Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.09 @ 14:24:41 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (160) 160 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 1808 Bonus ------- Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 101/250 Matter 297/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Structural Scanner > --- WEAPON (2) ------- Beam Cannon Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg High-capacity Matter Pod (200) Experimental Sensor Array Terrain Scan Processor Light Assault Rifle Rocket Launcher Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner > --- WEAPON ----------- Beam Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg High-capacity Matter Pod Experimental Sensor Array Terrain Scan Processor Light Assault Rifle Deploy-a-Sentry [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 11 | 7 . 4 . . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads . | . . . . . Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 . 2 . . Device 2 | 1 . 1 . . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 . 1 . . Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . 1 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 . 2 To Critical Strikes . | . . . . . Average Backups 4 | 1 2 4 6 6 Power . | . 1 1 1 1 Propulsion . | . . . 1 1 Utility 1 | . . 1 3 3 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 99 100 93 Engine 13 | . 14 14 14 10 Leg 27 | . 28 28 28 26 Device 13 | . 14 13 14 14 Storage 14 | . 14 14 14 14 Energy Cannon 5 | . . 3 14 14 Ballistic Gun 22 | . 28 24 14 14 Peak Build Rating 9 | 7 7 8 9 9 Average Rating 7 | 5 7 7 8 8 On Entrance 6 | . 7 7 8 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 18 | 12 12 18 18 18 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | 2 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 8 | 7 8 8 10 10 Most Carried 8 | 2 4 6 7 8 Average Carried 4 | 1 2 4 6 7 Final Capacity 10 | 8 8 10 10 10 Final Carried 8 | 2 4 6 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 441 | 252 19 170 . . Remotely . | . . . . . Salvage Created 248 | 50 19 179 . . Parts 29 | 7 5 17 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 8 | . . 8 . . Guns 8 | . . 8 . . Classes Destroyed 4 | 1 1 2 . . Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Swarmer 6 | . . 6 . . Grunt 2 | . . 2 . . Best Kill Streak 4 | 2 1 4 . . Combat Bots Only 4 | . . 4 . . Max Kills in Single Turn 2 | 1 1 2 . . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 54 | . 8 38 . 8 Missed 15 | . 5 10 . . Hits 39 | . 3 28 . 8 Melee 6 | . . . . 6 Projectile 33 | . 3 28 . 2 Critical Strikes 1 | . . 1 . . Damage Taken 454 | . 15 266 . 173 Core 149 | . 5 74 . 70 Absorbed by Shields . | . . . . . Ignored by Resistances 129 | . 6 77 . 46 Core Remaining (%) 100 | 100 . . . . Volleys Fired 32 | 4 2 24 . 2 Largest 2 | 2 2 2 . 2 Hottest 80 | 40 40 40 . 80 Shots Fired 64 | 8 4 47 . 5 Gun 62 | 8 4 47 . 3 Cannon 2 | . . . . 2 Launcher . | . . . . . Special . | . . . . . Kinetic 62 | 8 4 47 . 3 Thermal 2 | . . . . 2 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 3 1 16 . 17 Robot Miss Streak 3 | 1 3 3 . 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 44 | 6 1 35 . 2 Core Hits 16 | 2 1 12 . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 480 | 58 10 388 . 24 Guns 463 | 58 10 388 . 7 Cannons 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 463 | 58 10 388 . 7 Thermal 17 | . . . . 17 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 3 Average Corruption 2 | . 2 3 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . 1 14 3 3 Message Errors 9 | . . 6 2 1 Matter Fused 3 | . 1 1 . 1 Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 193 | . . 193 . 40 Average Temperature 49 | . . 53 . 21 Received Heat Transfer 150 | . . 150 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | . . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | 5 6 90 . . Initial 2 | . 2 . . . Average 16 | 1 1 21 . . Influence Increases 229 | 10 9 210 . . Destroy 0b10 Robot/C 180 | . . 180 . . Destroy 0b10 Robot/NC 15 | 10 5 . . . Destroy Leader 30 | . . 30 . . Successful Hack 4 | . 4 . . . Influence Decreases 229 | 5 14 210 . . Entered New Map 3 | . 3 . . . Time Decay 216 | 5 11 200 . . Lost Part 10 | . . 10 . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 6 9 . 10 Peak Tracking Total 11 | . 5 4 . 11 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . 1 . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 . 1 . Successful 4 | . 3 . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 3 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Branch Access Points 1 | . 1 . . . Zone Layout 2 | . 2 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 2 | . . 2 . . Total Damage 43 | . . 43 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 1170 | 5 112 729 265 59 Structural 796 | . . 472 265 59 Seismic 374 | 5 112 257 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1266 | 96 112 734 265 59 Spaces Moved 918 | 62 88 512 221 35 Core 8 | 8 . . . . Treads . | . . . . . Legs 910 | 54 88 512 221 35 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 117 120 120 120 130 Slowest Speed 190 | 150 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 26 93 62 9 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1018 | 74 91 588 221 44 Wait 50 | . . 44 . 6 Move 914 | 61 87 511 220 35 Hop . | . . . . . Pick Up 8 | 2 2 2 1 1 Fast Attach 8 | 7 . 1 . . Attach 1 | . . 1 . . Detach . | . . . . . Swap 2 | . . 2 . . Drop 2 | . . 2 . . Fire 32 | 4 2 24 . 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . 1 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Entered Mines 238 | -10/Mines | Found a hidden stash of uninstalled traps 303 | -10/Mines | Build established: Mutant 540 | -10/Mines | Discovered new exit (range 6) 663 | -10/Mines | Received a Mining Laser from a helpful Derelict 751 | -10/Mines | Discovered new exit (range 7) 770 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 843 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 845 | -10/Mines | Found Prototype Device 911 | -10/Mines | Discovered new exit (range 6) 934 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 934 | -10/Mines | Discovered new exit (range 5) 943 | -10/Mines | Entered Exiles 977 | -10/Exiles | Met 8R-AWN 994 | -10/Exiles | Met EX-HEX 1029 | -10/Exiles | Met EX-BIN 1047 | -10/Exiles | Aligned with FarCom system 1048 | -10/Exiles | Given EX-Vault access code 1077 | -10/Exiles | Opened EX-Vault 1084 | -10/Exiles | Found Deploy-a-Sentry 1110 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1144 | -10/Exiles | Met EX-DEC 1198 | -10/Exiles | Discovered new exit (range 10) 1208 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1208 | -10/Exiles | Entered Mines 1215 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1228 | -9/Mines | Assembled infested the area 1233 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1258 | -9/Mines | Core integrity fell below 50% 1267 | -9/Mines | Self-destructed Last Messages --------------- 80-VJ8(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 80-VJ8(g) slips back into the shadows. Acquired Rocket Launcher. ALERT: Infestation in the mines, dispatching Demolisher response squad. System corrupted: Matter fused (-10). A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" as-58684 sneak attacks. 4L-IK9(h) Bore Cannon severed. Lgt. Ion Engine destroyed. Aluminum Leg destroyed. System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????? ##### ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????##a##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????######@##?????????????????????? | | ???????????????????###### ##?????????????????????? | | ???????????????###### ##?????????????????????? | | ???????????????###### ######?????????????????????? | | ???????????????## ##### ?????????????????????? | | ???????????????## ######?????????????????????????? | | ?????????????####dd#####?????????????????????????? | | ???????????###### ######### ###??????????????????? | | ??????######### ######### ###??????????????????? | | ??????####### ????????????????? | | ????????????????? | | #############??????????????????? | | ?########## ##############??????????????????? | | ?########### #####?????????????????????????????? | | ?????????#### ####??????????????????????????????? | | ??????????### ??????????????????????????????????? | | ???????????## ??????????????????????????????????? | | ???????????## ??????????????????????????????????? | | ???????????## ??????????????????????????????????? | | ???????????## ???????????????????????????????????? | | ???????????## ???????????????????????????????????? | | ???????????## ??????????????????????????????????? | | ???????????####??????????????????????????????????? | | ???????????####??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptConcussiveRifle Manual? 0 Play Time 00:07:00 Cumulative 174.1 hours Start 2025.11.09 @ 14:16:02 End 2025.11.09 @ 14:24:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 141 Rogue 0 Adventurer 141 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 7% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1414b9ac-7033-43a4-96d6-95dc32a7f361