Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 00:12:31 Player: huluvu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1176) 1176 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3246 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 99/300 System Corruption 1% Temperature Cool (79) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Battery Improved Sensor Array Particle Charger Improved Utility Shielding > --- WEAPON (2) ------- Rocket Launcher Axe > --- INVENTORY (10) --- Nuclear Core Aerolev Unit Improved Weapon Shielding Lightning Gun Heavy Laser Improved EM Pulse Cannon Minigun Gauss Rifle Proton Bomb Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Large Battery Improved Sensor Array Particle Charger Improved Utility Shielding > --- WEAPON ----------- Heavy Laser High-powered Shotgun > --- INVENTORY -------- Nuclear Core Improved Utility Shielding Improved Weapon Shielding Minigun Gauss Rifle Rocket Launcher Axe Proton Bomb Trap [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Battery Device Sensor Array Storage Large Battery Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 45 | 5 7 . 15 18 Power 5 | 1 1 . 1 2 Engine 3 | 1 1 . 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | 2 2 . 4 4 Treads . | . . . . . Leg 11 | 2 2 . 4 3 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 11 | 1 2 . 4 4 Device 4 | . 1 . 2 1 Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 17 | 1 2 . 6 8 Energy Gun 5 | . 1 . 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 1 1 . 1 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 7 | 4 6 7 6 8 Power 1 | 1 1 1 1 1 Propulsion 1 | 1 4 4 1 . Utility . | . . . . 1 Weapon 3 | 1 1 2 3 5 Tool/Special . | . . . . . Unused Backups 12 | . 1 2 3 6 Power 3 | . . . . 3 Propulsion 2 | . . 2 . . Utility 3 | . 1 . 1 1 Weapon 4 | . . . 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 97 100 97 91 Engine 8 | . 14 14 10 3 Core 2 | . . . . 5 Leg 26 | . 28 28 33 19 Device 12 | . 12 14 11 14 Storage 17 | . 14 14 20 18 Protection 4 | . . . . 12 Energy Gun 10 | . 13 14 10 8 Ballistic Gun 10 | . 14 14 10 9 Peak Build Rating 33 | 5 7 7 23 33 Average Rating 18 | 3 6 7 17 27 On Entrance 8 | . 5 7 7 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 11 14 14 29 37 Greatest Support 41 | 20 20 20 41 41 Greatest Overweight (x) 10 | . . . . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 10 Most Carried 10 | 5 8 8 10 10 Average Carried 8 | 4 6 7 8 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 5 8 8 10 9 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 938 | 182 112 . 256 388 Remotely . | . . . . . Salvage Created 1145 | . 112 . 321 712 Parts 74 | . 8 . 24 42 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 3 . 12 17 Guns 27 | . 3 . 8 16 AOE 5 | . . . 4 1 Classes Destroyed 8 | . 1 . 3 4 Worker 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 11 | . . . 7 4 Grunt 12 | . 3 . 3 6 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 5 | . . . 2 3 Hunter 2 | . . . . 2 Best Kill Streak 4 | . 2 . 4 4 Combat Bots Only 4 | . 2 . 4 4 Max Kills in Single Turn 3 | . 1 . 3 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 219 | . 30 . 39 150 Missed 59 | . 9 . 11 39 Hits 160 | . 21 . 28 111 Melee 3 | . . . . 3 Projectile 157 | . 21 . 28 108 Critical Strikes 5 | . . . . 5 Damage Taken 2386 | . 233 . 275 1878 Core 683 | . 70 . 58 555 Absorbed by Shields . | . . . . . Redirected to Shielding 132 | . . . . 132 Regen/Repaired (Parts) 21 | . 21 . . . Core Remaining (%) 85 | 100 . 72 85 . Volleys Fired 83 | . 10 . 22 51 Largest 2 | . 2 . 2 2 Hottest 138 | . 70 . 68 138 Shots Fired 152 | . 20 . 35 97 Gun 141 | . 20 . 30 91 Cannon 5 | . . . . 5 Launcher 6 | . . . 5 1 Special . | . . . . . Kinetic 68 | . 10 . 13 45 Thermal 37 | . 10 . . 27 Explosive 6 | . . . 5 1 Electromagnetic 41 | . . . 17 24 Robot Hit Streak 10 | . 5 . 6 10 Robot Miss Streak 4 | . 2 . 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 103 | . 12 . 17 74 Core Hits 59 | . 7 . 15 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2124 | . 148 . 488 1488 Guns 1646 | . 148 . 235 1263 Cannons 100 | . . . . 100 Explosions 378 | . . . 253 125 Melee . | . . . . . Ramming . | . . . . . Kinetic 683 | . 48 . 65 570 Thermal 594 | . 100 . 21 473 Explosive 306 | . . . 232 74 Electromagnetic 541 | . . . 170 371 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 3 . 2 Message Errors 2 | . . 1 . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 105 | . . . 54 51 Projectiles 28 | . . . . 28 Explosions 77 | . . . 54 23 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 63 | . . . 25 38 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 566 | . 212 237 63 566 Average Temperature 103 | . 115 105 15 122 Received Heat Transfer 852 | . 126 . 51 675 Effects 7 | . . 1 . 6 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . 1 . . Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 1197 | . 370 . 50 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 92 Level 1 3 | . . . . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 279 | . 75 . 166 279 Initial 49 | . . . . 49 Average 56 | . 20 . 50 93 Influence Increases 1103 | . 90 . 394 619 Destroy 0b10 Robot/C 660 | . 60 . 260 340 Destroy 0b10 Robot/NC 20 | . . . 10 10 Destroy Leader 164 | . 10 . 52 102 Allied During Kill 3 | . . . 3 . Successful Hack 13 | . 5 . 3 5 Disable Machine 30 | . . . 30 . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 33 | . . . 21 12 Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 870 | . 90 . 276 504 Entered New Map 69 | . . . . 69 Time Decay 671 | . 90 . 256 325 Lost Part 110 | . . . . 110 Lost Ally 20 | . . . 20 . Squads Dispatched 11 | . 3 . 1 7 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 7 . 19 17 Peak Tracking Total 5 | . 5 . 5 3 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 4 . 5 6 Terminals 11 | . 3 . 4 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 44 | . 10 . 18 16 Successful 31 | . 8 . 14 9 Failed 11 | . 2 . 2 7 Catastrophic 2 | . 1 . . 1 Database Lockouts 2 | . . . 2 . Manual 2 | . 1 . . 1 Terminals 33 | . 8 . 13 12 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 7 | . . . 5 2 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 21 | . 6 . 9 6 Record 9 | . 3 . 6 . Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 4 | . 1 . 1 2 Locate Traps 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . . . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 7 | . . . 5 2 Process 2 | . . . 2 . Report Inventory 4 | . . . 2 2 Retrieve Matter 1 | . . . 1 . Scanalyzer 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 13 | . 4 . 4 5 Full Trace Events 4 | . 2 . 1 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 6 | . . . 6 . Retrieved Matter 6 | . . . 6 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 44 | . . 44 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 11 | . . . 11 . Total Damage 169 | . . . 169 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1989 | . 238 207 767 777 Sensors 1989 | . 238 207 767 777 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2121 | 78 268 207 767 801 Spaces Moved 1278 | 63 137 171 521 386 Core 19 | 17 . . . 2 Treads . | . . . . . Legs 1259 | 46 137 171 521 384 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 101 120 120 120 155 Slowest Speed 550 | 120 120 120 120 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 29 53 52 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . . . 18 12 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 28 | . . . 18 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1602 | 77 222 174 633 496 Wait 103 | . 57 . 33 13 Move 1274 | 62 136 170 520 386 Hop . | . . . . . Pick Up 49 | 10 8 2 16 13 Fast Attach 10 | . . . 6 4 Attach 18 | 5 2 . 1 10 Detach 1 | . . . . 1 Swap 27 | . 5 . 15 7 Drop 36 | . 4 2 19 11 Fire 83 | . 10 . 22 51 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Repaired Lgt. Assault Rifle 325 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 6) 347 | -10/Materials | Entered Mines 369 | -10/Mines | Learned Materials terminal intel 466 | -10/Mines | Found a hidden stash of uninstalled traps 524 | -10/Mines | Discovered new exit (range 11) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Accompanied by 1 ally 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 555 | -9/Materials | Loaded intel: 12 terminal locations 559 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1050 | -9/Materials | Build established: Scavenger-Mutant 1145 | -9/Materials | Central database locked down 1145 | -9/Materials | Central database locked down 1258 | -9/Materials | Discovered new exit (range 11) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Utility x2 1679 | -8/Materials | Garrison activated, responded to threat 1901 | -8/Materials | Core integrity fell below 50% 1941 | -8/Materials | Lost 3 parts (1p2w) 2067 | -8/Materials | Build established: Mutant 2096 | -8/Materials | Core integrity fell below 20% 2122 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02070_ Hpw. Shotgun+ destroyed. 02076_ Carbon-fiber Leg destroyed. 02078_ Destroyed Aluminum Leg. 02081_ Power failure, Nuclear Core shutdown. 02088_ G-47 Trooper IFF system glitched. 02089_ G-47 Trooper destroyed. [Achievement: Well Done] 02092_ K-01 Serf collects debris. 02093_ Power failure, Nuclear Core shutdown. 02093_ Overheating: Nuclear Core damaged (-30). 02096_ Overheating: Core damaged (-104). 02096_ System corrupted: Matter fused (-5). 02098_ Overheating: Matter decay (-45). 02098_ K-01 Serf collects debris. 02102_ Acquired 24 matter. 02103_ Carbon-fiber Leg destroyed. 02104_ Power failure, Nuclear Core shutdown. 02105_ K-01 Serf collects debris. 02122_ Nuclear Core destroyed. 02122_ Destroyed Nuclear Core. 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[ /##? | | ?????# + #? | | ?????# # ##? | | ?????# # "T" #?? | | ?????+ # """ #?? | | ?????################ ########?? | | ????????????????????# ## ##### | | ????????????????????# % =# | | ?????????????########### [#!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 73% | -10/Materials Studied --------- Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Well Done Challenges ------------ None Game ------ Seed WeightSegregatorSubcomponent Manual? 0 Play Time 00:49:24 Cumulative 16.1 hours Start 2025.10.27 @ 23:24:19 End 2025.10.28 @ 00:12:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 204fe1b1-476b-459f-83ce-366cd3f61ed5