Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 23:54:21 Player: Kate+Gabe4evr Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (4375) 4375 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1601) 1601 TOTAL SCORE: 10321 Bonus ------- High Alert Combat Kills 409 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -53 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 86/100 System Corruption 11% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Focal Shield Authchip [R/Combat] Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Gravity Neutralizer Advanced Targeting Computer Improved Light Armor Plating EM Disruption Field > --- WEAPON ----------- Phase Cannon Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Light Fission Core Light Treads Light Treads Light Treads Light Treads Light Treads Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Core Shielding Improved Utility Shielding Authchip [R/Combat] Advanced Beam Rifle Advanced Beam Rifle Phase Cannon Enhanced Autogun Gauss Rifle Precision Grenade Launcher [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 1 . . . 3 Weapon 2 | . . . . 1 . . . 1 Parts Attached 101 | 6 1 . 2 17 28 14 2 31 Power 9 | 1 . . 1 . 2 3 . 2 Engine 5 | 1 . . 1 . . 3 . . Core 4 | . . . . . 2 . . 2 Reactor . | . . . . . . . . . Propulsion 35 | 2 . . . 6 10 7 2 8 Treads 29 | . . . . 4 10 7 2 6 Leg . | . . . . . . . . . Wheel 6 | 2 . . . 2 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 . . 6 4 1 . 6 Device 6 | . . . . 2 1 1 . 2 Storage 4 | 1 . . . 1 2 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 8 | . 1 . . 3 . . . 4 Artifact . | . . . . . . . . . Weapon 38 | 2 . . 1 5 12 3 . 15 Energy Gun 13 | . . . 1 . 8 1 . 3 Energy Cannon 3 | . . . . . 1 . . 2 Ballistic Gun 21 | 2 . . . 5 3 2 . 9 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 7 . . 2 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 40 | . . . . 2 3 5 . 30 Power 6 | . . . . 1 1 1 . 3 Propulsion 14 | . . . . . 1 2 . 11 Utility 8 | . . . . 1 1 . . 6 Weapon 12 | . . . . . . 2 . 10 Highest Loss Streak 15 | . . . . 2 1 2 . 15 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 100 77 94 98 99 100 90 Engine 6 | . 14 14 11 8 . 8 9 4 Core 1 | . . . . . 8 . . . Treads 28 | . . . . 15 35 35 36 22 Wheel 3 | . 28 28 22 15 . . . . Device 8 | . . . . 8 6 9 9 10 Storage 8 | . 14 14 11 9 8 9 9 6 Processor 5 | . . . . . 2 9 9 5 Protection 6 | . 10 14 11 9 9 . . 12 Energy Gun 9 | . . . 7 9 16 10 9 2 Ballistic Gun 15 | . 28 28 14 18 10 16 18 17 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 13 16 16 24 38 61 61 60 78 Greatest Support 80 | 26 26 26 26 80 80 80 80 80 Greatest Overweight (x) 15 | . . . . 1 . . . 15 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 20 20 20 20 Average Capacity 16 | 7 8 8 8 8 17 20 20 20 Most Carried 20 | 1 1 1 4 10 20 20 20 20 Average Carried 15 | . 1 1 3 7 12 19 20 17 Final Capacity 20 | 8 8 8 8 10 20 20 20 20 Final Carried 20 | 1 1 1 4 9 20 20 20 7 Class Distribution -------------------- 44% | Scavenger-Gunner 41% | Scavenger-Tank 8% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Matter Collected 3265 | 165 79 . 98 491 567 904 84 877 Remotely . | . . . . . . . . . Salvage Created 5272 | . 90 . 55 939 1036 1322 361 1469 Parts 266 | . 7 . 2 50 56 77 14 60 Haulers Intercepted 6 | . . . . 2 4 . . . Recyclers Shooed 6 | . . . . 2 1 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 84 | . 4 . 1 14 12 31 4 18 Guns 75 | . 4 . 1 14 12 30 4 10 Cannons 8 | . . . . . . . . 8 Classes Destroyed 14 | . 2 . 1 6 . 1 1 3 Worker 9 | . . . . 1 3 . 1 4 Builder 3 | . . . . . . . . 3 Hauler 6 | . . . . 2 4 . . . Recycler 10 | . . . . 3 2 . 2 3 Watcher 1 | . . . . 1 . . . . Swarmer 19 | . 3 . . 4 . 10 . 2 Grunt 28 | . 1 . . 4 5 10 . 8 Brawler 3 | . . . 1 . . 1 1 . Duelist 2 | . . . . 1 1 . . . Sentry 22 | . . . . 5 6 7 2 2 Demolisher 1 | . . . . . . . 1 . Specialist 3 | . . . . . . 3 . . Hunter 4 | . . . . . . . . 4 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 4 . 1 5 5 5 5 7 Combat Bots Only 6 | . 4 . 1 4 2 5 3 6 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 1 2 Gunslinging 1 | . . . . 1 . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Hostile Shots Fired 704 | . 13 . 5 61 57 178 6 384 Missed 194 | . 2 . 1 17 14 47 2 111 Damage Taken 6955 | 2 98 . 34 633 696 1672 76 3744 Core 1282 | . 7 . . 53 94 218 60 850 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 157 | . . . . 9 9 . . 139 Ignored by Resistances 40 | . . . . . . . . 40 Regen/Repaired (Parts) 421 | . . . . . 421 . . . Core Remaining (%) 79 | 100 . 97 100 . . . 22 . Volleys Fired 299 | . 8 . 7 45 50 116 10 63 Largest 4 | . 2 . 2 3 3 3 3 4 Hottest 228 | . 40 . 40 125 169 169 114 228 Shots Fired 898 | . 16 . 13 135 143 336 30 225 Gun 847 | . 16 . 13 135 143 336 30 174 Cannon 51 | . . . . . . . . 51 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 544 | . 16 . 13 90 57 197 20 151 Thermal 354 | . . . . 45 86 139 10 74 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 5 . 7 16 9 16 16 26 Robot Miss Streak 5 | . 2 . 2 4 5 2 2 4 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 15 | . . . . 4 2 7 . 2 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 Shots Hit Robots 530 | . 10 . 9 78 66 202 21 144 Core Hits 209 | . 5 . 2 33 31 72 9 57 Critical Kills 3 | . . . . . . . 2 1 Critical Parts Destroyed 7 | . . . . . . 1 . 6 Critical Strikes 27 | . . . . 3 3 8 3 10 Burn 17 | . . . . 3 3 7 1 3 Destroy 10 | . . . . . . 1 2 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10962 | 5 123 . 98 1446 1333 3320 446 4191 Guns 9393 | . 123 . 96 1443 1325 3320 446 2640 Cannons 1124 | . . . . . . . . 1124 Explosions 402 | . . . . . . . . 402 Melee . | . . . . . . . . . Ramming 43 | 5 . . 2 3 8 . . 25 Kinetic 5615 | . 123 . 96 854 372 1633 291 2246 Thermal 5304 | . . . . 589 953 1687 155 1920 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 . . . . 11 Average Corruption 1 | . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . 1 . . . . 2 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . 1 . . . . . Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . . . . . . 86 Projectiles 18 | . . . . . . . . 18 Explosions 68 | . . . . . . . . 68 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | 2 . . 1 1 . . . 2 Shots . | . . . . . . . . . Rammed 9 | 1 . . 1 1 1 . . 5 Targets Rammed 9 | 1 . . 1 1 1 . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 686 | . 24 . . 239 686 191 24 132 Average Temperature 60 | . 9 . . 66 123 37 10 20 Received Heat Transfer 1728 | . 36 . . 279 333 486 27 567 Effects 11 | . . . . . 11 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . . . . 3 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 14 | . . . . . 2 7 . 5 Heat Transferred 9329 | . . . . 1258 1961 3046 407 2657 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Peak Influence 1232 | . 105 40 45 375 312 1232 660 521 Initial 554 | . . 40 15 18 86 132 554 193 Average 384 | . 55 40 38 180 177 755 544 184 Maximum Alert Level 4 | . . . . 1 1 4 2 2 Low Security (%) 42 | 100 100 100 100 50 65 2 . 78 Level 1 19 | . . . . 49 34 17 . 2 Level 2 19 | . . . . . . 19 100 19 Level 3 13 | . . . . . . 42 . . Level 4 5 | . . . . . . 17 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . 2 1 . . 8 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . . . 1 . . . 3 Assault 1 | . . . . . . . . 1 Garrison 5 | . . . . 1 1 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Distress Signals 5 | . . . . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 6 . 12 33 15 34 5 40 Peak Tracking Total 10 | . 4 . 7 7 3 6 3 10 Tactical Retreats 11 | . . . . . 1 3 1 6 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Traps Triggered 5 | . . . . . 1 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Machines Disabled 28 | . . . . 1 6 3 . 18 Max in Single Turn 15 | . . . . 1 1 1 . 15 Garrison Relay 3 | . . . . . . 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Machines Accessed 9 | . . . . . 3 4 . 2 Terminals 6 | . . . . . 1 4 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 15 | . . . . . 6 6 . 3 Successful 7 | . . . . . 4 1 . 2 Failed 8 | . . . . . 2 5 . 1 Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 2 1 . . Terminals 9 | . . . . . 2 6 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 3 | . . . . . 1 1 . 1 Record 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 1 4 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Used RIF Installer 2 | . . . . . . 2 . . Zone Cloak 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . Machine Destruction 13 | . . . . . . 13 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 9 | . . . . . . . 8 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Total Allies 12 | . . 3 . . . . 8 1 Largest Group 8 | . . 3 3 . . . 8 6 Highest-Rated Group 91 | . . 80 80 . . . 91 69 Highest-Rated Ally 31 | . . 31 31 . . . 16 25 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . 9 . . . 2 5 Total Damage 175 | . . . 105 . . . 47 23 Kills 2 | . . . 1 . . . . 1 Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Turns Passed 6219 | 51 119 57 223 906 1250 1922 621 1070 Spaces Moved 3142 | 47 84 35 202 501 589 920 314 450 Core 4 | 3 . . . . . . . 1 Treads 2491 | . . . . 228 589 920 314 440 Legs . | . . . . . . . . . Wheels 647 | 44 84 35 202 273 . . . 9 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 160 160 160 115 Average Speed 147 | 87 90 90 90 125 160 160 160 166 Slowest Speed 800 | 90 90 90 90 240 160 160 160 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 27 11 23 44 48 65 65 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . . 1 . 7 Terrain Destroyed 69 | . . . . . . 3 1 65 Melee . | . . . . . . . . . Projectile 22 | . . . . . . 3 1 18 AOE 47 | . . . . . . . . 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Total 4129 | 54 112 60 230 696 795 1157 415 610 Wait 413 | . 20 26 16 111 90 91 12 47 Move 3134 | 47 83 34 201 500 588 918 313 450 Hop . | . . . . . . . . . Pick Up 46 | 1 . . 2 9 25 3 . 6 Fast Attach 30 | 6 1 . 1 6 6 2 . 8 Attach 27 | . . . . 3 5 3 . 16 Detach 4 | . . . 1 . 3 . . . Swap 44 | . . . 1 8 17 9 2 7 Drop 41 | . . . . 13 10 9 2 7 Fire 299 | . 8 . 7 45 50 116 10 63 Melee . | . . . . . . . . . Ram 5 | . . . 1 1 . . . 3 Kick . | . . . . . . . . . Crush 3 | . . . . . 1 . . 2 Escape Stasis . | . . . . . . . . . Rewire 83 | . . . . . . 6 76 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [*Rec x3]) -8/Recycling -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Met 8R-AWN 152 | -10/Materials | Discovered new exit (range 8) 171 | -10/Materials | Entered Mines 174 | -10/Mines | Received a Mining Laser from a helpful Derelict 197 | -10/Mines | Learned location of Storage (-8) 212 | -10/Mines | Discovered new exit (range 10) 228 | -10/Mines | Entered Materials 228 | -9/Materials | Accompanied by 3 allies 228 | -9/Materials | Evolved 2 slots: Propulsion x2 234 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 329 | -9/Materials | Build established: Mutant 380 | -9/Materials | Discovered new exit (range 7) 449 | -9/Materials | Discovered new exit (range 3) 451 | -9/Materials | Entered another Materials area 451 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -8/Materials | Build established: Scavenger-Tank 1223 | -8/Materials | Discovered new exit (range 5) 1328 | -8/Materials | Garrison activated, responded to threat 1357 | -8/Materials | Entered Storage 2233 | -8/Storage | Garrison activated, responded to threat 2442 | -8/Storage | Repaired Hcp. Storage Unit 2602 | -8/Storage | Build established: Scavenger-Gunner 2605 | -8/Storage | Identified exit to Garrison 2607 | -8/Storage | Entered Garrison 2757 | -8/Garrison | Installed Relay Interface Framework 2787 | -8/Garrison | Triggered checkpoint 2815 | -8/Garrison | Garrison Relay disabled 2990 | -8/Garrison | Triggered checkpoint 2990 | -8/Garrison | Triggered checkpoint 3074 | -8/Garrison | Triggered checkpoint 3183 | -8/Garrison | Triggered checkpoint 3187 | -8/Garrison | Core integrity fell below 50% 3321 | -8/Garrison | Triggered checkpoint 3450 | -8/Garrison | Garrison Relay disabled 3657 | -8/Garrison | Discovered new exit (range 12) 3768 | -8/Garrison | Discovered new exit (range 10) 3844 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 3889 | -8/Garrison | Triggered checkpoint 4141 | -8/Garrison | Triggered checkpoint 4184 | -8/Garrison | Garrison Relay disabled 4231 | -8/Garrison | Discovered new exit (range 13) 4529 | -8/Garrison | Entered Recycling 5132 | -8/Recycling | Discovered new exit (range 10) 5150 | -8/Recycling | Entered Factory 5150 | -6/Factory | Accompanied by 6 allies 5150 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 5201 | -6/Factory | Lost 5 allies 5453 | -6/Factory | Build established: Scavenger-Tank 5915 | -6/Factory | Garrison activated, responded to threat 5953 | -6/Factory | Lost 3 parts (3n) 6024 | -6/Factory | Garrison activated, responded to threat 6078 | -6/Factory | Lost 3 parts (1p1u1w) 6134 | -6/Factory | Lost 9 parts (1p5n3w) 6200 | -6/Factory | First assault squad dispatched 6207 | -6/Factory | Core integrity fell below 50% 6215 | -6/Factory | System corruption reached 10% 6216 | -6/Factory | Core integrity fell below 20% 6220 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06201_ Destabilizing: Short circuit. 06202_ R-10 Processor collects Com. Wheel. 06204_ Slug penetrates Wall. 06204_ Penetrated by Slug. 06204_ G-50 Soldier destroyed. 06204_ Broken Com. Wheel destroyed. 06206_ Imp. Cooling System destroyed. 06208_ Penetrated by Slug. 06208_ Slammed into H-66 Slayer. 06209_ Slug penetrates Wall. 06211_ Penetrated by Slug. 06213_ U-05 Engineer builds a Wall. 06214_ Penetrated by Slug. 06215_ Slammed into X-62 Marksman. 06215_ Penetrated by Slug. 06217_ U-05 Engineer builds a Wall. 06218_ Slug penetrates Wall. 06219_ Penetrated by Slug. 06219_ X-62 Marksman destroyed. 06220_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????? # | | ?????????????? # | | ????????????? " # | | ????????????? 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""""" ??????????????????????????? | | ????????????? ??""" ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????""" ???????????????????????????? | | ??????????????????""?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed CoilAntimatterFlail Manual? 0 Play Time 00:48:18 Cumulative 6.9 hours Start 2024.04.17 @ 23:04:37 End 2024.04.17 @ 23:54:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0033e2e0-2b7d-4bc4-8435-164225fddc31