Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 19:03:17 Player: Jaegerpls Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1643) 1643 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 4296 Bonus ------- Pacifist 200 High Alert Combat Kills 83 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 315/315 System Corruption 0% Temperature Hot (221) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (15) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Large Matter Pod (150) Improved Terrain Scanner Advanced Targeting Computer ECM Suite Bomb Factory No. 2 Heavy Assault Rifle Heavy Assault Cannon Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Large Matter Pod Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Bomb Factory No. 2 Heavy Assault Rifle Autogun Heavy Assault Cannon Datajack Self-destruct Interrupter [Rating: 28] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 51 | 5 3 37 4 1 1 Power 8 | 1 . 6 . 1 . Engine 6 | 1 . 5 . . . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 10 . . . Treads 5 | . . 5 . . . Leg . | . . . . . . Wheel 7 | 2 . 5 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 14 3 . . Device 6 | . 1 4 1 . . Storage 4 | 1 . 3 . . . Processor 6 | . . 5 1 . . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 12 | 1 2 7 1 . 1 Energy Gun 2 | . 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 6 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 6 1 . 1 Power 1 | . . 1 . . . Propulsion 1 | . 1 . . . . Utility 3 | . . 2 1 . . Weapon 4 | . . 3 . . 1 Highest Loss Streak 2 | . 1 2 1 . 1 To Critical Strikes . | . . . . . . Average Backups 11 | 2 6 12 13 13 11 Power . | . 1 1 . . . Propulsion 2 | . 2 2 4 3 3 Utility 5 | . 1 5 6 5 5 Weapon 2 | 1 2 2 2 3 2 Tool/Special . | . . . . . . Unused Backups 17 | . 2 7 1 2 5 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 11 | . . 6 . 2 3 Weapon 4 | . 2 . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 87 98 99 100 100 Engine 6 | . 14 8 11 . . Core 4 | . . 2 . 10 11 Treads 5 | . . 11 . . . Wheel 15 | . 19 9 22 22 22 Device 11 | . 12 12 7 11 8 Storage 11 | . 14 11 11 11 11 Processor 15 | . . 12 23 22 22 Protection 4 | . . 8 1 . 2 Energy Gun 3 | . 18 4 . . . Ballistic Gun 18 | . 6 16 22 22 22 Peak Build Rating 28 | 5 7 23 24 28 28 Average Rating 19 | 4 6 16 23 27 27 On Entrance 14 | . 5 6 23 24 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 57 | 12 14 57 36 41 45 Greatest Support 43 | 32 32 43 24 24 24 Greatest Overweight (x) 3 | 3 . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 20 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 Most Carried 15 | 5 8 15 15 15 15 Average Carried 12 | 2 6 12 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 5 7 15 15 15 15 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1787 | 173 . 1210 266 27 111 Remotely . | . . . . . . Salvage Created 2056 | . . 1685 86 56 229 Parts 137 | . . 116 15 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . . 35 4 . 5 Guns 44 | . . 35 4 . 5 Classes Destroyed 11 | . . 10 1 . . Worker 2 | . . 2 . . . Tunneler 1 | . . . 1 . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Watcher 4 | . . 4 . . . Swarmer 10 | . . 6 4 . . Grunt 20 | . . 15 . . 5 Brawler 2 | . . 2 . . . Duelist 2 | . . 2 . . . Protector 1 | . . 1 . . . Sentry 9 | . . 9 . . . Best Kill Streak 7 | . . 7 4 . 2 Combat Bots Only 4 | . . 4 4 . 2 Max Kills in Single Turn 2 | . . 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 227 | . . 167 13 . 47 Missed 61 | . . 43 3 . 15 Hits 166 | . . 124 10 . 32 Melee 7 | . . 7 . . . Projectile 159 | . . 117 10 . 32 Critical Strikes 5 | . . 3 . . 2 Damage Taken 2469 | . 89 1689 81 . 610 Core 426 | . 19 180 38 . 189 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 185 | . . . . 185 . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 161 | . . 128 5 1 27 Largest 2 | . . 2 2 2 2 Hottest 90 | . . 90 46 46 46 Shots Fired 317 | . . 250 11 2 54 Gun 317 | . . 250 11 2 54 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 269 | . . 202 11 2 54 Thermal 48 | . . 48 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . . 16 11 5 19 Robot Miss Streak 6 | . . 6 1 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 211 | . . 154 10 2 45 Core Hits 99 | . . 76 5 1 17 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 1 | . . 1 . . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3161 | . . 2297 152 30 682 Guns 3161 | . . 2297 152 30 682 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2783 | . . 1919 152 30 682 Thermal 378 | . . 378 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 1 6 1 . Message Errors 2 | . . 1 1 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 2 | . . . 1 1 . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | . . 59 192 244 209 Average Temperature 39 | . . 17 51 106 64 Received Heat Transfer 895 | . . 588 . . 307 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1043 | . . 1043 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 60 | 100 100 54 45 . . Level 1 29 | . . 30 54 . . Level 2 10 | . . 14 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 542 | . . 542 288 . . Initial 208 | . . . 208 . . Average 176 | . . 207 203 . . Influence Increases 1349 | . . 1107 95 5 142 Destroy 0b10 Robot/C 860 | . . 680 80 . 100 Destroy 0b10 Robot/NC 70 | . . 50 5 5 10 Destroy Leader 208 | . . 188 10 . 10 Allied During Kill 7 | . . . . . 7 Successful Hack 95 | . . 95 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 4 | . . 4 . . . Lose Combat Pursuer 75 | . . 60 . . 15 Influence Decreases 1337 | . . 573 516 118 130 Entered New Map 439 | . . . 326 113 . Time Decay 788 | . . 523 180 5 80 Lost Part 60 | . . 40 10 . 10 Lost Ally 50 | . . 10 . . 40 Squads Dispatched 3 | . . 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . . 52 4 . 9 Peak Tracking Total 5 | . . 5 3 . 4 Tactical Retreats 7 | . . 6 . . 1 ECM-based Alert Blocks 5 | . . 5 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 18 | . 4 14 . . . Terminals 11 | . 3 8 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 53 | . 8 45 . . . Successful 33 | . 3 30 . . . Failed 20 | . 5 15 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 43 | . 6 37 . . . Terminals 37 | . 6 31 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 5 | . 2 3 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . 5 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . 1 24 . . . Terminals 21 | . 1 20 . . . Track 3 | . . 3 . . . Assimilate 5 | . 1 4 . . . Botnet 6 | . . 6 . . . Operators 2 | . . 2 . . . Skim 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Mechanics 2 | . . 2 . . . Recycling Units 2 | . . 2 . . . Monitor 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 17 | . 4 13 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . 1 . 7 . Largest Group 7 | . . 1 . 7 2 Highest-Rated Group 241 | . . 10 . 241 59 Highest-Rated Ally 41 | . . 10 . 41 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 291 | . . . . . 291 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2769 | . 348 549 313 1209 350 Optics 52 | . . . 52 . . Terrain 2717 | . 348 549 261 1209 350 ECM 146 | . . 146 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4630 | 60 380 2182 366 1209 433 Spaces Moved 3196 | 47 284 1208 294 1022 341 Core 3 | 3 . . . . . Treads 527 | . . 527 . . . Legs . | . . . . . . Wheels 2666 | 44 284 681 294 1022 341 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 105 105 105 Average Speed 113 | 101 100 129 105 105 105 Slowest Speed 240 | 200 100 240 105 105 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 30 95 79 88 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . 2 . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 4 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3909 | 57 379 1601 341 1159 372 Wait 412 | . 87 169 34 121 1 Move 3191 | 46 283 1207 293 1021 341 Hop . | . . . . . . Pick Up 43 | 6 4 26 3 3 1 Fast Attach 7 | 4 2 . . 1 . Attach 14 | 1 . 11 1 . 1 Detach . | . . . . . . Swap 39 | . 1 33 3 1 1 Drop 37 | . 2 27 2 6 . Fire 161 | . . 128 5 1 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . . 5 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x2 1303 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 5) 1662 | -9/Materials | Discovered new exit (range 11) 1954 | -9/Materials | Build established: Mutant 2100 | -9/Materials | Discovered new exit (range 13) 2258 | -9/Materials | Discovered new exit (range 15) 2441 | -9/Materials | First assault squad dispatched 2446 | -9/Materials | Learned Storage stockpile data 2523 | -9/Materials | Learned location of Zion (-7) 2569 | -9/Materials | Learned Storage security intel 2596 | -9/Materials | Learned 2 Storage zone layouts 2623 | -9/Materials | Learned location of 3 exits from Materials 2623 | -9/Materials | Entered Mines 2628 | -9/Mines | Core integrity fell below 50% 2676 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2755 | -9/Mines | Discovered new exit (range 5) 2867 | -9/Mines | Learned Materials stockpile data 2871 | -9/Mines | Discovered new exit (range 7) 2983 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2989 | -9/Mines | Entered Zion 3069 | -7/Zion | System corruption cleaned by Quarantine Array 3335 | -7/Zion | Learned location of Armory (-3) 3457 | -7/Zion | Gained Derelict followers 3485 | -7/Zion | Learned location of Data Miner (-6) 3499 | -7/Zion | Visited the Megawrench Repair Shop 3499 | -7/Zion | Megawrench repaired 5 parts 3658 | -7/Zion | Met Imprinter 3683 | -7/Zion | Imprinted 3685 | -7/Zion | Declared Zion's savior 3885 | -7/Zion | Found Prototype Device 4186 | -7/Zion | Discovered new exit (range 11) 4198 | -7/Zion | Entered Proximity Caves 4198 | -6/Proximity Caves | Accompanied by 2 allies 4201 | -6/Proximity Caves | Spotter reported a threat 4438 | -6/Proximity Caves | Spotted B-75 Beast 4573 | -6/Proximity Caves | Learned Factory stockpile data 4626 | -6/Proximity Caves | Core integrity fell below 20% 4631 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04411_ G-50 Soldier heat damages Carbon-fiber Leg, Lgt. Angular Momentum Engine, Carbon-fiber Leg. 04412_ G-50 Soldier heat damages Adv. Heat Sink, Lgt. Angular Momentum Engine. 04412_ G-50 Soldier destroyed. 04418_ Acquired 14 matter. 04434_ G-50 Soldier destroyed. 04439_ Acquired Arm. Wheel. 04545_ Searching scrap... 04545_ Found Hcp. Matter Pod. 04545_ Found Hardlight Generator. 04545_ Found Hpw. Shock Rifle. 04545_ Found 34 Matter. 04546_ Acquired 21 matter. 04573_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 04580_ Terminal disabled. 04604_ Critical hit (Burn: +37). 04614_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?? ???????????? ?????????????????????????????? | | ???????????? ????? ???????????????????????? | | ???????????? ????? ??????????????????????? | | ???????????? ????? #??????????????????????? | | ???????????? #????? #??????????????????????? | | #??????###?? #????? #??##??????????????????? | | ? ??????# ### ###???%### ##?????????????????? | | ? ?????? #### #?????????????????? | | ?? ?????? #?????????????????? | | ?? ######## ## ? #??????????????????? | | ??# #"""" "" # ?? #???????????????????? | | ??# #"""" # #??? g #????????????????????? | | ??# #"""" =# #???#g #?????????????????????? | | ??# # # ##### #??????????????????????? | | ??# + #??????????????????????? | | ??# # ######?????????????????? | | ??# #" ##### @ #?????????????????? | | ??# T ##??## $ #?????????????????? | | ??# #"" "" ""# ##??####### #?????????????????? | | ??# ### ##### #????????????????????????????? | | ??# #????????????????????????????? | | ??# #????????????????????????????? | | ??####### ##????????????????????????????? | | ?????### #?????????????????????????????? | | ?????## ## #?????????????????????????????? | | ?????# ###?##?????????????????????????????? | | ????## #??????????????????????????????????? | | ??### ### #?????????????????????????????????? | | ?## #?## ?????????????????????????????? | | ?# ######## ???????????????????????????? | | ### ##??? ????????????????????????????? | | ### #???? ???????????????????????????? | | #??#?# ???????????????????????????? | | #?????# ????????????????????????????? | | # ## ![##????? ????????????????????????????? | | # ### !%#??? ? ??????????????????????????????? | | # #?#####?????????????????????????????????????? | | # ##??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Item+ Look Less Dangerous Next Time Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed MetafieldTrackerCleaver Manual? 0 Play Time 01:03:45 Cumulative 19.5 hours Start 2025.10.26 @ 17:57:34 End 2025.10.26 @ 19:03:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14386112-a90f-40c8-9977-1637751f3267