Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.02 @ 09:14:14 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2413) 2413 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5123 Bonus ------- None Cogmind --------- Core Integrity 35/700 Matter 3/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Walking (270) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Analyzer Core Shielding > --- WEAPON (3) ------- Improved Light Cannon Spear Spear > --- INVENTORY (12) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Seismic Analyzer Improved Melee Analysis Suite > --- WEAPON ----------- Remote Datajack Spear Spear > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Structural Scanner Core Shielding Improved Medium Armor Plating Particle Gun Advanced Beam Rifle Gatling Laser Gatling Laser Precision Assault Rifle Improved Light Cannon Improved Light Cannon Advanced Assault Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 89 | 5 16 14 16 38 Power 9 | 1 1 2 1 4 Engine 8 | 1 1 2 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 25 | 2 5 5 8 5 Treads 6 | . 1 2 3 . Leg 14 | 2 2 1 5 4 Wheel 2 | . 1 . . 1 Hover 1 | . . 1 . . Flight 2 | . 1 1 . . Utility 23 | 1 4 3 5 10 Device 7 | . . 1 1 5 Storage 5 | 1 1 1 . 2 Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 8 | . 3 1 3 1 Artifact . | . . . . . Weapon 32 | 1 6 4 2 19 Energy Gun 8 | . 2 . 1 5 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 3 3 . 1 Ballistic Cannon 5 | . 1 . 1 3 Launcher 5 | . . 1 . 4 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 4 | . . . . 4 Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . . 2 Parts Lost 29 | . . 3 5 21 Power 3 | . . . 1 2 Propulsion 13 | . . 2 3 8 Utility 5 | . . . 1 4 Weapon 8 | . . 1 . 7 Highest Loss Streak 8 | . . 1 3 8 Average Slot Usage (%) 87 | . 95 97 96 77 Engine 7 | . 13 11 7 2 Core 1 | . . . . 3 Treads 13 | . 2 17 27 11 Leg 12 | . 23 5 7 13 Flight 1 | . 1 5 . . Device 3 | . . 5 1 4 Storage 15 | . 14 21 18 12 Processor 4 | . . . 7 7 Protection 4 | . 12 5 7 . Energy Gun 3 | . 10 . 1 3 Ballistic Gun 8 | . 13 19 15 . Ballistic Cannon 3 | . 3 2 1 4 Special Weapon 1 | . . . . 3 Piercing Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 62 | 8 41 52 52 62 Greatest Support 83 | 20 20 40 83 63 Greatest Overweight (x) 15 | 2 3 4 4 15 Average Overweight (x) 1 | . . 2 . 1 Largest Inventory Capacity 20 | 6 12 14 14 20 Average Capacity 12 | 5 9 13 14 13 Most Carried 14 | 6 12 14 14 14 Average Carried 10 | 3 8 11 13 11 Final Capacity 14 | 6 12 14 14 12 Final Carried 14 | 6 9 14 14 1 Class Distribution -------------------- 51% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1511 | 242 63 585 282 339 Remotely . | . . . . . Salvage Created 2117 | . 91 590 346 1090 Parts 133 | . 16 34 18 65 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 6 14 7 30 Melee 5 | . . . . 5 Guns 28 | . 6 14 3 5 Cannons 14 | . . . 2 12 AOE 10 | . . . 2 8 Classes Destroyed 9 | . 2 3 2 2 Worker 2 | . . . . 2 Builder 5 | . . 1 1 3 Watcher 2 | . 1 1 . . Swarmer 10 | . 6 1 . 3 Grunt 36 | . . 9 4 23 Duelist 2 | . . . 1 1 Sentry 7 | . . 4 1 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 12 | . 3 5 5 12 Combat Bots Only 10 | . 3 4 5 10 Max Kills in Single Turn 5 | . 2 1 2 5 Gunslinging 1 | . 1 . . . Exploded 5 | . . . 2 5 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4252 | . 181 909 719 2443 Core 884 | . 15 139 65 665 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 94 65 88 . Volleys Fired 140 | 1 16 56 26 41 Largest 3 | 1 2 2 2 3 Hottest 193 | 20 70 55 84 193 Shots Fired 259 | 1 31 106 52 69 Gun 191 | 1 30 95 45 20 Cannon 54 | . 1 11 7 35 Launcher 13 | . . . . 13 Special 1 | . . . . 1 Kinetic 204 | 1 17 106 45 35 Thermal 34 | . 14 . . 20 Explosive 13 | . . . . 13 Electromagnetic 7 | . . . 7 . Robot Hit Streak 43 | 1 6 38 43 42 Robot Miss Streak 3 | . 3 2 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 221 | 1 22 86 43 69 Core Hits 114 | . 9 27 18 60 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 12 | . . . . 12 Impact . | . . . . . Slashing . | . . . . . Piercing 12 | . . . . 12 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5063 | 8 228 1147 953 2727 Guns 2089 | 8 210 956 478 437 Cannons 1065 | . 18 191 140 716 Explosions 1635 | . . . 335 1300 Melee 274 | . . . . 274 Ramming . | . . . . . Kinetic 2464 | 8 89 1147 504 716 Thermal 1271 | . 139 . 335 797 Explosive 940 | . . . . 940 Electromagnetic 114 | . . . 114 . Impact . | . . . . . Slashing . | . . . . . Piercing 274 | . . . . 274 Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 10 | . . . . 10 Message Errors 7 | . . . . 7 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 219 | . . . 134 85 Projectiles 11 | . . . . 11 Explosions 208 | . . . 134 74 Melee . | . . . . . Knockbacks 10 | . . . 3 7 Impact . | . . . . . Kinetic 9 | . . . 2 7 Secondary 1 | . . . 1 . Self-Inflicted Damage 303 | . . . 172 131 Shots 9 | . . . 3 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | . 179 25 173 246 Average Temperature 48 | . 75 6 64 57 Received Heat Transfer 2091 | . . 459 270 1362 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 1 4 Heat Transferred 1751 | . 407 . 250 1094 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 317 | . 129 278 261 317 Initial 27 | . . 19 27 23 Average 80 | . 57 112 88 77 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 91 | 100 100 85 93 90 Level 1 8 | . . 14 6 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . 3 2 10 Investigation 3 | . . 1 . 2 Extermination 2 | . . . . 2 Reinforcement 6 | . . 2 1 3 Assault . | . . . . . Garrison 4 | . . . 1 3 Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 3 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 8 25 9 37 Peak Tracking Total 8 | . 4 7 6 8 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 3 . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . . 2 5 Max in Single Turn 2 | . . . 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 5 1 2 2 Terminals 7 | . 4 1 1 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 45 | . 23 5 7 10 Successful 33 | . 20 3 5 5 Failed 12 | . 3 2 2 5 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 32 | . 15 5 5 7 Fabricators 3 | . . . . 3 Repair Stations 8 | . 8 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 22 | . 12 3 3 4 Record 10 | . 5 1 3 1 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Machine Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . . 1 Security Status 1 | . . . . 1 Patrol Status 1 | . . 1 . . Hauler Manifests 2 | . 2 . . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 8 | . 8 . . . Scan Component 4 | . 4 . . . Repair 3 | . 3 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 2 2 Full Trace Events 2 | . . 1 . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3670 | 114 644 819 424 1669 Spaces Moved 1590 | 76 305 287 185 737 Core 49 | 29 . . . 20 Treads 938 | . 74 228 173 463 Legs 602 | 47 230 59 12 254 Wheels 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 180 160 160 Average Speed 179 | 128 154 200 167 189 Slowest Speed 800 | 150 210 240 240 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 55 28 21 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 189 | . . . 45 144 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 187 | . . . 45 142 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2149 | 91 450 438 246 924 Wait 226 | . 92 59 15 60 Move 1586 | 75 304 286 184 737 Hop . | . . . . . Pick Up 68 | 10 16 15 4 23 Fast Attach 9 | 1 3 1 2 2 Attach 40 | 4 9 5 3 19 Detach 1 | . . 1 . . Swap 40 | . 4 8 11 17 Drop 29 | . 6 7 1 15 Fire 140 | 1 16 56 26 41 Melee 10 | . . . . 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Repaired Med. Laser 315 | -10/Materials | Repaired Lgt. Assault Rifle 336 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Lgt. Armor Plating 646 | -10/Materials | Discovered new exit (range 5) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1401 | -9/Materials | Build established: Scavenger-Mutant 1564 | -9/Materials | Discovered new exit (range 4) 1578 | -9/Materials | Entered another Materials area 1578 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -8/Materials | Garrison activated, responded to threat 1952 | -8/Materials | Discovered new exit (range 10) 1983 | -8/Materials | Lost 3 parts (1p1n1u) 2002 | -8/Materials | Entered Factory 2002 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3132 | -7/Factory | Garrison activated, responded to threat 3153 | -7/Factory | Destroyed 10 combat bots 3191 | -7/Factory | Core integrity fell below 50% 3212 | -7/Factory | Lost 8 parts (1p3n1u3w) 3277 | -7/Factory | Lost 3 parts (1u2w) 3410 | -7/Factory | Build established: Mutant 3591 | -7/Factory | Core integrity fell below 20% 3671 | -7/Factory | Self-destructed Last Messages --------------- 03649_ U-05 Engineer lays Concrete. 03650_ The unstable cave ceiling collapses. 03650_ K-01 Serf collects debris. 03650_ U-05 Engineer lays Concrete. 03651_ Structural Scanner destroyed. 03651_ K-01 Serf collects debris. 03651_ U-05 Engineer lays Concrete. 03653_ K-01 Serf collects debris. 03653_ U-05 Engineer lays Concrete. 03654_ K-01 Serf collects debris. 03654_ U-05 Engineer lays Concrete. 03655_ K-01 Serf collects debris. 03655_ U-05 Engineer lays Concrete. 03656_ K-01 Serf collects debris. 03656_ U-05 Engineer lays Concrete. 03658_ K-01 Serf collects debris. 03669_ Slug penetrates Earth. 03670_ ALERT: Rogue bot located, Programmers report to Factory Zone 6K. 03670_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????# ????????????????????# | | ?????? ????????????????????# | | ????????? ????????????????????# | | ?????????##????????????????????# | | ???????????????????????????????# "" | | ???????????????????????????????########## "" | | ????????????????????????????????????????# """ ! | | ????????????????????????????????????????# """ | | ?????????????????????????????????####???# """ | | ?????????????????????????????????# ## | | ?????????????????????????????????# | | ??????????????????????????? ### | | ??????????????????????????????#### #?# | | ????????????+????????????????????# ##+###?# ^ | | ??????????? ???????????????????######???????# | | ??????????"" ?##?????????????????????????????# | | ?????????""" !# #####????????????????????????### | | ?????????""" =# ###????????????????????????# | | ?????????? % = #????????????????????????# | | ??????????"" ##???????????????????????# | | ?????????""" #???????????????????????# | | ???????? """ #??????????????????????##+ | | ?????????? ! ############???????????# | | ????????????# # #???????????# | | ?????????????# ## #???????????# | | ?????????????# # ##@ #???????????# | | ?????????#???# g #???????????# | | ?????????# ??### ! ## #???????????# | | ?????????# ##### # ## #???????????# | | ????????## # # # #???????????# | | ????????# ## #???????????# ! | | ???????## k # ### ############# | | ???????# ##?# # ## | | ???????# ### # ## | | ???????# * ! # # ## | | ???????# ! # # ## | | ???????# # # ! ## | | ???????# + # ## | | ???????# ##########?# ## | | ???????##! # # ???# ## | | ????????#####+ # # # ???# #### | | ??????? # ????# # | | ????? ^ # ????# # | | ????? ^ # ?????# + | | ?????? ^ # ?????# ! # | | ?????? ^ #? ??????# # | | ???????############ #? ??????# # | | ??????????????????# ###+#############+##### | | ??????????????????# ^ | | ??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Flexi-carbon Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Novice Programmer Oops Quick And Dirty Challenges ------------ None Game ------ Seed MiniBombSpear Manual? 0 Play Time 00:58:00 Cumulative 4.8 hours Start 2020.10.02 @ 01:25:13 End 2020.10.02 @ 09:14:14 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 2 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dcbf582-b8b3-4202-a3ab-81c27ba86b1a