Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 03:35:44 Player: Sunsh1n3 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1275) 1275 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3305 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 272/280 System Corruption 0% Temperature Cool (13) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Improved Salvage Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Great Maul Axe > --- INVENTORY (15) --- Ion Engine Ion Engine Carbon-fiber Leg Wheel Improved Sensor Array Medium Armor Plating Hardened Light Armor Plating Improved EM Shotgun Advanced Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Salvage Targeting Computer Force Booster > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Ion Engine Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Wheel Medium Armor Plating Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 42 | 6 3 5 3 25 Power 7 | 1 1 . 1 4 Engine 4 | 1 . . . 3 Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 15 | 2 . 3 2 8 Treads 4 | . . . . 4 Leg 10 | 2 . 3 2 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . . 6 Device 5 | . 1 . . 4 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 . 2 . 7 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . 1 1 . 17 Power 4 | . . . . 4 Propulsion 5 | . . . . 5 Utility 4 | . . 1 . 3 Weapon 6 | . 1 . . 5 Highest Loss Streak 9 | . 1 1 . 9 To Critical Strikes . | . . . . . Average Backups 9 | 2 6 10 15 12 Power 3 | . 2 4 6 3 Propulsion 3 | 1 4 3 4 2 Utility 1 | . . 2 3 2 Weapon 1 | . . . 2 3 Tool/Special . | . . . . . Unused Backups 10 | . 1 . . 9 Power 3 | . . . . 3 Propulsion 1 | . 1 . . . Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 88 84 88 74 Engine 3 | . 4 . . 4 Core 7 | . 9 11 11 2 Treads 3 | . . . . 8 Leg 27 | . 28 43 44 15 Device 6 | . 4 5 . 10 Storage 11 | . 14 11 11 9 Processor 2 | . . . . 6 Ballistic Gun 15 | . 26 12 22 5 Impact Weapon 1 | . . . . 3 Slashing Weapon 2 | . . . . 5 Peak Build Rating 28 | 6 9 15 15 28 Average Rating 13 | 3 7 12 15 21 On Entrance 8 | . 6 8 15 15 Naked Turns . | . . . . . Heaviest Build 40 | 13 28 31 31 40 Greatest Support 80 | 20 20 43 43 80 Greatest Overweight (x) 9 | 3 1 . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 Most Carried 15 | 4 8 15 15 15 Average Carried 9 | 2 6 10 15 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 8 15 15 12 Class Distribution -------------------- 75% | Mutant 20% | Scavenger-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1103 | 142 211 184 127 439 Remotely . | . . . . . Salvage Created 1487 | . 303 275 222 687 Parts 78 | . 21 19 10 28 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 36 | . 9 6 5 16 Melee 7 | . . . . 7 Guns 27 | . 9 6 5 7 Classes Destroyed 6 | . 3 2 . 1 Hauler 1 | . . 1 . . Operator 1 | . 1 . . . Swarmer 9 | . 3 2 . 4 Grunt 20 | . 6 1 5 8 Sentry 6 | . . 3 . 3 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 3 2 2 4 Combat Bots Only 4 | . 3 2 2 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 316 | . 58 20 42 196 Missed 81 | . 18 6 11 46 Hits 235 | . 40 14 31 150 Projectile 235 | . 40 14 31 150 Critical Strikes 10 | . 1 . 1 8 Damage Taken 3215 | . 463 167 359 2226 Core 803 | . 114 41 92 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 86 | . . 86 . . Core Remaining (%) 73 | 100 54 . 66 . Volleys Fired 125 | . 43 22 29 31 Largest 2 | . 2 2 2 2 Hottest 46 | . 40 46 46 46 Shots Fired 210 | . 79 26 58 47 Gun 210 | . 79 26 58 47 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 206 | . 79 26 58 43 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 15 | . 7 14 6 15 Robot Miss Streak 4 | . 4 2 4 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 170 | . 48 20 38 64 Core Hits 60 | . 18 10 11 21 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 10 | . 1 1 . 8 Destroy 2 | . 1 1 . . Smash 3 | . . . . 3 Sever 5 | . . . . 5 Melee Attacks 43 | . . . . 43 Impact 7 | . . . . 7 Slashing 36 | . . . . 36 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 3053 | . 506 259 565 1723 Guns 1773 | . 506 256 565 446 Cannons . | . . . . . Explosions . | . . . . . Melee 1277 | . . . . 1277 Ramming 3 | . . 3 . . Kinetic 1706 | . 506 256 565 379 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 67 | . . . . 67 Impact 293 | . . . . 293 Slashing 984 | . . . . 984 Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 4 . . . Message Errors 2 | . 2 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 63 | . . . . 63 Projectiles . | . . . . . Explosions . | . . . . . Melee 63 | . . . . 63 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 1 . 2 Kicked 3 | . . 1 . 2 Crushed . | . . . . . Highest Temperature 180 | . 180 . 21 7 Average Temperature 17 | . 19 . 10 4 Received Heat Transfer 1542 | . 228 42 219 1053 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . . . . 5 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 125 | . 75 105 125 56 Initial 40 | . . 8 40 40 Average 26 | . 24 18 91 25 Influence Increases 984 | . 230 216 135 403 Destroy 0b10 Robot/C 720 | . 180 120 100 320 Destroy 0b10 Robot/NC 10 | . 5 5 . . Destroy Leader 182 | . 40 42 20 80 Successful Hack 11 | . 5 4 . 2 Destroy Structure 1 | . . . . 1 Lose Combat Pursuer 60 | . . 45 15 . Influence Decreases 980 | . 209 132 135 504 Entered New Map 143 | . . 13 65 65 Time Decay 703 | . 199 109 70 325 Lost Part 134 | . 10 10 . 114 Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 12 9 6 28 Peak Tracking Total 6 | . 4 3 3 6 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 4 2 . 2 Terminals 6 | . 4 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 19 | . 7 4 . 8 Successful 11 | . 4 3 . 4 Failed 8 | . 3 1 . 4 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 11 | . 7 2 . 2 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 5 | . 4 1 . . Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 862 | . 269 233 . 360 Sensors 360 | . . . . 360 Terrain 502 | . 269 233 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2282 | 85 745 457 140 855 Spaces Moved 1130 | 60 396 272 41 361 Core 24 | 22 . . . 2 Treads 130 | . . . . 130 Legs 972 | 38 396 272 41 225 Wheels 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 110 Average Speed 132 | 120 122 120 120 155 Slowest Speed 500 | 200 190 120 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 49 17 10 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1639 | 70 586 375 76 532 Wait 262 | . 139 66 1 56 Move 1126 | 59 395 271 40 361 Hop . | . . . . . Pick Up 23 | 5 4 8 . 6 Fast Attach 19 | 5 1 2 . 11 Attach 17 | 1 . 2 . 14 Detach 4 | . . . . 4 Swap 11 | . 2 2 3 4 Drop 10 | . 2 1 3 4 Fire 125 | . 43 22 29 31 Melee 39 | . . . . 39 Ram . | . . . . . Kick 3 | . . 1 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 782 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x2 950 | -9/Materials | Repaired Assault Rifle 1144 | -9/Materials | Discovered new exit (range 15) 1288 | -9/Materials | Entered Mines 1309 | -9/Mines | Discovered new exit (range 9) 1428 | -9/Mines | Entered Materials 1428 | -8/Materials | Evolved 2 slots: Utility x2 1478 | -8/Materials | Build established: Scavenger-Mutant 1671 | -8/Materials | Lost 3 parts (2n1w) 1855 | -8/Materials | Core integrity fell below 50% 1908 | -8/Materials | Lost 9 parts (3p2n2u2w) 2017 | -8/Materials | Core integrity fell below 20% 2021 | -8/Materials | Lost 3 parts (1p1u1w) 2097 | -8/Materials | Build established: Mutant 2283 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02046_ Acquired 40 matter. 02047_ Great Maul follow-up attack on G-47 Trooper. 02047_ G-47 Trooper knocked back. 02047_ Critical hit (Burn: +37). 02052_ G-47 Trooper destroyed. 02061_ Acquired 20 matter. 02067_ Acquired Prototype Energy Gun. 02104_ Acquired Mace. 02136_ Y-45 Defender destroyed. 02145_ Acquired Lgt. Armor Plating. 02147_ Acquired 10 matter. 02162_ R-06 Scavenger collects Beam Rifle. 02231_ Acquired Imp. Sensor Array. 02272_ W-25 Informer sends out distress signal. 02274_ Critical hit (Burn: +37). 02281_ C-30 ARC bursts open, deploying its payload. 02281_ G-50 Soldier unfolds itself. 02281_ G-47 Trooper unfolds itself. 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EM Shotgun | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 14% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerFieldMegatreads Manual? 0 Play Time 00:20:59 Cumulative 19.2 hours Start 2025.07.25 @ 03:16:21 End 2025.07.25 @ 03:35:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f505cf4-ad06-4fb5-8df8-0dacfc697f8b