Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 13:13:18 Player: David Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (718) 718 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 3588 Bonus ------- Follower Combat Kills 122 Aligned with FarCom 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 140/140 System Corruption 1% Temperature Cool (24) Movement Treading (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Armored Treads Aluminum Leg > --- UTILITY (4) ------ Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Improved Assault Rifle Rocket Launcher > --- INVENTORY (4) ---- Aluminum Leg Trap Reconfigurator Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Hover Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Trap Reconfigurator > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Medium Laser Remote Datajack Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Trap Reconfigurator Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 39 | 6 8 . 2 4 12 7 Power 5 | 1 . . . . 3 1 Engine 4 | 1 . . . . 2 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 3 . . 1 2 2 Treads 1 | . . . . . . 1 Leg 1 | . . . . . . 1 Wheel 4 | 2 1 . . 1 . . Hover 3 | . 2 . . . 1 . Flight 1 | . . . . . 1 . Utility 5 | 1 1 . 2 . . 1 Device 3 | . 1 . 2 . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 4 . . 3 7 3 Energy Gun 3 | . . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 2 . . 2 3 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 2 . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 1 Parts Lost 10 | . 1 . . 1 8 . Power 1 | . . . . . 1 . Propulsion 5 | . 1 . . 1 3 . Utility . | . . . . . . . Weapon 4 | . . . . . 4 . Highest Loss Streak 7 | . 1 . . 1 7 . Average Slot Usage (%) 85 | . 93 100 100 98 65 40 Engine 10 | . 14 14 14 14 3 7 Core 1 | . . . . . 4 . Wheel 8 | . 23 . . 8 8 . Hover 13 | . 1 28 28 18 9 . Device 11 | . 10 14 14 14 8 . Storage 11 | . 14 14 14 14 8 . Energy Gun 1 | . . . . . 2 4 Ballistic Gun 19 | . 24 28 28 19 13 4 Launcher 5 | . 3 . . 8 5 9 Naked Turns 16 | . . . . . 11 5 Heaviest Build 23 | 11 14 12 13 14 22 23 Greatest Support 26 | 20 26 12 12 16 16 20 Greatest Overweight (x) 2 | 1 1 . 1 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 5 4 Most Carried 6 | 4 6 6 6 6 6 4 Average Carried 4 | 1 1 5 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 4 4 Final Carried 6 | . 6 6 5 5 2 4 Class Distribution -------------------- 89% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 886 | 176 186 98 . 110 199 117 Remotely . | . . . . . . . Salvage Created 731 | . 193 . . 107 295 136 Parts 57 | . 10 . . 18 23 6 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 28 | . 8 . . 10 7 3 Guns 7 | . 1 . . 3 3 . Cannons 1 | . . . . . 1 . AOE 20 | . 7 . . 7 3 3 Classes Destroyed 6 | . 4 . . . 1 1 Hauler 1 | . . . . . . 1 Recycler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 17 | . 6 . . 10 1 . Grunt 6 | . 2 . . . 1 3 Sentry 5 | . . . . . 5 . Best Kill Streak 9 | . 9 . . 3 2 4 Combat Bots Only 8 | . 8 . . 3 2 3 Max Kills in Single Turn 3 | . 2 . . 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . 3 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 1749 | . 288 . . 108 1258 95 Core 650 | . 60 . . 40 488 62 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . . . 60 . . Volleys Fired 69 | . 22 1 . 15 23 8 Largest 3 | . 2 2 . 2 3 2 Hottest 130 | . 50 40 . 50 130 86 Shots Fired 129 | . 39 2 . 25 54 9 Gun 93 | . 29 2 . 19 39 4 Cannon 5 | . . . . . 5 . Launcher 31 | . 10 . . 6 10 5 Special . | . . . . . . . Kinetic 87 | . 29 2 . 19 36 1 Thermal 11 | . . . . . 8 3 Explosive 31 | . 10 . . 6 10 5 Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 4 . . 2 5 1 Robot Miss Streak 6 | . 6 . . 4 6 4 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 47 | . 17 . . 7 21 2 Core Hits 65 | . 18 . . 12 28 7 Critical Hits 1 | . . . . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2268 | . 600 . . 349 954 365 Guns 370 | . 78 . . 34 240 18 Cannons 50 | . . . . . 50 . Explosions 1809 | . 516 . . 315 631 347 Melee . | . . . . . . . Ramming 39 | . 6 . . . 33 . Kinetic 368 | . 78 . . 34 256 . Thermal 52 | . . . . . 34 18 Explosive 1809 | . 516 . . 315 631 347 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 78 | . 22 . . 7 28 21 Projectiles . | . . . . . . . Explosions 78 | . 22 . . 7 28 21 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 249 | . 52 . . 50 147 . Shots 8 | . 3 . . 2 3 . Rammed 10 | . 1 . . . 9 . Targets Rammed 10 | . 1 . . . 9 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 153 | . 36 4 . 12 153 44 Average Temperature 35 | . 13 3 . 8 55 17 Received Heat Transfer 537 | . 42 . . . 486 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . . . . . 74 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 392 | . 272 105 . 243 392 335 Average Influence 142 | . 82 105 . 80 264 204 Maximum Alert Level 1 | . 1 . . 1 1 1 Low Security (%) 61 | 100 70 100 . 82 16 42 Level 1 38 | . 29 . . 17 83 57 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 2 4 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 1 1 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 6 | . 1 . . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 19 . . 13 25 10 Peak Tracking Total 12 | . 5 . . 5 12 4 Tactical Retreats 3 | . 1 . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Reconfigurated 4 | . . . . . 4 . Traps Extracted . | . . . . . . . Installed 3 | . . . . . 3 . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 5 | . 2 . . . 1 2 Max in Single Turn 1 | . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 7 | . 4 . . 2 1 . Terminals 7 | . 4 . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 7 . . 2 3 . Successful 4 | . 2 . . 1 1 . Failed 8 | . 5 . . 1 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 12 | . 7 . . 2 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . 1 1 . Record 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 5 | . . . . 3 . 2 Largest Group 3 | . . . . 3 2 2 Highest-Rated Group 62 | . . . . 40 32 62 Highest-Rated Ally 31 | . . . . 16 16 31 Total Orders 14 | . . . . 12 2 . STAY 8 | . . . . 6 2 . FOLLOW 6 | . . . . 6 . . Ally Attacks 44 | . . . . 18 15 11 Total Damage 468 | . . . . 159 138 171 Kills 10 | . . . . 5 3 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 2080 | 52 311 223 131 682 573 108 Spaces Moved 2062 | 49 292 372 218 672 406 53 Core 67 | 16 . . . . 28 23 Treads 30 | . . . . . . 30 Legs . | . . . . . . . Wheels 1011 | 33 274 . . 354 350 . Hover 954 | . 18 372 218 318 28 . Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 56 56 50 50 Average Speed 83 | 73 80 56 57 88 107 147 Slowest Speed 190 | 100 125 56 116 180 121 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 41 | 3 33 66 61 82 36 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 38 | . 10 . . . 28 . Terrain Destroyed 211 | . 33 . . 50 86 42 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 207 | . 33 . . 50 82 42 Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 2315 | 63 330 385 224 737 503 73 Wait 87 | 5 . 11 . 40 31 . Move 2056 | 48 291 371 217 671 405 53 Hop . | . . . . . . . Pick Up 30 | 4 8 1 2 4 6 5 Fast Attach 11 | 2 . . . . 5 4 Attach 17 | 4 2 . 1 1 6 3 Detach 1 | . . . . . 1 . Swap 11 | . 6 . 1 3 1 . Drop 20 | . . 1 3 3 13 . Fire 69 | . 22 1 . 15 23 8 Melee . | . . . . . . . Ram 10 | . 1 . . . 9 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . . . 3 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 10) 286 | -10/Materials | Destroyed 8 combat bots 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 544 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 544 | -10/Mines | Discovered new exit (range 5) 587 | -10/Mines | Entered Exiles 597 | -10/Exiles | Discovered new exit (range 15) 603 | -10/Exiles | Met 8R-AWN 611 | -10/Exiles | Met EX-HEX 627 | -10/Exiles | Met EX-BIN 635 | -10/Exiles | Aligned with FarCom system 635 | -10/Exiles | Given EX-Vault access code 648 | -10/Exiles | Opened EX-Vault 653 | -10/Exiles | Found Prototype Device 654 | -10/Exiles | Identified PSU Rigger 661 | -10/Exiles | Found Prototype Device 662 | -10/Exiles | Identified Trap Reconfigurator 675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 692 | -10/Exiles | Met EX-DEC 711 | -10/Exiles | Discovered new exit (range 14) 718 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 718 | -10/Exiles | Entered Mines 747 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 761 | -9/Mines | Learned Materials interactive machine intel 839 | -9/Mines | Found a hidden stash of uninstalled traps 1335 | -9/Mines | Discovered new exit (range 14) 1359 | -9/Mines | Discovered new exit (range 3) 1400 | -9/Mines | Entered Materials 1400 | -8/Materials | Accompanied by 2 allies 1400 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1401 | -8/Materials | Identified exit to Storage 1402 | -8/Materials | Loaded intel: 19 interactive machine locations 1945 | -8/Materials | Core integrity fell below 50% 1968 | -8/Materials | Core integrity fell below 20% 1973 | -8/Materials | Lost 7 parts (1p3n3w) 1973 | -8/Materials | Entered Storage 2062 | -8/Storage | Met a pair of Derelict thieves 2078 | -8/Storage | Garrison activated, responded to threat 2082 | -8/Storage | Crushed by falling debris 2082 | -8/Storage | Smashed by cave-in Last Messages --------------- 02053_ The unstable cave ceiling collapses. 02053_ Acquired 38 matter. 02053_ R-06 Scavenger collects Imp. Assault Rifle. 02055_ The unstable cave ceiling collapses. 02055_ Acquired 29 matter. 02057_ R-06 Scavenger collects Imp. Assault Rifle. 02062_ A pair of derelicts emerge from hiding: "Whew, we thought you were one of them, but you're obviously not! Quick, help us haul this stuff before they figure out we jammed the door open." 02070_ Y-45 Defender destroyed. 02071_ The unstable cave ceiling collapses. 02072_ ALERT: Breach in storage area. Dispatching assault force. 02072_ XS-E6H(g): "So much for stealth, let's take what we have and get out of here before it's too late." 02072_ The unstable cave ceiling collapses. 02078_ Y-45 Defender calls for garrison reinforcements. 02078_ ALERT: Activating Garrison Access S001. 02079_ Y-45 Defender destroyed. 02082_ The unstable cave ceiling collapses. 02082_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ???????#################+###??? | | ???????# ?? | | ???????# ?? | | ???????# ?? | | ???????######+########T###????? | | ???? ????# #???????????? | | ???? ????# #???????????? | | ???? ????# #???????????? | | # """ #### #???????????? | | # """ # + #???????????? | | # """ # #???????????? | | # # # #???????????? | | # """ + # #???????????? | | # """ #???????????? | | # """ # # #####???????????? | | # [[! ######????????????? | | #! ! ##?! !#????????????? | | #### # #T# !! #????????????? | | ??# ### " #????????????? | | ??# ! !#????????????? | | ??## ##[ " ! #????????????? | | ???## o# # !!#????????????? | | ????## !# ##?####????????????? | | ?????#@[a!##??????????????????? | | ?????# *##???????????????????? | | ?????##g #????????????????????? | | ??????" g#????????????????????? | | ??????# #????????????????????? | | ??????# +????????????????????? | | ??????# # ???????????????????? | | ??????#w%# ?????Y?????????????? | | ??????#Y #? ??????????????????? | | ??????# #? ?????????????????? | | ??????? +?? ?????????????????? | | ??????? #?? ????????????????? | | ??????? ????#????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 53 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed SurgeFortressBiocell Manual? 0 Play Time 00:33:27 Cumulative 41.9 hours Start 2020.03.05 @ 12:36:36 End 2020.03.05 @ 13:13:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3684882d-98ed-4d06-a0e2-7c5badef342b