions       3    | .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    .    .    .    5    
  Heat Transferred         5047 | .    .    .    940  .    .    555  3552 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             679  | .   151 194 679 428 .   155 626 
  Initial                  264  | .   .   11  .   264 .   .   5   
  Average                  232  | .   45  100 262 364 .   34  408 
Maximum Alert Level        2    | .   .   .   2   2   .   .   2   
  Low Security (%)         56   | 100 100 100 50  .   .   100 16  
  Level 1                  13   | .   .   .   22  37  .   .   20  
  Level 2                  30   | .   .   .   26  62  .   .   62  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   2   .   .   .   11  
  Investigation            3    | .   1   .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   .   .   1   .   .   .   9   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              131  | .   11  25  22  3   .   7   63  
  Peak Tracking Total      20   | .   4   20  5   2   .   3   8   
  Tactical Retreats        5    | .   1   2   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   1   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   2   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          15   | .   .   1   6   .   .   .   8   
  Max in Single Turn       6    | .   .   1   6   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          13   | .   3   1   3   .   2   .   4   
  Terminals                6    | .   2   .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                27   | .   6   1   6   .   2   .   12  
  Successful               13   | .   3   1   2   .   2   .   5   
  Failed                   14   | .   3   .   4   .   .   .   7   
    Catastrophic           2    | .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   4   .   5   .   .   .   8   
  Terminals                17   | .   4   .   5   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             4    | .   .   1   .   .   2   .   1   
  Record                   2    | .   .   .   .   .   2   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   1   .   .   .   1   
  Report Inventory         3    | .   1   .   1   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         4    | .   1   .   1   .   .   .   2   
  Terminals                4    | .   1   .   1   .   .   .   2   
    Botnet                 1    | .   .   .   .   .   .   .   1   
    Operators              3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   .   .   .   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6282 | 42   730  575  781  361  866  967  1960 
Spaces Moved               3686 | 36   553  394  373  227  598  632  873  
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   2    | .    .    .    .    .    .    .    2    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3680 | 32   553  394  373  227  598  632  871  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   130  116  145  145  135  135  
  Average Speed            136  | 76   107  130  130  145  145  144  148  
  Slowest Speed            317  | 80   135  135  145  145  145  145  317  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       67   | 4    73   84   37   63   90   96   91   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    
Spaces Dug                 11   | .    .    3    .    .    .    .    8    
Terrain Destroyed          121  | .    .    40   29   24   .    .    28   
  Melee                    8    | .    .    .    .    .    .    .    8    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      112  | .    .    40   29   24   .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4393 | 47   631  436  546  240  597  654  1242 
  Wait                     128  | .    5    4    38   .    .    .    81   
  Move                     3679 | 35   552  393  372  226  597  631  873  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  75   | 6    21   4    14   .    .    2    28   
  Fast Attach              26   | 6    3    3    5    .    .    .    9    
  Attach                   30   | .    1    3    5    .    .    1    20   
  Detach                   3    | .    1    .    .    .    .    .    2    
  Swap                     62   | .    6    4    18   4    .    2    28   
  Drop                     74   | .    7    5    23   .    .    2    37   
  Fire                     300  | .    35   20   71   5    .    16   153  
  Melee                    16   | .    .    .    .    5    .    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 14)
  254 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  510 | -10/Materials | Discovered new exit (range 8)
  567 | -10/Materials | Core integrity fell below 50%
  773 | -10/Materials | Entered Mines
  774 | -10/Mines     | Assembled infested the area
  779 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  824 | -10/Mines     | Destroyed 18 combat bots
  860 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  915 | -10/Mines     | Learned 2 Materials zone layouts
 1022 | -10/Mines     | Discovered new exit (range 14)
 1220 | -10/Mines     | Found a hidden stash of uninstalled traps
 1311 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1340 | -10/Mines     | Discovered new exit (range 8)
 1348 | -10/Mines     | Entered Materials
 1348 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1349 | -9/Materials  | Identified exit to Mines
 1349 | -9/Materials  | Identified exit to Storage
 1713 | -9/Materials  | Discovered exit to Storage (range 10)
 1797 | -9/Materials  | Discovered new exit (range 13)
 1977 | -9/Materials  | Build established: Scavenger-Mutant
 1995 | -9/Materials  | Discovered exit to Mines (range 12)
 2129 | -9/Materials  | Entered Mines
 2235 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2369 | -9/Mines      | Excavation squad dispatched
 2369 | -9/Mines      | A large section of the Mines collapsed
 2403 | -9/Mines      | Build established: Mutant
 2438 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2438 | -9/Mines      | Discovered new exit (range 5)
 2490 | -9/Mines      | Entered Exiles
 2490 | -9/Exiles     | Found Exiles lab abandoned
 3001 | -9/Exiles     | Discovered new exit (range 10)
 3356 | -9/Exiles     | Entered Mines
 3898 | -8/Mines      | Discovered new exit (range 11)
 4127 | -8/Mines      | Discovered new exit (range 14)
 4323 | -8/Mines      | Entered Materials
 4323 | -8/Materials  | Evolved 2 slots: Utility x2
 5058 | -8/Materials  | Discovered new exit (range 11)
 5268 | -8/Materials  | Lost 3 parts (1p1n1u)
 5527 | -8/Materials  | Discovered new exit (range 8)
 6246 | -8/Materials  | Core integrity fell below 50%
 6280 | -8/Materials  | Core integrity fell below 20%
 6283 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06265_ Slug penetrates G-47 Trooper.
06265_ Wheel destroyed.
06265_ Critical hit (Burn: +37).
06268_ Slug penetrates G-47 Trooper. <x2>
06268_ Slug penetrates Wall.
06269_ Deuterium Engine destroyed.
06271_ Slug penetrates G-47 Trooper.
06271_ Slug penetrates Wall.
06273_ Arm. Treads destroyed.
06274_ Wall collapses.
06274_ System corrupted: Gauss Rifle rejected.
06274_ Slug penetrates G-47 Trooper.
06274_ G-47 Trooper destroyed.
06274_ Penetrated by Slug.
06274_ Scanalyzer disabled.
06277_ Penetrated by Slug.
06278_ Slug penetrates Wall.
06280_ Gauss Rifle destroyed.
06281_ Slug penetrates Wall.
06282_ Dropped Mni. Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ??????????####???????????????????                  |
| ?????????#"""#???????????????????                  |
| ????????##"T"####################                  |
| ????????#         ^     +       #                  |
| ####????#              ##"S     #                  |
|    ######         """  T#""     #                  |
|                   """  #g@]"    #                  |
|            ==     """   #gg     #                  |
|            ==           +*%     #                  |
| ##/######          o    #       #                  |
|     #???#     h    !    #   ""  #                  |
|     #######+#######=    #   ""  #                  |
| "   # !      %=!%=[%    # Y"""  #                  |
|     #         !"!!##### #      !#                  |
| "   # """ ""[!"G%!!#??# ####### #                  |
|    [# """ ""=!"!"=##??#o#????????                  |
| ##### """ """[!*[!#???# #????????                  |
| ????#      !=[%*%[#???#/#????????                  |
| ????#############!#????  ????????                  |
| ????????????????=%#????  ????????                  |
| ????????????????  #????  ????????                  |
| ????????????????  #????  ????????                  |
| ????????????????" +????  ????????                  |
| ????????????????" #????  ????????                  |
| ????????????????" ?????  ????????                  |
| ????????????????  ???????????????                  |
| ????????????????  ???????????????                  |
| ?????????????????#???????????????                  |
| ?????????????????????????????????                  |
| ###################??????????????                  |
|                     ?????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityDimensionalSword
  Manual?         0
Play Time         01:13:51
  Cumulative      232.6 hours
  Start           2022.04.22 @ 12:14:23
  End             2022.04.22 @ 13:47:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             63
Gallery%          74
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f5988d1-4d8f-4ae0-916f-4432c1abcbc0