Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:05:26

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (1651)     1651
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (237)                237
              TOTAL SCORE: 4683

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      21
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             429/550
Matter                     153/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (163)
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY (5) ------
          Large Storage Unit
       Improved Targeting Computer
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (15) ---
                Deuterium Engine
        Armored Treads
  High-capacity Matter Pod (200)
                Structural Scanner
                Signal Interpreter
                Seismic Detector
          Heavy Particle Gun
          Heavy Particle Gun
                Minigun
                Minigun
       Enhanced Autogun
                Rocket Launcher
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
       Hardened Light Armor Plating
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
                Deuterium Engine
        Armored Treads
  High-capacity Matter Pod
                Structural Scanner
                Signal Interpreter
                Seismic Detector
          Heavy Particle Gun
          Heavy Particle Gun
                Minigun
                Minigun
       Enhanced Autogun
                Rocket Launcher
      Makeshift Spear
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             89   | 7   15  6   17  8   24  12  
  Power                    7    | 1   1   .   2   .   3   .   
    Engine                 7    | 1   1   .   2   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   3   .   8   .   
    Treads                 15   | 2   2   .   3   .   8   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  32   | 2   10  2   3   2   7   6   
    Device                 15   | 1   6   1   1   1   2   3   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             14   | .   3   1   2   .   5   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   4   9   6   6   6   
    Energy Gun             8    | .   1   2   4   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          14   | 2   .   .   2   3   4   3   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               11   | .   .   2   3   2   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 11   | .   1   .   2   2   5   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   .   
  Utility                  7    | .   .   .   1   2   3   1   
  Weapon                   1    | .   1   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   2   2   2   1   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     98   | .   99  100 99  98  97  89  
  Engine                   11   | .   14  14  11  11  9   9   
  Treads                   25   | .   28  28  22  22  26  27  
  Device                   13   | .   12  13  22  16  9   6   
  Storage                  11   | .   14  14  11  11  9   9   
  Processor                2    | .   .   .   .   4   9   9   
  Protection               7    | .   1   .   10  11  15  10  
  Energy Gun               9    | .   13  14  10  6   .   .   
  Ballistic Gun            10   | .   12  .   9   10  16  17  
  Ballistic Cannon         3    | .   1   14  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 14  33  32  38  39  59  60  
  Greatest Support         69   | 40  40  40  46  46  69  66  
  Greatest Overweight (x)  2    | 2   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  15  15  
  Most Carried             15   | 5   13  12  15  15  15  13  
  Average Carried          11   | 3   8   11  12  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 5   11  12  15  15  13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           2209 | 279 398 135 460 170 609 158 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2264 | 49  538 6   450 206 926 89  
  Parts                    168  | 9   31  1   36  18  54  19  
Haulers Intercepted        5    | .   2   .   2   .   1   .   
Recyclers Shooed           2    | .   .   .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  61   | .   12  3   12  6   18  10  
  Guns                     34   | .   12  .   8   2   10  2   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      26   | .   .   3   4   4   7   8   
Classes Destroyed          12   | 1   4   .   4   .   3   .   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   1   .   
  Tunneler                 6    | 2   .   .   .   4   .   .   
  Hauler                   5    | .   2   .   2   .   1   .   
  Recycler                 3    | .   .   .   .   .   3   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   1   1   
  Swarmer                  35   | .   3   3   8   4   7   10  
  Grunt                    16   | .   9   .   1   .   6   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   2   2   4   .   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           10   | 2   2   3   4   4   10  6   
  Combat Bots Only         8    | .   2   3   4   4   8   6   
Max Kills in Single Turn   5    | 1   1   2   2   2   5   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   2   4   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        279  | .    86   8    26   33   100  26   
  Missed                   69   | .    25   .    5    6    28   5    
Damage Taken               2977 | .    713  81   228  434  1336 185  
  Core                     329  | .    149  .    7    52   96   25   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   142  | .    .    .    .    .    142  .    
Core Remaining (%)         75   | 100  .    40   .    85   .    .    
Volleys Fired              216  | 6    67   2    42   21   66   12   
  Largest                  2    | 2    2    1    2    2    2    2    
  Hottest                  91   | 40   70   30   85   91   91   50   
Shots Fired                411  | 12   126  2    81   40   130  20   
  Gun                      376  | 12   126  .    77   28   117  16   
  Cannon                   22   | .    .    .    1    10   11   .    
  Launcher                 13   | .    .    2    3    2    2    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  260  | 12   59   .    39   19   115  16   
  Thermal                  136  | .    67   .    39   19   11   .    
  Explosive                13   | .    .    2    3    2    2    4    
  Electromagnetic          2    | .    .    .    .    .    2    .    
  Robot Hit Streak         28   | 3    11   .    9    28   28   4    
  Robot Miss Streak        5    | 3    3    .    5    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           276  | 5    78   .    53   30   99   11   
  Core Hits                126  | 2    29   5    23   11   43   13   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    4    .    2    1    .    .    
    Burn                   6    | .    3    .    2    1    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5854 | 58   998  144  929  807  2245 673  
  Guns                     3865 | 58   997  .    722  356  1586 146  
  Cannons                  309  | .    .    .    .    124  185  .    
  Explosions               1666 | .    .    144  202  327  466  527  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  14   | .    1    .    5    .    8    .    
  Kinetic                  2817 | 58   449  .    399  219  1546 146  
  Thermal                  1317 | .    548  .    323  261  185  .    
  Explosive                1666 | .    .    144  202  327  466  527  
  Electromagnetic          40   | .    .    .    .    .    40   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    10   20   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               30   | .    .    .    .    10   20   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    .    24   .    68   .    13   
  Shots                    4    | .    .    1    .    2    .    1    
  Rammed                   4    | .    .    .    1    .    3    .    
Targets Rammed             5    | .    1    .    1    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        360  | .    225  13   3    184  360  112  
  Average Temperature      89   | .    56   12   2    48   133  32   
  Received Heat Transfer   891  | .    282  .    42   99   468  .    
  Effects                  1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    3    .    .    2    .    .    
  Heat Transferred         3885 | .    1850 .    1110 592  333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             561  | 10  225 196 258 170 414 561 
  Initial                  256  | .   6   15  .   16  7   256 
  Average                  83   | 2   49  53  124 70  84  328 
Maximum Alert Level        2    | .   1   .   1   .   2   2   
  Low Security (%)         92   | 100 99  100 87  100 95  .   
  Level 1                  6    | .   .   .   12  .   2   76  
  Level 2                  1    | .   .   .   .   .   2   23  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   1   .   4   .   
  Investigation            3    | .   2   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           9    | .   1   .   5   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   29  6   23  6   30  11  
  Peak Tracking Total      9    | .   4   3   4   4   9   5   
  Tactical Retreats        6    | .   3   .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            4    | .   2   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          2    | .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          21   | .   8   .   3   .   9   1   
  Terminals                17   | .   8   .   3   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                47   | .   16  .   9   .   20  2   
  Successful               21   | .   7   .   2   .   11  1   
  Failed                   26   | .   9   .   7   .   9   1   
    Catastrophic           5    | .   2   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   5   .   3   .   6   .   
  Terminals                39   | .   16  .   9   .   12  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             13   | .   7   .   2   .   3   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   1   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   
  Terminals                2    | .   .   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   8   .   3   .   5   1   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     32   | .   .   .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   6   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   7   9   .   .   .   
  Total Damage             122  | .   .   95  27  .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Turns Passed               5569 | 114  1656 883  858  692  1099 267  
Spaces Moved               2856 | 55   846  527  414  380  509  125  
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   2847 | 46   846  527  414  380  509  125  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  163  
  Average Speed            160  | 148  160  160  160  160  160  163  
  Slowest Speed            163  | 160  160  160  160  160  163  163  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    97   92   40   79   37   18   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    3    .    2    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    8    
Terrain Destroyed          107  | .    .    17   26   17   22   25   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      107  | .    .    17   26   17   22   25   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Total                      3484 | 73   1026 562  528  422  704  169  
  Wait                     218  | 1    68   27   31   9    64   18   
  Move                     2851 | 54   845  526  413  379  509  125  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  52   | 5    14   1    13   2    16   1    
  Fast Attach              23   | 7    1    .    2    2    11   .    
  Attach                   13   | .    3    .    4    .    6    .    
  Detach                   5    | .    3    .    .    .    2    .    
  Swap                     53   | .    11   6    11   6    7    12   
  Drop                     48   | .    13   .    11   3    20   1    
  Fire                     216  | 6    67   2    42   21   66   12   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | .    1    .    1    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Discovered new exit (range 11)
  771 | -10/Materials | Discovered new exit (range 3)
  891 | -10/Materials | Discovered new exit (range 7)
 1235 | -10/Materials | Core integrity fell below 50%
 1320 | -10/Materials | Discovered new exit (range 16)
 1771 | -10/Materials | Entered Mines
 1844 | -10/Mines     | Met a Derelict bent on vengeance
 1911 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2493 | -10/Mines     | Discovered new exit (range 6)
 2592 | -10/Mines     | Discovered new exit (range 10)
 2654 | -10/Mines     | Entered Materials
 2654 | -9/Materials  | Accompanied by 3 allies
 2654 | -9/Materials  | Evolved 2 slots: Utility x2
 2765 | -9/Materials  | Lost 3 allies
 3069 | -9/Materials  | Discovered new exit (range 4)
 3307 | -9/Materials  | Discovered new exit (range 14)
 3512 | -9/Materials  | Entered Mines
 3696 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3950 | -9/Mines      | Discovered new exit (range 7)
 3958 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4129 | -9/Mines      | Discovered new exit (range 6)
 4204 | -9/Mines      | Entered Materials
 4204 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4846 | -8/Materials  | Repaired Imp. Treads
 5263 | -8/Materials  | Garrison activated, responded to threat
 5284 | -8/Materials  | Destroyed 8 combat bots
 5303 | -8/Materials  | Identified exit to Garrison
 5303 | -8/Materials  | Entered Garrison
 5570 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
>>Access(Emergency)
Found 52 emergency access points.
  Map updated.
05392_ W-25 Informer springs to life.
05401_ W-25 Informer destroyed.
05403_ Acquired 38 matter.
05416_ Dropped Mak. Spear.
05416_ Acquired Powered Hammer.
05421_ ALERT: Dispatching investigation squad to
  Factory.
05487_ S-10 Pest destroyed. <x6>
05536_ C-30 ARC bursts open, deploying its
  payload.
05536_ S-10 Pest unfolds itself. <x4>
05541_ Hrd. Light Armor Plating destroyed.
05542_ S-10 Pest destroyed. <x4>
05548_ Acquired 8 matter. <x2>
05551_ Acquired 100 matter.
05552_ Acquired 4 matter.
05564_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
|               ????????????????????#####??????????? |
|               ????????????????????#   #??????????? |
|               ????????????????????#   ############ |
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|               ?????????????????????????????????#   |
|               ?????????????????#?###############   |
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|               ????????????????# #??# #?????????#   |
|               ????????????????  #??# #?????????# ^ |
|               ????????????????  #??#  ?????????+   |
|               ????????????????  #??# #?????????#   |
|               ????????????????# #??# #?????????#^^ |
|               ??????????####??# #?## ##????????# ^ |
|               ??????#####  #??# #?#   #????????#   |
|               ??????#"     #### ### = ##########   |
|               ??????#"   @         [=*[            |
|               ??????#"     ######    # ########### |
|               ??????#####  #????########?????????? |
|               ??????????####?????????????????????? |
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|               ??????????????????????????????????++ |
|               ???????????????????+?+?????????????? |
|               ???????????????????+?+?????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentLatentInitializer
  Manual?         0
Play Time         00:43:33
  Cumulative      172.6 hours
  Start           2024.04.01 @ 21:06:22
  End             2024.04.03 @ 10:05:26
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           133
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 67f8323d-8ffa-4011-881b-14ef6caf713c