Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 17:46:10 Player: W_W Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (252) 1260 Value Destroyed (9106) 9106 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2180) 2180 TOTAL SCORE: 19426 Bonus ------- High Alert Combat Kills 848 Follower Combat Kills 1329 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -897 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 90/100 System Corruption 14% Temperature Cool (895) Movement Treading (165) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (2) --- Biometal Medium Treads > --- UTILITY (8) ------ Improved Target Analyzer Component Analysis Suite > --- WEAPON (5) ------- Neutron Cannon Neutron Cannon Makeshift Axe > --- INVENTORY (4) ---- Power Maul Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Biometal Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Z-Drone Bay > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Armored Treads Biometal Medium Treads Makeshift System Restoration Module Improved Recalibrator Heavy Flak Cannon Guided EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Makeshift Axe Dirty Bomb Trap Dirty Bomb Trap [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Layered Medium Armor Plating Device Makeshift System Restoration Module Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Layered Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Makeshift Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . . . 2 . 1 . . . . 2 . . . . 1 Weapon 3 | . . . 2 . . . . . . . . . . . . . . . 1 Parts Attached 236 | 7 4 13 13 8 1 . 18 42 5 4 6 11 17 28 10 5 . 9 35 Power 27 | 1 . 2 1 1 . . 1 2 1 . . 2 4 4 3 . . 2 3 Engine 18 | 1 . 1 1 1 . . . 2 . . . 1 3 4 3 . . . 1 Core 7 | . . 1 . . . . 1 . 1 . . 1 1 . . . . 1 1 Reactor 2 | . . . . . . . . . . . . . . . . . . 1 1 Propulsion 45 | 2 . 7 5 2 . . 2 11 1 . . . 4 4 . . . 3 4 Treads 30 | 2 . . 2 2 . . 2 10 1 . . . 2 4 . . . 3 2 Leg 14 | . . 7 3 . . . . . . . . . 2 . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . . . . . . Utility 63 | 2 2 . 2 . 1 . 6 7 3 2 4 3 6 6 5 4 . 2 8 Device 31 | . . . . . . . 4 2 1 1 1 1 4 3 4 3 . 1 6 Storage 11 | 2 2 . 2 . 1 . . 1 . 1 . . 1 . 1 . . . . Processor 1 | . . . . . . . . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 20 | . . . . . . . 2 4 2 . 3 2 1 3 . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 101 | 2 2 4 5 5 . . 9 22 . 2 2 6 3 14 2 1 . 2 20 Energy Gun 35 | 1 2 2 3 1 . . 5 9 . . 1 2 . 3 . . . . 6 Energy Cannon 9 | . . 1 . 1 . . . . . . . 1 . . . . . . 6 Ballistic Gun 14 | 1 . 1 1 . . . 2 2 . . . 1 . 4 . . . . 2 Ballistic Cannon 14 | . . . 1 . . . . 1 . 2 1 . 1 2 2 1 . 1 2 Launcher 18 | . . . . 2 . . 2 6 . . . . 2 3 . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 . . . 4 . . . 1 . 2 . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . 7 . . . . . 1 . . . . 4 Parts Lost 85 | . 1 6 4 6 . . 7 8 . 3 3 . 5 2 . . . 4 36 Power 11 | . . 1 1 1 . . 1 1 . . 1 . 1 . . . . . 4 Propulsion 12 | . . 1 1 1 . . 1 1 . 1 . . 2 . . . . . 4 Utility 21 | . . . . . . . 2 2 . 2 . . 2 . . . . 2 11 Weapon 41 | . 1 4 2 4 . . 3 4 . . 2 . . 2 . . . 2 17 Highest Loss Streak 10 | . 1 2 2 6 . . 5 3 . 2 1 . 3 1 . . . 2 10 Average Slot Usage (%) 89 | . 99 99 98 94 93 88 82 88 100 89 75 80 91 95 100 99 100 94 58 Engine 8 | . 14 7 6 10 11 11 4 8 7 7 7 7 9 13 13 13 13 5 . Core 3 | . . 6 3 . . . 4 . 7 7 2 5 4 . . . . 5 5 Treads 11 | . 28 2 12 21 22 22 17 16 15 13 7 7 9 12 13 13 13 13 4 Leg 2 | . . 25 9 . . . . . . . . . 2 . . . . . 2 Device 10 | . . . . . . . 11 12 15 8 6 7 10 22 20 17 20 14 8 Storage 9 | . 28 28 22 22 16 11 9 8 7 12 7 7 6 6 6 6 6 6 4 Protection 11 | . . . . . . . 1 8 15 8 13 15 15 13 20 21 20 20 3 Energy Gun 5 | . 13 24 12 11 11 11 11 11 . . . 6 7 3 . . . . 2 Energy Cannon 2 | . . . 8 9 11 11 5 . . . . 3 4 . . . . . 2 Ballistic Gun 3 | . 14 2 13 . . . 7 4 7 . . 4 4 2 6 6 6 . . Ballistic Cannon 7 | . . . 8 . . . . 1 7 14 15 . 2 6 16 20 20 23 4 Launcher 5 | . . . . 9 11 11 8 10 7 7 6 . 9 11 1 . . 1 3 Slashing Weapon 3 | . . . . 10 11 11 1 5 7 7 6 6 . 1 1 . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 15 39 41 50 49 97 97 104 106 81 154 145 133 146 104 105 103 101 105 102 Greatest Support 70 | 40 40 40 46 43 43 43 46 46 51 51 28 28 40 70 65 65 65 65 70 Greatest Overweight (x) 45 | . . 3 2 1 2 2 4 3 1 5 5 4 45 5 1 1 1 4 13 Average Overweight (x) 2 | . . 1 1 . 1 2 2 1 1 2 4 4 4 1 1 1 1 1 1 Largest Inventory Capacity 32 | 8 16 16 16 16 24 24 24 24 12 32 32 24 24 12 12 12 12 12 12 Average Capacity 17 | 6 15 16 16 16 18 24 24 14 12 25 24 24 18 12 12 12 12 12 11 Most Carried 24 | 5 10 16 16 16 17 17 24 24 12 15 23 24 24 12 12 12 12 12 12 Average Carried 15 | 4 6 15 15 15 13 17 21 14 11 13 15 23 18 11 11 11 12 11 9 Final Capacity 32 | 8 16 16 16 16 24 24 24 12 12 32 24 24 12 12 12 12 12 12 4 Final Carried 24 | 5 10 15 16 16 17 17 24 12 12 15 22 24 12 12 12 12 12 12 2 Class Distribution -------------------- 17% | Scavenger-Tank 13% | Scavenger-Mutant 12% | Derelict-Mutant 11% | Tank 8% | Hauler-Bomber 8% | Derelict-Tank 7% | Mutant 6% | Hauler-Mutant 5% | Scavenger-Gunner 3% | Commander-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Hauler-Gunner | -8/Materials Commander-Mutant | -8/Storage Tank | -7/Factory Hauler-Bomber | -7/Lower Caves Hauler-Bomber | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7254 | 370 82 361 310 201 161 . 346 772 127 101 406 122 355 625 874 262 . 969 810 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9708 | 333 232 561 438 91 . . 786 2499 251 34 395 . 840 568 613 238 . 384 1445 Parts 445 | 24 13 39 21 6 . . 36 119 13 . 19 . 27 53 17 5 . 12 41 Haulers Intercepted 3 | . . . . . . . . 3 . . . . . . . . . . . Recyclers Shooed 11 | 1 . . . 2 . . 2 3 . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . . . . 15 . 11 . 15 11 . 29 . Prevented 24 | . . . . . . . . . . . 6 . 12 . 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 183 | . 5 13 9 3 . . 18 38 6 1 11 . 16 14 11 3 . 11 24 Melee 4 | . . . . 1 . . . . . . . . . . . . . . 3 Guns 48 | . 5 13 4 . . . 3 9 2 . 2 . 1 5 3 . . . 1 Cannons 44 | . . . 5 . . . 3 . 2 . 2 . 1 2 7 3 . 11 8 AOE 84 | . . . . 2 . . 12 28 2 1 7 . 13 7 . . . . 12 Classes Destroyed 20 | 3 2 1 2 . . . 2 5 1 . . . 1 . 2 . . 1 . Worker 22 | 4 . . . 1 . . . 12 . . . . . 4 . . . . 1 Builder 8 | . . . . . . . . 2 . . . . . 6 . . . . . Tunneler 10 | 7 . 2 . . . . . . . . . . . 1 . . . . . Hauler 3 | . . . . . . . . 3 . . . . . . . . . . . Recycler 11 | 1 . 1 1 . . . 2 3 . . . . . . . . . . 3 Minesweeper 3 | . . . . . . . . . . . . . . . 1 1 . 1 . Mechanic 6 | . . . . . . . . 4 . . . . . . . . . . 2 Watcher 3 | . 1 . . . . . 1 1 . . . . . . . . . . . Swarmer 35 | . . 3 . . . . . 8 . . 6 . 4 4 2 . . 4 4 Grunt 91 | . 5 10 4 2 . . 10 20 4 1 4 . 9 . 7 2 . . 13 Brawler 5 | . . . . . . . . 2 . . . . 1 . 1 . . . 1 Duelist 12 | . . . 1 1 . . 1 3 . . . . 3 . . . . 2 1 Protector 2 | . . . . . . . 1 1 . . . . . . . . . . . Sentry 18 | . . . 4 . . . 4 3 . . . . 1 2 1 1 . 2 . Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . . Hunter 8 | . . . . . . . 2 . . . 1 . . 3 . . . 2 . Programmer 12 | . . . . . . . . . 2 . . . . 5 . . . . 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . Samaritan 6 | . . . . . . . . . . . . . . . 3 2 . 1 . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 18 | 4 4 3 3 2 . . 10 18 2 1 4 . 8 6 2 1 . 4 8 Combat Bots Only 14 | . 3 3 2 2 . . 9 14 2 1 4 . 8 2 2 1 . 4 8 Max Kills in Single Turn 6 | 1 1 2 1 1 . . 3 6 1 1 2 . 6 4 1 1 . 1 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 1 . . 2 5 1 1 2 . 6 1 . . . . 4 Melee 1 | . . . . 1 . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 15266 | 55 303 538 429 741 . . 1360 1554 117 781 686 . 755 1191 661 110 . 1335 4650 Core 2331 | . 46 92 76 185 . . 241 141 13 95 24 . 53 113 38 21 . 72 1121 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 . 44 . . . 34 . 30 . . . . 73 . . . . 71 . Volleys Fired 471 | 35 19 57 23 12 . . 28 64 13 9 20 . 12 44 24 9 . 34 68 Largest 5 | 2 2 2 4 4 . . 4 4 3 3 4 . 4 4 4 4 . 4 5 Hottest 232 | 60 60 80 184 155 . . 177 163 98 123 178 . 197 189 182 182 . 207 232 Shots Fired 1125 | 70 33 106 90 27 . . 73 108 31 15 53 . 24 103 91 36 . 134 131 Gun 526 | 70 33 101 55 21 . . 38 82 12 . 9 . 6 33 24 9 . 14 19 Cannon 463 | . . 5 35 4 . . 19 1 12 12 33 . 5 30 62 27 . 119 99 Launcher 135 | . . . . 2 . . 16 25 7 3 11 . 13 40 5 . . 1 12 Special 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 610 | 35 19 30 46 11 . . 19 12 24 12 33 . 5 40 86 36 . 133 69 Thermal 269 | . . 76 44 14 . . 31 37 . . . . 6 23 . . . . 38 Explosive 56 | . . . . 2 . . 16 4 . . . . 7 19 . . . 1 7 Electromagnetic 189 | 35 14 . . . . . 7 55 7 3 20 . 6 21 5 . . . 16 Robot Hit Streak 17 | 10 11 9 15 5 . . 10 6 9 2 4 . 4 11 10 12 . 8 17 Robot Miss Streak 14 | 2 4 5 2 2 . . 4 4 2 2 7 . 3 5 14 5 . 12 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 728 | 33 21 65 59 27 . . 46 74 21 4 23 . 9 73 56 25 . 84 108 Core Hits 530 | 13 11 30 17 6 . . 45 100 12 2 17 . 38 71 29 16 . 60 63 Critical Hits 17 | 1 . 2 . . . . 1 . . . . . . . 1 2 . 1 9 Critical Kills 5 | . . 1 . . . . 1 . . . . . . . . . . . 3 Critical Parts Destroyed 11 | 1 . 1 . . . . . . . . . . . . 1 2 . . 6 Melee Attacks 67 | . . . . 7 . . . 20 2 . . . . 7 5 . . . 26 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . 7 . . . 20 2 . . . . 7 5 . . . 26 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . 8 . . . . . 2 5 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25061 | 512 310 828 909 513 . . 2042 5483 533 137 990 . 2075 2727 1556 486 . 1864 4096 Guns 5232 | 409 310 744 463 165 . . 419 894 171 . 97 . 48 532 339 147 . 166 328 Cannons 6252 | . . 53 430 41 . . 227 19 204 41 301 . 24 365 702 339 . 1653 1853 Explosions 10859 | 103 . . . 174 . . 1387 3450 158 96 536 . 2003 1588 . . . 45 1319 Melee 2554 | . . . . 133 . . . 1080 . . . . . 240 515 . . . 586 Ramming 164 | . . 31 16 . . . 9 40 . . 56 . . 2 . . . . 10 Kinetic 6873 | 141 180 238 333 63 . . 204 106 375 41 301 . . 507 1041 486 . 1819 1038 Thermal 4792 | 103 . 559 560 143 . . 347 897 . . . . 355 447 . . . . 1381 Explosive 5244 | . . . . 174 . . 1387 928 . . . . 1053 917 . . . 45 740 Electromagnetic 5434 | 268 130 . . . . . 95 2432 158 96 633 . 667 614 . . . . 341 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2554 | . . . . 133 . . . 1080 . . . . . 240 515 . . . 586 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 1 . . . . 2 3 . 3 4 4 2 5 5 . . . 14 Average Corruption 2 | . . 1 . . . . 2 2 . 1 3 3 1 4 3 . . . 9 Corruption Purged 11 | . . . . . . . . . . . . 4 2 . 5 . . . . Effects 202 | . . 9 . . . . 2 41 . 6 67 9 4 20 14 . . . 30 Message Errors 51 | . . 6 . . . . 1 11 . 2 15 3 . 5 4 . . . 4 Matter Fused 34 | . . . . . . . . 12 . 2 12 4 . 3 . . . . 1 Heat Flow Errors 35 | . . . . . . . . 6 . . 14 . 2 2 3 . . . 8 Energy Discharges 29 | . . 1 . . . . . 5 . 1 12 2 1 1 3 . . . 3 Data Loss (minor) 25 | . . 1 . . . . . 4 . 1 10 . 1 4 2 . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . . . 1 1 . . . 1 Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 Targeting Errors 19 | . . 1 . . . . . 3 . . 4 . . 3 1 . . . 7 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1027 | 4 . . . 31 . . . 386 . . 4 . 53 162 187 26 . 72 102 Projectiles 144 | . . . . . . . . . . . . . . . 12 26 . 72 34 Explosions 225 | 4 . . . 7 . . . 57 . . 4 . 53 66 . . . . 34 Melee 658 | . . . . 24 . . . 329 . . . . . 96 175 . . . 34 Knockbacks 68 | . . . 1 . . . . 1 4 . 6 . . 2 7 1 . 20 26 Impact 1 | . . . . . . . . 1 . . . . . . . . . . . Kinetic 66 | . . . 1 . . . . . 4 . 6 . . 2 7 1 . 20 25 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1301 | 56 . 1 . 77 . . 185 270 13 11 91 . 214 287 14 . . . 82 Shots 51 | 2 . . . 2 . . 7 9 1 1 4 . 7 10 1 . . . 7 Rammed 17 | 1 . 5 3 . . . 1 3 . . 2 . . 1 . . . . 1 Targets Rammed 20 | 1 . 7 3 . . . 1 4 . . 2 . . 1 . . . . 1 Kicked 2 | . . 2 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 1105 | 12 72 157 470 405 . . 555 234 75 134 250 . 318 415 360 116 . 646 1105 Average Temperature 134 | 12 31 47 191 249 . . 144 88 30 42 95 . 109 144 91 57 . 180 257 Received Heat Transfer 2832 | . 168 255 159 96 . . 450 243 54 51 198 . 129 60 216 39 . 51 663 Effects 47 | . . . 9 . . . 7 . . . . . 1 2 . . . 10 18 Shutdowns 6 | . . . 2 . . . 1 . . . . . . 2 . . . . 1 Energy Bleed 6 | . . . . . . . . . . . . . 1 . . . . 1 4 Interference 13 | . . . 3 . . . 3 . . . . . . . . . . 1 6 Matter Decay 4 | . . . 2 . . . . . . . . . . . . . . 1 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 2 1 Damage (minor) 6 | . . . 2 . . . 1 . . . . . . . . . . 1 2 Damage (major) 6 | . . . . . . . 2 . . . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Fried 12 | 1 . . . . . . 1 6 . . 1 . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Melted 9 | . . 1 3 . . . . . 2 . . . 2 . . . . . 1 Heat Transferred 7329 | 150 . 1261 1258 359 . . 694 1494 . . . . 511 445 . . . . 1157 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | 3 . . . . . . . 12 . . . . 2 2 . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1201 | 50 183 210 232 41 . . 526 1201 431 . . . . 850 . . . . 577 Initial 414 | . 6 70 37 26 . . . 50 414 . . . . 125 . . . . 130 Average 280 | 15 87 52 98 16 . . 206 672 337 . . . . 272 . . . . 372 Maximum Alert Level 4 | . . 1 1 . . . 2 4 2 . . . . 3 . . . . 2 Low Security (%) 53 | 100 100 90 96 100 . 100 56 9 6 . . . . 53 . . . . 9 Level 1 18 | . . 9 3 . . . 15 13 67 . . . . 17 . . . . 52 Level 2 14 | . . . . . . . 28 19 26 . . . . 21 . . . . 37 Level 3 13 | . . . . . . . . 56 . . . . . 7 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . 4 . . . 6 6 3 . 1 . 1 10 . . . . 8 Investigation 7 | . . . 2 . . . 1 . . . 1 . . . . . . . 3 Extermination 6 | . . . . . . . . . 1 . . . . 3 . . . . 2 Reinforcement 14 | . 2 . 2 . . . 3 . 2 . . . . 5 . . . . . Assault 8 | . . . . . . . 1 5 . . . . 1 1 . . . . . Garrison 6 | . . . . . . . 1 1 . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 1 . 1 . . . . 4 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 13 | . 2 . 3 . . . 3 2 . . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 295 | . 10 14 21 3 . . 31 58 6 2 18 . 27 19 25 3 . 25 33 Peak Tracking Total 11 | . 5 3 6 3 . . 11 10 1 1 5 . 10 4 5 1 . 7 5 Tactical Retreats 27 | . . 1 1 . . . 6 2 . 1 5 . 1 1 7 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . . . . . . . 1 3 1 . 1 . . 1 1 . . . . Indirectly 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . 2 . . . 3 . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 12 | . . 2 . . . . . . . . 3 . . . 5 1 . . 1 Triggered 7 | . . . . . . . . . . . 3 . . . 3 . . . 1 Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 32 | . . . . . . . 2 14 . . 2 . 2 7 . . . . 5 Max in Single Turn 4 | . . . . . . . 1 2 . . 1 . 1 2 . . . . 4 Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 51 | . 1 . 5 . 1 . 7 15 2 . 2 1 . 7 . . 4 . 6 Terminals 24 | . 1 . 3 . . . 5 12 2 . 1 . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . 2 . . . . 2 Repair Stations 7 | . . . 1 . . . 1 1 . . . . . 2 . . . . 2 Recycling Units 5 | . . . 1 . . . . 2 . . . . . 1 . . . . 1 Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 Total Hacks 138 | . 3 . 13 . 1 . 20 41 3 . 4 3 . 14 . . 25 . 11 Successful 81 | . 2 . 7 . 1 . 7 20 2 . 4 3 . 7 . . 25 . 3 Failed 57 | . 1 . 6 . . . 13 21 1 . . . . 7 . . . . 8 Catastrophic 11 | . . . 4 . . . 1 2 . . . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . . . 9 . . . 11 9 1 . . . . 12 . . . . 7 Terminals 69 | . 3 . 10 . . . 15 35 3 . 3 . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . 4 . . . . 6 Repair Stations 14 | . . . 2 . . . 3 2 . . . . . 4 . . . . 3 Recycling Units 7 | . . . 1 . . . . 4 . . . . . 1 . . . . 1 Scanalyzers 4 | . . . . . . . 2 . . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 3 . . . . 1 Terminal Hacks 62 | . 2 . 4 . 1 . 5 17 1 . 4 3 . . . . 25 . . Record 15 | . . . . . 1 . . . . . 3 . . . . . 11 . . Part Schematic 14 | . . . . . . . . 5 . . . 3 . . . . 6 . . Robot Schematic 6 | . . . . . . . . 1 . . . . . . . . 5 . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . 2 . . . . . . . . 3 . . Open Door 5 | . . . . . . . . 4 . . 1 . . . . . . . . Branch Access Points 3 | . . . . . . . 1 1 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . . . 3 . . . 3 2 . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 2 . . . . 1 Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . 2 . . . 2 1 . . . . . 2 . . . . 1 Scan Component 5 | . . . 1 . . . 1 1 . . . . . 1 . . . . 1 Repair 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . . . 2 . . . . . 1 . . . . . Retrieve Components 3 | . . . . . . . . 2 . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . . . 1 . . . . 1 . . . . 1 Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Download 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 . 4 . . . 7 11 2 . 1 . . 7 . . . . 5 Full Trace Events 5 | . . . 1 . . . 1 1 . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 1 . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 5 . . . 3 . . . . 6 . 1 Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . Matter 256 | . . . . . . . . . . . . . . 256 . . . . . Time 128 | . . . . . . . . . . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . 16 . . . . . Parts Repaired 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . Time 90 | . . . 26 . . . 26 . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . . 12 . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 1 . . . . . . 3 . . . . . Machine Destruction 4 | . . . . . . . 1 . . . . . . 3 . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 . 1 . . 2 . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 40 | . . . . 3 . . . 12 3 . . 11 2 3 1 . . 3 2 Largest Group 11 | . . . . 3 3 3 3 10 3 . . 11 10 2 1 1 . 3 2 Highest-Rated Group 316 | . . . . 40 40 40 40 173 93 . . 316 302 82 41 29 . 152 170 Highest-Rated Ally 94 | . . . . 16 16 16 16 31 31 . . 42 42 41 41 29 . 94 85 Zionite Dispatches 3 | . . . . . . . . . . . . . . 2 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . 1 . . . . . Total Orders 42 | . . . . . . . . 5 13 18 . . . 2 2 1 . . 1 STAY 14 | . . . . . . . . 4 4 5 . . . . . . . . 1 FOLLOW 10 | . . . . . . . . 1 4 5 . . . . . . . . . EXPLORE 16 | . . . . . . . . . 4 7 . . . 2 2 1 . . . RETURN 2 | . . . . . . . . . 1 1 . . . . . . . . . Ally Attacks 295 | . . . . . . . 30 89 26 . . . 51 16 12 5 . 52 14 Total Damage 6666 | . . . . . . . 381 1153 383 . . . 1665 617 337 57 . 1524 549 Kills 53 | . . . . . . . 2 12 4 . . . 9 3 2 . . 13 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 15 | . . 3 . 1 . . . . . 2 1 2 2 . 2 2 . . . Drone Launches 21 | . . . . . . . . 14 . 2 . . . 2 2 1 . . . Drone Recoveries 5 | . . . . . . . . . . 2 . . . 2 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 30896 | 758 273 1819 671 897 619 206 926 2615 950 1402 3341 3527 4017 1682 1872 1842 145 2349 985 Spaces Moved 13773 | 363 120 1052 291 460 321 104 378 1185 420 529 1315 1317 1445 782 1013 1039 85 1200 354 Core 22 | 2 . . . . . . . . . . . . 19 . . . . . 1 Treads 12455 | 361 120 69 158 460 321 104 378 1185 420 529 1315 1317 1426 782 1013 1039 85 1200 173 Legs 1296 | . . 983 133 . . . . . . . . . . . . . . . 180 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 150 160 160 200 200 180 180 180 240 240 185 165 172 172 172 172 150 Average Speed 200 | 159 160 152 171 177 185 200 202 189 180 206 246 240 271 184 172 172 172 182 190 Slowest Speed 2300 | 160 160 210 180 180 200 200 240 230 180 260 260 240 2300 260 172 172 172 250 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 64 | 23 28 99 28 83 62 37 40 95 14 83 99 90 99 30 97 98 70 97 10 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 10 | . . 2 1 . 1 . . . . . . 3 1 . . 1 1 . . Known Exits Taken 5 | . . . . . . . 1 . 1 1 . . 1 . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 . . 1 1 . 1 1 1 1 . . Scrap Searched 24 | . . 1 . 2 . . . . . 2 3 4 1 . 5 5 . 1 . Spaces Dug 52 | . . . . . . . 7 . 2 3 . . 12 25 1 . . 1 1 Terrain Destroyed 641 | 11 . . . 18 . . 114 116 2 5 4 . 82 249 3 3 . 13 21 Melee 7 | . . . . . . . . . 2 . . . . 4 . . . . 1 Projectile 31 | . . . . 1 . . . . . 5 4 . . 3 3 3 . 8 4 AOE 603 | 11 . . . 17 . . 114 116 . . . . 82 242 . . . 5 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 16086 | 468 167 1163 419 514 348 103 487 1444 589 827 1377 1686 1521 940 1083 1073 84 1276 517 Wait 1130 | 58 21 6 57 17 . . 23 56 141 278 17 346 19 49 6 12 . 7 17 Move 13753 | 362 119 1051 290 459 320 103 377 1184 419 527 1314 1316 1444 781 1012 1038 84 1199 354 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 176 | 5 3 13 17 8 19 . 23 28 4 4 11 4 12 4 6 2 . 4 9 Fast Attach 104 | 7 1 5 3 1 1 . 8 15 . 2 . 8 11 13 3 3 . 2 21 Attach 69 | . 1 2 6 7 . . 7 13 2 1 3 2 2 2 1 1 . 5 14 Detach 16 | . 1 1 . 1 . . 1 2 . . 1 1 . 2 1 . . 2 3 Swap 63 | . 2 6 4 . . . 3 14 3 1 3 1 4 13 6 1 . 2 . Drop 166 | . . 13 16 2 8 . 16 36 5 4 3 8 8 22 12 6 . 4 3 Fire 471 | 35 19 57 23 12 . . 28 64 13 9 20 . 12 44 24 9 . 34 68 Melee 67 | . . . . 7 . . . 20 2 . . . . 7 5 . . . 26 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 7 | . . 6 . . . . . . . . . . . . . . . . 1 Crush 13 | 1 . 1 3 . . . 1 4 . . 2 . . 1 . . . . . Escape Stasis 3 | . . . . . . . . . . 1 . . . 2 . . . . . Rewire 29 | . . . . . . . . 1 . . . . 9 . 2 . . 17 . Trap 12 | . . 2 . . . . . . . . 3 . . . 5 1 . . 1 Miscellaneous 7 | . . . . . . . . 7 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 759 | -11/Scrapyard | Entered Materials 760 | -10/Materials | Build established: Mutant 964 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Entered Mines 1200 | -10/Mines | Discovered new exit (range 9) 1351 | -10/Mines | Learned Materials emergency access door positions 1486 | -10/Mines | Build established: Scavenger-Mutant 1668 | -10/Mines | Discovered new exit (range 6) 1774 | -10/Mines | Learned location of Storage (-8) 2172 | -10/Mines | Found a hidden stash of uninstalled traps 2656 | -10/Mines | Excavation squad dispatched 2656 | -10/Mines | A large section of the Mines collapsed 2708 | -10/Mines | Core integrity fell below 50% 2851 | -10/Mines | Entered Materials 2851 | -9/Materials | Evolved 2 slots: Weapon x2 3288 | -9/Materials | Repaired Lgt. Armor Plating 3346 | -9/Materials | Build established: Gunner 3493 | -9/Materials | Discovered new exit (range 10) 3522 | -9/Materials | Entered Mines 3523 | -9/Mines | Assembled infested the area 3561 | -9/Mines | Core integrity fell below 50% 3583 | -9/Mines | Lost 6 parts (1p1n4w) 3654 | -9/Mines | Discovered new exit (range 7) 3677 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3704 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3840 | -9/Mines | Discovered new exit (range 8) 3923 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3979 | -9/Mines | Build established: Scavenger-Gunner 4006 | -9/Mines | Learned 2 Materials zone layouts 4397 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4401 | -9/Mines | Discovered new exit (range 5) 4419 | -9/Mines | Entered Exiles 4419 | -9/Exiles | Accompanied by 3 allies 4469 | -9/Exiles | Met 8R-AWN 4498 | -9/Exiles | Met EX-HEX 4546 | -9/Exiles | Met EX-BIN 4573 | -9/Exiles | Met EX-DEC 4586 | -9/Exiles | Learned location of Zion (-7) 5016 | -9/Exiles | Discovered new exit (range 14) 5038 | -9/Exiles | Entered Mines 5038 | -8/Mines | Accompanied by 3 allies 5066 | -8/Mines | Build established: Hauler-Gunner 5218 | -8/Mines | Discovered new exit (range 13) 5244 | -8/Mines | Entered Materials 5244 | -8/Materials | Accompanied by 3 allies 5244 | -8/Materials | Evolved 2 slots: Utility x2 5419 | -8/Materials | Repaired Grenade Launcher 5471 | -8/Materials | Garrison activated, responded to threat 5523 | -8/Materials | Destroyed 9 combat bots 5531 | -8/Materials | Lost 5 parts (2u3w) 5884 | -8/Materials | Identified exit to Storage 6170 | -8/Materials | Entered Storage 6203 | -8/Storage | Lost 3 parts (1p2w) 6280 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6666 | -8/Storage | Garrison activated, responded to threat 6689 | -8/Storage | Core integrity fell below 50% 6887 | -8/Storage | Build established: Commander-Mutant 6983 | -8/Storage | Identified exit to Recycling 7471 | -8/Storage | Discovered new exit (range 16) 7770 | -8/Storage | First assault squad dispatched 7771 | -8/Storage | Met a pair of Derelict thieves 7849 | -8/Storage | Destroyed 14 combat bots 8285 | -8/Storage | Lost 3 parts (1u2w) 8352 | -8/Storage | Build established: Tank 8785 | -8/Storage | Entered Factory 8785 | -7/Factory | Accompanied by 11 allies 8785 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9087 | -7/Factory | Allied Derelicts emerged from ambush trap array 9117 | -7/Factory | Identified exit to Lower Caves 9487 | -7/Factory | Build established: Mutant 9735 | -7/Factory | Entered Lower Caves 9735 | -7/Lower Caves | Accompanied by 8 allies 9951 | -7/Lower Caves | Build established: Tank 10000 | -7/Lower Caves | Learned Factory garrison access intel 10531 | -7/Lower Caves | Build established: Hauler-Bomber 10598 | -7/Lower Caves | Spotted B-75 Beast 10781 | -7/Lower Caves | Crushed by falling debris 10916 | -7/Lower Caves | Identified exit to Lower Caves 11043 | -7/Lower Caves | Build established: Hauler-Mutant 11137 | -7/Lower Caves | Entered another Lower Caves area 11150 | -7/Lower Caves | Identified exit to Factory 11952 | -7/Lower Caves | Build established: Hauler-Bomber 13498 | -7/Lower Caves | Discovered new exit (range 4) 14026 | -7/Lower Caves | Build established: Hauler-Mutant 14184 | -7/Lower Caves | Attracted the attention of an 0b10 base 14478 | -7/Lower Caves | Entered Zion 14583 | -7/Zion | Found CR-A16's Pointy Stick 15047 | -7/Zion | Build established: Derelict-Mutant 15488 | -7/Zion | Learned Factory stockpile data 15629 | -7/Zion | Learned location of Warlord (-5) 15665 | -7/Zion | Gained Derelict followers 15828 | -7/Zion | Learned 12 Factory zone layouts 16087 | -7/Zion | Learned location of Data Miner (-6) 16574 | -7/Zion | Build established: Derelict-Tank 17109 | -7/Zion | Discovered new exit (range 12) 17510 | -7/Zion | Imprinted 17512 | -7/Zion | Declared Zion's savior 18005 | -7/Zion | Entered Proximity Caves 18005 | -6/Proximity Caves | Accompanied by 11 allies 18332 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18640 | -6/Proximity Caves | Build established: Derelict-Mutant 20299 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 20332 | -6/Proximity Caves | Destroyed 8 combat bots 20383 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 20819 | -6/Proximity Caves | Build established: Scavenger-Tank 21068 | -6/Proximity Caves | Discovered exit to Factory (range 5) 21218 | -6/Proximity Caves | Build established: Scavenger-Mutant 22022 | -6/Proximity Caves | Entered Factory 22022 | -6/Factory | Evolved 2 slots: Utility x2 22023 | -6/Factory | Identified exit to Factory 22025 | -6/Factory | Loaded intel: 4 garrison access locations 22083 | -6/Factory | Zion Demo squad teleported in 22342 | -6/Factory | Discovered exit to Factory (range 8) 22362 | -6/Factory | Repaired Arm. Treads? 22461 | -6/Factory | Zion Recon squad teleported in 22690 | -6/Factory | Fabricated Biometal Medium Treads (x2) 23223 | -6/Factory | Terminal network hard line cut 23571 | -6/Factory | Garrison activated, responded to threat 23675 | -6/Factory | Discovered new exit (range 6) 23704 | -6/Factory | Entered Lower Caves 23704 | -6/Lower Caves | Accompanied by 1 ally 24107 | -6/Lower Caves | Build established: Tank 24359 | -6/Lower Caves | Spotted B-75 Beast 24902 | -6/Lower Caves | Build established: Scavenger-Tank 24919 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 25079 | -6/Lower Caves | Discovered new exit (range 38) 25088 | -6/Lower Caves | Learned Factory trap positions 25096 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 25339 | -6/Lower Caves | Learned Factory trap positions 25576 | -6/Lower Caves | Entered another Lower Caves area 25576 | -6/Lower Caves | Accompanied by 1 ally 25979 | -6/Lower Caves | Learned Factory trap positions 26091 | -6/Lower Caves | Discovered exit to Factory (range 5) 26825 | -6/Lower Caves | Discovered new exit (range 14) 26892 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27418 | -6/Lower Caves | Entered Data Miner 27418 | -6/Data Miner | Discovered new exit (range 6) 27451 | -6/Data Miner | Met Data Miner 27487 | -6/Data Miner | Learned location of Section 7 (-2) 27487 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27525 | -6/Data Miner | Received God Mode back door access code from Data Miner 27563 | -6/Data Miner | Entered Proximity Caves 27687 | -5/Proximity Caves | Escorted by Enhanced Grunt 28141 | -5/Proximity Caves | Build established: Tank 28385 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28744 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 28953 | -5/Proximity Caves | Build established: Scavenger-Tank 29206 | -5/Proximity Caves | Spotted B-75 Beast 29238 | -5/Proximity Caves | Destroyed B-75 Beast 29434 | -5/Proximity Caves | Discovered exit to Factory (range 5) 29912 | -5/Proximity Caves | Entered Factory 29912 | -5/Factory | Accompanied by 1 ally 29912 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 29913 | -5/Factory | Identified exit to Extension 29914 | -5/Factory | Loaded intel: 86 trap records 29935 | -5/Factory | Garrison activated, responded to threat 29960 | -5/Factory | Destroyed 8 combat bots 30236 | -5/Factory | Lost 6 parts (2u4w) 30387 | -5/Factory | Lost 8 parts (1p1n6w) 30484 | -5/Factory | System corruption reached 10% 30496 | -5/Factory | Build established: Scavenger-Mutant 30539 | -5/Factory | Lost 10 parts (1p1n5u3w) 30612 | -5/Factory | Zion Heavy squad teleported in 30850 | -5/Factory | Found Prototype Protection 30850 | -5/Factory | Identified Zio. Weapon Casing 30856 | -5/Factory | Core integrity fell below 50% 30888 | -5/Factory | Core integrity fell below 20% 30898 | -5/Factory | Core destroyed Last Messages --------------- 30885_ Destroyed Hvy. Laser. 30885_ U-05 Engineer builds a Wall. 30886_ K-01 Serf collects debris. 30887_ System corrupted: Neutron Cannon targeting data glitched. 30887_ G-50 Soldier suffers critical hit. 30887_ Destroyed Carbon-fiber Leg. 30887_ K-01 Serf collects debris. 30888_ Overheating: Core damaged (-170). 30889_ K-01 Serf collects debris. 30889_ U-05 Engineer builds a Wall. 30890_ Overheating: Energy bleed (-22). 30891_ K-01 Serf collects debris. 30893_ Overheating: Matter decay (-51). 30894_ Zio. Heavy DM Reactor permanently disabled. 30894_ Overheating: Short circuit. 30895_ K-01 Serf collects debris. 30896_ Overheating: Neutron Cannon damaged (-28). 30896_ K-01 Serf collects debris. 30896_ Acquired Biometal Medium Treads. 30898_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# = | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ] | | ???????????????????????????????????????????# | | ??????????????????????????????????########## | | ??????????????????????????????????# # | | ??????????????????????????????????# """ ####+## | | ??????????????????????????????????# """ ## | | ????????????????????????????#?????# """ ## T | | ????????????????????????????# # + "" | | ????????????????????????????# # """ ## | | ????????????????????????????# # """ ## | | ????????????????????????????# # """ #### ## | | ????????????????????????????# # #??# #? | | ???????????????????????????## #####+####### ## | | ??????????????????"?????????" | | ?????????????????? ????????# | | ????????????????? 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""" ??????# | | ??????????????????""" ?????# % | | ???????????????????? ???## #####+########## | | ????????????##;##;+########## # % #??# | | ?????????? !%*u & # " #??# | | ?????????? *=u%[ukk]@=& # " #??# | | ?????????? !%[ %k^!%k&== k u/% #??# | | ?????????? *=%= %^=!!%% #% #??# | | ??????????? %=*%[=^==%[!=* # #??# | | ??????????? #####;################ #??# | | ???????????????? ?????????????# #??# | | ???????????????#???????????????# " #??#### | | ???????????????????????????????# "" """"###?????? | | ???????????????????????????????#####" #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????? #???????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????? ?????? | | ??????????????????????????????????????? ????? | | ??????????????????????????????????????? ???? | | ?????^?????????????????????????????????? ????? | | ???^??^?^??????????????????????????????? ??????? | | ???^^????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 35 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 40 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Heavy Armor Plating | -8/Storage | Hacked System Backup Module | -8/Storage | Hacked Magnetic Acceleration Cannon | -8/Storage | Hacked Imp. Terrain Scan Processor | -8/Storage | Hacked Ion Cannon | -8/Storage | Hacked Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Nova Cannon | -5/Factory | Downloaded Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Biometal Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer What Is This Thing? Challenges ------------ None Game ------ Seed SupersonicForceMediator Manual? 0 Play Time 02:53:59 Cumulative 128.4 hours Start 2021.01.28 @ 14:27:03 End 2021.01.28 @ 17:46:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed28458-ef45-4cde-839b-8ba857002c7f