Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 19:36:43 Player: Gobbopathe Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (67) 335 Value Destroyed (2231) 2231 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 7419 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 98 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 249/290 System Corruption 27% Temperature Cool (11) Location -6/Proximity Caves Parts ------- Power (2) Improved Deuterium Engine Propulsion (2) Enhanced Flexi-carbon Leg Wheel Utility (7) Advanced Visual Processing Unit Improved Targeting Computer Improved Hardlight Generator Hacking Suite Weapon (2) Makeshift Axe Inventory (4) Deuterium Engine Heavy Laser Battle Cannon Advanced Assault Cannon Peak State ------------ Power Light Deuterium Engine Propulsion Improved Carbon-fiber Leg Cesium-ion Thruster Utility Medium Storage Unit Advanced Visual Processing Unit Makeshift Terrain Scan Processor Improved Targeting Computer Makeshift Thermal Plating Hacking Suite System Shield Weapon Latent Energy Streamer Heavy Assault Rifle Inventory Deuterium Engine Light Nuclear Core Improved Deuterium Engine High-capacity Battery Compact Battery Heavy Battle Rifle Makeshift Axe [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . 2 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 100 | 6 15 9 . 5 3 11 10 5 28 . 8 Power 14 | 1 2 . . . . 3 3 1 4 . . Engine 8 | 1 2 . . . . 1 . 1 3 . . Core 6 | . . . . . . 2 3 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 3 3 . . . 3 . 1 5 . 3 Treads 1 | . . . . . . . . . 1 . . Leg 3 | . . . . . . . . . 1 . 2 Wheel 14 | 2 3 3 . . . 3 . 1 1 . 1 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . 2 . . Utility 27 | 1 3 4 . 2 1 2 4 . 9 . 1 Device 8 | . 1 2 . 1 . 1 1 . 1 . 1 Storage 5 | 1 . 1 . . 1 . . . 2 . . Processor 4 | . . . . 1 . . 1 . 2 . . Hackware 3 | . . . . . . 1 1 . 1 . . Protection 7 | . 2 1 . . . . 1 . 3 . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 7 2 . 3 2 3 3 3 10 . 4 Energy Gun 3 | 1 2 . . . . . . . . . . Energy Cannon 19 | . 2 2 . 2 1 2 3 3 3 . 1 Ballistic Gun 7 | 1 2 . . . . . . . 3 . 1 Ballistic Cannon 2 | . . . . . 1 1 . . . . . Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . . . . 4 . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . . . 1 Parts Lost 38 | . 6 3 . . . 2 5 2 15 . 5 Power 6 | . . . . . . 1 1 1 3 . . Propulsion 11 | . 2 2 . . . . . 1 5 . 1 Utility 13 | . . 1 . . . 1 3 . 5 . 3 Weapon 8 | . 4 . . . . . 1 . 2 . 1 Highest Loss Streak 5 | . 3 2 . . . 1 4 1 5 . 5 Average Slot Usage (%) 90 | . 96 99 100 100 100 99 98 83 69 61 83 Engine 8 | . 14 11 11 11 11 8 6 5 4 7 7 Core 2 | . . . . . . 9 7 8 1 . . Leg 1 | . . . . . . . . . 3 . 4 Wheel 15 | . 27 21 22 22 22 18 15 15 . 7 6 Device 8 | . 1 22 22 21 11 8 6 . 2 7 9 Storage 11 | . 14 7 11 11 22 18 15 15 6 7 7 Processor 5 | . . . . . . . . 7 15 15 15 Hackware 5 | . . . . . . 9 14 7 9 7 7 Protection 9 | . 9 13 11 11 11 9 13 7 3 7 6 Energy Cannon 10 | . 10 22 22 22 20 11 7 13 1 . . Ballistic Gun 3 | . 10 . . . . . . . 5 . 7 Ballistic Cannon 1 | . . . . . 1 6 7 1 . . . Slashing Weapon 1 | . . . . . . . . . 5 . 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 12 18 32 32 38 41 48 53 50 48 23 38 Greatest Support 43 | 32 32 22 22 22 22 24 24 24 22 10 43 Greatest Overweight (x) 9 | . . 1 1 1 1 2 2 2 9 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 2 2 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 8 8 Average Capacity 8 | 5 6 8 10 10 10 10 10 10 6 8 7 Most Carried 10 | 2 6 10 10 10 10 10 10 9 9 4 8 Average Carried 6 | 1 5 7 10 9 9 8 8 8 3 3 5 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 8 8 4 Final Carried 10 | 2 6 10 10 10 9 10 8 9 2 4 4 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 11% | Hacker-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1689 | 184 355 104 . . 108 148 161 84 414 . 131 Remotely . | . . . . . . . . . . . . Salvage Created 2568 | . 402 667 . . 174 353 172 223 577 . . Parts 135 | . 32 36 . . 11 24 6 8 18 . . Haulers Intercepted 4 | . . 3 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 2 17 . 4 Prevented 10 | . . . . . . . . 5 5 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 50 | . 11 10 . . 3 8 3 4 11 . . Melee 5 | . . . . . . . . . 5 . . Guns 12 | . 8 . . . . . . . 4 . . Cannons 24 | . 1 10 . . 2 5 3 3 . . . AOE 7 | . 2 . . . 1 2 . . 2 . . Classes Destroyed 12 | . 4 3 . . 2 1 1 1 . . . Builder 4 | . 2 . . . . 2 . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 4 | . . 3 . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 7 | . 2 2 . . . 3 . . . . . Swarmer 11 | . 3 . . . . 6 . . 2 . . Grunt 22 | . 8 7 . . 2 . . 1 4 . . Brawler 3 | . . . . . . . . 1 2 . . Duelist 3 | . . . . . 1 . . . 2 . . Sentry 6 | . . 3 . . . 1 1 . 1 . . Hunter 2 | . . . . . . 1 . 1 . . . Programmer 3 | . . . . . . . 2 1 . . . Best Kill Streak 6 | . 5 5 . . 4 6 1 2 5 . . Combat Bots Only 5 | . 3 5 . . 3 4 1 2 5 . . Max Kills in Single Turn 2 | . 2 1 . . 1 2 1 1 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . 1 1 . . 2 . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 4353 | . 625 337 81 . 96 416 336 451 1748 . 263 Core 1049 | . 98 55 59 . 29 97 46 61 524 . 80 Absorbed by Shields 32 | . . . . . . . . . . . 32 Core Remaining (%) 76 | 100 60 . . . 64 82 . . . . . Volleys Fired 178 | . 47 39 . . 11 28 15 14 23 . 1 Largest 2 | . 2 2 . . 1 2 2 2 2 . 2 Hottest 136 | . 120 136 . . 60 107 107 128 88 . 88 Shots Fired 304 | . 85 78 . . 11 42 29 26 32 . 1 Gun 102 | . 74 . . . . . . . 27 . 1 Cannon 197 | . 6 78 . . 11 42 29 26 5 . . Launcher 5 | . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 111 | . 48 . . . 7 11 13 4 27 . 1 Thermal 154 | . 32 78 . . . 19 12 13 . . . Explosive 5 | . 5 . . . . . . . . . . Electromagnetic 34 | . . . . . 4 12 4 9 5 . . Robot Hit Streak 12 | . 12 12 . . 4 8 5 8 8 . 5 Robot Miss Streak 6 | . 5 4 . . 1 6 2 3 4 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 211 | . 52 52 . . 7 20 17 17 45 . 1 Core Hits 131 | . 25 20 . . 13 22 8 12 31 . . Critical Hits 4 | . . . . . . 2 . 1 1 . . Critical Kills 2 | . . . . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . Melee Attacks 26 | . . . . . . . . . 26 . . Impact . | . . . . . . . . . . . . Slashing 26 | . . . . . . . . . 26 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5651 | . 816 1008 . . 379 1181 479 566 1222 . . Guns 893 | . 515 . . . . . . . 378 . . Cannons 2310 | . 17 1008 . . 125 384 329 422 25 . . Explosions 1781 | . 284 . . . 254 797 150 144 152 . . Melee 667 | . . . . . . . . . 667 . . Ramming . | . . . . . . . . . . . . Kinetic 1240 | . 329 . . . 97 146 185 105 378 . . Thermal 1728 | . 203 1008 . . . 183 134 200 . . . Explosive 311 | . 284 . . . . 27 . . . . . Electromagnetic 1705 | . . . . . 282 825 160 261 177 . . Impact . | . . . . . . . . . . . . Slashing 667 | . . . . . . . . . 667 . . Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . . . . . 5 23 12 17 27 27 27 Average Corruption 19 | . . . . . 4 17 7 15 22 27 27 Corruption Purged . | . . . . . . . . . . . . Effects 192 | . . . . . 5 39 12 27 66 7 36 Message Errors 31 | . . . . . 1 6 3 3 12 . 6 Matter Fused 28 | . . . . . . 5 1 2 11 1 8 Heat Flow Errors 18 | . . . . . 1 1 3 1 7 1 4 Energy Discharges 16 | . . . . . . 3 . 3 6 2 2 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . 3 . 3 3 . 2 Data Loss (major) 4 | . . . . . . . . 1 1 . 2 Misfires 7 | . . . . . . 3 1 . 3 . . Alerts 2 | . . . . . . . . 1 1 . . Misdirections 39 | . . . . . . 7 1 7 10 3 11 Targeting Errors 28 | . . . . . 3 9 2 4 10 . . Weapon Failures 7 | . . . . . . 2 1 2 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 107 | . . 4 . . . 30 . . 73 . . Projectiles 4 | . . 4 . . . . . . . . . Explosions 30 | . . . . . . 30 . . . . . Melee 73 | . . . . . . . . . 73 . . Knockbacks 5 | . . . . . 1 2 1 1 . . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . 1 2 1 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . 103 . 18 . . . Shots 3 | . . . . . . 1 . 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 364 | . 207 148 . . 133 155 250 364 227 114 247 Average Temperature 78 | . 41 50 . . 45 13 75 167 102 75 96 Received Heat Transfer 1088 | . 285 135 . . 54 81 84 51 357 . 41 Effects 2 | . . . . . . . 2 . . . . Interference 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . 1 . 1 . . . Parts Fried 9 | . . . . . 3 4 . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 1 3 . . . . 1 . . . . Heat Transferred 3422 | . 462 2072 . . . 333 222 333 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 2205 | . . . . . 120 1125 690 110 160 . . LE Corruption 46 | . . . . . 5 22 11 3 5 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 516 | . 260 347 5 . 77 516 157 . . . . Average Influence 134 | . 123 90 3 . 23 312 127 . . . . Maximum Alert Level 2 | . 1 1 . . . 2 . . . . . Low Security (%) 81 | . . . . . . . . . . . . Level 1 13 | . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 3 1 . . . 2 2 . . . . Investigation 5 | . 3 . . . . 1 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . 18 15 2 . 3 18 3 6 17 . 3 Peak Tracking Total 5 | . 4 5 2 . 3 5 2 3 5 . 2 Tactical Retreats 13 | . 2 1 . . . . . 2 8 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . 1 . . . . Indirectly 1 | . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 15 | . 1 1 . . . 10 3 . . . . Max in Single Turn 3 | . 1 1 . . . 3 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 28 | . 11 6 1 2 . 4 . . . 4 . Terminals 16 | . 8 4 1 . . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 139 | . 42 20 4 31 . 15 . . . 27 . Successful 113 | . 28 16 1 31 . 10 . . . 27 . Failed 26 | . 14 4 3 . . 5 . . . . . Catastrophic 2 | . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 20 7 4 1 . 10 . . . . . Terminals 63 | . 33 14 4 . . 12 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units 8 | . 5 . . . . 3 . . . . . Scanalyzers 6 | . . 6 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 81 | . 12 6 1 31 . 4 . . . 27 . Record 42 | . . . . 31 . . . . . 11 . Part Schematic 7 | . . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 7 | . 1 2 . . . 1 . . . 3 . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . . Alert Level 2 | . 2 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 5 | . 3 1 . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . 1 . . . . . Report Inventory 3 | . 2 . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 46 | . 25 9 . . . 12 . . . . . Terminals 16 | . 8 4 . . . 4 . . . . . Track 2 | . 1 . . . . 1 . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 7 | . 3 2 . . . 2 . . . . . Disrupt 1 | . 1 . . . . . . . . . . Operators 5 | . 3 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . Tunnel 3 | . 2 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 10 6 1 . . 3 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . 3 . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 3 | . . 1 1 . . . . . . . 1 Largest Group 2 | . . 1 2 . . . . . . . 1 Highest-Rated Group 94 | . . 10 41 . . . . . . . 94 Highest-Rated Ally 94 | . . 10 31 . . . . . . . 94 Total Orders 2 | . . . 2 . . . . . . . . GOTO 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . Ally Attacks 16 | . . . 3 . . . . . . . 13 Total Damage 709 | . . . 66 . . . . . . . 643 Kills 4 | . . . 2 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 5425 | 37 912 880 87 259 147 484 687 364 1025 91 452 Spaces Moved 4162 | 29 848 606 69 259 119 340 463 307 628 91 403 Core 182 | 4 . . . . . . . . 178 . . Treads 26 | . . . . . . . . . 26 . . Legs 340 | . . . . . . . . . 333 . 7 Wheels 3614 | 25 848 606 69 259 119 340 463 307 91 91 396 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 95 100 100 50 100 100 Average Speed 101 | 93 82 90 95 95 95 101 107 101 136 100 104 Slowest Speed 500 | 100 100 95 95 95 95 105 110 110 500 100 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 99 32 18 61 48 39 7 53 82 78 59 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 6 | . 2 . . 1 . 1 . . . 1 1 Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 12 | . . . . . . . . 2 8 . 2 Spaces Dug 8 | . 3 . . . . . 5 . . . . Terrain Destroyed 135 | . 24 . . . 2 88 21 . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 135 | . 24 . . . 2 88 21 . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5019 | 36 975 859 90 272 141 436 621 330 735 92 432 Wait 480 | . 46 192 22 . 8 51 131 . 19 . 11 Move 4151 | 28 847 605 68 258 118 339 462 306 627 90 403 Hop . | . . . . . . . . . . . . Pick Up 45 | 2 11 9 . 3 . 4 3 3 3 . 7 Fast Attach 34 | 6 5 2 . 3 . . . . 15 . 3 Attach 31 | . 4 4 . 1 1 3 6 2 7 . 3 Detach 9 | . . 1 . 1 . . . . 4 2 1 Swap 35 | . 6 3 . 1 2 8 4 3 6 . 2 Drop 28 | . 9 4 . 5 1 3 . . 5 . 1 Fire 178 | . 47 39 . . 11 28 15 14 23 . 1 Melee 26 | . . . . . . . . . 26 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: [*Fac] / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Lost 3 parts (2n1w) 309 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 11) 499 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Discovered new exit (range 7) 751 | -10/Materials | Repaired Sensor Array 782 | -10/Materials | Discovered new exit (range 6) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Utility x2 1089 | -9/Materials | Discovered new exit (range 13) 1830 | -9/Materials | Entered Mines 1830 | -9/Mines | Accompanied by 1 ally 1833 | -9/Mines | Received a Mining Laser from a helpful Derelict 1848 | -9/Mines | Discovered new exit (range 15) 1895 | -9/Mines | Assembled infested the area 1900 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1917 | -9/Mines | Entered Exiles 1930 | -9/Exiles | Discovered new exit (range 15) 1953 | -9/Exiles | Met 8R-AWN 1969 | -9/Exiles | Met EX-HEX 1996 | -9/Exiles | Met EX-BIN 2007 | -9/Exiles | Aligned with FarCom system 2008 | -9/Exiles | Given EX-Vault access code 2032 | -9/Exiles | Opened EX-Vault 2037 | -9/Exiles | Found Prototype Processor 2038 | -9/Exiles | Identified 0b10 Alert Chip 2043 | -9/Exiles | Found Prototype Energy Cannon 2043 | -9/Exiles | Identified Latent Energy Streamer 2046 | -9/Exiles | Found Prototype Slashing Weapon 2046 | -9/Exiles | Identified Longsword +1 2074 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2099 | -9/Exiles | Met EX-DEC 2104 | -9/Exiles | Learned location of Zion (-6) 2168 | -9/Exiles | Discovered new exit (range 10) 2176 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2176 | -9/Exiles | Entered Mines 2319 | -8/Mines | Discovered new exit (range 6) 2323 | -8/Mines | Entered Materials 2323 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2417 | -8/Materials | System corruption reached 10% 2600 | -8/Materials | Identified exit to Storage 2744 | -8/Materials | Discovered new exit (range 14) 2807 | -8/Materials | Entered Factory 2807 | -7/Factory | Evolved 2 slots: Utility x2 3107 | -7/Factory | Build established: Hacker-Mutant 3344 | -7/Factory | System corruption reached 10% 3481 | -7/Factory | Discovered new exit (range 10) 3482 | -7/Factory | Lost 4 parts (1p2u1w) 3494 | -7/Factory | Entered Lower Caves 3619 | -7/Lower Caves | Learned 8 Factory zone layouts 3743 | -7/Lower Caves | Build established: Mutant 3764 | -7/Lower Caves | Spotted B-75 Beast 3852 | -7/Lower Caves | Discovered new exit (range 7) 3858 | -7/Lower Caves | Entered another Lower Caves area 3868 | -7/Lower Caves | Spotted B-75 Beast 3891 | -7/Lower Caves | Discovered new exit (range 12) 3900 | -7/Lower Caves | Lost 3 parts (2n1u) 3941 | -7/Lower Caves | Core integrity fell below 50% 4209 | -7/Lower Caves | Identified exit to Data Miner 4291 | -7/Lower Caves | Build established: Derelict-Mutant 4305 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4364 | -7/Lower Caves | Lost 5 parts (1p2u2w) 4529 | -7/Lower Caves | Core integrity fell below 20% 4567 | -7/Lower Caves | Lost 4 parts (1p1n2u) 4614 | -7/Lower Caves | Build established: Scavenger-Mutant 4883 | -7/Lower Caves | Entered Data Miner 4884 | -7/Data Miner | Discovered new exit (range 6) 4901 | -7/Data Miner | Met Data Miner 4934 | -7/Data Miner | Learned location of Section 7 (-2) 4934 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4952 | -7/Data Miner | Received God Mode back door access code from Data Miner 4974 | -7/Data Miner | Entered Proximity Caves 5210 | -6/Proximity Caves | Escorted by Enhanced Grunt 5341 | -6/Proximity Caves | Spotted B-75 Beast 5426 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05263_ Acquired Adv. Assault Cannon. 05271_ 4J GS9KHOJ L0CTJ<<6PGX0N2FQHDN=/H 05292_ System corrupted: Matter fused (-8). 05314_ System corrupted: Heat flow error (+121). 05347_ System corrupted: Substantial component data lost. 05364_ System corrupted: Matter fused (-6). 05364_ Enhanced Grunt destroyed. 05381_ System corrupted: Energy discharge (-84). 05397_ System corrupted: Heat flow error (+184). 05410_ Dropped Hvy. Assault Rifle. 05413_ System corrupted: Substantial component data lost. 05417_ Imp. Heat Sink destroyed. 05417_ Mak. Thermal Plating destroyed. 05418_ Acquired Prototype Leg. 05418_ Identified Enh. Flexi-carbon Leg. 05420_ Acquired 14 matter. 05420_ Flak Gun destroyed. 05423_ Carbon-fiber Leg destroyed. 05423_ Med. Storage Unit destroyed. 05425_ Acquired Deuterium Engine. Map ----- +----------------------------------------------------+ | ??# ##?# #????????????????????????????????? | | ??## ##?####????????????????????????????????? | | ####### ##????????????????????????????????????? | | # ####?????????????????????????????????? | | #?????????????????????????????????? | | ###### #?????????????????????????????????? | | ##????# ##?????????????????????????????????? | | ###?????## ####??????????????????????????????????? | | ?????????###?????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ######??????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | ###??###??????????????????????????????????? | | #### ##?????????????????????????????????? | | #?????????????????????????????????? | | ### ##????????????????????????????????? | | ####?## #????????????????????????????????? | | ##?????## #?????????#######????????????????? | | ###????## ####????## ###????###???????? | | # ##### ###### ### ##??????? | | ## #;;## ?????? | | #### ?????? | | ###??# [ % ????? | | ##????# ######## ????? | | ##?????####????## [[@ ####?????????? | | #??????????????# ##????????????? | | ##??????????????# ##?????????????? | | # #???????????????# BB #??????????????? | | # #?????????????? BB #??????????????? | | # ##??????????? ## #??????????????? | | # ##????????? ?# #??????????????? | | ## ##?????? #?## #??????????????? | | ?## #????? #???##### #?????????????? | | ??## #?? #?????????# ##?????????????? | | ???## #?## ##??????????? #??????????????? | | ????## #??## #????????????? #?????????????? | | ?????####???# ??????????????? ?????????????? | | ???????????? ???????????????? ????????????? | | ???????????# ?????????????????# ???????????? | | ???????????#??????????????????? #??????????? | | ??????????????????????????????? ????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 135 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartEnhancedMultirail Manual? 0 Play Time 01:26:50 Cumulative 93.1 hours Start 2019.11.11 @ 17:45:27 End 2019.11.11 @ 19:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0 Lore% 51 Gallery% 65 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b54c7aae-b654-4ed9-9ad2-f3dc90d1dccc