Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.27 @ 18:11:03 Player: FrigidRock Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (455) 2275 Value Destroyed (22510) 22510 Prototype IDs (62) 1240 Alien Tech Used (7) 1400 Bonus (10164) 10164 TOTAL SCORE: 47889 Bonus ------- High Alert Combat Kills 1744 Follower Combat Kills 1192 Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -272 Cogmind --------- Core Integrity 1/1600 Matter 260/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Melee Analysis Suite Precision Matter Filter Nanoactuators Graphene Brace Experimental Focal Shield Hacking Suite Advanced Trap Extractor > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Graviton Reactor Advanced Medium Treads Centrium Leg Energy Well Experimental Focal Shield Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Improved Lightning Gun Enhanced Quantum Rifle HERF Cannon Core Cannon Hardcell Cannon [Rating: 196] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced VSS Leg Wheel Centrium Wheel Flight Unit Q-thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Experimental Core Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . 2 . . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . 1 Utility 10 | . . . 2 . . . . . . 2 . . . . 2 . . 1 . . . . 2 . . 1 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 547 | 7 6 4 20 2 . 6 14 11 3 30 6 . . 3 69 1 1 50 5 3 4 15 17 20 3 66 34 67 80 Power 70 | 1 1 2 4 . . 2 1 1 . 2 . . . . 5 . . 5 . 1 1 2 1 5 . 5 8 7 16 Engine 20 | 1 1 2 4 . . 1 1 1 . . . . . . 3 . . 2 . 1 . 1 . 1 . . 1 . . Core 6 | . . . . . . 1 . . . 2 . . . . . . . . . . . 1 . . . 1 . . 1 Reactor 44 | . . . . . . . . . . . . . . . 2 . . 3 . . 1 . 1 4 . 4 7 7 15 Propulsion 111 | 2 2 1 4 . . 2 6 2 2 4 . . . . 24 . . 7 . 1 . 2 7 1 2 8 3 18 13 Treads 50 | . 2 . 3 . . . 4 1 2 4 . . . . 4 . . 7 . 1 . 2 2 . . . . 6 12 Leg 30 | . . . . . . 2 2 . . . . . . . 11 . . . . . . . 5 1 2 3 . 3 1 Wheel 24 | 2 . 1 1 . . . . . . . . . . . 9 . . . . . . . . . . 5 3 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 . Utility 175 | 2 1 . 7 . . 2 3 1 . 12 . . . 1 14 1 . 15 3 . 3 6 5 5 1 29 11 25 28 Device 100 | 2 . . 3 . . 1 1 . . 3 . . . . 7 . . 7 3 . . 5 2 3 1 15 5 17 25 Storage 21 | . 1 . 2 . . 1 1 . . 1 . . . . 1 . . 2 . . . . 2 . . 4 2 3 1 Processor 11 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . 1 . 1 3 2 . Hackware 20 | . . . . . . . . . . 7 . . . 1 2 . . 2 . . 1 . . . . 6 . 1 . Protection 23 | . . . 2 . . . . 1 . 1 . . . . 1 1 . 4 . . 2 1 1 1 . 3 1 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 191 | 2 2 1 5 2 . . 4 7 1 12 6 . . 2 26 . 1 23 2 1 . 5 4 9 . 24 12 17 23 Energy Gun 76 | . 2 . 3 1 . . 4 6 1 7 3 . . 1 13 . . 11 . 1 . 2 2 1 . 1 3 2 12 Energy Cannon 60 | . . . . . . . . . . . . . . . 3 . . 6 1 . . 3 1 5 . 15 9 7 10 Ballistic Gun 5 | 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 1 Launcher 29 | . . . 1 . . . . 1 . 1 2 . . . 6 . 1 4 1 . . . 1 3 . 2 . 6 . Special Weapon 16 | . . . . . . . . . . 4 1 . . 1 2 . . 2 . . . . . . . 6 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . 1 . 1 . . . 1 5 . 1 . . . . 7 . . 6 . . 3 . . . . 7 5 7 6 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . System Corruption 26 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 20 . . . . Parts Lost 144 | . . 10 1 1 . . . 1 . 1 . 1 . . 19 . . 4 . 1 . 4 6 4 . 17 13 19 42 Power 25 | . . 3 . . . . . . . . . . . . 1 . . 1 . 1 . . 1 1 . 2 3 3 9 Propulsion 27 | . . 3 . . . . . . . . . . . . 9 . . . . . . . . . . 2 5 3 5 Utility 64 | . . 1 . 1 . . . 1 . . . 1 . . 4 . . 2 . . . 2 4 2 . 11 4 12 19 Weapon 28 | . . 3 1 . . . . . . 1 . . . . 5 . . 1 . . . 2 1 1 . 2 1 1 9 Highest Loss Streak 19 | . . 5 1 1 . . . 1 . 1 . 1 . . 8 . . 1 . 1 . 3 1 2 . 5 7 9 19 To Critical Strikes 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Average Slot Usage (%) 91 | . 99 89 89 89 88 99 94 99 99 96 100 97 92 96 92 93 100 92 94 93 93 96 91 77 78 97 91 67 76 Engine 2 | . 14 12 9 11 11 . 3 9 9 1 . . . . 3 . . 4 . 2 3 . . . . . . . . Core 1 | . . . . . . 10 5 . . 5 7 7 7 7 . . . . . . . 3 5 3 . . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 6 6 5 11 7 7 6 4 4 5 7 8 6 11 Treads 16 | . 18 26 21 22 22 1 22 36 36 29 30 30 30 30 10 . . 19 23 22 23 22 19 . . . . 5 15 Leg 3 | . . . . . . 20 8 . . . . . . . 7 26 26 3 . . . . . 21 21 9 . 1 . Wheel 2 | . 8 . 1 . . . . . . . . . . . 5 . . . . . . . . . . 13 19 3 . Device 13 | . 18 11 20 11 11 21 18 16 9 13 7 5 . . 8 13 13 6 14 17 13 13 18 10 10 17 10 14 23 Storage 7 | . 9 12 9 11 11 11 9 9 9 8 7 7 7 7 9 6 6 5 5 5 5 5 7 5 5 6 11 6 3 Processor 6 | . . . . . . . 8 9 9 7 7 7 7 7 8 6 6 5 5 5 5 5 5 7 10 9 13 8 6 Hackware 11 | . . . . . . . . . . 7 23 23 23 26 20 20 20 20 13 11 13 17 10 7 5 13 8 1 1 Protection 3 | . . . 7 12 11 11 . . 9 3 . . . . . 5 6 5 5 5 4 4 7 6 10 5 7 . 1 Energy Gun 8 | . 20 21 13 16 11 11 17 17 17 12 8 7 7 6 9 . . 5 5 8 11 8 7 3 5 1 . 1 9 Energy Cannon 2 | . . . . . . . . . . . . . . . 2 6 6 2 4 2 . 2 2 3 . 6 8 9 3 Launcher 1 | . . . 1 . . . . . . . 4 7 7 7 . . 6 1 . . . . . 2 5 . . 1 . Peak Build Rating 196 | 9 14 14 17 15 15 20 38 39 39 46 47 47 46 51 68 64 67 105 101 101 106 112 108 108 108 149 153 170 196 Average Rating 79 | 5 12 12 14 14 15 19 30 38 38 42 46 46 46 48 55 62 63 84 97 99 100 105 100 94 102 136 134 122 158 On Entrance 60 | . 9 14 . 15 15 15 20 38 38 39 46 47 46 46 51 62 63 59 94 101 99 106 105 94 102 108 137 101 153 Naked Turns 120 | . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Heaviest Build 131 | 8 17 17 41 41 40 40 57 65 65 96 59 58 57 57 72 70 76 105 105 105 95 103 112 95 77 113 118 128 131 Greatest Support 205 | 20 46 46 46 46 46 46 80 80 80 88 88 88 88 88 96 76 76 108 108 108 108 108 117 81 93 111 80 191 205 Greatest Overweight (x) 17 | . . . . . . 1 . . . 1 . . . . 17 . . 1 . 1 . . 1 1 . 2 4 6 12 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 5 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 20 20 20 15 Average Capacity 17 | 5 7 7 13 15 15 10 16 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 19 15 15 17 20 16 9 Most Carried 20 | 3 7 7 12 14 14 14 20 20 20 20 19 19 19 19 20 19 19 20 18 18 20 20 18 15 15 20 20 19 15 Average Carried 15 | 1 5 6 8 12 14 8 14 19 19 19 18 19 19 18 16 18 17 16 15 16 17 19 16 14 14 16 16 13 8 Final Capacity 20 | 5 8 5 15 15 15 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 20 20 15 5 Final Carried 20 | 3 7 5 12 14 14 8 20 19 20 18 19 19 19 19 19 18 19 17 18 16 20 18 15 15 14 18 18 14 . Class Distribution -------------------- 41% | Hacker-Mutant 22% | Bothacker-Mutant 17% | Mutant 7% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Zion Bothacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Bothacker-Mutant | -3/Research Bothacker-Mutant | -3/Quarantine Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Matter Collected 7816 | 283 63 12 369 26 . 49 167 121 56 369 117 25 . 107 899 17 . 716 70 65 . 180 245 236 47 946 840 901 890 Remotely 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Salvage Created 24400 | 105 266 335 635 47 . 49 608 1517 516 612 550 178 . 67 3078 . . 2099 . 217 . 1491 695 271 148 3126 1213 1970 4607 Parts 1050 | 4 10 7 39 5 . 4 35 90 29 32 29 8 . 4 128 . . 107 . 9 . 49 42 6 5 120 59 66 163 Haulers Intercepted 15 | . . . . . . . 3 2 . 1 1 . . . 2 . . 1 . . . . . . . 1 . 1 3 Recyclers Shooed 10 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . . . 14 7 . 5 . . . . . 8 . 39 . 4 2 . . . . Prevented 38 | . . . . . . . . . . . 18 4 . 1 . . . . . 1 . 10 . 3 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 380 | . 6 14 17 4 . 1 12 24 13 12 10 3 . 2 47 . . 30 . 6 . 22 13 8 2 38 21 28 47 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Guns 180 | . 3 13 12 2 . 1 12 21 12 6 2 . . 1 28 . . 13 . 4 . 14 5 . 2 5 . . 24 Cannons 85 | . . . . . . . . . . . . . . . 8 . . 6 . 2 . 7 2 1 . 19 17 15 8 AOE 62 | . 2 . 5 2 . . . 2 1 6 8 3 . 1 5 . . 9 . . . . 4 6 . 1 . 7 . Classes Destroyed 24 | 2 1 1 4 . . 1 4 1 . 1 . . . 1 1 . . 2 . 1 . . . . . 1 1 2 . Worker 18 | . . . 1 . . . . 2 . 1 . . . . 4 . . 1 . . . . . . . . 1 5 3 Builder 10 | . . . 1 . . . . . . . . . . . 3 . . . . . . . 1 . . 1 2 1 1 Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . . . . . . . 3 2 . 1 1 . . . 2 . . 1 . . . . . . . 1 . 1 3 Recycler 12 | 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 2 5 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 3 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Watcher 28 | . . . . . . . 3 2 . 1 . . . . 4 . . 4 . . . . 2 . . 3 2 2 5 Swarmer 70 | . . . 6 4 . . . 4 6 4 4 . . . 7 . . 5 . 5 . 5 3 3 . 4 5 . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 145 | . 6 2 7 . . . 6 10 5 3 5 2 . . 26 . . 7 . . . 11 3 4 . 21 8 7 12 Brawler 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Duelist 7 | . . . . . . . 1 1 . . . . . . 1 . . . . . . 2 . . . 1 . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 36 | . . . 4 . . . 3 9 2 1 . . . . 2 . . 3 . . . 2 1 . . 2 . 5 2 Specialist 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 2 . Hunter 27 | . . . . . . 1 1 . . . . . . 1 5 . . 3 . . . . . 1 2 3 . . 10 Programmer 58 | . . . . . . . . . . 4 1 . . . 6 . . 7 . . . . 6 . . 5 6 9 14 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Assembled 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 4 5 5 2 . 1 5 8 6 4 6 3 . 1 7 . . 4 . 5 . 7 7 4 2 8 9 9 7 Combat Bots Only 7 | . 3 5 4 2 . 1 5 6 6 4 5 3 . 1 5 . . 4 . 5 . 7 3 4 2 7 7 7 5 Max Kills in Single Turn 4 | 1 2 2 1 2 . 1 1 4 2 4 4 1 . 1 2 . . 2 . 2 . 2 2 2 1 1 2 4 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 Exploded 4 | . 1 . 1 2 . . . 1 1 4 4 1 . 1 1 . . 2 . . . . 2 2 . 1 . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 2911 | . 7 99 83 15 . 15 43 52 27 112 17 18 . 12 394 . . 171 . 92 . 134 88 51 8 378 191 281 623 Missed 904 | . 2 37 19 5 . 3 18 18 7 48 6 7 . 3 134 . . 37 . 27 . 26 40 16 3 120 44 98 186 Damage Taken 31497 | . 97 843 559 59 . 151 321 497 269 706 135 99 . 135 3458 . . 2305 . 775 . 1827 876 564 80 3508 2460 4204 7569 Core 4479 | . 18 150 121 15 . 24 102 27 29 48 12 . . 15 689 . . 443 . 84 . 130 46 . . 448 442 254 1382 Absorbed by Shields 1433 | . . . . . . . . . . . . . . . 68 . . . . . . . . . . 536 158 240 431 Redirected to Shielding 313 | . . . 30 3 . . . . . . . . . . . . . . . . . 19 146 . . 87 . . 28 Ignored by Resistances 10746 | . 29 243 171 22 . 44 94 144 78 212 37 28 . 38 993 . . 560 . 213 . 527 245 162 22 1149 741 1994 3000 Core Remaining (%) 55 | 100 . 32 . . . 60 . . 71 . . . . 89 . . 18 . . . . 34 . . 96 . 23 82 . Volleys Fired 1067 | 4 8 26 42 5 . 7 41 50 18 46 9 5 . 4 172 . . 84 3 19 . 46 30 28 3 134 52 91 140 Largest 4 | 2 2 2 2 2 . 2 2 2 2 2 2 2 . 2 2 . . 2 2 2 . 2 2 2 2 2 2 4 4 Hottest 488 | 40 90 90 101 101 . 79 130 110 100 110 110 91 . 91 120 . . 180 123 180 . 180 334 192 126 334 226 411 488 Shots Fired 2210 | 8 16 49 69 10 . 14 82 100 38 74 12 10 . 9 314 1 . 138 4 34 . 91 52 48 6 219 103 212 497 Gun 1353 | 8 16 49 63 10 . 14 82 97 38 61 6 5 . 3 236 . . 93 1 31 . 75 33 15 3 31 5 7 371 Cannon 727 | . . . . . . . . . . . . . . . 61 1 . 31 . 3 . 16 10 22 . 170 98 192 123 Launcher 104 | . . . 6 . . . . 3 . 3 5 5 . 5 15 . . 10 3 . . . 9 11 3 10 . 13 3 Special 26 | . . . . . . . . . . 10 1 . . 1 2 . . 4 . . . . . . . 8 . . . Kinetic 68 | 8 . 2 8 2 . 7 . . . . . . . . 13 . . . . . . . . . . . . 25 3 Thermal 1490 | . . . 21 5 . 7 82 29 . 47 5 5 . 3 219 1 . 69 1 31 . 75 33 33 3 140 81 158 442 Explosive 44 | . . . 6 . . . . . . 3 . . . . 1 . . 5 3 . . . 9 8 . 1 . 8 . Electromagnetic 582 | . 16 47 34 3 . . . 71 38 14 6 5 . 5 79 . . 60 . 3 . 16 10 7 3 70 22 21 52 Robot Hit Streak 55 | 7 18 20 29 11 . 13 31 17 28 20 12 8 . 12 29 . . 47 . 53 . 28 37 10 3 28 47 28 55 Robot Miss Streak 6 | . 1 2 1 1 . . 3 2 1 2 2 1 . 1 2 . . 1 . 2 . 4 1 1 1 2 2 2 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 23 | . . 2 1 1 . . 3 2 2 . . . . . 6 . . 1 . . . 3 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 1 . . . . . 1 . . 1 . . . 1 . . . . . . 1 Shots Hit Robots 1697 | 7 15 43 59 9 . 12 72 77 28 61 10 8 . 6 243 . . 116 . 28 . 65 39 16 3 153 79 157 391 Core Hits 895 | 3 11 35 29 5 . 3 95 58 25 29 14 6 . 3 110 . . 70 . 7 . 41 29 15 5 70 38 72 122 Critical Kills 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 42 | . . . 2 1 . . 1 . . 1 . . . . 7 . . . . . . . . . . 8 9 7 6 Burn 13 | . . . 2 1 . . 1 . . 1 . . . . 7 . . . . . . . . . . . 1 . . Meltdown 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 4 Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corrupt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61135 | 74 496 700 1212 182 . 152 1356 1905 697 1414 583 342 . 157 7302 . . 5133 . 1341 . 2614 1838 1672 142 6782 3312 7765 13964 Guns 28845 | 74 297 685 710 130 . 152 1350 1536 556 1109 88 76 . 36 4277 . . 3083 . 1278 . 2000 788 30 58 824 49 128 9531 Cannons 21185 | . . . . . . . . . . . . . . . 1494 . . 1045 . 63 . 614 329 221 . 4826 3122 5459 4012 Explosions 10751 | . 199 . 502 52 . . . 355 141 286 495 266 . 121 1485 . . 1005 . . . . 721 1421 84 1132 128 2174 184 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 354 | . . 15 . . . . 6 14 . 19 . . . . 46 . . . . . . . . . . . 13 4 237 Kinetic 1300 | 74 . 10 62 31 . 67 . . . . . . . . 331 . . . . . . . . . . . . 665 60 Thermal 38551 | . 199 . 354 110 . 85 1350 552 141 1166 88 76 . 36 4722 . . 2780 . 1278 . 2000 788 132 58 3350 2571 4588 12127 Explosive 4532 | . . . 336 . . . . . . . . . . . 113 . . 237 . . . . 721 1204 . 399 . 1522 . Electromagnetic 16398 | . 297 675 460 41 . . . 1339 556 229 495 266 . 121 2090 . . 2116 . 63 . 614 329 336 84 3033 728 986 1540 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . . . 1 1 2 3 3 3 3 12 12 12 6 . . . 6 1 1 21 4 12 41 21 Average Corruption 5 | . . . . . . . . 1 1 1 2 3 3 3 5 12 12 3 . . . 6 1 1 1 3 4 25 9 Corruption Purged 16 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . 9 . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 361 | . . . . . . . . 6 6 5 10 7 5 16 80 12 1 26 . . . . 1 8 1 35 19 59 64 Message Errors 102 | . . . . . . . . 4 2 2 6 2 1 3 28 4 . 8 . . . . . . . 11 3 10 18 Matter Fused 75 | . . . . . . . . 1 2 . 2 2 2 4 17 2 1 4 . . . . . 2 . 7 5 12 12 Heat Flow Errors 39 | . . . . . . . . . . . . . 1 1 6 1 . 3 . . . . . 3 1 8 5 6 4 Energy Discharges 36 | . . . . . . . . . . . 1 2 1 5 7 1 . 6 . . . . . 1 . 3 2 6 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Parts Fused 5 | . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . 1 1 . Data Loss (minor) 32 | . . . . . . . . . . 2 1 . . 1 6 2 . 1 . . . . 1 1 . 2 1 6 8 Data Loss (major) 9 | . . . . . . . . . . . . . . . 4 . . 2 . . . . . 1 . 2 . . . Misfires 18 | . . . . . . . . 1 2 . . 1 . 2 4 1 . 1 . . . . . . . 1 2 . 3 Alerts 7 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . 2 1 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Weapon Failures 22 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 12 6 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . Overflow Damage 1080 | . . . 33 . . . . . . . . . . 2 143 . . 86 . . . 8 35 56 . 111 110 301 195 Projectiles 736 | . . . . . . . . . . . . . . . 55 . . 86 . . . 8 . . . 86 89 250 162 Explosions 311 | . . . 33 . . . . . . . . . . 2 88 . . . . . . . 35 56 . 25 21 51 . Melee 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Knockbacks 9 | . . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . 2 1 Impact 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Kinetic 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 850 | . 55 4 38 5 . . . 112 82 38 . . . . 164 . . 80 . . . . 16 36 . 8 54 79 79 Shots 44 | . 2 . 2 1 . . . 5 3 1 . . . . 8 . . 3 . . . . 1 2 . 2 1 11 2 Rammed 42 | . . 3 1 . . . 1 1 . . . . . . 4 . . . . . . . . . . . 2 2 28 Targets Rammed 52 | . . 3 1 . . 1 1 1 . 1 . . . . 8 . . . . . . . . . . . 2 2 32 Kicked 5 | . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 Highest Temperature 583 | . 120 191 399 54 . . 198 20 31 9 60 44 87 218 279 123 . 569 . 345 . 273 123 211 228 41 147 499 583 Average Temperature 99 | . 45 89 104 23 . . 72 6 13 6 19 26 50 62 72 64 . 112 . 164 . 80 76 72 124 21 57 153 105 Received Heat Transfer 5421 | . 30 55 213 . . 36 126 225 126 102 18 27 . . 1079 . . 240 . 96 . 496 111 84 . 789 388 328 852 Effects 52 | . . . . . . . . . . . . . . . 4 . . 10 . 3 . . . . . . . 15 20 Shutdowns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 Energy Bleed 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 Interference 21 | . . . . . . . . . . . . . . . 2 . . 3 . 3 . . . . . . . 9 4 Matter Decay 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 29 | . 1 1 . . . . . 2 . . 1 . . . 4 . . 3 . . . . 1 1 . 10 . . 5 Combat Hostiles 25 | . 1 1 . . . . . 1 . . . . . . 4 . . 2 . . . . 1 1 . 10 . . 4 Parts Fried 95 | . 1 2 1 . . . . 4 2 3 1 . . 1 8 . . 13 . . . 5 4 . . 34 4 2 10 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Melted 24 | . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . 3 5 5 7 Combat Hostiles 23 | . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . 3 4 5 7 Parts Melted 107 | . . . 2 1 . 1 1 2 . 8 . . . . 13 . . 5 . 2 . 1 4 . . 6 11 11 39 Heat Transferred 43794 | . 250 . 753 272 . 222 1985 929 150 1754 148 148 . 74 6753 . . 2646 . 1036 . 1961 925 187 74 3282 2583 4268 13394 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | . 2 . 2 1 . . . 5 3 3 . . . . 6 . . 4 . . . . . . 1 . 1 . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Peak Influence 1116 | 10 113 98 256 193 . 75 286 330 526 454 . . . . 337 . . 390 . . . . 778 . . 523 284 630 1116 Initial 450 | . 5 33 . 84 . . . 13 6 239 . . . . 150 . . 28 . . . . 450 . . 159 44 76 321 Average 214 | 5 49 61 119 143 . 51 81 124 318 118 . . . . 119 . . 185 . . . . 588 . . 179 146 340 594 Maximum Alert Level 4 | . . . 1 . . . 1 1 2 2 . . . . 1 . . 1 . . . . 3 . . 2 1 2 4 Low Security (%) 62 | 100 100 100 74 100 . 100 87 75 26 77 . . . . 86 . . 52 . . . . . . . 62 71 44 . Level 1 20 | . . . 25 . . . 12 24 44 15 . . . . 13 . . 47 . . . . . . . 33 28 . 26 Level 2 13 | . . . . . . . . . 28 7 . . . . . . . . . . . . 86 . . 4 . 54 45 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . 2 . 3 . . . . 3 . 7 . . . . 22 . . 11 . . . 1 3 . . 12 6 12 14 Investigation 20 | . 2 . 2 . . . . . . 2 . . . . 4 . . 2 . . . . . . . 4 . . 4 Extermination 31 | . . . . . . . . . . 3 . . . . 9 . . 3 . . . . 2 . . 2 4 4 4 Reinforcement 27 | . . . 1 . . . . 1 . 2 . . . . 6 . . 5 . . . . 1 . . 3 2 4 2 Assault 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . 1 3 Garrison 10 | . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . 1 . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . 1 1 Haulers Reinforced 7 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Distress Signals 16 | . . . 1 . . . 1 1 . . . . . . 1 . . 2 . . . 1 3 . . 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 626 | . 6 26 26 7 . 6 21 29 15 25 14 6 . 4 76 . . 52 . 7 . 26 27 10 2 78 34 46 83 Peak Tracking Total 13 | . 3 8 4 3 . 5 4 4 7 4 5 5 . 2 6 . . 6 . 5 . 9 6 5 2 13 5 11 8 Tactical Retreats 60 | . . 3 2 . . 1 1 1 2 2 1 1 . . 10 . . 4 . 2 . 5 6 3 . 5 2 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 27 | . . . . . . . . 4 . 9 . . . . 3 . . . . . . . 1 . . 7 2 . 1 Indirectly 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 8 | . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 3 . . Reused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . 1 . . 1 . . 3 . . . . . 2 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 44 | . 1 . 4 . . . 1 3 3 1 . . . . 7 . . 11 . . . . 1 . . 2 3 4 3 Max in Single Turn 6 | . 1 . 2 . . . 1 1 1 1 . . . . 3 . . 6 . . . . . . . 1 1 1 3 Garrison Access 8 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 3 1 . 2 Garrison Relay 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 90 | . 6 . 4 . . . 4 7 2 9 . . . . 14 . . 12 . . 5 . . 1 . 10 9 3 4 Terminals 59 | . 5 . 4 . . . 4 6 2 5 . . . . 10 . . 9 . . . . . . . 4 6 2 2 Fabricators 7 | . . . . . . . . . . 1 . . . . 3 . . 2 . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 2 2 . . Garrison Access 9 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 3 1 . 2 Total Hacks 257 | . 16 . 16 . . . 10 16 3 23 . . . . 36 . . 57 . . 18 . . 1 . 29 16 7 9 Successful 151 | . 10 . 10 . . . 6 12 . 13 . . . . 20 . . 24 . . 18 . . 1 . 23 10 2 2 Failed 106 | . 6 . 6 . . . 4 4 3 10 . . . . 16 . . 33 . . . . . . . 6 6 5 7 Catastrophic 18 | . 1 . 1 . . . 1 2 . . . . . . 3 . . 3 . . . . . . . 1 . 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 7 . 11 . . . 6 12 1 15 . . . . 19 . . 21 . . . . . . . 10 3 5 5 Terminals 177 | . 15 . 16 . . . 10 15 3 18 . . . . 27 . . 42 . . . . . . . 9 11 6 5 Fabricators 17 | . . . . . . . . . . 2 . . . . 7 . . 5 . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Scanalyzers 26 | . . . . . . . . . . . . . . . 2 . . 10 . . . . . . . 10 4 . . Garrison Access 15 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 7 1 . 4 Terminal Hacks 85 | . 6 . 5 . . . 4 9 . 6 . . . . 10 . . 12 . . 18 . . 1 . 6 6 2 . Record 7 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 1 . . Part Schematic 6 | . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . 1 . . Robot Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . . . . . . . . . . 1 . . 1 . . 4 . . . . . 1 . . Prototype ID Bank 7 | . 1 . 1 . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 7 | . 1 . 1 . . . 1 . . 1 . . . . 1 . . 1 . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 21 | . 1 . 3 . . . 2 3 . 1 . . . . 2 . . 4 . . . . . . . 3 1 1 . Locate Traps 4 | . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Disarm Traps 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Status 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . 2 . . . . 6 . . 1 . . . . . . . 2 . . . Load Schematic 6 | . . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . . 1 . . . Build 5 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . . . . . . . . . . . . . 2 . . 8 . . . . . . . 10 2 . . Insert Component 13 | . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . 5 2 . . Analyze 9 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . 5 . . . Garrison Access Hacks 5 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 1 . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 28 | . 4 . 5 . . . 2 2 . 4 . . . . 2 . . 3 . . . . . . . 3 1 . 2 Terminals 20 | . 3 . 5 . . . 2 2 . 2 . . . . 2 . . 2 . . . . . . . 1 1 . . Botnet 18 | . 3 . 3 . . . 2 2 . 2 . . . . 2 . . 2 . . . . . . . 1 1 . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 2 Restock 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Eject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 4 . 3 . . . 4 5 2 6 . . . . 11 . . 10 . . . . . . . 9 7 3 3 Full Trace Events 12 | . 1 . 2 . . . . . . 1 . . . . 4 . . . . . . . . . . 3 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . 1 . . Robots Built 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 268 | . . . . . . . . . . . . . . . 268 . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . . . 1 . . 15 . . . . 4 . . 4 . . . . 4 5 . . Parts Built 5 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 221 | . . . . . . . . . . 106 . . . . 53 . . . . . . . . . . 62 . . . Total Part Build Rating 31 | . . . . . . . . . . 12 . . . . 12 . . . . . . . . . . 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . 4 1 . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . 4 . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . . . . . . . . . . 7 1 . . 1 2 . . 2 . . . . . . . 5 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 18 | . . . . . . . . . . 7 1 . . 1 2 . . 2 . . . . . . . 5 . . . Robot Hacks Applied 22 | . . . . . . . . . . 8 1 . . 1 2 . . 4 . . . . . . . 6 . . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . find_shortcuts 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . scatter_targeting 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . disable_weapons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . overwrite_iff 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . formatsys_high 13 | . . . . . . . . . . 6 1 . . 1 1 . . 1 . . . . . . . 3 . . . Relay Couplers Released 26 | . . . . . . . . . 8 3 . . . . . . . 4 . . . . . . . 8 . . 3 Ejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Machine Destruction 10 | . . . . . . . . . 8 . . . . . . . . 1 . . . . . . . 1 . . . Programmers 12 | . . . . . . . . . . 3 . . . . . . . 3 . . . . . . . 3 . . 3 Attached 11 | . . . . . . . . . . 5 . . . 1 . . . 1 . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total Allies 30 | . . . . . . . . . . 6 1 . . 1 5 . 1 1 . . . 2 1 . . 4 . . 8 Largest Group 8 | . . . . . . . . . . 3 3 1 1 2 3 3 4 4 . . . 2 1 . . 2 . . 8 Highest-Rated Group 225 | . . . . . . . . . . 80 80 32 32 68 90 90 225 225 . . . 77 47 . . 106 . . 116 Highest-Rated Ally 135 | . . . . . . . . . . 32 32 32 32 36 41 30 135 135 . . . 47 47 . . 64 . . 15 Total Orders 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 194 | . . . . . . . . . . 12 8 3 . 7 27 . 2 27 . . . 10 6 . . 37 . . 55 Total Damage 5000 | . . . . . . . . . . 288 333 91 . 78 769 . 66 992 . . . 296 196 . . 989 . . 902 Kills 45 | . . . . . . . . . . 4 2 2 . 2 8 . 1 13 . . . 1 1 . . 5 . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Robot Analysis Total 8 | . 1 . . . . . . . . . . . . . 1 . . 1 . . 4 . . . . . 1 . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 1 . . 2 . . . . . 2 . 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Turns Passed 26783 | 61 352 512 769 278 202 454 943 851 567 2346 529 429 246 641 4179 278 10 2129 429 893 271 1209 715 770 103 2175 993 1170 2279 Spaces Moved 14343 | 47 260 304 429 159 127 271 470 372 290 1028 295 205 148 375 2347 228 7 1046 242 386 153 585 322 673 92 1155 575 588 1164 Core 435 | 7 . 66 100 . . . . . . . . . . . 1 . . . . . . . . . . . . . 261 Treads 8396 | . 126 238 305 159 127 3 301 372 290 1028 295 205 148 375 736 . . 861 242 386 153 585 304 . . . . 254 903 Legs 2877 | . . . . . . 268 169 . . . . . . . 729 228 7 185 . . . . 18 673 92 508 . . . Wheels 2527 | 40 134 . 24 . . . . . . . . . . . 881 . . . . . . . . . . 647 575 226 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . Fastest Speed 28 | 50 80 50 50 160 160 120 120 170 170 167 167 167 167 167 95 120 120 120 170 170 170 170 90 90 97 90 104 28 50 Average Speed 142 | 75 118 136 130 160 160 120 152 170 170 178 167 167 167 167 137 120 120 164 170 170 170 170 166 97 97 105 110 128 130 Slowest Speed 900 | 80 160 160 160 160 160 240 170 170 170 250 167 167 167 167 900 120 120 250 170 250 170 170 250 182 112 186 170 271 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Exploration Rate (%) 41 | 3 40 63 46 43 51 49 41 71 34 31 57 44 12 62 50 52 5 30 36 56 62 64 16 61 15 29 66 21 30 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 6 | . 1 . . . . . . . . 1 . . . . . . . . . . 3 1 . . . . . . . Known Exits Taken 10 | . 1 . 1 . . . 1 1 . 1 . . . . 1 . . 1 . . . . 1 . . 1 1 . . Unknown Exits Taken 18 | 1 . 1 . 1 1 1 . . . . 1 1 1 1 . 1 1 . 1 1 1 1 . 1 1 . . 1 . Scrap Searched 13 | . . 2 . . . . . . . . 2 . . 3 . 2 . . 2 1 . . . 1 . . . . . Spaces Dug 240 | . . . . . . . . . . 36 . . . . 19 . . 40 54 . . 9 4 23 . 27 . 26 2 Terrain Destroyed 854 | . 3 . 41 4 . . . 24 12 41 . . . . 88 1 . 91 54 2 . 21 92 134 15 52 14 131 34 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 198 | . . . . . . . . . . . . . . . 31 1 . 7 1 2 . 21 6 26 1 36 10 36 20 AOE 656 | . 3 . 41 4 . . . 24 12 41 . . . . 57 . . 84 53 . . . 86 108 14 16 4 95 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total 18679 | 62 287 352 567 173 126 385 623 496 330 1470 317 283 147 382 2991 233 9 1322 256 587 164 705 445 737 99 1899 833 820 1579 Wait 2091 | . 5 15 62 4 . 94 50 38 12 342 5 74 . . 328 2 . 83 . 180 . 41 62 2 . 450 129 23 90 Move 14312 | 46 259 303 428 158 126 270 469 371 288 1027 294 204 147 374 2346 227 6 1045 241 385 152 584 321 672 91 1154 574 587 1163 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 173 | 5 4 . 6 2 . . 24 7 5 4 1 . . 1 20 1 . 13 4 . 2 9 4 4 1 30 6 7 13 Fast Attach 291 | 5 4 1 14 1 . 3 10 6 . 17 . . . . 27 . . 24 . . 5 1 9 6 . 27 24 46 61 Attach 144 | 2 . 3 4 . . 2 1 2 1 6 . . . 1 22 . 1 11 3 2 . 10 4 6 1 19 7 18 18 Detach 86 | . . 1 3 . . . 1 4 . 7 . . . . 11 . 2 10 . . 3 1 2 4 . 6 7 13 11 Swap 119 | . 2 . 2 1 . 1 3 3 2 7 6 . . 2 20 1 . 15 2 1 . 4 4 8 2 21 5 3 4 Drop 286 | . 5 . 5 2 . 7 23 14 4 11 . . . . 29 2 . 34 3 . 2 2 8 7 1 32 19 30 46 Fire 1067 | 4 8 26 42 5 . 7 41 50 18 46 9 5 . 4 172 . . 84 3 19 . 46 30 28 3 134 52 91 140 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 8 | . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 3 Kick 5 | . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . Crush 40 | . . 1 1 . . . 1 1 . 1 . . . . 3 . . . . . . . . . . . . 2 30 Escape Stasis 40 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . 24 8 . . Rewire 17 | . . . . . . . . . . 2 2 . . . . . . 3 . . . 7 1 . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar) -8/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 581 | -10/Mines | Learned Materials emergency access door positions 688 | -10/Mines | Assembled infested the area 693 | -10/Mines | Assisted by a Guerilla fighting off Assembled 864 | -10/Mines | Lost 4 parts (1p1u2w) 907 | -10/Mines | Core integrity fell below 50% 909 | -10/Mines | Discovered new exit (range 14) 926 | -10/Mines | Entered Materials 926 | -9/Materials | Evolved 2 slots: Utility x2 937 | -9/Materials | Lost 5 parts (1p3n1w) 1317 | -9/Materials | Discovered new exit (range 9) 1359 | -9/Materials | Identified exit to Mines 1695 | -9/Materials | Entered Mines 1745 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1832 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1967 | -9/Mines | Discovered new exit (range 5) 1973 | -9/Mines | Entered Exiles 2013 | -9/Exiles | Met 8R-AWN 2039 | -9/Exiles | Met EX-HEX 2082 | -9/Exiles | Met EX-BIN 2101 | -9/Exiles | Met EX-DEC 2132 | -9/Exiles | Build established: Scavenger-Mutant 2156 | -9/Exiles | Discovered new exit (range 14) 2175 | -9/Exiles | Entered Mines 2618 | -8/Mines | Discovered new exit (range 9) 2629 | -8/Mines | Entered Materials 2629 | -8/Materials | Evolved 2 slots: Propulsion x2 3256 | -8/Materials | Build established: Mutant 3405 | -8/Materials | Discovered new exit (range 16) 3418 | -8/Materials | Identified exit to Storage 3572 | -8/Materials | Entered Storage 3665 | -8/Storage | Discovered new exit (range 12) 3930 | -8/Storage | Used back door to open Recycling access 4146 | -8/Storage | Discovered new exit (range 10) 4272 | -8/Storage | Garrison activated, responded to threat 4422 | -8/Storage | Identified exit to Garrison 4423 | -8/Storage | Entered Garrison 4441 | -8/Garrison | Triggered checkpoint 4486 | -8/Garrison | Garrison Relay disabled 4699 | -8/Garrison | Installed Relay Interface Framework 4821 | -8/Garrison | Triggered checkpoint 4855 | -8/Garrison | Garrison Relay disabled 4965 | -8/Garrison | Discovered new exit (range 15) 4990 | -8/Garrison | Entered Factory 4990 | -7/Factory | Evolved 2 slots: Utility x2 5662 | -7/Factory | Fabricated Imp. Kinecellerator? 5769 | -7/Factory | Build established: Hacker-Mutant 6251 | -7/Factory | Discovered new exit (range 15) 6355 | -7/Factory | Build established: Bothacker-Mutant 6487 | -7/Factory | Discovered new exit (range 6) 6517 | -7/Factory | Identified exit to Lower Caves 7336 | -7/Factory | Entered Lower Caves 7336 | -7/Lower Caves | Accompanied by 3 allies 7469 | -7/Lower Caves | Lost 3 allies 7702 | -7/Lower Caves | Encountered a Warlord checkpoint 7835 | -7/Lower Caves | Discovered new exit (range 5) 7865 | -7/Lower Caves | Entered another Lower Caves area 7865 | -7/Lower Caves | Accompanied by 1 ally 7866 | -7/Lower Caves | Encountered a Warlord checkpoint 8172 | -7/Lower Caves | Spotted B-75 Beast 8282 | -7/Lower Caves | Discovered new exit (range 4) 8294 | -7/Lower Caves | Entered Zion 8294 | -7/Zion | Accompanied by 1 ally 8320 | -7/Zion | Given the Hacking Drone Bay 8517 | -7/Zion | Discovered new exit (range 14) 8540 | -7/Zion | Entered Proximity Caves 8540 | -6/Proximity Caves | Accompanied by 1 ally 8544 | -6/Proximity Caves | Spotter reported a threat 8956 | -6/Proximity Caves | Learned Factory terminal intel 9034 | -6/Proximity Caves | Learned Factory stockpile data 9090 | -6/Proximity Caves | Discovered new exit (range 15) 9181 | -6/Proximity Caves | Entered Factory 9181 | -6/Factory | Accompanied by 1 ally 9181 | -6/Factory | Evolved 2 slots: Utility x2 9182 | -6/Factory | Identified exit to Extension 9184 | -6/Factory | Loaded intel: 28 terminal locations 9438 | -6/Factory | Fabricated Lrn. Proton Cannon? 10266 | -6/Factory | Discovered new exit (range 12) 10345 | -6/Factory | Build established: Hacker-Mutant 10461 | -6/Factory | Discovered exit to Extension (range 6) 11078 | -6/Factory | Lost 8 parts (1p4n2u1w) 11209 | -6/Factory | Garrison activated, responded to threat 11411 | -6/Factory | Core integrity fell below 50% 11430 | -6/Factory | Fabricated L-41 Fighter? 11569 | -6/Factory | Lost 3 parts (1u2w) 12242 | -6/Factory | System corruption reached 10% 12327 | -6/Factory | Discovered new exit (range 14) 12548 | -6/Factory | Identified exit to Lower Caves 13173 | -6/Factory | Fabricated L-41 Fighter (x3) 13242 | -6/Factory | Core integrity fell below 20% 13360 | -6/Factory | Entered Lower Caves 13360 | -6/Lower Caves | Accompanied by 3 allies 13468 | -6/Lower Caves | Encountered a Warlord checkpoint 13623 | -6/Lower Caves | Discovered new exit (range 9) 13638 | -6/Lower Caves | Entered another Lower Caves area 13638 | -6/Lower Caves | Accompanied by 3 allies 13639 | -6/Lower Caves | AD-0RF showed up to help 13641 | -6/Lower Caves | AD-0RF revealed a hidden path 13648 | -6/Lower Caves | Entered Factory 13648 | -5/Factory | Accompanied by 4 allies (AD-0RF) 13648 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14032 | -5/Factory | Identified exit to Upper Caves 14070 | -5/Factory | Lost 3 allies 14134 | -5/Factory | Discovered new exit (range 11) 14594 | -5/Factory | Cargo convoy interrupted 14859 | -5/Factory | Found Prototype Device 14859 | -5/Factory | Identified Adv. Particle Accelerator 14871 | -5/Factory | Found Prototype Launcher 14871 | -5/Factory | Identified Com. Tesla Bomb Launcher 14979 | -5/Factory | Found PL-3XN's Ring of Power 15777 | -5/Factory | Entered Upper Caves 16119 | -5/Upper Caves | Encountered a Warlord checkpoint 16152 | -5/Upper Caves | Discovered new exit (range 6) 16206 | -5/Upper Caves | Entered another Upper Caves area 16435 | -5/Upper Caves | Spotted B-75 Beast 16548 | -5/Upper Caves | Core integrity fell below 50% 16827 | -5/Upper Caves | Destroyed B-75 Beast 17024 | -5/Upper Caves | Learned 4 Factory zone layouts 17052 | -5/Upper Caves | Encountered a Warlord checkpoint 17053 | -5/Upper Caves | Discovered new exit (range 15) 17099 | -5/Upper Caves | Entered Zhirov 17099 | -5/Zhirov | Discovered new exit (range 3) 17130 | -5/Zhirov | Met Zhirov 17167 | -5/Zhirov | Learned location of Quarantine (-3) 17167 | -5/Zhirov | Learned location of Testing (-2) 17167 | -5/Zhirov | Learned location of Command (-1) 17193 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17226 | -5/Zhirov | Found Alien Artifact 17226 | -5/Zhirov | Identified Integrated Dissipator 17226 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17306 | -5/Zhirov | Found Alien Artifact 17370 | -5/Zhirov | Entered Proximity Caves 17373 | -4/Proximity Caves | Spotter reported a threat 17375 | -4/Proximity Caves | Spotter reported a threat 17455 | -4/Proximity Caves | Spotter reported a threat 17653 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17696 | -4/Proximity Caves | Lost 3 parts (1u2w) 17701 | -4/Proximity Caves | Destroyed 7 combat bots 18155 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18186 | -4/Proximity Caves | Learned 8 Research zone layouts 18335 | -4/Proximity Caves | Discovered new exit (range 6) 18579 | -4/Proximity Caves | Entered Factory 18579 | -4/Factory | Evolved 2 slots: Utility x2 18580 | -4/Factory | Identified exit to Armory 18581 | -4/Factory | Identified exit to Upper Caves 18858 | -4/Factory | Search patrols dispatched 19109 | -4/Factory | Spotted B-86 Titan 19123 | -4/Factory | Search patrols dispatched 19294 | -4/Factory | Entered Upper Caves 20038 | -4/Upper Caves | Discovered new exit (range 9) 20064 | -4/Upper Caves | Entered another Upper Caves area 20150 | -4/Upper Caves | Discovered new exit (range 14) 20151 | -4/Upper Caves | Encountered a Warlord checkpoint 20164 | -4/Upper Caves | System corruption reached 10% 20167 | -4/Upper Caves | Entered Research 20167 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20379 | -3/Research | Identified Transdimensional Reconstructor 20379 | -3/Research | Warped through subspace 20396 | -3/Research | Destroyed 7 combat bots 20408 | -3/Research | Lost 5 parts (1n2u2w) 20518 | -3/Research | Lost 3 parts (2p1u) 20778 | -3/Research | Discovered new exit (range 8) 21023 | -3/Research | Spotted B-86 Titan 21031 | -3/Research | Destroyed B-86 Titan 21065 | -3/Research | Identified exit to Research 21072 | -3/Research | Build established: Bothacker-Mutant 21235 | -3/Research | Destroyed 7 combat bots 21272 | -3/Research | Found Prototype Device 21272 | -3/Research | Identified Exp. Focal Shield 21291 | -3/Research | Identified exit to Quarantine 21474 | -3/Research | Fabricated Assault Drone Bay (x1) 22311 | -3/Research | P-80 Master assimilated allied Champion 8a 22311 | -3/Research | Garrison activated, responded to threat 22342 | -3/Research | Entered Quarantine 22401 | -3/Quarantine | Found Alien Energy Cannon 22401 | -3/Quarantine | Identified Core Cannon 22520 | -3/Quarantine | Found Alien Reactor 22520 | -3/Quarantine | Identified Matter Drive 22799 | -3/Quarantine | Found Alien Artifact 22799 | -3/Quarantine | Identified Core Reset Matrix 22799 | -3/Quarantine | Used Core Reset Matrix 22803 | -3/Quarantine | Detected hypermatrix surge 22803 | -3/Quarantine | Sensed 14 artifacts in vicinity 23056 | -3/Quarantine | Found Terrabomb 23127 | -3/Quarantine | Core integrity fell below 50% 23141 | -3/Quarantine | Scanned by Researcher 23189 | -3/Quarantine | Destroyed 7 combat bots 23193 | -3/Quarantine | Lost 7 parts (2p1n4u) 23193 | -3/Quarantine | Found Terrabomb 23260 | -3/Quarantine | Used Terrabomb 23262 | -3/Quarantine | Lost 3 parts (2n1w) 23281 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23289 | -3/Quarantine | Found Dimensional Node Initializer 23295 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23321 | -3/Quarantine | System corruption reached 10% 23335 | -3/Quarantine | Entered Research 23335 | -2/Research | Evolved 2 slots: Weapon x2 23363 | -2/Research | Lost 3 parts (1p2n) 23622 | -2/Research | System corruption reached 10% 23624 | -2/Research | Garrison activated, responded to threat 23656 | -2/Research | Lost 9 parts (1p2n6u) 23723 | -2/Research | Spotted B-90 Cyclops 23735 | -2/Research | Destroyed B-90 Cyclops 23814 | -2/Research | Spotted B-90 Cyclops 23847 | -2/Research | Found Prototype Launcher 23847 | -2/Research | Identified Gui. Micro-nuke Launcher 23855 | -2/Research | Lost 3 parts (1n2u) 24067 | -2/Research | Found Prototype Launcher 24067 | -2/Research | Identified Enh. Gamma Bomb Array 24110 | -2/Research | First assault squad dispatched 24180 | -2/Research | System corruption reached 30% 24223 | -2/Research | Destroyed 7 combat bots 24255 | -2/Research | Found Prototype Device 24255 | -2/Research | Identified Exp. Force Field 24323 | -2/Research | Found Exp. Focal Shield 24326 | -2/Research | Found Exp. Focal Shield 24425 | -2/Research | Discovered new exit (range 14) 24494 | -2/Research | Lost 4 parts (1p3u) 24501 | -2/Research | Found Unknown Device 24501 | -2/Research | Identified Quantum Capacitor 24505 | -2/Research | Entered Access 24505 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 24568 | -1/Access | Build established: Hacker-Tank 24727 | -1/Access | Found Unknown Device 24727 | -1/Access | Identified Launcher Loader 24816 | -1/Access | Spotted B-99 Colossus 25399 | -1/Access | Build established: Scavenger-Tank 25649 | -1/Access | Lost 10 parts (1p6u3w) 25715 | -1/Access | Used Terrabomb 25757 | -1/Access | Warped through subspace 25910 | -1/Access | Garrison activated, responded to threat 26165 | -1/Access | System corruption reached 10% 26218 | -1/Access | Found Prototype Device 26218 | -1/Access | Identified Adv. EM Disruption Field 26255 | -1/Access | First assault squad dispatched 26261 | -1/Access | Warped through subspace 26343 | -1/Access | Lost 7 parts (1p5u1w) 26637 | -1/Access | Core integrity fell below 50% 26671 | -1/Access | Lost 19 parts (5p5n5u4w) 26685 | -1/Access | Emitted hypermatrix ping 26690 | -1/Access | Assembled emerged from beneath the floor 26750 | -1/Access | Core integrity fell below 20% 26778 | -1/Access | Discovered new exit (range 10) 26780 | -1/Access | Released all parts (4) 26784 | -1/Access | Spotted B-99 Colossus 26784 | *** | Heading to fleet! Last Messages --------------- 26744_ Acquired 15 matter. 26745_ SOTYI,6& T #>BQ8HP4%3E&IMTODMQZ8VCJ25BJ6 26755_ ALERT: Significant disruption in Zone 6I, assault force dispatched. 26756_ K-01 Serf collects debris. 26760_ Critical hit (Burn: +37). 26761_ K-01 Serf collects debris. 26763_ GYFCJ0%65RZFRIGLNVXEQOUG5MTKESPH 8 ZDII 26764_ K-01 Serf collects debris. 26764_ Critical hit (Burn: +37). 26765_ K-01 Serf collects debris. 26766_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 26778_ Beam penetrates Sealed Barrier. 26778_ Sealed Barrier breached. 26778_ EXIT=FOUND 26778_ Beam penetrates Main Access Shell. 26780_ Released Quantum Reactor. 26780_ Released Lgt. Quantum Reactor. 26780_ Released Core Cannon. [Achievement: Home At Last?] [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ???????????????????????? !! ??# !! | | ???????????????????????? [ ???# !! | | ????????????????????????? ???#% ! | | ????????????????????????? ????# | | ??????????????????????????#######????# ^ =* | | ??????????????????????????#######????# = | | ????????????????????????? ????# | | ????????????????????????? ???# | | ????????????????????????# ???# | | ????????????????????????# ??#% | | ????????????????????????# ??# | | ????????????????????????# ?# | | ????????????????????????# ?# | | ????????????????????????# # | | ????????????????????????# # ##### | | ????????????????????????# + #???# | | ????????????????????????#]! # #???# | | ????????????????????????#!! # #???# | | ????????????????????????############?# #???# | | ?????????????????????????????????????# #???# | | ????????????????????##########"####### #???? | | ????????????????????" " *** p #????##### | | ?????????????????????? " ] #????????? | | ??????????????????????"""""" % #????????? | | ??????????????????????" " % #????????? | | ??????????????????????" "@ " % #????????? | | ??????????????????????" "" " " %!%#????????? | | ????????????????????" " " % #????????? | | ??????????????????" """""" " %%#????????? | | ??????????????? "?????? """" " "=%#????????? | | ???????????? "???????? """"T"""% #????????? | | ?????????????#;;#?????????####"####### #????????? | | ?????????????##??????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# |#????????? | | ?????????????????????????????????????#!%#????????? | | ??????????????????????????############=!#????????? | | ??????????????????????????# ##!]#????????? | | ??????????????????????????? ##%%##???????? | | ???????????????????????????? """ #==%!#???????? | | ???????????????????????????? ""T"" / "![#???????? | | ???????????????????????????? "" "" # "T #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# ## ##???????? | | ##########????????????????# ## #????????? | | # #???????????????#############%%#????????? | | # #???????????????# %+ =#????????? | | # ! #???????????????# [#!!#????????? | | # ! ! #???????????????# #=[########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 80 Energy Generation 88 Energy Capacity 1070 Matter Stores 800 Matter Capacity 850 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 825 Resistance: KI 50 Resistance: TH 20 Resistance: EX 70 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 50 Kinecelleration 30 Offensive Hacking 44 Defensive Hacking 32 Relay Coupler Types 3 Relay Coupler Value 55 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Matter Neutralizer | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory Lrn. Proton Cannon | x2 | -6/Factory L-41 Fighter | x3 | -6/Factory Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Matter Drive Core Reset Matrix Terrabomb High-powered Transdimensional Reconstructor Achievements -------------- By A Hair Home At Last? Challenges ------------ None Game ------ Seed GlidesysCatalystManipulator Manual? 0 Play Time 05:21:02 Cumulative 222.4 hours Start 2025.01.27 @ 11:34:30 End 2025.01.27 @ 18:11:03 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 29 Adventurer 61 Explorer 1 Win Type 2 Total 17 Types 11/1/1/4/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35e7fab6-c731-47e0-bdf4-6618e46bf44e