Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.03 @ 15:33:05

Player: viper

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (165)     825
Value Destroyed (6010)     6010
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (249)                249
              TOTAL SCORE: 11884

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      227
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Location                   -4/Waste

 Parts 
-------
Power (3)
Propulsion (4)
Utility (9)
Weapon (4)
Inventory (4)
  Light Antimatter Reactor
  Biometal Heavy Treads
  Autogun

 Peak State 
------------
Power
  Micro Fission Core
  Antimatter Reactor
  Light Antimatter Reactor
Propulsion
  Heavy Treads
  Heavy Siege Treads
Utility
  Advanced Coolant Injector
  Medium Storage Unit
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Improved Core Analyzer
  Recoil Nullifier
  Layered Medium Armor Plating
  Advanced Hacking Suite
Weapon
  Wave Gun
  Long-range Proton Cannon
  KE Penetrator
  Heavy Gauss Cannon
Inventory
  Light Antimatter Reactor
  Light Antimatter Reactor
  Light Antimatter Reactor
  Light Antimatter Reactor
  Light Assault Rifle
  Autogun
  Autogun
  Autogun
[Rating: 114]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Improved Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Cooled Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Slots Evolved              13   | .   1   2   2   2   2   2   2   .   
  Power                    2    | .   .   1   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  7    | .   1   .   .   2   2   2   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   
Parts Attached             108  | 7   3   12  9   5   26  15  31  .   
  Power                    23   | 1   1   3   2   1   4   3   8   .   
    Engine                 14   | 1   1   2   2   1   3   3   1   .   
    Core                   2    | .   .   1   .   .   .   .   1   .   
    Reactor                7    | .   .   .   .   .   1   .   6   .   
  Propulsion               21   | 2   .   3   7   .   2   5   2   .   
    Treads                 13   | .   .   .   4   .   2   5   2   .   
    Leg                    8    | 2   .   3   3   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   1   1   .   3   8   6   7   .   
    Device                 12   | .   1   1   .   1   3   2   4   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   1   3   3   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             6    | 1   .   .   .   1   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   5   .   1   12  1   14  .   
    Energy Gun             6    | 1   1   2   .   .   1   .   1   .   
    Energy Cannon          10   | .   .   1   .   .   6   1   2   .   
    Ballistic Gun          15   | 1   .   2   .   1   1   .   10  .   
    Ballistic Cannon       5    | .   .   .   .   .   4   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   .   
Parts Lost                 40   | .   .   2   .   .   13  3   12  10  
  Power                    6    | .   .   1   .   .   .   1   2   2   
  Propulsion               7    | .   .   .   .   .   4   .   1   2   
  Utility                  12   | .   .   .   .   .   5   2   1   4   
  Weapon                   15   | .   .   1   .   .   4   .   8   2   
  Highest Loss Streak      10   | .   .   1   .   .   3   3   5   10  
Average Slot Usage (%)     92   | .   100 97  99  98  91  87  90  69  
  Engine                   7    | .   12  7   9   14  6   8   3   .   
  Core                     1    | .   .   10  6   .   .   .   2   3   
  Reactor                  3    | .   .   .   .   .   5   .   9   7   
  Treads                   14   | .   .   .   24  28  18  14  11  7   
  Leg                      3    | .   25  20  8   .   .   .   .   .   
  Device                   8    | .   12  10  8   11  8   5   7   7   
  Storage                  6    | .   12  10  8   7   6   5   5   4   
  Processor                15   | .   .   .   .   7   14  30  24  16  
  Protection               8    | .   12  10  8   7   10  5   4   3   
  Energy Gun               3    | .   22  10  8   5   .   .   .   .   
  Energy Cannon            6    | .   .   6   .   .   12  5   2   3   
  Ballistic Gun            6    | .   2   12  16  15  2   .   13  7   
  Ballistic Cannon         3    | .   .   .   .   .   3   11  3   3   
Naked Turns                35   | .   .   .   .   .   .   .   .   35  
Heaviest Build             81   | 16  17  29  31  35  64  61  81  79  
  Greatest Support         140  | 20  20  20  86  86  86  130 140 140 
  Greatest Overweight (x)  7    | .   .   1   1   .   2   2   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   7   
  Most Carried             8    | 3   5   8   8   8   8   8   8   8   
  Average Carried          6    | 1   3   4   7   7   7   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   4   
  Final Carried            8    | 3   5   7   8   8   8   8   6   4   

 Class Distribution 
--------------------
 40% | Gunner
 17% | Skirmisher
  9% | Generator-Gunner
  8% | Scavenger-Gunner
  7% | Mutant
  7% | Scavenger-Skirmisher
  3% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Gunner | -6/Factory
               Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
     Generator-Gunner | -4/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  
Matter Collected           3396 | 259  47   303  142  212  783  473  1177 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6618 | .    132  974  333  219  3012 470  1478 .    
  Parts                    335  | .    5    64   16   12   132  27   79   .    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Combat Hostiles Destroyed  114  | .   2   25  5   5   42  11  24  .   
  Guns                     50   | .   2   15  5   5   9   .   14  .   
  Cannons                  58   | .   .   10  .   .   29  10  9   .   
  AOE                      2    | .   .   .   .   .   .   1   1   .   
Classes Destroyed          13   | .   2   5   2   1   3   .   .   .   
  Worker                   14   | .   .   1   .   .   11  .   2   .   
  Builder                  7    | .   .   1   .   .   4   .   2   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 5    | .   .   .   2   .   3   .   .   .   
  Operator                 8    | .   .   .   1   .   4   1   2   .   
  Watcher                  15   | .   1   2   1   1   6   1   3   .   
  Swarmer                  31   | .   .   7   3   2   8   5   6   .   
  Grunt                    44   | .   2   13  .   2   16  3   8   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   14   | .   .   4   2   .   6   1   1   .   
  Hunter                   12   | .   .   .   .   .   5   1   6   .   
  Programmer               12   | .   .   .   .   1   7   1   3   .   
Best Kill Streak           7    | .   2   6   4   2   7   4   7   .   
  Combat Bots Only         7    | .   2   5   3   2   6   4   7   .   
Max Kills in Single Turn   3    | .   1   1   1   1   3   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  
Damage Taken               7276  | .    63   484  17   128  2557 404  2535 1088 
  Core                     1692  | .    13   70   5    18   388  31   241  926  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88    | 100  94   82   99   97   54   96   .    .    
Volleys Fired              317   | .    7    60   14   15   131  15   75   .    
  Largest                  4     | .    2    3    3    3    3    3    4    .    
  Hottest                  256   | .    90   130  93   93   188  141  256  .    
Shots Fired                931   | .    14   142  42   45   381  43   264  .    
  Gun                      528   | .    14   110  42   45   119  .    198  .    
  Cannon                   403   | .    .    32   .    .    262  43   66   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  572   | .    2    69   28   38   170  30   235  .    
  Thermal                  350   | .    12   73   14   7    211  13   20   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    9    .    
  Robot Hit Streak         38    | .    7    22   13   37   38   21   33   .    
  Robot Miss Streak        3     | .    1    2    2    1    3    1    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    .    1    1    .    2    .    4    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    1    .    
Shots Hit Robots           746   | .    11   108  30   41   308  27   221  .    
  Core Hits                401   | .    5    44   12   14   164  34   124  4    
  Critical Hits            9     | .    .    .    .    .    3    1    5    .    
  Critical Kills           2     | .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    2    1    4    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15971 | .    137  1500 358  584  7763 1044 4559 26   
  Guns                     5830  | .    137  1060 358  584  1355 .    2336 .    
  Cannons                  9383  | .    .    438  .    .    6379 936  1630 .    
  Explosions               701   | .    .    .    .    .    .    108  593  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  57    | .    .    2    .    .    29   .    .    26   
  Kinetic                  7595  | .    15   635  195  489  2764 529  2968 .    
  Thermal                  8077  | .    122  863  163  95   4970 407  1457 .    
  Explosive                108   | .    .    .    .    .    .    108  .    .    
  Electromagnetic          134   | .    .    .    .    .    .    .    134  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    1    .    .    3    1    1    1    
  Average Corruption       1     | .    .    1    .    .    3    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    27   1    .    .    
    Message Errors         7     | .    .    .    .    .    6    1    .    .    
    Matter Fused           3     | .    .    .    .    .    3    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    2    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    4    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    6    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    5    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            396   | .    .    .    .    .    280  19   97   .    
  Projectiles              286   | .    .    .    .    .    280  2    4    .    
  Explosions               110   | .    .    .    .    .    .    17   93   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    .    23   5    9    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    22   4    8    .    
  Secondary                3     | .    .    .    .    .    1    1    1    .    
Self-Inflicted Damage      170   | .    .    .    .    .    .    94   65   11   
  Shots                    3     | .    .    .    .    .    .    2    1    .    
  Rammed                   15    | .    .    .    .    .    2    .    .    13   
Targets Rammed             16    | .    .    1    .    .    2    .    .    13   
  Kicked                   1     | .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        1091  | .    192  575  197  59   557  270  1091 2    
  Average Temperature      148   | .    81   172  74   26   169  89   170  1    
  Received Heat Transfer   1596  | .    42   225  .    81   852  36   360  .    
  Effects                  92    | .    .    19   .    .    29   2    42   .    
    Shutdowns              26    | .    .    9    .    .    8    .    9    .    
    Energy Bleed           11    | .    .    5    .    .    1    .    5    .    
    Interference           19    | .    .    3    .    .    6    2    8    .    
    Matter Decay           4     | .    .    .    .    .    2    .    2    .    
    Short Circuit          11    | .    .    1    .    .    6    .    4    .    
    Damage (minor)         8     | .    .    1    .    .    2    .    5    .    
    Damage (major)         10    | .    .    .    .    .    3    .    7    .    
    Damage (core)          3     | .    .    .    .    .    1    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    5    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    4    .    .    .    
  Parts Melted             26    | .    .    6    .    1    16   2    1    .    
  Heat Transferred         12666 | .    334  2183 481  259  7447 600  1362 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Peak Influence             452  | .   72  452 299 140 405 225 270 46  
  Average Influence        108  | .   42  226 192 39  118 81  78  33  
Maximum Alert Level        2    | .   .   2   1   .   2   1   1   .   
  Low Security (%)         82   | .   .   .   .   .   .   .   .   .   
  Level 1                  15   | .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   .   5   3   3   14  5   9   .   
  Investigation            21   | .   .   5   2   2   6   4   2   .   
  Extermination            8    | .   .   .   .   1   4   1   2   .   
  Reinforcement            6    | .   .   .   .   .   3   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   1   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Distress Signals           11   | .   .   3   .   .   6   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   3   30  8   6   62  17  35  5   
  Peak Tracking Total      6    | .   2   6   3   2   5   5   6   5   
  Tactical Retreats        4    | .   .   1   .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Traps Triggered            7    | .   .   1   .   .   3   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   6   1   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Machines Disabled          8    | .   .   .   .   .   2   2   4   .   
  Max in Single Turn       3    | .   .   .   .   .   1   2   3   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Machines Accessed          31   | .   2   9   2   2   8   6   2   .   
  Terminals                21   | .   2   8   2   1   4   3   1   .   
  Fabricators              4    | .   .   .   .   .   2   1   1   .   
  Repair Stations          5    | .   .   1   .   1   2   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                119  | .   8   45  8   7   25  17  9   .   
  Successful               78   | .   5   33  5   3   14  13  5   .   
  Failed                   41   | .   3   12  3   4   11  4   4   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                90   | .   8   40  8   4   14  11  5   .   
  Fabricators              12   | .   .   .   .   .   5   3   4   .   
  Repair Stations          16   | .   .   5   .   3   6   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             64   | .   5   30  5   2   10  8   4   .   
  Record                   3    | .   .   3   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Robot Schematic          2    | .   .   .   .   .   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   3   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Emergency Access Points  7    | .   1   3   .   .   2   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             6    | .   1   4   .   .   .   .   1   .   
  Disarm Traps             2    | .   1   1   .   .   .   .   .   .   
  Dispatch Records         5    | .   .   1   .   1   1   1   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   
  Patrol Status            3    | .   .   1   .   .   .   1   1   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     4    | .   .   2   1   .   .   1   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   1   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         4    | .   .   1   1   1   .   .   1   .   
  Zone Layout              9    | .   1   3   1   .   3   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   2   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   1   1   1   .   
Repair Station Hacks       9    | .   .   3   .   1   3   2   .   .   
  Scan Component           6    | .   .   2   .   1   2   1   .   .   
  Repair                   3    | .   .   1   .   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   .   2   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   9   2   2   7   5   2   .   
  Full Trace Events        26   | .   2   8   2   2   6   4   2   .   
  Feedback Events          2    | .   .   1   .   .   .   1   .   .   
    Corruption             2    | .   .   1   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   .   .   
  Robots Built             7    | .   .   .   .   .   .   4   3   .   
    Matter                 603  | .   .   .   .   .   .   252 351 .   
    Time                   160  | .   .   .   .   .   .   67  93  .   
  Total Robot Build Rating 37   | .   .   .   .   .   .   16  21  .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 256  | .   .   .   .   .   256 .   .   .   
    Time                   128  | .   .   .   .   .   128 .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   1   1   .   .   
  Time                     72   | .   .   18  .   .   19  35  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  
Total Allies               10   | .    .    .    .    .    .    7    3    .    
  Largest Group            7    | .    .    .    .    .    .    7    3    .    
  Highest-Rated Group      144  | .    .    .    .    .    .    141  144  .    
  Highest-Rated Ally       48   | .    .    .    .    .    .    31   48   .    
Total Orders               1    | .    .    .    .    .    .    1    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    1    .    .    
Ally Attacks               75   | .    .    .    .    .    .    46   29   .    
  Total Damage             1563 | .    .    .    .    .    .    547  1016 .    
  Kills                    7    | .    .    .    .    .    .    5    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  
Turns Passed               7687 | 67   327  746  454  605  2713 1252 1357 166  
Spaces Moved               3838 | 52   191  341  280  367  1353 636  544  74   
  Core                     13   | 11   .    .    .    .    .    .    .    2    
  Treads                   3177 | .    .    .    205  367  1353 636  544  72   
  Legs                     648  | 41   191  341  75   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  148  145  160  160  50   
  Average Speed            153  | 105  120  149  140  148  151  165  168  171  
  Slowest Speed            400  | 120  120  150  165  148  200  200  170  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    36   40   25   12   40   27   15   38   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    .    .    45   19   19   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               54   | .    .    .    .    .    45   3    6    .    
  AOE                      29   | .    .    .    .    .    .    16   13   .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  
Total                      4981 | 61   274  463  311  396  1727 800  836  113  
  Wait                     628  | .    71   48   .    5    192  121  166  25   
  Move                     3831 | 51   190  340  279  366  1352 635  544  74   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 3    3    1    3    3    13   6    10   1    
  Fast Attach              36   | 7    .    1    4    1    9    7    7    .    
  Attach                   35   | .    1    4    2    2    6    4    16   .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     37   | .    2    7    3    2    11   4    8    .    
  Drop                     37   | .    .    1    6    2    11   7    10   .    
  Fire                     317  | .    7    60   14   15   131  15   75   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      13   | .    .    .    .    .    .    .    .    13   
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/Waste

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   68 | -11/Scrapyard | Entered Materials
   68 | -10/Materials | Evolved 1 slot: Utility x1
  237 | -10/Materials | Identified exit to Mines
  237 | -10/Materials | Discovered exit to Mines (range 8)
  303 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Identified exit to Materials
  343 | -10/Materials | Discovered exit to Materials (range 16)
  395 | -10/Materials | Entered another Materials area
  395 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  444 | -9/Materials  | Identified exit to Materials
  472 | -9/Materials  | Repaired Sml. Laser
  760 | -9/Materials  | Build established: Skirmisher
  836 | -9/Materials  | Identified exit to Mines
  836 | -9/Materials  | Discovered exit to Mines (range 16)
  962 | -9/Materials  | Identified exit to Storage
 1141 | -9/Materials  | Entered another Materials area
 1141 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1476 | -8/Materials  | Identified exit to Factory
 1476 | -8/Materials  | Discovered exit to Factory (range 7)
 1570 | -8/Materials  | Garrison activated, responded to threat
 1595 | -8/Materials  | Entered Factory
 1595 | -7/Factory    | Evolved 2 slots: Utility x2
 1813 | -7/Factory    | Identified exit to Factory
 1813 | -7/Factory    | Discovered exit to Factory (range 20)
 2133 | -7/Factory    | Discovered exit to Factory (range 14)
 2200 | -7/Factory    | Entered another Factory area
 2200 | -6/Factory    | Evolved 2 slots: Utility x2
 3279 | -6/Factory    | Build established: Gunner
 3653 | -6/Factory    | Identified exit to Lower Caves
 3653 | -6/Factory    | Discovered exit to Lower Caves (range 15)
 3846 | -6/Factory    | Repaired Adv. Treads
 4862 | -6/Factory    | Identified exit to Factory
 4862 | -6/Factory    | Discovered exit to Factory (range 13)
 4885 | -6/Factory    | Garrison activated, responded to threat
 4913 | -6/Factory    | Entered another Factory area
 4913 | -5/Factory    | Evolved 2 slots: Utility x2
 4943 | -5/Factory    | Lost 3 parts (2n1u)
 5082 | -5/Factory    | Lost 3 parts (1p2u)
 5160 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 5468 | -5/Factory    | Identified exit to Upper Caves
 5468 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 5656 | -5/Factory    | Fabricated S-27 Virus (x4)
 5993 | -5/Factory    | Repaired Imp. Cryofiber Web
 6140 | -5/Factory    | Identified exit to Factory
 6140 | -5/Factory    | Discovered exit to Factory (range 9)
 6165 | -5/Factory    | Entered another Factory area
 6165 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6350 | -4/Factory    | Fabricated L-61 Swordsman (x3)
 6461 | -4/Factory    | Build established: Generator-Gunner
 6657 | -4/Factory    | Destroyed 7 combat bots
 6659 | -4/Factory    | Lost 5 parts (1p1n3w)
 7007 | -4/Factory    | Identified exit to Upper Caves
 7007 | -4/Factory    | Discovered exit to Upper Caves (range 13)
 7010 | -4/Factory    | Build established: Scavenger-Gunner
 7351 | -4/Factory    | Garrison activated, responded to threat
 7522 | -4/Factory    | Sucked down chute
 7522 | -4/Factory    | Entered Waste
 7546 | -4/Waste      | Spotted C-40 Crusher
 7594 | -4/Waste      | Spotted C-40 Crusher
 7596 | -4/Waste      | Spotted C-40 Crusher
 7596 | -4/Waste      | Spotted C-40 Crusher
 7637 | -4/Waste      | Spotted C-40 Crusher
 7639 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 7642 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7643 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 7644 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7645 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 7647 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7650 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7652 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7653 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 7668 | -4/Waste      | Core integrity fell below 50%
 7681 | -4/Waste      | Core integrity fell below 20%
 7684 | -4/Waste      | Lost 10 parts (2p2n4u2w)
 7688 | -4/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
07677_ 4 Matter crushed.
07677_ Slammed into C-40 Crusher.
07678_ 2 Matter crushed.
07678_ Slammed into C-40 Crusher. <x2>
07680_ 4 Matter crushed.
07680_ Slammed into C-40 Crusher.
07681_ 3 Matter crushed.
07681_ Slammed into C-40 Crusher.
07682_ 3 Matter crushed.
07682_ Slammed into C-40 Crusher.
07683_ 3 Matter crushed.
07683_ Slammed into C-40 Crusher.
07684_ 5 Matter crushed.
07684_ 3 Matter crushed.
07684_ Slammed into C-40 Crusher. <x2>
07686_ 3 Matter crushed.
07686_ 4 Matter crushed.
07686_ Slammed into C-40 Crusher.
07687_ 5 Matter crushed.
07687_ Slammed into C-40 Crusher.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#    #???????    #???????? |
| ????????????????????????#    #???????    #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          100
Energy Generation          53
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       210
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            66
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         12
Target Analysis            6
Core Analysis              8
Recoil Reduction           10
Particle Charging          20
Offensive Hacking          14

 Item Schematics 
-----------------
 Q-thruster | -5/Factory | Hacked

 Robot Schematics 
------------------
   S-27 Virus | -6/Factory | Hacked
 M-14 Sweeper | -6/Factory | Hacked

 Fabricated
------------
     S-27 Virus | x4 | -5/Factory 
 L-61 Swordsman | x3 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperContainmentDrive
  Manual?         0
Play Time         01:04:51
  Cumulative      529.3 hours
  Start           2019.11.03 @ 14:25:03
  End             2019.11.03 @ 15:33:05
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          535
  Rogue           535
  Adventurer      0
  Explorer        473
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             69
Gallery%          73
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8eaaea1-7f6f-4387-86c4-fea72a6b34d0