Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:05:26 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (1651) 1651 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 4683 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 429/550 Matter 153/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Deuterium Engine Armored Treads High-capacity Matter Pod (200) Structural Scanner Signal Interpreter Seismic Detector Heavy Particle Gun Heavy Particle Gun Minigun Minigun Enhanced Autogun Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Armored Treads High-capacity Matter Pod Structural Scanner Signal Interpreter Seismic Detector Heavy Particle Gun Heavy Particle Gun Minigun Minigun Enhanced Autogun Rocket Launcher Makeshift Spear [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 89 | 7 15 6 17 8 24 12 Power 7 | 1 1 . 2 . 3 . Engine 7 | 1 1 . 2 . 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 . 3 . 8 . Treads 15 | 2 2 . 3 . 8 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 10 2 3 2 7 6 Device 15 | 1 6 1 1 1 2 3 Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 14 | . 3 1 2 . 5 3 Artifact . | . . . . . . . Weapon 35 | 2 2 4 9 6 6 6 Energy Gun 8 | . 1 2 4 . 1 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 14 | 2 . . 2 3 4 3 Ballistic Cannon 1 | . 1 . . . . . Launcher 11 | . . 2 3 2 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 11 | . 1 . 2 2 5 1 Power . | . . . . . . . Propulsion 3 | . . . 1 . 2 . Utility 7 | . . . 1 2 3 1 Weapon 1 | . 1 . . . . . Highest Loss Streak 2 | . 1 . 2 2 2 1 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 98 | . 99 100 99 98 97 89 Engine 11 | . 14 14 11 11 9 9 Treads 25 | . 28 28 22 22 26 27 Device 13 | . 12 13 22 16 9 6 Storage 11 | . 14 14 11 11 9 9 Processor 2 | . . . . 4 9 9 Protection 7 | . 1 . 10 11 15 10 Energy Gun 9 | . 13 14 10 6 . . Ballistic Gun 10 | . 12 . 9 10 16 17 Ballistic Cannon 3 | . 1 14 1 . . . Naked Turns . | . . . . . . . Heaviest Build 60 | 14 33 32 38 39 59 60 Greatest Support 69 | 40 40 40 46 46 69 66 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 15 Most Carried 15 | 5 13 12 15 15 15 13 Average Carried 11 | 3 8 11 12 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 11 12 15 15 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 2209 | 279 398 135 460 170 609 158 Remotely . | . . . . . . . Salvage Created 2264 | 49 538 6 450 206 926 89 Parts 168 | 9 31 1 36 18 54 19 Haulers Intercepted 5 | . 2 . 2 . 1 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 61 | . 12 3 12 6 18 10 Guns 34 | . 12 . 8 2 10 2 Cannons 1 | . . . . . 1 . AOE 26 | . . 3 4 4 7 8 Classes Destroyed 12 | 1 4 . 4 . 3 . Worker 1 | . . . . . 1 . Builder 2 | . . . 1 . 1 . Tunneler 6 | 2 . . . 4 . . Hauler 5 | . 2 . 2 . 1 . Recycler 3 | . . . . . 3 . Mechanic 1 | . 1 . . . . . Watcher 4 | . . . 2 . 1 1 Swarmer 35 | . 3 3 8 4 7 10 Grunt 16 | . 9 . 1 . 6 . Brawler 1 | . . . 1 . . . Sentry 8 | . . . 2 2 4 . Heavy 1 | . . . . . 1 . Best Kill Streak 10 | 2 2 3 4 4 10 6 Combat Bots Only 8 | . 2 3 4 4 8 6 Max Kills in Single Turn 5 | 1 1 2 2 2 5 3 Gunslinging . | . . . . . . . Exploded 4 | . . 2 2 2 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 279 | . 86 8 26 33 100 26 Missed 69 | . 25 . 5 6 28 5 Damage Taken 2977 | . 713 81 228 434 1336 185 Core 329 | . 149 . 7 52 96 25 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 142 | . . . . . 142 . Core Remaining (%) 75 | 100 . 40 . 85 . . Volleys Fired 216 | 6 67 2 42 21 66 12 Largest 2 | 2 2 1 2 2 2 2 Hottest 91 | 40 70 30 85 91 91 50 Shots Fired 411 | 12 126 2 81 40 130 20 Gun 376 | 12 126 . 77 28 117 16 Cannon 22 | . . . 1 10 11 . Launcher 13 | . . 2 3 2 2 4 Special . | . . . . . . . Kinetic 260 | 12 59 . 39 19 115 16 Thermal 136 | . 67 . 39 19 11 . Explosive 13 | . . 2 3 2 2 4 Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 28 | 3 11 . 9 28 28 4 Robot Miss Streak 5 | 3 3 . 5 2 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 276 | 5 78 . 53 30 99 11 Core Hits 126 | 2 29 5 23 11 43 13 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 4 . 2 1 . . Burn 6 | . 3 . 2 1 . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5854 | 58 998 144 929 807 2245 673 Guns 3865 | 58 997 . 722 356 1586 146 Cannons 309 | . . . . 124 185 . Explosions 1666 | . . 144 202 327 466 527 Melee . | . . . . . . . Ramming 14 | . 1 . 5 . 8 . Kinetic 2817 | 58 449 . 399 219 1546 146 Thermal 1317 | . 548 . 323 261 185 . Explosive 1666 | . . 144 202 327 466 527 Electromagnetic 40 | . . . . . 40 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . 10 20 . Projectiles . | . . . . . . . Explosions 30 | . . . . 10 20 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . . 24 . 68 . 13 Shots 4 | . . 1 . 2 . 1 Rammed 4 | . . . 1 . 3 . Targets Rammed 5 | . 1 . 1 . 3 . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 360 | . 225 13 3 184 360 112 Average Temperature 89 | . 56 12 2 48 133 32 Received Heat Transfer 891 | . 282 . 42 99 468 . Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 . . 2 . . Heat Transferred 3885 | . 1850 . 1110 592 333 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 561 | 10 225 196 258 170 414 561 Initial 256 | . 6 15 . 16 7 256 Average 83 | 2 49 53 124 70 84 328 Maximum Alert Level 2 | . 1 . 1 . 2 2 Low Security (%) 92 | 100 99 100 87 100 95 . Level 1 6 | . . . 12 . 2 76 Level 2 1 | . . . . . 2 23 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 1 . 4 . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 9 | . 1 . 5 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 29 6 23 6 30 11 Peak Tracking Total 9 | . 4 3 4 4 9 5 Tactical Retreats 6 | . 3 . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 4 | . 2 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 21 | . 8 . 3 . 9 1 Terminals 17 | . 8 . 3 . 5 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 47 | . 16 . 9 . 20 2 Successful 21 | . 7 . 2 . 11 1 Failed 26 | . 9 . 7 . 9 1 Catastrophic 5 | . 2 . 2 . 1 . Database Lockouts . | . . . . . . . Manual 14 | . 5 . 3 . 6 . Terminals 39 | . 16 . 9 . 12 2 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 7 . 2 . 3 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 2 . 1 . 1 . Emergency Access Points 2 | . 1 . . . . 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . . . 1 . 1 . Disarm Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . . . . . 3 . Terminals 2 | . . . . . 2 . Track 1 | . . . . . 1 . Disrupt 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Reject 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 8 . 3 . 5 1 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . 6 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 7 9 . . . Total Damage 122 | . . 95 27 . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 5569 | 114 1656 883 858 692 1099 267 Spaces Moved 2856 | 55 846 527 414 380 509 125 Core 9 | 9 . . . . . . Treads 2847 | 46 846 527 414 380 509 125 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 Average Speed 160 | 148 160 160 160 160 160 163 Slowest Speed 163 | 160 160 160 160 160 163 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 97 92 40 79 37 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 107 | . . 17 26 17 22 25 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 107 | . . 17 26 17 22 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 3484 | 73 1026 562 528 422 704 169 Wait 218 | 1 68 27 31 9 64 18 Move 2851 | 54 845 526 413 379 509 125 Hop . | . . . . . . . Pick Up 52 | 5 14 1 13 2 16 1 Fast Attach 23 | 7 1 . 2 2 11 . Attach 13 | . 3 . 4 . 6 . Detach 5 | . 3 . . . 2 . Swap 53 | . 11 6 11 6 7 12 Drop 48 | . 13 . 11 3 20 1 Fire 216 | 6 67 2 42 21 66 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 . 1 . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 11) 771 | -10/Materials | Discovered new exit (range 3) 891 | -10/Materials | Discovered new exit (range 7) 1235 | -10/Materials | Core integrity fell below 50% 1320 | -10/Materials | Discovered new exit (range 16) 1771 | -10/Materials | Entered Mines 1844 | -10/Mines | Met a Derelict bent on vengeance 1911 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2493 | -10/Mines | Discovered new exit (range 6) 2592 | -10/Mines | Discovered new exit (range 10) 2654 | -10/Mines | Entered Materials 2654 | -9/Materials | Accompanied by 3 allies 2654 | -9/Materials | Evolved 2 slots: Utility x2 2765 | -9/Materials | Lost 3 allies 3069 | -9/Materials | Discovered new exit (range 4) 3307 | -9/Materials | Discovered new exit (range 14) 3512 | -9/Materials | Entered Mines 3696 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3950 | -9/Mines | Discovered new exit (range 7) 3958 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4129 | -9/Mines | Discovered new exit (range 6) 4204 | -9/Mines | Entered Materials 4204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4846 | -8/Materials | Repaired Imp. Treads 5263 | -8/Materials | Garrison activated, responded to threat 5284 | -8/Materials | Destroyed 8 combat bots 5303 | -8/Materials | Identified exit to Garrison 5303 | -8/Materials | Entered Garrison 5570 | -8/Garrison | Self-destructed Last Messages --------------- >>Access(Emergency) Found 52 emergency access points. Map updated. 05392_ W-25 Informer springs to life. 05401_ W-25 Informer destroyed. 05403_ Acquired 38 matter. 05416_ Dropped Mak. Spear. 05416_ Acquired Powered Hammer. 05421_ ALERT: Dispatching investigation squad to Factory. 05487_ S-10 Pest destroyed. 05536_ C-30 ARC bursts open, deploying its payload. 05536_ S-10 Pest unfolds itself. 05541_ Hrd. Light Armor Plating destroyed. 05542_ S-10 Pest destroyed. 05548_ Acquired 8 matter. 05551_ Acquired 100 matter. 05552_ Acquired 4 matter. 05564_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ????????????????????#####??????????? | | ????????????????????# #??????????? | | ????????????????????# ############ | | ????????????????????# | | ????????????????????# | | ????????????????????############## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????#?############### | | ???????????? | | ????????????????? ?##"""########## | | ????????????????? ???????????????# | | ????????????????? ???#+#?????????# | | ????????????????# #??# #?????????# | | ???????????????? #??# #?????????# ^ | | ???????????????? #??# ?????????+ | | ???????????????? #??# #?????????# | | ????????????????# #??# #?????????#^^ | | ??????????####??# #?## ##????????# ^ | | ??????##### #??# #?# #????????# | | ??????#" #### ### = ########## | | ??????#" @ [=*[ | | ??????#" ###### # ########### | | ??????##### #????########?????????? | | ??????????####?????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????++ | | ???????????????????+?+?????????????? | | ???????????????????+?+?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentLatentInitializer Manual? 0 Play Time 00:43:33 Cumulative 172.6 hours Start 2024.04.01 @ 21:06:22 End 2024.04.03 @ 10:05:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 67f8323d-8ffa-4011-881b-14ef6caf713c