Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 18:30:35 Player: TBExtent Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (4373) 4373 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 8549 Bonus ------- High Alert Combat Kills 293 Friendly Fire -327 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Hovering (46) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cooled Airjet Cooled Airjet > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (12) --- Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Melee Analysis Suite Improved Medium Armor Plating Improved Powered Armor System Shield Advanced EMP Blaster Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Impact Mace Chainsword > --- INVENTORY -------- Improved Deuterium Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet Cooled Airjet Improved Propulsion Shielding Improved Medium Armor Plating Improved Powered Armor System Shield Advanced EMP Blaster [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Impact Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 2 . 2 . . Weapon . | . . . . . . . . . Parts Attached 137 | . 19 4 29 29 23 27 4 2 Power 15 | . 3 . 3 1 4 4 . . Engine 13 | . 3 . 2 1 3 4 . . Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 38 | . 4 2 8 11 3 8 1 1 Treads 25 | . 4 . 7 11 3 . . . Leg 3 | . . 2 1 . . . . . Wheel . | . . . . . . . . . Hover 10 | . . . . . . 8 1 1 Flight . | . . . . . . . . . Utility 27 | . 2 . 4 6 3 11 1 . Device 6 | . . . . 2 1 3 . . Storage 11 | . 2 . 4 1 2 2 . . Processor 1 | . . . . . . 1 . . Hackware 3 | . . . . . . 3 . . Protection 6 | . . . . 3 . 2 1 . Artifact . | . . . . . . . . . Weapon 57 | . 10 2 14 11 13 4 2 1 Energy Gun 19 | . 4 1 3 4 7 . . . Energy Cannon 4 | . . . 2 2 . . . . Ballistic Gun 16 | . 3 1 6 3 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 1 1 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 2 1 . 2 . . Slashing Weapon 7 | . 3 . . . . 1 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 11 | . . . 2 2 5 2 . . Parts Lost 54 | . 11 2 13 5 8 9 4 2 Power 10 | . 2 . 2 1 1 3 1 . Propulsion 20 | . 5 . 7 2 4 1 1 . Utility 7 | . . . . 1 . 4 1 1 Weapon 17 | . 4 2 4 1 3 1 1 1 Highest Loss Streak 7 | . 7 2 5 3 5 4 2 2 Average Slot Usage (%) 95 | . 97 100 96 99 95 95 87 75 Engine 7 | . 13 14 5 9 3 6 3 . Core 1 | . . . 4 . 5 . . . Treads 19 | . 23 . 26 27 22 . . . Leg 2 | . 4 28 4 . . . . . Hover 4 | . . . . . . 22 22 15 Device 2 | . . . . . 9 6 7 6 Storage 28 | . 27 28 32 35 36 15 15 15 Processor 1 | . . . . . . 6 7 7 Hackware 3 | . . . . . . 14 15 15 Protection 3 | . . . . 7 . 6 6 7 Energy Gun 4 | . 12 14 4 . 8 . . . Energy Cannon 2 | . . . 2 7 . . . . Ballistic Gun 9 | . 12 14 14 9 9 . . . Slashing Weapon 1 | . 2 . . . . 3 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 144 | 11 58 57 107 138 144 144 34 22 Greatest Support 65 | 20 40 20 60 65 64 40 39 26 Greatest Overweight (x) 7 | . 2 2 3 2 7 3 1 . Average Overweight (x) . | . . 2 1 1 1 . . . Largest Inventory Capacity 44 | . 18 18 28 34 36 44 12 12 Average Capacity 23 | . 16 18 23 33 34 12 12 12 Most Carried 36 | . 18 17 28 34 36 36 12 12 Average Carried 22 | . 15 16 22 33 34 12 11 11 Final Capacity 36 | 6 18 18 28 34 36 12 12 12 Final Carried 36 | 6 18 17 28 33 36 12 10 12 Class Distribution -------------------- 56% | Hauler-Mutant 20% | Hacker-Mutant 12% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Matter Collected 2648 | 200 293 55 669 668 432 259 67 5 Remotely . | . . . . . . . . . Salvage Created 6534 | . 824 42 1689 1710 1600 384 239 46 Parts 338 | . 39 4 103 85 81 12 11 3 Haulers Intercepted 21 | . 2 . 6 6 3 4 . . Recyclers Shooed 9 | . 1 . 8 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 10 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 118 | . 17 3 34 27 28 3 4 2 Melee 7 | . . . . . . 1 4 2 Guns 79 | . 16 3 28 14 18 . . . Cannons 15 | . . . 2 13 . . . . AOE 14 | . . . 4 . 10 . . . Classes Destroyed 13 | . 4 . 4 2 2 1 . . Worker 3 | . . . . 1 2 . . . Builder 1 | . . . . . 1 . . . Hauler 21 | . 2 . 6 6 3 4 . . Recycler 4 | . . . 3 . 1 . . . Operator 6 | . 3 . 2 1 . . . . Watcher 5 | . . . 1 2 1 1 . . Swarmer 35 | . 2 3 15 3 7 . 3 2 Grunt 53 | . 15 . 11 14 13 . . . Brawler 2 | . . . . 1 1 . . . Duelist 3 | . . . 2 . 1 . . . Sentry 21 | . . . 6 9 4 2 . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 13 | . 7 2 7 4 13 1 3 2 Combat Bots Only 7 | . 7 2 6 4 7 1 3 2 Max Kills in Single Turn 5 | . 1 1 2 2 5 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . . . 2 . 4 . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Damage Taken 9251 | . 1346 310 2009 1887 1335 1287 595 482 Core 1497 | . 168 71 221 236 94 295 165 247 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 47 | 100 . 4 44 . 40 . . . Volleys Fired 418 | . 78 27 132 104 77 . . . Largest 2 | . 2 2 2 2 2 . . . Hottest 93 | . 85 65 91 93 80 . . . Shots Fired 785 | . 136 53 245 207 144 . . . Gun 671 | . 136 53 214 129 139 . . . Cannon 106 | . . . 28 78 . . . . Launcher 8 | . . . 3 . 5 . . . Special . | . . . . . . . . . Kinetic 432 | . 78 26 149 112 67 . . . Thermal 272 | . 56 . 57 91 68 . . . Explosive 3 | . . . 3 . . . . . Electromagnetic 78 | . 2 27 36 4 9 . . . Robot Hit Streak 21 | . 11 3 21 13 11 . . . Robot Miss Streak 10 | . 3 10 4 4 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 5 . 6 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 583 | . 94 30 166 135 99 42 13 4 Core Hits 256 | . 41 5 77 61 61 4 5 2 Critical Hits 18 | . . . 6 12 . . . . Critical Kills 5 | . . . 2 3 . . . . Critical Parts Destroyed 11 | . . . 4 7 . . . . Melee Attacks 154 | . 5 . 5 3 . 105 29 7 Impact 90 | . . . 5 3 . 82 . . Slashing 64 | . 5 . . . . 23 29 7 Piercing . | . . . . . . . . . Sneak Attacks 8 | . 3 . 1 . . 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . Damage Inflicted 12402 | . 1267 194 3095 2760 2447 1614 876 149 Guns 6063 | . 997 131 1895 1404 1636 . . . Cannons 1514 | . . . 267 1247 . . . . Explosions 1819 | . . 63 839 106 811 . . . Melee 3003 | . 270 . 94 . . 1614 876 149 Ramming 3 | . . . . 3 . . . . Kinetic 3553 | . 416 23 1202 1215 697 . . . Thermal 4236 | . 558 63 1106 1489 1020 . . . Explosive 316 | . . . 316 . . . . . Electromagnetic 1291 | . 23 108 377 53 730 . . . Impact 1500 | . . . 94 . . 1406 . . Slashing 1503 | . 270 . . . . 208 876 149 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 1 4 4 4 Average Corruption 3 | . . . . . 1 3 4 4 Corruption Purged . | . . . . . . . . . Effects 30 | . . . . . . 9 10 11 Message Errors 7 | . . . . . . 1 2 4 Matter Fused 9 | . . . . . . 3 3 3 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 3 2 Targeting Errors 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 1078 | . 63 . 413 26 9 288 262 17 Projectiles 18 | . . . . 18 . . . . Explosions 430 | . . . 413 8 9 . . . Melee 630 | . 63 . . . . 288 262 17 Knockbacks 5 | . . . . . . 5 . . Impact 5 | . . . . . . 5 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 308 | . . 34 151 . 123 . . . Shots 7 | . . 1 2 . 4 . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 447 | . 390 200 276 447 11 . 228 . Average Temperature 97 | . 100 89 53 132 3 . 107 . Received Heat Transfer 2730 | . 525 . 537 927 441 300 . . Effects 8 | . 2 . . 6 . . . . Energy Bleed 4 | . 2 . . 2 . . . . Interference 1 | . . . . 1 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . 2 3 . . Impact Corruptions 14 | . . . . . . 14 . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 9 | . 2 1 . 4 2 . . . Heat Transferred 7757 | . 1470 100 1545 2666 1976 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Peak Influence 717 | . 208 72 393 573 717 418 . . Average Influence 231 | . 59 33 239 258 489 303 . . Maximum Alert Level 3 | . 1 . 1 2 3 2 . . Low Security (%) 45 | . 98 100 27 45 . 4 . . Level 1 39 | . 1 . 72 32 20 90 . . Level 2 14 | . . . . 21 78 4 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 5 . 1 3 5 5 . . Investigation 8 | . 4 . 1 1 1 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . 1 . . . 3 2 . . Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Distress Signals 16 | . 2 . 7 3 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 243 | . 35 3 73 57 42 18 11 4 Peak Tracking Total 12 | . 7 3 12 6 6 5 5 4 Tactical Retreats 19 | . . . 8 4 2 3 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Traps Triggered 6 | . 2 . . 1 . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Disabled 9 | . 1 . 1 2 5 . . . Max in Single Turn 2 | . 1 . 1 1 2 . . . Garrison Access 3 | . . . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Accessed 38 | . 5 . 10 15 2 6 . . Terminals 29 | . 4 . 8 12 2 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 3 | . . . . 1 . 2 . . Total Hacks 111 | . 15 . 28 44 5 19 . . Successful 56 | . 7 . 17 22 1 9 . . Failed 55 | . 8 . 11 22 4 10 . . Catastrophic 3 | . . . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 57 | . 13 . 14 24 2 4 . . Terminals 88 | . 13 . 24 37 5 9 . . Fabricators 4 | . . . . . . 4 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . Scanalyzers 8 | . . . 3 5 . . . . Garrison Access 7 | . . . . 1 . 6 . . Terminal Hacks 22 | . 3 . 6 8 1 4 . . Part Schematic 2 | . 1 . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 3 | . . . 1 1 . 1 . . Terminal Index 4 | . 1 . 1 1 . 1 . . Locate Traps 1 | . . . . . . 1 . . Registered Components 2 | . . . 1 1 . . . . Registered Prototypes 2 | . . . . 1 . 1 . . Zone Layout 5 | . . . 3 2 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . . Report Inventory 3 | . 1 . 1 1 . . . . Scanalyzer 7 | . . . 2 5 . . . . Insert Component 3 | . . . 1 2 . . . . Analyze 4 | . . . 1 3 . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . Seal Access 3 | . . . . 1 . 2 . . Unauthorized Hacks 20 | . 3 . 8 7 . 2 . . Terminals 18 | . 2 . 8 7 . 1 . . Track 2 | . . . 1 1 . . . . Assimilate 8 | . 1 . 4 3 . . . . Botnet 5 | . . . 2 2 . 1 . . Operators 3 | . 1 . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . Download 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 4 . 10 13 2 4 . . Full Trace Events 3 | . 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 . 1 3 . 1 . . Parts Built 1 | . . . . . . 1 . . Matter 212 | . . . . . . 212 . . Time 106 | . . . . . . 106 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total Allies 6 | . 1 . 3 2 . . . . Largest Group 1 | . 1 . 1 1 . . . . Highest-Rated Group 10 | . 10 . 10 10 . . . . Highest-Rated Ally 10 | . 10 . 10 10 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Turns Passed 9189 | . 1942 145 2038 2315 853 862 593 441 Spaces Moved 4945 | 1 756 35 778 897 290 1034 921 233 Core . | . . . . . . . . . Treads 2480 | . 635 . 653 897 290 5 . . Legs 282 | 1 121 35 125 . . . . . Wheels . | . . . . . . . . . Hover 2183 | . . . . . . 1029 921 233 Flight . | . . . . . . . . . Fastest Speed 42 | 120 120 180 150 173 173 42 42 46 Average Speed 123 | 120 175 180 181 197 196 43 43 46 Slowest Speed 310 | 120 200 180 220 203 310 225 106 46 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 2 97 8 81 76 51 42 96 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 7 | . . 1 . . . . 5 1 Spaces Dug 47 | . 1 . 1 3 . 30 12 . Terrain Destroyed 122 | . 1 7 61 6 5 30 12 . Melee 47 | . 1 . 1 3 . 30 12 . Projectile . | . . . . . . . . . AOE 75 | . . 7 60 3 5 . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total 7097 | . 1237 69 1164 1249 445 1313 1063 557 Wait 1208 | . 337 2 162 162 17 113 103 312 Move 4938 | . 755 34 777 897 289 1033 920 233 Hop . | . . . . . . . . . Pick Up 141 | . 32 2 41 28 20 11 4 3 Fast Attach 21 | . 1 . 2 4 8 5 . 1 Attach 66 | . 11 3 16 7 6 18 4 1 Detach 1 | . . . . 1 . . . . Swap 51 | . 7 1 11 18 9 5 . . Drop 107 | . 11 . 18 25 19 31 3 . Fire 418 | . 78 27 132 104 77 . . . Melee 146 | . 5 . 5 3 . 97 29 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 7 parts (2p2n3w) 359 | -10/Materials | Destroyed 7 combat bots 425 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Core integrity fell below 50% 852 | -10/Materials | Discovered new exit (range 12) 937 | -10/Materials | Lost 3 parts (2n1w) 1183 | -10/Materials | Build established: Scavenger-Mutant 1645 | -10/Materials | Discovered new exit (range 12) 1829 | -10/Materials | Build established: Mutant 1943 | -10/Materials | Entered Mines 1986 | -10/Mines | Discovered new exit (range 6) 2015 | -10/Mines | Core integrity fell below 20% 2088 | -10/Mines | Entered Materials 2088 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2464 | -9/Materials | Discovered new exit (range 13) 2472 | -9/Materials | Lost 4 parts (1p2n1w) 2473 | -9/Materials | Build established: Hauler-Mutant 3367 | -9/Materials | Core integrity fell below 50% 3403 | -9/Materials | Lost 5 parts (1p3n1w) 3430 | -9/Materials | Identified exit to Mines 3616 | -9/Materials | Discovered new exit (range 17) 4015 | -9/Materials | Discovered new exit (range 15) 4126 | -9/Materials | Entered another Materials area 4126 | -8/Materials | Evolved 2 slots: Utility x2 4300 | -8/Materials | Lost 3 parts (1p2n) 4309 | -8/Materials | Discovered new exit (range 7) 4541 | -8/Materials | Discovered new exit (range 14) 4642 | -8/Materials | Garrison activated, responded to threat 4980 | -8/Materials | Garrison activated, responded to threat 5576 | -8/Materials | Discovered new exit (range 15) 5766 | -8/Materials | Discovered new exit (range 9) 5892 | -8/Materials | Identified exit to Storage 6441 | -8/Materials | Entered Storage 6640 | -8/Storage | Destroyed 7 combat bots 6655 | -8/Storage | Lost 5 parts (1p2n2w) 7241 | -8/Storage | First assault squad dispatched 7254 | -8/Storage | Core integrity fell below 50% 7271 | -8/Storage | Discovered new exit (range 10) 7294 | -8/Storage | Entered Factory 7294 | -7/Factory | Evolved 2 slots: Utility x2 7539 | -7/Factory | Lost 4 parts (1p2u1w) 7800 | -7/Factory | Discovered new exit (range 6) 7801 | -7/Factory | Identified exit to Factory 7814 | -7/Factory | Build established: Hacker-Mutant 7878 | -7/Factory | Identified exit to Lower Caves 7912 | -7/Factory | Fabricated Imp. Powered Armor? 8097 | -7/Factory | Lost 3 parts (1p1n1u) 8156 | -7/Factory | Entered Lower Caves 8245 | -7/Lower Caves | Cld. Airjet stolen by Master Thief 8285 | -7/Lower Caves | Learned Factory stockpile data 8508 | -7/Lower Caves | Core integrity fell below 50% 8552 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8746 | -7/Lower Caves | Discovered new exit (range 3) 8747 | -7/Lower Caves | Identified exit to Lower Caves 8749 | -7/Lower Caves | Entered another Lower Caves area 8761 | -7/Lower Caves | Discovered exit to Factory (range 14) 8768 | -7/Lower Caves | Encountered a Warlord checkpoint 9175 | -7/Lower Caves | Core integrity fell below 20% 9190 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08906_ Found Mak. Sword. 08906_ Found Imp. Cooling System. 08907_ Acquired Mak. Sword. 08908_ Acquired 5 matter. 08909_ Acquired Powered Hammer. 08929_ System corrupted: Component data lost. 09004_ 1HOQ3O X 1<8HPVDRRD>LM,OBIO|TK