Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.03 @ 15:33:05 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (6010) 6010 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 11884 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 227 Friendly Fire -10 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -4/Waste Parts ------- Power (3) Propulsion (4) Utility (9) Weapon (4) Inventory (4) Light Antimatter Reactor Biometal Heavy Treads Autogun Peak State ------------ Power Micro Fission Core Antimatter Reactor Light Antimatter Reactor Propulsion Heavy Treads Heavy Siege Treads Utility Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Core Analyzer Recoil Nullifier Layered Medium Armor Plating Advanced Hacking Suite Weapon Wave Gun Long-range Proton Cannon KE Penetrator Heavy Gauss Cannon Inventory Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Assault Rifle Autogun Autogun Autogun [Rating: 114] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Cryofiber Web Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Power Shielding Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Slots Evolved 13 | . 1 2 2 2 2 2 2 . Power 2 | . . 1 . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 7 | . 1 . . 2 2 2 . . Weapon 2 | . . 1 . . . . 1 . Parts Attached 108 | 7 3 12 9 5 26 15 31 . Power 23 | 1 1 3 2 1 4 3 8 . Engine 14 | 1 1 2 2 1 3 3 1 . Core 2 | . . 1 . . . . 1 . Reactor 7 | . . . . . 1 . 6 . Propulsion 21 | 2 . 3 7 . 2 5 2 . Treads 13 | . . . 4 . 2 5 2 . Leg 8 | 2 . 3 3 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 1 . 3 8 6 7 . Device 12 | . 1 1 . 1 3 2 4 . Storage 1 | 1 . . . . . . . . Processor 8 | . . . . 1 3 3 1 . Hackware 1 | . . . . . . . 1 . Protection 6 | 1 . . . 1 2 1 1 . Artifact . | . . . . . . . . . Weapon 36 | 2 1 5 . 1 12 1 14 . Energy Gun 6 | 1 1 2 . . 1 . 1 . Energy Cannon 10 | . . 1 . . 6 1 2 . Ballistic Gun 15 | 1 . 2 . 1 1 . 10 . Ballistic Cannon 5 | . . . . . 4 . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . Parts Lost 40 | . . 2 . . 13 3 12 10 Power 6 | . . 1 . . . 1 2 2 Propulsion 7 | . . . . . 4 . 1 2 Utility 12 | . . . . . 5 2 1 4 Weapon 15 | . . 1 . . 4 . 8 2 Highest Loss Streak 10 | . . 1 . . 3 3 5 10 Average Slot Usage (%) 92 | . 100 97 99 98 91 87 90 69 Engine 7 | . 12 7 9 14 6 8 3 . Core 1 | . . 10 6 . . . 2 3 Reactor 3 | . . . . . 5 . 9 7 Treads 14 | . . . 24 28 18 14 11 7 Leg 3 | . 25 20 8 . . . . . Device 8 | . 12 10 8 11 8 5 7 7 Storage 6 | . 12 10 8 7 6 5 5 4 Processor 15 | . . . . 7 14 30 24 16 Protection 8 | . 12 10 8 7 10 5 4 3 Energy Gun 3 | . 22 10 8 5 . . . . Energy Cannon 6 | . . 6 . . 12 5 2 3 Ballistic Gun 6 | . 2 12 16 15 2 . 13 7 Ballistic Cannon 3 | . . . . . 3 11 3 3 Naked Turns 35 | . . . . . . . . 35 Heaviest Build 81 | 16 17 29 31 35 64 61 81 79 Greatest Support 140 | 20 20 20 86 86 86 130 140 140 Greatest Overweight (x) 7 | . . 1 1 . 2 2 . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 3 5 8 8 8 8 8 8 8 Average Carried 6 | 1 3 4 7 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 Final Carried 8 | 3 5 7 8 8 8 8 6 4 Class Distribution -------------------- 40% | Gunner 17% | Skirmisher 9% | Generator-Gunner 8% | Scavenger-Gunner 7% | Mutant 7% | Scavenger-Skirmisher 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Generator-Gunner | -4/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Matter Collected 3396 | 259 47 303 142 212 783 473 1177 . Remotely . | . . . . . . . . . Salvage Created 6618 | . 132 974 333 219 3012 470 1478 . Parts 335 | . 5 64 16 12 132 27 79 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 114 | . 2 25 5 5 42 11 24 . Guns 50 | . 2 15 5 5 9 . 14 . Cannons 58 | . . 10 . . 29 10 9 . AOE 2 | . . . . . . 1 1 . Classes Destroyed 13 | . 2 5 2 1 3 . . . Worker 14 | . . 1 . . 11 . 2 . Builder 7 | . . 1 . . 4 . 2 . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 5 | . . . 2 . 3 . . . Operator 8 | . . . 1 . 4 1 2 . Watcher 15 | . 1 2 1 1 6 1 3 . Swarmer 31 | . . 7 3 2 8 5 6 . Grunt 44 | . 2 13 . 2 16 3 8 . Brawler 1 | . . 1 . . . . . . Sentry 14 | . . 4 2 . 6 1 1 . Hunter 12 | . . . . . 5 1 6 . Programmer 12 | . . . . 1 7 1 3 . Best Kill Streak 7 | . 2 6 4 2 7 4 7 . Combat Bots Only 7 | . 2 5 3 2 6 4 7 . Max Kills in Single Turn 3 | . 1 1 1 1 3 1 3 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Damage Taken 7276 | . 63 484 17 128 2557 404 2535 1088 Core 1692 | . 13 70 5 18 388 31 241 926 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 94 82 99 97 54 96 . . Volleys Fired 317 | . 7 60 14 15 131 15 75 . Largest 4 | . 2 3 3 3 3 3 4 . Hottest 256 | . 90 130 93 93 188 141 256 . Shots Fired 931 | . 14 142 42 45 381 43 264 . Gun 528 | . 14 110 42 45 119 . 198 . Cannon 403 | . . 32 . . 262 43 66 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 572 | . 2 69 28 38 170 30 235 . Thermal 350 | . 12 73 14 7 211 13 20 . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . 9 . Robot Hit Streak 38 | . 7 22 13 37 38 21 33 . Robot Miss Streak 3 | . 1 2 2 1 3 1 2 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 8 | . . 1 1 . 2 . 4 . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . Shots Hit Robots 746 | . 11 108 30 41 308 27 221 . Core Hits 401 | . 5 44 12 14 164 34 124 4 Critical Hits 9 | . . . . . 3 1 5 . Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 7 | . . . . . 2 1 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15971 | . 137 1500 358 584 7763 1044 4559 26 Guns 5830 | . 137 1060 358 584 1355 . 2336 . Cannons 9383 | . . 438 . . 6379 936 1630 . Explosions 701 | . . . . . . 108 593 . Melee . | . . . . . . . . . Ramming 57 | . . 2 . . 29 . . 26 Kinetic 7595 | . 15 635 195 489 2764 529 2968 . Thermal 8077 | . 122 863 163 95 4970 407 1457 . Explosive 108 | . . . . . . 108 . . Electromagnetic 134 | . . . . . . . 134 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 1 . . 3 1 1 1 Average Corruption 1 | . . 1 . . 3 1 1 1 Corruption Purged . | . . . . . . . . . Effects 28 | . . . . . 27 1 . . Message Errors 7 | . . . . . 6 1 . . Matter Fused 3 | . . . . . 3 . . . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 4 | . . . . . 4 . . . Data Loss (minor) 6 | . . . . . 6 . . . Targeting Errors 5 | . . . . . 5 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 396 | . . . . . 280 19 97 . Projectiles 286 | . . . . . 280 2 4 . Explosions 110 | . . . . . . 17 93 . Melee . | . . . . . . . . . Knockbacks 37 | . . . . . 23 5 9 . Impact . | . . . . . . . . . Kinetic 34 | . . . . . 22 4 8 . Secondary 3 | . . . . . 1 1 1 . Self-Inflicted Damage 170 | . . . . . . 94 65 11 Shots 3 | . . . . . . 2 1 . Rammed 15 | . . . . . 2 . . 13 Targets Rammed 16 | . . 1 . . 2 . . 13 Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1091 | . 192 575 197 59 557 270 1091 2 Average Temperature 148 | . 81 172 74 26 169 89 170 1 Received Heat Transfer 1596 | . 42 225 . 81 852 36 360 . Effects 92 | . . 19 . . 29 2 42 . Shutdowns 26 | . . 9 . . 8 . 9 . Energy Bleed 11 | . . 5 . . 1 . 5 . Interference 19 | . . 3 . . 6 2 8 . Matter Decay 4 | . . . . . 2 . 2 . Short Circuit 11 | . . 1 . . 6 . 4 . Damage (minor) 8 | . . 1 . . 2 . 5 . Damage (major) 10 | . . . . . 3 . 7 . Damage (core) 3 | . . . . . 1 . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 5 . . . Combat Hostiles 4 | . . . . . 4 . . . Parts Melted 26 | . . 6 . 1 16 2 1 . Heat Transferred 12666 | . 334 2183 481 259 7447 600 1362 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Peak Influence 452 | . 72 452 299 140 405 225 270 46 Average Influence 108 | . 42 226 192 39 118 81 78 33 Maximum Alert Level 2 | . . 2 1 . 2 1 1 . Low Security (%) 82 | . . . . . . . . . Level 1 15 | . . . . . . . . . Level 2 1 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . . 5 3 3 14 5 9 . Investigation 21 | . . 5 2 2 6 4 2 . Extermination 8 | . . . . 1 4 1 2 . Reinforcement 6 | . . . . . 3 . 3 . Assault . | . . . . . . . . . Garrison 4 | . . . 1 . 1 . 2 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Distress Signals 11 | . . 3 . . 6 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 3 30 8 6 62 17 35 5 Peak Tracking Total 6 | . 2 6 3 2 5 5 6 5 Tactical Retreats 4 | . . 1 . . 3 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Traps Triggered 7 | . . 1 . . 3 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 7 | . 6 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Machines Disabled 8 | . . . . . 2 2 4 . Max in Single Turn 3 | . . . . . 1 2 3 . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Machines Accessed 31 | . 2 9 2 2 8 6 2 . Terminals 21 | . 2 8 2 1 4 3 1 . Fabricators 4 | . . . . . 2 1 1 . Repair Stations 5 | . . 1 . 1 2 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 119 | . 8 45 8 7 25 17 9 . Successful 78 | . 5 33 5 3 14 13 5 . Failed 41 | . 3 12 3 4 11 4 4 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 90 | . 8 40 8 4 14 11 5 . Fabricators 12 | . . . . . 5 3 4 . Repair Stations 16 | . . 5 . 3 6 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 64 | . 5 30 5 2 10 8 4 . Record 3 | . . 3 . . . . . . Part Schematic 1 | . . . . . . 1 . . Robot Schematic 2 | . . . . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . . 3 . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 7 | . 1 3 . . 2 1 . . Terminal Index 1 | . . . . . 1 . . . Repair Station Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Locate Traps 6 | . 1 4 . . . . 1 . Disarm Traps 2 | . 1 1 . . . . . . Dispatch Records 5 | . . 1 . 1 1 1 1 . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . . . . 1 . . . Surveillance Status 1 | . . . 1 . . . . . Patrol Status 3 | . . 1 . . . 1 1 . Transport Status 1 | . . . 1 . . . . . Investigation Status 4 | . . 2 1 . . 1 . . Reinforcement Status 1 | . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . Recall Investigation 2 | . . 1 . . . 1 . . Recall Extermination 1 | . . . . . . 1 . . Hauler Manifests 4 | . . 1 1 1 . . 1 . Zone Layout 9 | . 1 3 1 . 3 1 . . Fabricator Hacks 4 | . . . . . 1 2 1 . Load Schematic 1 | . . . . . . 1 . . Build 3 | . . . . . 1 1 1 . Repair Station Hacks 9 | . . 3 . 1 3 2 . . Scan Component 6 | . . 2 . 1 2 1 . . Repair 3 | . . 1 . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 2 1 . . Used . | . . . . . . . . . Hacking Detections 29 | . 2 9 2 2 7 5 2 . Full Trace Events 26 | . 2 8 2 2 6 4 2 . Feedback Events 2 | . . 1 . . . 1 . . Corruption 2 | . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built 7 | . . . . . . 4 3 . Matter 603 | . . . . . . 252 351 . Time 160 | . . . . . . 67 93 . Total Robot Build Rating 37 | . . . . . . 16 21 . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter 256 | . . . . . 256 . . . Time 128 | . . . . . 128 . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 . . 1 1 . . Time 72 | . . 18 . . 19 35 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Total Allies 10 | . . . . . . 7 3 . Largest Group 7 | . . . . . . 7 3 . Highest-Rated Group 144 | . . . . . . 141 144 . Highest-Rated Ally 48 | . . . . . . 31 48 . Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks 75 | . . . . . . 46 29 . Total Damage 1563 | . . . . . . 547 1016 . Kills 7 | . . . . . . 5 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Turns Passed 7687 | 67 327 746 454 605 2713 1252 1357 166 Spaces Moved 3838 | 52 191 341 280 367 1353 636 544 74 Core 13 | 11 . . . . . . . 2 Treads 3177 | . . . 205 367 1353 636 544 72 Legs 648 | 41 191 341 75 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 148 145 160 160 50 Average Speed 153 | 105 120 149 140 148 151 165 168 171 Slowest Speed 400 | 120 120 150 165 148 200 200 170 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 36 40 25 12 40 27 15 38 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 83 | . . . . . 45 19 19 . Melee . | . . . . . . . . . Projectile 54 | . . . . . 45 3 6 . AOE 29 | . . . . . . 16 13 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Total 4981 | 61 274 463 311 396 1727 800 836 113 Wait 628 | . 71 48 . 5 192 121 166 25 Move 3831 | 51 190 340 279 366 1352 635 544 74 Hop . | . . . . . . . . . Pick Up 43 | 3 3 1 3 3 13 6 10 1 Fast Attach 36 | 7 . 1 4 1 9 7 7 . Attach 35 | . 1 4 2 2 6 4 16 . Detach . | . . . . . . . . . Swap 37 | . 2 7 3 2 11 4 8 . Drop 37 | . . 1 6 2 11 7 10 . Fire 317 | . 7 60 14 15 131 15 75 . Melee . | . . . . . . . . . Ram 13 | . . . . . . . . 13 Kick 1 | . . 1 . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 237 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered exit to Mines (range 8) 303 | -10/Materials | Build established: Mutant 343 | -10/Materials | Identified exit to Materials 343 | -10/Materials | Discovered exit to Materials (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 444 | -9/Materials | Identified exit to Materials 472 | -9/Materials | Repaired Sml. Laser 760 | -9/Materials | Build established: Skirmisher 836 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Discovered exit to Mines (range 16) 962 | -9/Materials | Identified exit to Storage 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Propulsion x2 1476 | -8/Materials | Identified exit to Factory 1476 | -8/Materials | Discovered exit to Factory (range 7) 1570 | -8/Materials | Garrison activated, responded to threat 1595 | -8/Materials | Entered Factory 1595 | -7/Factory | Evolved 2 slots: Utility x2 1813 | -7/Factory | Identified exit to Factory 1813 | -7/Factory | Discovered exit to Factory (range 20) 2133 | -7/Factory | Discovered exit to Factory (range 14) 2200 | -7/Factory | Entered another Factory area 2200 | -6/Factory | Evolved 2 slots: Utility x2 3279 | -6/Factory | Build established: Gunner 3653 | -6/Factory | Identified exit to Lower Caves 3653 | -6/Factory | Discovered exit to Lower Caves (range 15) 3846 | -6/Factory | Repaired Adv. Treads 4862 | -6/Factory | Identified exit to Factory 4862 | -6/Factory | Discovered exit to Factory (range 13) 4885 | -6/Factory | Garrison activated, responded to threat 4913 | -6/Factory | Entered another Factory area 4913 | -5/Factory | Evolved 2 slots: Utility x2 4943 | -5/Factory | Lost 3 parts (2n1u) 5082 | -5/Factory | Lost 3 parts (1p2u) 5160 | -5/Factory | Allied Derelicts emerged from ambush trap array 5468 | -5/Factory | Identified exit to Upper Caves 5468 | -5/Factory | Discovered exit to Upper Caves (range 8) 5656 | -5/Factory | Fabricated S-27 Virus (x4) 5993 | -5/Factory | Repaired Imp. Cryofiber Web 6140 | -5/Factory | Identified exit to Factory 6140 | -5/Factory | Discovered exit to Factory (range 9) 6165 | -5/Factory | Entered another Factory area 6165 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6350 | -4/Factory | Fabricated L-61 Swordsman (x3) 6461 | -4/Factory | Build established: Generator-Gunner 6657 | -4/Factory | Destroyed 7 combat bots 6659 | -4/Factory | Lost 5 parts (1p1n3w) 7007 | -4/Factory | Identified exit to Upper Caves 7007 | -4/Factory | Discovered exit to Upper Caves (range 13) 7010 | -4/Factory | Build established: Scavenger-Gunner 7351 | -4/Factory | Garrison activated, responded to threat 7522 | -4/Factory | Sucked down chute 7522 | -4/Factory | Entered Waste 7546 | -4/Waste | Spotted C-40 Crusher 7594 | -4/Waste | Spotted C-40 Crusher 7596 | -4/Waste | Spotted C-40 Crusher 7596 | -4/Waste | Spotted C-40 Crusher 7637 | -4/Waste | Spotted C-40 Crusher 7639 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7642 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7643 | -4/Waste | Crushed by Compactor (1 part destroyed) 7644 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7645 | -4/Waste | Crushed by Compactor (1 part destroyed) 7647 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7650 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7652 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7653 | -4/Waste | Crushed by Compactor (1 part destroyed) 7668 | -4/Waste | Core integrity fell below 50% 7681 | -4/Waste | Core integrity fell below 20% 7684 | -4/Waste | Lost 10 parts (2p2n4u2w) 7688 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07677_ 4 Matter crushed. 07677_ Slammed into C-40 Crusher. 07678_ 2 Matter crushed. 07678_ Slammed into C-40 Crusher. 07680_ 4 Matter crushed. 07680_ Slammed into C-40 Crusher. 07681_ 3 Matter crushed. 07681_ Slammed into C-40 Crusher. 07682_ 3 Matter crushed. 07682_ Slammed into C-40 Crusher. 07683_ 3 Matter crushed. 07683_ Slammed into C-40 Crusher. 07684_ 5 Matter crushed. 07684_ 3 Matter crushed. 07684_ Slammed into C-40 Crusher. 07686_ 3 Matter crushed. 07686_ 4 Matter crushed. 07686_ Slammed into C-40 Crusher. 07687_ 5 Matter crushed. 07687_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????#CCCC #?????????????????? | | ??????????????????????#CC*CC #?????????????????? | | ??????????????????????#*[@CC #?????????????????? | | ??????????????????????#*[CCCC #?????#####???????? | | ??????????????????????###CCCC###????? #???????? | | ????????????????????????# #??????? #???????? | | ????????????????????????# #??????? #???????? | | ????????????????????????# #??????? #???????? | | ??????????????????????###] ######## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????#== #???????? | | ??????????????????????# = #???????? | | ??????????????????????### ######## #???????? | | ??????????############??# #??????? #???????? | | ??????????# #??# #??????? #???????? | | ??????????# #??# #??????? #???????? | | ??????????# #### #???????? #???????? | | ??????????# % #???????? ???????? | | ??????????# #???????? ??????? | | ??????????# #???????? ?????? | | ??????????# #????????? ????? | | ??????????# #### #????????? ####????? | | ??????????# #??# #????????? #???????? | | ??????????# #??# #????????? #???????? | | ??????????############??# #?????????? ????????? | | ??????????????????????### ######## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 100 Energy Generation 53 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Core Analysis 8 Recoil Reduction 10 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Q-thruster | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked M-14 Sweeper | -6/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -5/Factory L-61 Swordsman | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperContainmentDrive Manual? 0 Play Time 01:04:51 Cumulative 529.3 hours Start 2019.11.03 @ 14:25:03 End 2019.11.03 @ 15:33:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 535 Rogue 535 Adventurer 0 Explorer 473 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8eaaea1-7f6f-4387-86c4-fea72a6b34d0